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Assignment brief
Qualification                                  BTEC Level 3 in Creative Media Production (Interactive Media) 
                                               Unit 33: Stop Motion Animation Production
Unit number and title 
                                               Unit 1: Pre-production techniques
Start date                                      

Deadline                                        

Assessor name                                   
 
Assignment title                               Pilot for Pre‐school Animation Series – Assignment 1 

The purpose of this assignment is to:  
 
Develop learners’ skills in the production of stop motion animation, using traditional frame by‐frame methods to animate 3D materials such as 
objects, puppets, clay figures and other models. 
 
Enhance your organisational skills by planning the production of your stop motion animation. 

Scenario 
The BBC are looking for young animators to join their large production team and produce, at least, a 30 second pilot for a new pre‐school 
children’s animated programme. Every media production involves planning to enable the project to be successful. This process is referred to as 
pre‐production. As part of this assignment you are required to have the knowledge and understanding of what pre‐production is and how you 
apply it to your animation.  
 
Communication is essential when planning a production and you will need to ensure that your production team (if working individually all 
planning needs to be documented and evidenced) meets regularly to provide updates on pre‐production tasks that are completed and 
outstanding. As part of your pre‐production evidence, you must keep a record of meetings that take place and any decisions made and agreed 
on by your production team or if working individually any meetings with your client. 
 
As part of the planning for this assignment you will be involved in designing storyboards and a detailed dope sheet outlining what is required for 
a successful animation. As a production team (or individually) you will further develop your storyboards, dope sheets and detailed drawing of 
characters etc. Further development of your chosen dope sheet and storyboards will be decided through regular production team meetings. 
 
For this assignment you must research and assign production roles and produce pre‐production documentation. Your group (or individually) 
must also produce detailed storyboards and production planning documentation in preparation for the production phase of your stop motion 
animation. 

Tasks                                                                                                                Grading Criteria Mapping

Task 1                                                                                                               UNIT 33 P1, M1, D1 

At the first stage the BBC would like you to present to them your understanding of the techniques, the 
development, the developers, genres and forms of Stop Motion Animation. Examples need to be included from 
some of the following areas Techniques (persistence of vision, stop frame, and frame rates.) Pioneers including 
Joseph Plateau, Edison, Lumiere brothers and developers including Ray Harryhausen and Aardman Animations. 
Finally genres and forms for example, TV Animation and music videos. 
 
You can either produce a word processed written report or a PowerPoint Presentation for the Art Director at the 
BBC that shows your understanding of some of the techniques, the development, the developers, genres and 
forms of Stop Motion Animation.  
 
Either 
 
* Your written report or powerpoint needs to be embedded onto your U33/U1 blog as evidence OR 
 
* Your written report or powerpoint will be submitted as evidence  

Sources of information 
 
VLE/Moodle for all pre‐production documentation and the majority of U33 resources. 
 

                                                                                                                                                 1
Grant J – Masters of Animation (Watson‐Guptill Publications Inc, 2001) ISBN 978‐0823030415
Lord P – Cracking Animation: The Aardman Book of 3‐D Animation, 2nd Edition (Thames & Hudson, 2004) 
ISBN 978‐0500511909 
McFarlane T and Beck J – Outlaw Animation: Cutting‐edge Cartoons from the Spike and Mike Festivals (Harry N 
Abrams, 2003) ISBN 978‐0810991514 
Noake R – Animation: The Guide to Animated Film Techniques (McDonald and Co, 1988) 
ISBN 978‐0356158723 
Priebe K – The Art of Stop‐Motion Animation (Delmar, 2006) ISBN 978‐1598632446 
 
Websites 
www.aardman.com – the Aardman Animations website 
www.anim8ed.org.uk/resources_tech_3d.asp – the Anim8ed website 
www.filmeducation.org/primary/animation/technique.html – the animation pages of Film Education 
 
Websites 
www.bbc.co.uk/dna/filmnetwork/Filmmakingguide – BBC information about film making 
www.bectu.co.uk – roles in the media industries 
www.celtx.com – free pre‐production software 
www.primary‐film‐focus.co.uk/filmpreproduction.html – information about film production techniques 


  Grading Criteria 

  This unit is internally assessed 
   
  Unit 33
  P1: describe the techniques               M1: explain the techniques and             D1: comprehensively explain the
  and development of stop                   development of stop motion                 techniques and development
  motion animation with some                animation with reference to                of stop motion animation
  appropriate use of subject                detailed illustrative examples             with elucidated examples
  terminology                               and with generally correct                 and consistently using subject
                                            use of subject terminology                 terminology correctly
   
  Understand the techniques and development of stop motion animation 
   
  Techniques: persistence of vision; stop‐frame; frame rates 
  Development: pioneers, eg Joseph Plateau (phenakitoscope), William Horner (zoetrope), Emile Reynaud 
  (praxinoscope), Edward Muybridge, Edison (kinetoscope), Lumière brothers, George Pal; developers, 
  eg Willis O’Brien, Ray Harryhausen, Jan Švankmajer; contemporary work, eg the brothers Quay, Tim 
  Burton, Aardman Animations; genres and forms, eg TV animation, channel idents, cinema, advertising, 
  music videos, computer games, mobile phones, websites 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
                                                                                                                         2
 
 
 
 
 
 
 
 
 
 
     




        3

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