SlideShare a Scribd company logo
Pieter Van Gorp
@pvgorp
Unified Health Gamification:
A GameBus Success Story from Flanders
Context: Outcome Effects of UHG already published
Shahrestani, A., Van Gorp, P.M.E., Le Blanc, P.M., Greidanus, F., de Groot, K. &
Leermakers, J. (2017). Unified Health Gamification can significantly improve
well-being in corporate environments. 2017 39th Annual International
Conference of the IEEE Engineering in Medicine and Biology Society (EMBC),
11-15 July 2017, Jeju Island, South Korea (pp. 4507-4511).
… but larger scale uptake and longer term behavior was not yet demonstrated
https://www.tue.nl/publicatie/ep/p/d/ep-uid/2783f4c9-95c3-4276-96c6-97bec27cff88/
Presentation Overview
 Limitations of Traditional Gamification
 Mission of the GameBus Team
 Design of a large scale GameBus campaign
 Campaign Results
 Ongoing and Future Work
 Conclusions
t
Traditional Health Gamification
t
Towards Unified Health Gamification (UHG)
t
Mission
To let you perform the healthy activities
that benefit you personally
while having fun with whom you care about
Background Image: Decathlon Coach
t
Data Flow in Unified Health Gamification
t
Our Arms: Connected Health Data Sources (WHO based)
Physical Activities:
• Running, Biking
• Walking, Location Visits
• Comply to Diet
• Measuring BP, …
Cognitive Activities :
• Red Cherry picking
• Memory
• Sudoku variants
• Mood Logging
Social Activities :
• Visiting Relatives
• Citizen Feedback
• Selfies
• Charity Donations
• Social Media Posts
Available properties
Duration
Distance
Avg Heartrate
…
Available properties
Time to Solve
Errors made
Mood score
…
Available properties
Location
Duration
Amount Pledged
Primary HashTag of Post
…
Note: Other games can be connected via the GameBus Open API
t
Experiments w.r.t. UHG in Various Settings (esp. corp.)
UHG
Size of Teams
Number of Rules
Registration Effort
Communication Strategy
Challenge Duration
Degree of Personalization
…
Health Outcome Effects (SF36, …)
Work-related parameters (SDT, DICS, …)
Perceived Fun & Fairness
t
“Beweeg & Scoor”: Context & Design (late 2016)
Primary Focus
- Those who are not yet super-fit
- Long term target: assess readiness for a muncipality-wide, citizen-oriented campaign
Context
- Population quite diverse w.r.t. socio-economic status
- No investment in wearables (theoretical target audience of 600+ employees)
- BYOD outside of scope
- Alignment to biking to work, bootcamps, Yoga sessions, …
Design Principles
- Leverage top-down support, work under identity of the client,
- Demonstrate Trust,
- Start as simple as possible,
- Add automatic tracking over time
More than just an app…
t
“Beweeg & Scoor”: not just an App!
Professional Campaign Services:
Kick-Off day
Flyers and Videos
Participation to yearly sports day, bootcamp sessions, …
Interaction with Ambassadors
Orchestrating various colleagues across municipality
Suggesting Monthly Improvements
t
But here is the basic App configuration anyhow…
t
Variations on App configuration
Revisions (May – …)
Preserved
Sports Day special
Preserved’
t
Variations on App configuration
Revisions (July – …)
New: ”Handsfree”
t
“Beweeg & Scoor” 2017: Results…
First Month (April)
• 130+ signups after kick-off day in April (out of theoretical max. of 600+)
• 55 participants reaching eligibility criteria for a reward
• 18 participants scoring beyond the double of the expected score
• 7 participants scoring beyond four times the expected score
Second Month (May)
• 124 teams still collecting points (individuals + buddy teams)
• 28 individual participants reaching eligibility criteria for a reward
• 12 participants scoring beyond the double of the expected score
• 1 participant scoring beyond four times the expected score (not the previous top-performer!)
Third Month (June)
• 128 teams still collecting points (individuals + buddy teams)
• 28 teams reaching eligibility criteria for a reward (23 individuals + 5 buddy teams)
• 10 teams scoring beyond the double of the expected score (9 individuals + 1 buddy teams)
• 1 participant scoring beyond four times the expected score (the April top performer)
t
“Beweeg & Scoor” 2017: Results…
Fourth Month (July)
• 128 teams still collecting points (individuals + buddy teams)
• 35 teams reaching eligibility criteria for a reward (28 individuals + 7 buddy teams) (increase each!)
• 13 teams scoring beyond the double of the expected score (10 individuals + 3 buddy teams) (increase each!)
• 3 participants scoring beyond four times the expected score (increase!)
Fifth Month (August)
• 119 teams still collecting points (individuals + buddy teams)
• 24 teams reaching eligibility criteria for a reward (17 individuals + 7 buddy teams)
• 10 teams scoring beyond the double of the expected score (8 individuals + 2 buddy teams)
• 3 participants scoring beyond four times the expected score (with one new kid on the block!)
Sixth Month (September)
• 99 participants still collecting points (individuals, buddies were dropped experimentally )
• 14 participants reaching eligibility criteria for a reward
• 8 participants scoring beyond the double of the expected score
• 1 participant scoring beyond four times the expected score (promo video champion)
t
Beweeg & Scoor: # scores/month
april may june july august september
9 8 13 30 24 24
3 4 10 14 13 15
12 0 0 0 0 0
37 15 13 52 44 35
51 25 43 23 11 26
23 3 1 13 7 9
20 5 3 17 20 3
47 15 18 18 11 31
20 29 20 30 1 1
37 19 8 6 14 4
50 39 27 27 18 16
2 2 1 0 0 0
22 5 1 1 1 1
50 48 34 45 27 1
44 33 26 27 23 23
22 6 19 32 51 28
20 22 23 13 14 7
28 23 15 7 13 17
40 25 1 1 1 1
15 14 9 16 11 7
26 31 7 0 0 0
23 10 10 4 11 7
13 20 12 7 5 2
43 13 0 0 0 0
22 18 7 2 1 1
24 23 2 0 0 0
44 2 0 0 0 0
23 21 1 0 0 0
14 13 7 2 4 3
23 10 3 0 0 0
15 2 4 9 5 4
11 10 10 1 1 1
14 12 4 1 1 1
16 11 5 0 0 0
15 7 6 1 1 1
17 9 3 0 0 0
16 11 0 0 0 0
8 7 3 7 1 2
20 2 1 1 1 1
17 1 1 1 1 1
4 13 1 1 1 1
13 7 0 0 0 0
16 1 1 1 1 1
9 4 1 2 1 1
8 6 1 1 1 1
8 4 1 1 1 1
13 2 0 0 0 0
11 1 1 1 1 1
10 3 0 0 0 0
9 1 1 1 1 1
9 1 1 1 1 1
10 2 0 0 0 0
11 1 0 0 0 0
5 3 1 1 1 1
8 3 0 0 0 0
7 1 1 1 1 1
7 1 1 1 1 1
3 4 1 1 1 1
6 1 1 1 1 1
6 1 1 1 1 1
7 0 1 1 1 1
7 0 1 1 1 1
9 1 0 0 0 0
5 1 1 1 1 1
5 1 1 1 1 1
7 1 1 0 0 0
4 1 1 1 1 1
4 1 1 1 1 1
4 1 1 1 1 1
5 0 1 1 1 1
7 1 0 0 0 0
3 1 1 1 1 1
3 1 1 1 1 1
3 1 1 1 1 1
4 0 1 1 1 1
2 1 1 1 1 3
2 1 1 1 1 1
3 0 1 1 1 1
5 1 0 0 0 0
2 2 1 0 0 0
2 0 1 1 1 1
2 0 1 1 1 1
4 1 0 0 0 0
4 1 0 0 0 0
1 1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1 1
1 3 0 0 0 0
4 0 0 0 0 0
1 0 1 1 1 1
1 0 1 1 1 1
1 0 1 1 1 1
1 0 1 1 1 1
1 0 1 1 1 1
1 0 1 1 1 1
1 0 1 1 1 1
1 1 1 1 0 0
2 0 1 0 0 0
2 1 0 0 0 0
1 1 1 0 0 0
2 0 0 0 0 0
1 1 0 0 0 0
1 0 1 0 0 0
1 0 1 0 0 0
+
standalone
t
“Beweeg & Scoor” 2017: Plan for Finale…
Seventh Month (October)
Hands Free Teams of 4-10 w/ leader
http://bit.ly/MovesMol17
t
Exploring Further
 For fellow academics:
Shahrestani, A., Van Gorp, P.M.E., Le Blanc, P.M., Greidanus, F., de Groot, K. & Leermakers, J. (2017). Unified
health gamification can significantly improve well-being in corporate environments. 2017 39th Annual
International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 11-15 July 2017, Jeju
Island, South Korea (pp. 4507-4511).
 For joining our replication and up-scaling efforts
info@gamebus.eu
https://www.tue.nl/publicatie/ep/p/d/ep-uid/2783f4c9-95c3-4276-96c6-97bec27cff88/
eitdigital.eu
GameBus: Social
& Personalized
• Experimenting with social health games
• Many design parameters (new research discipline)!
• 7-month campaign: ca. 1/5 joined and then >75% remained involved
• Communicating evolving rules is challenging (but favors simple start)
Conclusions

More Related Content

Similar to Unified Health Gamification: a GameBus success story from Flanders

howtoturnbigdataintobetterdecisionspauwelsemac2016
howtoturnbigdataintobetterdecisionspauwelsemac2016howtoturnbigdataintobetterdecisionspauwelsemac2016
howtoturnbigdataintobetterdecisionspauwelsemac2016Koen Pauwels
 
MN Market Technicians Association presentation 6.19.2012 Kevin Hockert, CMT
MN Market Technicians Association presentation 6.19.2012 Kevin Hockert, CMTMN Market Technicians Association presentation 6.19.2012 Kevin Hockert, CMT
MN Market Technicians Association presentation 6.19.2012 Kevin Hockert, CMT
Kevin Hockert
 
YMCA Change Action Project Presentation
YMCA Change Action Project PresentationYMCA Change Action Project Presentation
YMCA Change Action Project PresentationGregory Boyes
 
2023_Global_ESG_Practitioner_Survey_1693478490.pdf
2023_Global_ESG_Practitioner_Survey_1693478490.pdf2023_Global_ESG_Practitioner_Survey_1693478490.pdf
2023_Global_ESG_Practitioner_Survey_1693478490.pdf
ssuser271868
 
How to Understand the ROI of Investing in People
How to Understand the ROI of Investing in PeopleHow to Understand the ROI of Investing in People
How to Understand the ROI of Investing in People
Qualtrics
 
PM 101 Team 6
PM 101 Team 6PM 101 Team 6
PM 101 Team 6
Chandler McKinney
 
How do quality improvement (QI) tools and methods contribute to healthcare im...
How do quality improvement (QI) tools and methods contribute to healthcare im...How do quality improvement (QI) tools and methods contribute to healthcare im...
How do quality improvement (QI) tools and methods contribute to healthcare im...
Institute for Knowledge Mobilization
 
Creating a Big data Strategy with Tactics for Quick Implementation
Creating a Big data Strategy with Tactics for Quick ImplementationCreating a Big data Strategy with Tactics for Quick Implementation
Creating a Big data Strategy with Tactics for Quick Implementation
Lewandog, Inc,
 
Digital infograph-final
Digital infograph-finalDigital infograph-final
Digital infograph-final
TaylorThelander
 
Building the Right Team to Engage in Sustainability - Business Beyond Tomorro...
Building the Right Team to Engage in Sustainability - Business Beyond Tomorro...Building the Right Team to Engage in Sustainability - Business Beyond Tomorro...
Building the Right Team to Engage in Sustainability - Business Beyond Tomorro...
Maury Rubin
 
Final powerpoint presentation (1) 3 3-13 david smith and rhonda petr
Final powerpoint presentation (1) 3 3-13 david smith and rhonda petrFinal powerpoint presentation (1) 3 3-13 david smith and rhonda petr
Final powerpoint presentation (1) 3 3-13 david smith and rhonda petr
David F. Smith - (MSBC) - (PLS)
 
Attitudes @ Work
Attitudes @ WorkAttitudes @ Work
Attitudes @ Work
Vidur Pandit
 
DiscussionThe utilization of functional communication training
DiscussionThe utilization of functional communication trainingDiscussionThe utilization of functional communication training
DiscussionThe utilization of functional communication training
DustiBuckner14
 
Jennie Price, CEO of Sport England, presentation from the Sports Summit 2015
Jennie Price, CEO of Sport England, presentation from the Sports Summit 2015Jennie Price, CEO of Sport England, presentation from the Sports Summit 2015
Jennie Price, CEO of Sport England, presentation from the Sports Summit 2015
Sport and Recreation Alliance
 
The AIESECer Survey March 2017
The AIESECer Survey March 2017The AIESECer Survey March 2017
The AIESECer Survey March 2017
AIESEC
 
Data and Behavior Change: Is Seeing Believing, and is That Enough?
Data and Behavior Change: Is Seeing Believing, and is That Enough?Data and Behavior Change: Is Seeing Believing, and is That Enough?
Data and Behavior Change: Is Seeing Believing, and is That Enough?
Sustainable Brands
 
Organizational Diagnosis QuestionnaireFrom time to time organi.docx
Organizational Diagnosis QuestionnaireFrom time to time organi.docxOrganizational Diagnosis QuestionnaireFrom time to time organi.docx
Organizational Diagnosis QuestionnaireFrom time to time organi.docx
honey690131
 
Partial least square path modeling with adanco
Partial least square path modeling with adancoPartial least square path modeling with adanco
Partial least square path modeling with adanco
Teetut Tresirichod
 
Frappe Open Day - June 2018
Frappe Open Day - June 2018Frappe Open Day - June 2018
Frappe Open Day - June 2018
Frappe Technologies Pvt. Ltd.
 
Right Things Right: ZEF Evaluation
Right Things Right: ZEF EvaluationRight Things Right: ZEF Evaluation
Right Things Right: ZEF Evaluation
Jordan Epp
 

Similar to Unified Health Gamification: a GameBus success story from Flanders (20)

howtoturnbigdataintobetterdecisionspauwelsemac2016
howtoturnbigdataintobetterdecisionspauwelsemac2016howtoturnbigdataintobetterdecisionspauwelsemac2016
howtoturnbigdataintobetterdecisionspauwelsemac2016
 
MN Market Technicians Association presentation 6.19.2012 Kevin Hockert, CMT
MN Market Technicians Association presentation 6.19.2012 Kevin Hockert, CMTMN Market Technicians Association presentation 6.19.2012 Kevin Hockert, CMT
MN Market Technicians Association presentation 6.19.2012 Kevin Hockert, CMT
 
YMCA Change Action Project Presentation
YMCA Change Action Project PresentationYMCA Change Action Project Presentation
YMCA Change Action Project Presentation
 
2023_Global_ESG_Practitioner_Survey_1693478490.pdf
2023_Global_ESG_Practitioner_Survey_1693478490.pdf2023_Global_ESG_Practitioner_Survey_1693478490.pdf
2023_Global_ESG_Practitioner_Survey_1693478490.pdf
 
How to Understand the ROI of Investing in People
How to Understand the ROI of Investing in PeopleHow to Understand the ROI of Investing in People
How to Understand the ROI of Investing in People
 
PM 101 Team 6
PM 101 Team 6PM 101 Team 6
PM 101 Team 6
 
How do quality improvement (QI) tools and methods contribute to healthcare im...
How do quality improvement (QI) tools and methods contribute to healthcare im...How do quality improvement (QI) tools and methods contribute to healthcare im...
How do quality improvement (QI) tools and methods contribute to healthcare im...
 
Creating a Big data Strategy with Tactics for Quick Implementation
Creating a Big data Strategy with Tactics for Quick ImplementationCreating a Big data Strategy with Tactics for Quick Implementation
Creating a Big data Strategy with Tactics for Quick Implementation
 
Digital infograph-final
Digital infograph-finalDigital infograph-final
Digital infograph-final
 
Building the Right Team to Engage in Sustainability - Business Beyond Tomorro...
Building the Right Team to Engage in Sustainability - Business Beyond Tomorro...Building the Right Team to Engage in Sustainability - Business Beyond Tomorro...
Building the Right Team to Engage in Sustainability - Business Beyond Tomorro...
 
Final powerpoint presentation (1) 3 3-13 david smith and rhonda petr
Final powerpoint presentation (1) 3 3-13 david smith and rhonda petrFinal powerpoint presentation (1) 3 3-13 david smith and rhonda petr
Final powerpoint presentation (1) 3 3-13 david smith and rhonda petr
 
Attitudes @ Work
Attitudes @ WorkAttitudes @ Work
Attitudes @ Work
 
DiscussionThe utilization of functional communication training
DiscussionThe utilization of functional communication trainingDiscussionThe utilization of functional communication training
DiscussionThe utilization of functional communication training
 
Jennie Price, CEO of Sport England, presentation from the Sports Summit 2015
Jennie Price, CEO of Sport England, presentation from the Sports Summit 2015Jennie Price, CEO of Sport England, presentation from the Sports Summit 2015
Jennie Price, CEO of Sport England, presentation from the Sports Summit 2015
 
The AIESECer Survey March 2017
The AIESECer Survey March 2017The AIESECer Survey March 2017
The AIESECer Survey March 2017
 
Data and Behavior Change: Is Seeing Believing, and is That Enough?
Data and Behavior Change: Is Seeing Believing, and is That Enough?Data and Behavior Change: Is Seeing Believing, and is That Enough?
Data and Behavior Change: Is Seeing Believing, and is That Enough?
 
Organizational Diagnosis QuestionnaireFrom time to time organi.docx
Organizational Diagnosis QuestionnaireFrom time to time organi.docxOrganizational Diagnosis QuestionnaireFrom time to time organi.docx
Organizational Diagnosis QuestionnaireFrom time to time organi.docx
 
Partial least square path modeling with adanco
Partial least square path modeling with adancoPartial least square path modeling with adanco
Partial least square path modeling with adanco
 
Frappe Open Day - June 2018
Frappe Open Day - June 2018Frappe Open Day - June 2018
Frappe Open Day - June 2018
 
Right Things Right: ZEF Evaluation
Right Things Right: ZEF EvaluationRight Things Right: ZEF Evaluation
Right Things Right: ZEF Evaluation
 

More from Games for Health Europe

Play Bionic - Game design for neuromuscular prosthesis training
Play Bionic - Game design for neuromuscular prosthesis trainingPlay Bionic - Game design for neuromuscular prosthesis training
Play Bionic - Game design for neuromuscular prosthesis training
Games for Health Europe
 
Healthy Ageing through games
Healthy Ageing through gamesHealthy Ageing through games
Healthy Ageing through games
Games for Health Europe
 
SPIRIT, a mobile application for Obsessive Cognitive Disorder
SPIRIT, a mobile application for Obsessive Cognitive DisorderSPIRIT, a mobile application for Obsessive Cognitive Disorder
SPIRIT, a mobile application for Obsessive Cognitive Disorder
Games for Health Europe
 
When Therapists and Researchers Collaborate to Innovate and Offer a Future to...
When Therapists and Researchers Collaborate to Innovate and Offer a Future to...When Therapists and Researchers Collaborate to Innovate and Offer a Future to...
When Therapists and Researchers Collaborate to Innovate and Offer a Future to...
Games for Health Europe
 
Manage Your Hypersensitivity
Manage Your HypersensitivityManage Your Hypersensitivity
Manage Your Hypersensitivity
Games for Health Europe
 
LifeCycleR: Children with Cerebral Palsy train joyfull on a bike
LifeCycleR: Children with Cerebral Palsy train joyfull on a bikeLifeCycleR: Children with Cerebral Palsy train joyfull on a bike
LifeCycleR: Children with Cerebral Palsy train joyfull on a bike
Games for Health Europe
 
Games in child rehabilitation, Challenges and Opportunities
Games in child rehabilitation, Challenges and OpportunitiesGames in child rehabilitation, Challenges and Opportunities
Games in child rehabilitation, Challenges and Opportunities
Games for Health Europe
 
Wii Fit balance training in outpatient people with subacute stroke
Wii Fit balance training in outpatient people with subacute strokeWii Fit balance training in outpatient people with subacute stroke
Wii Fit balance training in outpatient people with subacute stroke
Games for Health Europe
 
Suitable and sustainable health game development through the Concept Mapping ...
Suitable and sustainable health game development through the Concept Mapping ...Suitable and sustainable health game development through the Concept Mapping ...
Suitable and sustainable health game development through the Concept Mapping ...
Games for Health Europe
 
Bordje Vol: een serieus kaartspel voor mantelzorgers
Bordje Vol: een serieus kaartspel voor mantelzorgersBordje Vol: een serieus kaartspel voor mantelzorgers
Bordje Vol: een serieus kaartspel voor mantelzorgers
Games for Health Europe
 
Fleur, Chat for Health
Fleur, Chat for HealthFleur, Chat for Health
Fleur, Chat for Health
Games for Health Europe
 
Games for dementia carer
Games for dementia carerGames for dementia carer
Games for dementia carer
Games for Health Europe
 
Glenrose Grocery Game; A cognitive video game for older adults.
Glenrose Grocery Game; A cognitive video game for older adults.Glenrose Grocery Game; A cognitive video game for older adults.
Glenrose Grocery Game; A cognitive video game for older adults.
Games for Health Europe
 
Parkinson Gaming
Parkinson GamingParkinson Gaming
Parkinson Gaming
Games for Health Europe
 
Make the training of healthcare personal more engaging and efficient
Make the training of healthcare personal more engaging and efficientMake the training of healthcare personal more engaging and efficient
Make the training of healthcare personal more engaging and efficient
Games for Health Europe
 
Stressjam, mastering stress through VR
Stressjam, mastering stress through VRStressjam, mastering stress through VR
Stressjam, mastering stress through VR
Games for Health Europe
 
Rehabilitation and Technology; Care for the Future?
Rehabilitation and Technology; Care for the Future?Rehabilitation and Technology; Care for the Future?
Rehabilitation and Technology; Care for the Future?
Games for Health Europe
 
Appropriate gamification in health care
Appropriate gamification in health careAppropriate gamification in health care
Appropriate gamification in health care
Games for Health Europe
 
A new VVT Ecosystem: a governmental perspective
A new VVT Ecosystem: a governmental perspective A new VVT Ecosystem: a governmental perspective
A new VVT Ecosystem: a governmental perspective
Games for Health Europe
 
PIP Deploy, a case study of using innovative simulation methods for Pandemic ...
PIP Deploy, a case study of using innovative simulation methods for Pandemic ...PIP Deploy, a case study of using innovative simulation methods for Pandemic ...
PIP Deploy, a case study of using innovative simulation methods for Pandemic ...
Games for Health Europe
 

More from Games for Health Europe (20)

Play Bionic - Game design for neuromuscular prosthesis training
Play Bionic - Game design for neuromuscular prosthesis trainingPlay Bionic - Game design for neuromuscular prosthesis training
Play Bionic - Game design for neuromuscular prosthesis training
 
Healthy Ageing through games
Healthy Ageing through gamesHealthy Ageing through games
Healthy Ageing through games
 
SPIRIT, a mobile application for Obsessive Cognitive Disorder
SPIRIT, a mobile application for Obsessive Cognitive DisorderSPIRIT, a mobile application for Obsessive Cognitive Disorder
SPIRIT, a mobile application for Obsessive Cognitive Disorder
 
When Therapists and Researchers Collaborate to Innovate and Offer a Future to...
When Therapists and Researchers Collaborate to Innovate and Offer a Future to...When Therapists and Researchers Collaborate to Innovate and Offer a Future to...
When Therapists and Researchers Collaborate to Innovate and Offer a Future to...
 
Manage Your Hypersensitivity
Manage Your HypersensitivityManage Your Hypersensitivity
Manage Your Hypersensitivity
 
LifeCycleR: Children with Cerebral Palsy train joyfull on a bike
LifeCycleR: Children with Cerebral Palsy train joyfull on a bikeLifeCycleR: Children with Cerebral Palsy train joyfull on a bike
LifeCycleR: Children with Cerebral Palsy train joyfull on a bike
 
Games in child rehabilitation, Challenges and Opportunities
Games in child rehabilitation, Challenges and OpportunitiesGames in child rehabilitation, Challenges and Opportunities
Games in child rehabilitation, Challenges and Opportunities
 
Wii Fit balance training in outpatient people with subacute stroke
Wii Fit balance training in outpatient people with subacute strokeWii Fit balance training in outpatient people with subacute stroke
Wii Fit balance training in outpatient people with subacute stroke
 
Suitable and sustainable health game development through the Concept Mapping ...
Suitable and sustainable health game development through the Concept Mapping ...Suitable and sustainable health game development through the Concept Mapping ...
Suitable and sustainable health game development through the Concept Mapping ...
 
Bordje Vol: een serieus kaartspel voor mantelzorgers
Bordje Vol: een serieus kaartspel voor mantelzorgersBordje Vol: een serieus kaartspel voor mantelzorgers
Bordje Vol: een serieus kaartspel voor mantelzorgers
 
Fleur, Chat for Health
Fleur, Chat for HealthFleur, Chat for Health
Fleur, Chat for Health
 
Games for dementia carer
Games for dementia carerGames for dementia carer
Games for dementia carer
 
Glenrose Grocery Game; A cognitive video game for older adults.
Glenrose Grocery Game; A cognitive video game for older adults.Glenrose Grocery Game; A cognitive video game for older adults.
Glenrose Grocery Game; A cognitive video game for older adults.
 
Parkinson Gaming
Parkinson GamingParkinson Gaming
Parkinson Gaming
 
Make the training of healthcare personal more engaging and efficient
Make the training of healthcare personal more engaging and efficientMake the training of healthcare personal more engaging and efficient
Make the training of healthcare personal more engaging and efficient
 
Stressjam, mastering stress through VR
Stressjam, mastering stress through VRStressjam, mastering stress through VR
Stressjam, mastering stress through VR
 
Rehabilitation and Technology; Care for the Future?
Rehabilitation and Technology; Care for the Future?Rehabilitation and Technology; Care for the Future?
Rehabilitation and Technology; Care for the Future?
 
Appropriate gamification in health care
Appropriate gamification in health careAppropriate gamification in health care
Appropriate gamification in health care
 
A new VVT Ecosystem: a governmental perspective
A new VVT Ecosystem: a governmental perspective A new VVT Ecosystem: a governmental perspective
A new VVT Ecosystem: a governmental perspective
 
PIP Deploy, a case study of using innovative simulation methods for Pandemic ...
PIP Deploy, a case study of using innovative simulation methods for Pandemic ...PIP Deploy, a case study of using innovative simulation methods for Pandemic ...
PIP Deploy, a case study of using innovative simulation methods for Pandemic ...
 

Recently uploaded

POLYCYSTIC OVARIAN SYNDROME (PCOS)......
POLYCYSTIC OVARIAN SYNDROME (PCOS)......POLYCYSTIC OVARIAN SYNDROME (PCOS)......
POLYCYSTIC OVARIAN SYNDROME (PCOS)......
Ameena Kadar
 
ALKAMAGIC PLAN 1350.pdf plan based of door to door delivery of alkaline water...
ALKAMAGIC PLAN 1350.pdf plan based of door to door delivery of alkaline water...ALKAMAGIC PLAN 1350.pdf plan based of door to door delivery of alkaline water...
ALKAMAGIC PLAN 1350.pdf plan based of door to door delivery of alkaline water...
rowala30
 
Dimensions of Healthcare Quality
Dimensions of Healthcare QualityDimensions of Healthcare Quality
Dimensions of Healthcare Quality
Naeemshahzad51
 
Cardiac Arrhythmias (2).pdf for nursing student
Cardiac Arrhythmias (2).pdf for nursing studentCardiac Arrhythmias (2).pdf for nursing student
Cardiac Arrhythmias (2).pdf for nursing student
fahmyahmed789
 
CCSN_June_06 2024_jones. Cancer Rehabpptx
CCSN_June_06 2024_jones. Cancer RehabpptxCCSN_June_06 2024_jones. Cancer Rehabpptx
CCSN_June_06 2024_jones. Cancer Rehabpptx
Canadian Cancer Survivor Network
 
INFECTION OF THE BRAIN -ENCEPHALITIS ( PPT)
INFECTION OF THE BRAIN -ENCEPHALITIS ( PPT)INFECTION OF THE BRAIN -ENCEPHALITIS ( PPT)
INFECTION OF THE BRAIN -ENCEPHALITIS ( PPT)
blessyjannu21
 
PrudentRx's Function in the Management of Chronic Illnesses
PrudentRx's Function in the Management of Chronic IllnessesPrudentRx's Function in the Management of Chronic Illnesses
PrudentRx's Function in the Management of Chronic Illnesses
PrudentRx Program
 
CHAPTER 1 SEMESTER V PREVENTIVE-PEDIATRICS.pdf
CHAPTER 1 SEMESTER V PREVENTIVE-PEDIATRICS.pdfCHAPTER 1 SEMESTER V PREVENTIVE-PEDIATRICS.pdf
CHAPTER 1 SEMESTER V PREVENTIVE-PEDIATRICS.pdf
Sachin Sharma
 
Nursing Care of Client With Acute And Chronic Renal Failure.ppt
Nursing Care of Client With Acute And Chronic Renal Failure.pptNursing Care of Client With Acute And Chronic Renal Failure.ppt
Nursing Care of Client With Acute And Chronic Renal Failure.ppt
Rommel Luis III Israel
 
ABDOMINAL COMPARTMENT SYSNDROME
ABDOMINAL COMPARTMENT SYSNDROMEABDOMINAL COMPARTMENT SYSNDROME
ABDOMINAL COMPARTMENT SYSNDROME
Rommel Luis III Israel
 
定制(wsu毕业证书)美国华盛顿州立大学毕业证学位证书实拍图原版一模一样
定制(wsu毕业证书)美国华盛顿州立大学毕业证学位证书实拍图原版一模一样定制(wsu毕业证书)美国华盛顿州立大学毕业证学位证书实拍图原版一模一样
定制(wsu毕业证书)美国华盛顿州立大学毕业证学位证书实拍图原版一模一样
khvdq584
 
One Gene One Enzyme Theory.pptxvhvhfhfhfhf
One Gene One Enzyme Theory.pptxvhvhfhfhfhfOne Gene One Enzyme Theory.pptxvhvhfhfhfhf
One Gene One Enzyme Theory.pptxvhvhfhfhfhf
AbdulMunim54
 
Under Pressure : Kenneth Kruk's Strategy
Under Pressure : Kenneth Kruk's StrategyUnder Pressure : Kenneth Kruk's Strategy
Under Pressure : Kenneth Kruk's Strategy
Kenneth Kruk
 
Suraj Goswami Journey From Guru Kashi University
Suraj Goswami Journey From Guru Kashi UniversitySuraj Goswami Journey From Guru Kashi University
Suraj Goswami Journey From Guru Kashi University
Suraj Goswami
 
the IUA Administrative Board and General Assembly meeting
the IUA Administrative Board and General Assembly meetingthe IUA Administrative Board and General Assembly meeting
the IUA Administrative Board and General Assembly meeting
ssuser787e5c1
 
Artificial Intelligence to Optimize Cardiovascular Therapy
Artificial Intelligence to Optimize Cardiovascular TherapyArtificial Intelligence to Optimize Cardiovascular Therapy
Artificial Intelligence to Optimize Cardiovascular Therapy
Iris Thiele Isip-Tan
 
Tips for Pet Care in winters How to take care of pets.
Tips for Pet Care in winters How to take care of pets.Tips for Pet Care in winters How to take care of pets.
Tips for Pet Care in winters How to take care of pets.
Dinesh Chauhan
 
CMHPSM Regional Compliance Training 2024
CMHPSM Regional Compliance Training 2024CMHPSM Regional Compliance Training 2024
CMHPSM Regional Compliance Training 2024
JColaianne
 
Navigating Challenges: Mental Health, Legislation, and the Prison System in B...
Navigating Challenges: Mental Health, Legislation, and the Prison System in B...Navigating Challenges: Mental Health, Legislation, and the Prison System in B...
Navigating Challenges: Mental Health, Legislation, and the Prison System in B...
Guillermo Rivera
 
Rate Controlled Drug Delivery Systems.pdf
Rate Controlled Drug Delivery Systems.pdfRate Controlled Drug Delivery Systems.pdf
Rate Controlled Drug Delivery Systems.pdf
Rajarambapu College of Pharmacy Kasegaon Dist Sangli
 

Recently uploaded (20)

POLYCYSTIC OVARIAN SYNDROME (PCOS)......
POLYCYSTIC OVARIAN SYNDROME (PCOS)......POLYCYSTIC OVARIAN SYNDROME (PCOS)......
POLYCYSTIC OVARIAN SYNDROME (PCOS)......
 
ALKAMAGIC PLAN 1350.pdf plan based of door to door delivery of alkaline water...
ALKAMAGIC PLAN 1350.pdf plan based of door to door delivery of alkaline water...ALKAMAGIC PLAN 1350.pdf plan based of door to door delivery of alkaline water...
ALKAMAGIC PLAN 1350.pdf plan based of door to door delivery of alkaline water...
 
Dimensions of Healthcare Quality
Dimensions of Healthcare QualityDimensions of Healthcare Quality
Dimensions of Healthcare Quality
 
Cardiac Arrhythmias (2).pdf for nursing student
Cardiac Arrhythmias (2).pdf for nursing studentCardiac Arrhythmias (2).pdf for nursing student
Cardiac Arrhythmias (2).pdf for nursing student
 
CCSN_June_06 2024_jones. Cancer Rehabpptx
CCSN_June_06 2024_jones. Cancer RehabpptxCCSN_June_06 2024_jones. Cancer Rehabpptx
CCSN_June_06 2024_jones. Cancer Rehabpptx
 
INFECTION OF THE BRAIN -ENCEPHALITIS ( PPT)
INFECTION OF THE BRAIN -ENCEPHALITIS ( PPT)INFECTION OF THE BRAIN -ENCEPHALITIS ( PPT)
INFECTION OF THE BRAIN -ENCEPHALITIS ( PPT)
 
PrudentRx's Function in the Management of Chronic Illnesses
PrudentRx's Function in the Management of Chronic IllnessesPrudentRx's Function in the Management of Chronic Illnesses
PrudentRx's Function in the Management of Chronic Illnesses
 
CHAPTER 1 SEMESTER V PREVENTIVE-PEDIATRICS.pdf
CHAPTER 1 SEMESTER V PREVENTIVE-PEDIATRICS.pdfCHAPTER 1 SEMESTER V PREVENTIVE-PEDIATRICS.pdf
CHAPTER 1 SEMESTER V PREVENTIVE-PEDIATRICS.pdf
 
Nursing Care of Client With Acute And Chronic Renal Failure.ppt
Nursing Care of Client With Acute And Chronic Renal Failure.pptNursing Care of Client With Acute And Chronic Renal Failure.ppt
Nursing Care of Client With Acute And Chronic Renal Failure.ppt
 
ABDOMINAL COMPARTMENT SYSNDROME
ABDOMINAL COMPARTMENT SYSNDROMEABDOMINAL COMPARTMENT SYSNDROME
ABDOMINAL COMPARTMENT SYSNDROME
 
定制(wsu毕业证书)美国华盛顿州立大学毕业证学位证书实拍图原版一模一样
定制(wsu毕业证书)美国华盛顿州立大学毕业证学位证书实拍图原版一模一样定制(wsu毕业证书)美国华盛顿州立大学毕业证学位证书实拍图原版一模一样
定制(wsu毕业证书)美国华盛顿州立大学毕业证学位证书实拍图原版一模一样
 
One Gene One Enzyme Theory.pptxvhvhfhfhfhf
One Gene One Enzyme Theory.pptxvhvhfhfhfhfOne Gene One Enzyme Theory.pptxvhvhfhfhfhf
One Gene One Enzyme Theory.pptxvhvhfhfhfhf
 
Under Pressure : Kenneth Kruk's Strategy
Under Pressure : Kenneth Kruk's StrategyUnder Pressure : Kenneth Kruk's Strategy
Under Pressure : Kenneth Kruk's Strategy
 
Suraj Goswami Journey From Guru Kashi University
Suraj Goswami Journey From Guru Kashi UniversitySuraj Goswami Journey From Guru Kashi University
Suraj Goswami Journey From Guru Kashi University
 
the IUA Administrative Board and General Assembly meeting
the IUA Administrative Board and General Assembly meetingthe IUA Administrative Board and General Assembly meeting
the IUA Administrative Board and General Assembly meeting
 
Artificial Intelligence to Optimize Cardiovascular Therapy
Artificial Intelligence to Optimize Cardiovascular TherapyArtificial Intelligence to Optimize Cardiovascular Therapy
Artificial Intelligence to Optimize Cardiovascular Therapy
 
Tips for Pet Care in winters How to take care of pets.
Tips for Pet Care in winters How to take care of pets.Tips for Pet Care in winters How to take care of pets.
Tips for Pet Care in winters How to take care of pets.
 
CMHPSM Regional Compliance Training 2024
CMHPSM Regional Compliance Training 2024CMHPSM Regional Compliance Training 2024
CMHPSM Regional Compliance Training 2024
 
Navigating Challenges: Mental Health, Legislation, and the Prison System in B...
Navigating Challenges: Mental Health, Legislation, and the Prison System in B...Navigating Challenges: Mental Health, Legislation, and the Prison System in B...
Navigating Challenges: Mental Health, Legislation, and the Prison System in B...
 
Rate Controlled Drug Delivery Systems.pdf
Rate Controlled Drug Delivery Systems.pdfRate Controlled Drug Delivery Systems.pdf
Rate Controlled Drug Delivery Systems.pdf
 

Unified Health Gamification: a GameBus success story from Flanders

  • 1. Pieter Van Gorp @pvgorp Unified Health Gamification: A GameBus Success Story from Flanders
  • 2. Context: Outcome Effects of UHG already published Shahrestani, A., Van Gorp, P.M.E., Le Blanc, P.M., Greidanus, F., de Groot, K. & Leermakers, J. (2017). Unified Health Gamification can significantly improve well-being in corporate environments. 2017 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 11-15 July 2017, Jeju Island, South Korea (pp. 4507-4511). … but larger scale uptake and longer term behavior was not yet demonstrated https://www.tue.nl/publicatie/ep/p/d/ep-uid/2783f4c9-95c3-4276-96c6-97bec27cff88/
  • 3. Presentation Overview  Limitations of Traditional Gamification  Mission of the GameBus Team  Design of a large scale GameBus campaign  Campaign Results  Ongoing and Future Work  Conclusions
  • 4.
  • 6. t Towards Unified Health Gamification (UHG)
  • 7. t Mission To let you perform the healthy activities that benefit you personally while having fun with whom you care about Background Image: Decathlon Coach
  • 8. t Data Flow in Unified Health Gamification
  • 9. t Our Arms: Connected Health Data Sources (WHO based) Physical Activities: • Running, Biking • Walking, Location Visits • Comply to Diet • Measuring BP, … Cognitive Activities : • Red Cherry picking • Memory • Sudoku variants • Mood Logging Social Activities : • Visiting Relatives • Citizen Feedback • Selfies • Charity Donations • Social Media Posts Available properties Duration Distance Avg Heartrate … Available properties Time to Solve Errors made Mood score … Available properties Location Duration Amount Pledged Primary HashTag of Post … Note: Other games can be connected via the GameBus Open API
  • 10. t Experiments w.r.t. UHG in Various Settings (esp. corp.) UHG Size of Teams Number of Rules Registration Effort Communication Strategy Challenge Duration Degree of Personalization … Health Outcome Effects (SF36, …) Work-related parameters (SDT, DICS, …) Perceived Fun & Fairness
  • 11. t “Beweeg & Scoor”: Context & Design (late 2016) Primary Focus - Those who are not yet super-fit - Long term target: assess readiness for a muncipality-wide, citizen-oriented campaign Context - Population quite diverse w.r.t. socio-economic status - No investment in wearables (theoretical target audience of 600+ employees) - BYOD outside of scope - Alignment to biking to work, bootcamps, Yoga sessions, … Design Principles - Leverage top-down support, work under identity of the client, - Demonstrate Trust, - Start as simple as possible, - Add automatic tracking over time More than just an app…
  • 12. t “Beweeg & Scoor”: not just an App! Professional Campaign Services: Kick-Off day Flyers and Videos Participation to yearly sports day, bootcamp sessions, … Interaction with Ambassadors Orchestrating various colleagues across municipality Suggesting Monthly Improvements
  • 13. t But here is the basic App configuration anyhow…
  • 14. t Variations on App configuration Revisions (May – …) Preserved Sports Day special Preserved’
  • 15. t Variations on App configuration Revisions (July – …) New: ”Handsfree”
  • 16. t “Beweeg & Scoor” 2017: Results… First Month (April) • 130+ signups after kick-off day in April (out of theoretical max. of 600+) • 55 participants reaching eligibility criteria for a reward • 18 participants scoring beyond the double of the expected score • 7 participants scoring beyond four times the expected score Second Month (May) • 124 teams still collecting points (individuals + buddy teams) • 28 individual participants reaching eligibility criteria for a reward • 12 participants scoring beyond the double of the expected score • 1 participant scoring beyond four times the expected score (not the previous top-performer!) Third Month (June) • 128 teams still collecting points (individuals + buddy teams) • 28 teams reaching eligibility criteria for a reward (23 individuals + 5 buddy teams) • 10 teams scoring beyond the double of the expected score (9 individuals + 1 buddy teams) • 1 participant scoring beyond four times the expected score (the April top performer)
  • 17. t “Beweeg & Scoor” 2017: Results… Fourth Month (July) • 128 teams still collecting points (individuals + buddy teams) • 35 teams reaching eligibility criteria for a reward (28 individuals + 7 buddy teams) (increase each!) • 13 teams scoring beyond the double of the expected score (10 individuals + 3 buddy teams) (increase each!) • 3 participants scoring beyond four times the expected score (increase!) Fifth Month (August) • 119 teams still collecting points (individuals + buddy teams) • 24 teams reaching eligibility criteria for a reward (17 individuals + 7 buddy teams) • 10 teams scoring beyond the double of the expected score (8 individuals + 2 buddy teams) • 3 participants scoring beyond four times the expected score (with one new kid on the block!) Sixth Month (September) • 99 participants still collecting points (individuals, buddies were dropped experimentally ) • 14 participants reaching eligibility criteria for a reward • 8 participants scoring beyond the double of the expected score • 1 participant scoring beyond four times the expected score (promo video champion)
  • 18. t Beweeg & Scoor: # scores/month april may june july august september 9 8 13 30 24 24 3 4 10 14 13 15 12 0 0 0 0 0 37 15 13 52 44 35 51 25 43 23 11 26 23 3 1 13 7 9 20 5 3 17 20 3 47 15 18 18 11 31 20 29 20 30 1 1 37 19 8 6 14 4 50 39 27 27 18 16 2 2 1 0 0 0 22 5 1 1 1 1 50 48 34 45 27 1 44 33 26 27 23 23 22 6 19 32 51 28 20 22 23 13 14 7 28 23 15 7 13 17 40 25 1 1 1 1 15 14 9 16 11 7 26 31 7 0 0 0 23 10 10 4 11 7 13 20 12 7 5 2 43 13 0 0 0 0 22 18 7 2 1 1 24 23 2 0 0 0 44 2 0 0 0 0 23 21 1 0 0 0 14 13 7 2 4 3 23 10 3 0 0 0 15 2 4 9 5 4 11 10 10 1 1 1 14 12 4 1 1 1 16 11 5 0 0 0 15 7 6 1 1 1 17 9 3 0 0 0 16 11 0 0 0 0 8 7 3 7 1 2 20 2 1 1 1 1 17 1 1 1 1 1 4 13 1 1 1 1 13 7 0 0 0 0 16 1 1 1 1 1 9 4 1 2 1 1 8 6 1 1 1 1 8 4 1 1 1 1 13 2 0 0 0 0 11 1 1 1 1 1 10 3 0 0 0 0 9 1 1 1 1 1 9 1 1 1 1 1 10 2 0 0 0 0 11 1 0 0 0 0 5 3 1 1 1 1 8 3 0 0 0 0 7 1 1 1 1 1 7 1 1 1 1 1 3 4 1 1 1 1 6 1 1 1 1 1 6 1 1 1 1 1 7 0 1 1 1 1 7 0 1 1 1 1 9 1 0 0 0 0 5 1 1 1 1 1 5 1 1 1 1 1 7 1 1 0 0 0 4 1 1 1 1 1 4 1 1 1 1 1 4 1 1 1 1 1 5 0 1 1 1 1 7 1 0 0 0 0 3 1 1 1 1 1 3 1 1 1 1 1 3 1 1 1 1 1 4 0 1 1 1 1 2 1 1 1 1 3 2 1 1 1 1 1 3 0 1 1 1 1 5 1 0 0 0 0 2 2 1 0 0 0 2 0 1 1 1 1 2 0 1 1 1 1 4 1 0 0 0 0 4 1 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 0 0 0 0 4 0 0 0 0 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 0 0 2 0 1 0 0 0 2 1 0 0 0 0 1 1 1 0 0 0 2 0 0 0 0 0 1 1 0 0 0 0 1 0 1 0 0 0 1 0 1 0 0 0 + standalone
  • 19. t “Beweeg & Scoor” 2017: Plan for Finale… Seventh Month (October) Hands Free Teams of 4-10 w/ leader http://bit.ly/MovesMol17
  • 20. t Exploring Further  For fellow academics: Shahrestani, A., Van Gorp, P.M.E., Le Blanc, P.M., Greidanus, F., de Groot, K. & Leermakers, J. (2017). Unified health gamification can significantly improve well-being in corporate environments. 2017 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 11-15 July 2017, Jeju Island, South Korea (pp. 4507-4511).  For joining our replication and up-scaling efforts info@gamebus.eu https://www.tue.nl/publicatie/ep/p/d/ep-uid/2783f4c9-95c3-4276-96c6-97bec27cff88/
  • 21. eitdigital.eu GameBus: Social & Personalized • Experimenting with social health games • Many design parameters (new research discipline)! • 7-month campaign: ca. 1/5 joined and then >75% remained involved • Communicating evolving rules is challenging (but favors simple start) Conclusions

Editor's Notes

  1. There is a multitude of mHealth applications that aim to solve societal health problems by stimulating specific types of physical activities via gamification.
  2. (removed trusted)
  3. (removed trusted)
  4. Note for April: 120+ participants scoring points