2. USING THE CTR SERIES ATTACKING DEFENSES WITH MULTIPLE FORMATIONS
3. CCUERO OFFENSIVE PRIORITIES 11. BALANCE & BALL CONTROL OFFENSE 2. CREATE CONFUSION & MISMATCHES WITH MULTIPLE FORMATIONS 3. HAVE A POWER RUNNING GAME VS A READING DEFENSE AND A FINESS RUNNING GAME VS AN ATTACKING DEFENSE 4. MAKE A LIVING ON THE SHORT PASSING GAME 5. KEEP RUN BLOCK SCHEMES & PROTECTION PACKAGE SIMPLE 6. BE A GREAT SCREEN TEAM 77. IDENTIFY AND BEAT THE BLITZ 8. PACKAGE PLAYS TO GIVE US THE BEST CHANCE FOR SUCCESS
5. X C E FS SS C S M 7 MAN FRONT – 1 SS – BALANCED FORMATION – PACKAGE PLAYS – GO AWAY FROM SS – SET SS & STEM “TO” FORMATION W T T E
6. X C E FS SS C S M 8 MAN FRONT – 2 SS’S – EVEN DEFENSE – OVERLOAD FORMATION – RUN & PASS TO STRENGTH, USE BALANCED SETS W T T E
7. X C E FS SS C S M ATTACKING A TEAM THAT FLIPS STRENGTH PLAYERS TO STRENGTH OF YOUR FORMATION – 3,7,8 – NOSE SHADE, 5,9 – JUMP TE, FB – SET STRENGTH PLAYERS & GO OPPOSITE – EVEN FORMATION – PACKAGE PLAYS T N T E 6 TWINS LT “JUMP”
8. X C C FS SS W S M ATTACKING TEAMS THAT FLIP CORNERS OVER TO TRIPS OR TWINS – USE “BOUNCE”, “SHIFT”, “ MOVE”, OR “TO” TO GET BEST SECONDARY MATCHUPS E T T E TWINS LT “SHIFT” TB
9. X C C FS SS W S M E T T E “ BOUNCE” VS CORNERS OVER J TW LT “BOUNCE” Z TB
10. X C C FS SS E S M T N T E “ TO” VS. CORNERS OVER TWINS LT “TO” 8 RT T AB TB
11. X C C FS SS T S M E T T E “ BOUNCE VS 0 COVERAGE CORNERS OVER” X Z FB TB TWINS LT “DOUBLE BOUNCE”
12. X C C FS SS W S M E T T E ATTACKING DEFENSES THAT DON’T FLIP STRENGTH PLAYERS – GOBBLER ( 4 MAN SIDE) & UNBALANCED – PUT OUR BEST VS THEIR WORST 4 GOBBLER RT
13. CTR SERIES CTR, DOUBLE CTR, CTR Y, CTR Y BOSS, CTR Y PITCH, CTR NAKED 1. NEED FOR PLAY - WK SIDE OFFENSE AWAY FROM STRENGTH AND THE OFF SET I. 2 . COMPLIMENTS OUR TOSS, BELLY, AND ISO GAME . 3. DIFFERENCES FROM GT OR CTR TREY A. DRAW BLOCK B. FB OR TE IS A BETTER ATHLETE THAN OUR TACKLE C. NO PENETRATION OR BACKSIDE PURSUIT D. ABILITY TO RUN THIS PLAY FROM DIFFERENT FORMATIONS
14. COUNTER RULES TE - TO – TACKLE COVERED = TREY TO BS LB. TACKLE UNCOVERED = POP UP AND IF NO 70 STUNT BLOCK OUT ON FORCE AWAY – HIM PST - DEUCE TO BS LB. IF COVERED AND GUARD IS NOT TREY TO BS LB. PSG – IF COVERED DEUCE TO BACK SIDE LB. IF UNCOVERED, ACE NOSE TO BS LB C - IF BEAR FRONT MAKE HELP CALL . IF COVERED AND BACK SIDE GUARD IS UNCOVERED, ACE THE NOSE TO BS LB, IF UNCOVERED BS A GAP FILL FOR PULLING GUARD BSG – PULL AND KICK OUT PS DEF END BST - B TO C GAP QB – COWBOY STEP OPPOSITE PS, TAKE 2 ½ STEPS, HANDOFF TO TB, BOOT OUT OPPOSITE FB – PULL AND LEAD BLOCK ON PLAYSIDE LB TB – JAB STEP OPPOSITE PLAYSIDE, BRING FEET TOGETHER AND TAKE HANDOFF. AIMING POINT IS OFF TACKLE, FOLLOW THE FB
15. C WS FS SS C R M COUNTER RT VS EVEN FRONT E T T E
16. C WS FS SS C R M COUNTER RT VS EVEN FRONT E T T E
17. C T FS SS C R M COUNTER RT VS ODD FRONT E N T E
18. C T FS SS C R M COUNTER RT VS ODD FRONT E N T E
19. COUNTER Y RULES TE - TO –SAME AS COUNTER AWAY – PULL AND LEAD BLOCK ON PLAYSIDE LB PST - SAME PSG – SAME C –SAME BSG – SAME BST - SAME QB – SAME FB – BLOCK BACKSIDE DE BOSS = BLOCK 1 ST MAN OUTSIDE PS DE; “ B ACK O N S TRONG S AFETY” TB – SAME
20. C SS FS WS C R M COUNTER Y RT VS EVEN FRONT E T T E
21. C SS FS WS C R M COUNTER Y RT VS EVEN FRONT E T T E