Can\'t we all just get along? Introducing Ajax and making a site accessible each present their own unique challenges to development teams. Most see these as being in direct competition with each other. But, by embracing some new development approaches they can end up being complementary. We will look at how best to tackle making Ajax-based features accessible and point out some of the added benefits that come with taking such approaches.
Can\'t we all just get along? Introducing Ajax and making a site accessible each present their own unique challenges to development teams. Most see these as being in direct competition with each other. But, by embracing some new development approaches they can end up being complementary. We will look at how best to tackle making Ajax-based features accessible and point out some of the added benefits that come with taking such approaches.
The Art and Technology behind Crysis 3 (FMX 2013)Tiago Sousa
This session covers the visually acclaimed Crysis 3 videogame, powered by the CryENGINE 3, both from a technology and art perspective. Readers will learn about the key techniques from this project such as the rendering pipeline, lighting and materials, high dynamic range usage, anti-aliasing and post processing.
Simplifying Massive Changes with a Live Style GuideMark Meeker
What would appear on the surface to be a simple change like updating the look of a button or changing the color of a link can turn out to be a huge effort. When everyone understands what can be reused and what needs to be newly created, the team can focus discussion on how to attain the best designs.
Building a pipeline to Destroy Los Angeles in 2012 - Siggraph Asia 2009hpduiker
A presentation on Bento, the central pipeline component developed at Digital Domain to enable the creation of the LA Destruction sequence of 2012 at Digital Domain.
An overview of our experiments at Industrial Light and Magic to create a fully cloud based pipeline, based on Mesos, Docker and automated with Ansible.
The Art and Technology behind Crysis 3 (FMX 2013)Tiago Sousa
This session covers the visually acclaimed Crysis 3 videogame, powered by the CryENGINE 3, both from a technology and art perspective. Readers will learn about the key techniques from this project such as the rendering pipeline, lighting and materials, high dynamic range usage, anti-aliasing and post processing.
Simplifying Massive Changes with a Live Style GuideMark Meeker
What would appear on the surface to be a simple change like updating the look of a button or changing the color of a link can turn out to be a huge effort. When everyone understands what can be reused and what needs to be newly created, the team can focus discussion on how to attain the best designs.
Building a pipeline to Destroy Los Angeles in 2012 - Siggraph Asia 2009hpduiker
A presentation on Bento, the central pipeline component developed at Digital Domain to enable the creation of the LA Destruction sequence of 2012 at Digital Domain.
An overview of our experiments at Industrial Light and Magic to create a fully cloud based pipeline, based on Mesos, Docker and automated with Ansible.
PARTENERIAT TRANSFRONTALIER REPUBLICA MOLDOVA-ROMÂNIAFlorinaTrofin
olaborarea la nivel transfrontalier prin împărtășirea opiniilor, practicilor, metodelor și strategiilor de lucru cu cadrele didactice din Republica Moldova și România pentru îmbunătățirea procesului educațional cu finalități comune.