I was invited to present on my art to the faculty and students in the art department. I use VR as an artistic medium to investigate natural forms of beauty, landscapes, and information found in the ambient array.
Maria C. R. Harrington, Ph.D.
Art: http://mariacrharrington.com/ | Science: http://mariacrharrington.org/ | Tech: http://www.virtualfieldtrips.com/
Candidate
Assistant Professor of Digital Media
School of Visual Arts & Design
University of Central Florida
3/23/2006
Impacts of social networking site (sns) on growing up adolescent girls a stud...NAAR Journal
Nowadays the internet has gained paramount importance in the education arena. The main objective of the study is to identify the impacts of social networking sites (SNS) on growing up adolescent girls in KCC. To identify the nature of browsing the internet, to find out how social sites help to increase the knowledge level, to know the impact of using a social networking site. The study was conducted through a survey research design. For this study, purposive sampling was used. Samples were collected from the 13 to 18-year girls. The total sample size was 100. The average age of using the internet for the first time of the respondents was 17.71 years old. The study shows that teenagers were positively affected as social media helped in increasing their communication abilities, getting information, developing their technical skills, and how they can effectively use this recent technology.
Maria C. R. Harrington, Ph.D.SIGGRAPH 2006 Educators Program. This was one of my first academic presentations, and here I presented my literature review findings for my dissertation. Many important insights were presented, and I am pleased to see that my dissertation did, indeed prove them to be on target and accurate. I still do not know what I should call this work, while my software can be displayed inside the hardware required for a true definition of Virtual Reality, VR implies full immersion with a headset or CAVE. Virtual Field Trips, while an accurate functional definition, represents a two-dimensional and linear web experience in the market. Fun, let us not forget the fun, but I want nothing to do with Edutainment, or Gamification. Serious Games implies some type of "win" or end-state where there is "victory" and my work is against that concept, exploring the opposite concept of intrinsic motivation. Simulations are very close to my work, and used in health care or aerospace because, yeah, we really do want doctors and pilots to crash and burn.. so yes, maybe Simulated Ecological Environments for Education (SEEE) is the best way to describe what I have done. Then tie in some intelligent tutoring systems, some analytics, and some feedback, and empower the learner to know more about how they learn, and what they don't yet know, and give them a path to find out.
"The Poetics of Games: Art, Poetry and Storytelling in Modern Game Design," Maria C. R. Harrington, Ph.D., Art Institute of Pittsburgh 2008. (I gave a similar one to the ETC CMU crowd, at the invitation of Drew Davidson).
This was a guest lecture I gave to art students in game design at the Art Institute. I wanted to challenge students to think about game engines as a new artistic and aesthetic medium. One that could be used to create beauty, open to new perceptual dimensions and analysis of reality. Not only consistent with traditional linear stories in text, games also allow branching and exploration of multiple stories, futures, and paths, thus creating a new artist medium for the artist intellectual. My aim was to inspire new forms of visual expression and to fully embrace the emotional power of these high fidelity, multi-media, electronic paints, fluid temporal canvases, and digital printing presses, to leave cultural records of meaning for future generations.
Maria C. R. Harrington, Ph.D.
Art: http://mariacrharrington.com/ | Science: http://mariacrharrington.org/ | Tech: http://www.virtualfieldtrips.com/
Candidate
Assistant Professor of Digital Media
School of Visual Arts & Design
University of Central Florida
3/23/2006
Impacts of social networking site (sns) on growing up adolescent girls a stud...NAAR Journal
Nowadays the internet has gained paramount importance in the education arena. The main objective of the study is to identify the impacts of social networking sites (SNS) on growing up adolescent girls in KCC. To identify the nature of browsing the internet, to find out how social sites help to increase the knowledge level, to know the impact of using a social networking site. The study was conducted through a survey research design. For this study, purposive sampling was used. Samples were collected from the 13 to 18-year girls. The total sample size was 100. The average age of using the internet for the first time of the respondents was 17.71 years old. The study shows that teenagers were positively affected as social media helped in increasing their communication abilities, getting information, developing their technical skills, and how they can effectively use this recent technology.
Maria C. R. Harrington, Ph.D.SIGGRAPH 2006 Educators Program. This was one of my first academic presentations, and here I presented my literature review findings for my dissertation. Many important insights were presented, and I am pleased to see that my dissertation did, indeed prove them to be on target and accurate. I still do not know what I should call this work, while my software can be displayed inside the hardware required for a true definition of Virtual Reality, VR implies full immersion with a headset or CAVE. Virtual Field Trips, while an accurate functional definition, represents a two-dimensional and linear web experience in the market. Fun, let us not forget the fun, but I want nothing to do with Edutainment, or Gamification. Serious Games implies some type of "win" or end-state where there is "victory" and my work is against that concept, exploring the opposite concept of intrinsic motivation. Simulations are very close to my work, and used in health care or aerospace because, yeah, we really do want doctors and pilots to crash and burn.. so yes, maybe Simulated Ecological Environments for Education (SEEE) is the best way to describe what I have done. Then tie in some intelligent tutoring systems, some analytics, and some feedback, and empower the learner to know more about how they learn, and what they don't yet know, and give them a path to find out.
"The Poetics of Games: Art, Poetry and Storytelling in Modern Game Design," Maria C. R. Harrington, Ph.D., Art Institute of Pittsburgh 2008. (I gave a similar one to the ETC CMU crowd, at the invitation of Drew Davidson).
This was a guest lecture I gave to art students in game design at the Art Institute. I wanted to challenge students to think about game engines as a new artistic and aesthetic medium. One that could be used to create beauty, open to new perceptual dimensions and analysis of reality. Not only consistent with traditional linear stories in text, games also allow branching and exploration of multiple stories, futures, and paths, thus creating a new artist medium for the artist intellectual. My aim was to inspire new forms of visual expression and to fully embrace the emotional power of these high fidelity, multi-media, electronic paints, fluid temporal canvases, and digital printing presses, to leave cultural records of meaning for future generations.
Running head CHAPTER 1 INTRODUCTION1CHAPTER 1 INTRODUCTIO.docxtodd271
Running head: CHAPTER 1: INTRODUCTION1
CHAPTER 1: INTRODUCTION 5
Chapter 1: Introduction
Linda Holmes
Capella University
CHAPTER 1. INTRODUCTION
Background of the Problem
Cyberbullying and school bullying have been identified as risk factors of social media. The penetration of the internet and the welcome of social networking have been welcome globally. Teens to elderly people are frequent users of social networking sites but there has been growing concern children and teenagers are adversely affected by social media and social networking sites. Cyber bullying, school bullying, depression, sexting, low self-esteem and low education attainment are common problems associated with social media and are believed to continually ruin the destiny of the teenagers and youths within the society. Experiences of the bullying have been on increase from the 1990s and chronic victims of the bullying and maltreatment of the students by their peers lead to poor academic performance (Juvonen, Wang & Espinoza, 2011). Therefore, considering the experiences of the bullying which is a common phenomenon in the society, this creates great concern for an investigation into this phenomenon by taking a narrower approach and in the current society, determine whether girls students whether are the victim of bullying and how they academically they are affected.
Statement of the Problem
Bullying is one of the problems that is associated with social media and social networking sites. From the reviewed literature, a study carried in 2014 revealed that 10-40% of teenagers reported having suffered from cyberbullying (Underwood & Ehrenreich, 2017). Further, low academic attainment, development of suicidal thoughts, depression, anxiety and stress are some of the effects associated with cyber-bullying. Cyber bullying has been on the increase in substituting old tradition and offline bullying. It is argued that cyberbullying reduces the concentration of the students hence resulting in poor academic performance (Farhangpour et al…., 2019). School bullying has been blamed for poor academic performance. There is little link between school bullying and cyber bullying yet it is important to evaluate and determine whether there link between two types of bullying.threateningAdditionally, bullying is very different across gender. In some studies, girls are said to be more bullied than boys (PC, & Madhavan, 2018). As a result of this, girls aged 13-14 years form the target population to better understand the nature of the relationship that exists between cyberbullying and school bullying and how both they influence academic performance.
Purpose of the Study
Cyber bullying and school bullying have been identified as a risk of social media. That being the case, there has been an increase in internet access exposing children and teenagers to more dangers of social networking sites. Schools have and are adopting e-learning and use of the technology creating a rich environmen.
Philip Ryan Johnson Curriculum Vitae (CV) August 2014 @PRjohnsonPhilip Ryan Johnson
August 2014 Curriculum Vitae (CV) for Philip Ryan Johnson, Philip R. Johnson, @PRjohnson, S.I. Newhouse School of Public Communications, Syracuse University, Syracuse, NY, New York.
This is a presentation of a poster at ISIC2020 which considers the relationship between the established concept of "information intermediaries" and a new concept of "digital proxy", which is initially defined here to be “individuals who assist others manage their online information presence”. This is done in the context of information behaviour and everyday life information practices. It is comprised of the findings from two studies (informal support for managing digital identity provided by information professionals; proxied management of social media presences for people with dementia) which have helped to identify different issues relevant to the concept of proxies in online environments.
Co-authors: Dr Gemma Webster, Dr Frances Ryan
This discovery of yours will create forgetfulness in the learners. They will ...alanwylie
The Australian and New Zealand Keynote Panel presentation by Colin Latchem for the DEHub/ODLAA Education 2011 to 2021- Global challenges and perspectives of blended and distance learning the (14 to 18 February 2011).
This paper examines the impact of internet use on student performance. In this cross-sectional study, one hundred twenty survey responses were collected from plus two-level students from BirendranagarSurkhet. The respondents were selected from class 11 and 12 students randomly. Frequency of internet use, location of internet use, cooperation from teachers for internet learning and peer group influence on internet use for academic purpose has been analyzed with their academic performance.one sample t test was used to analyze the data. The finding concludes all these variables have positive impact if the student use internet for learning process. Similarly, the analysis shows that the student who used internet at home for learning purpose has found highest academic achievement.
University of Virginia School of Data SciencePhilip Bourne
March 6, 2020 presentation to the University of Virginia Board of Visitors on the prior work and development of the School of Data Science over the next several years.
Presentation at the European Distance Education and E-Learning Network (EDEN) Conference, Genoa, Italy, 17-20 June 2018. Authors: Paul Prinsloo, Sharon Slade and Mohammad Khalil
Running head CHAPTER 1 INTRODUCTION1CHAPTER 1 INTRODUCTIO.docxtodd271
Running head: CHAPTER 1: INTRODUCTION1
CHAPTER 1: INTRODUCTION 5
Chapter 1: Introduction
Linda Holmes
Capella University
CHAPTER 1. INTRODUCTION
Background of the Problem
Cyberbullying and school bullying have been identified as risk factors of social media. The penetration of the internet and the welcome of social networking have been welcome globally. Teens to elderly people are frequent users of social networking sites but there has been growing concern children and teenagers are adversely affected by social media and social networking sites. Cyber bullying, school bullying, depression, sexting, low self-esteem and low education attainment are common problems associated with social media and are believed to continually ruin the destiny of the teenagers and youths within the society. Experiences of the bullying have been on increase from the 1990s and chronic victims of the bullying and maltreatment of the students by their peers lead to poor academic performance (Juvonen, Wang & Espinoza, 2011). Therefore, considering the experiences of the bullying which is a common phenomenon in the society, this creates great concern for an investigation into this phenomenon by taking a narrower approach and in the current society, determine whether girls students whether are the victim of bullying and how they academically they are affected.
Statement of the Problem
Bullying is one of the problems that is associated with social media and social networking sites. From the reviewed literature, a study carried in 2014 revealed that 10-40% of teenagers reported having suffered from cyberbullying (Underwood & Ehrenreich, 2017). Further, low academic attainment, development of suicidal thoughts, depression, anxiety and stress are some of the effects associated with cyber-bullying. Cyber bullying has been on the increase in substituting old tradition and offline bullying. It is argued that cyberbullying reduces the concentration of the students hence resulting in poor academic performance (Farhangpour et al…., 2019). School bullying has been blamed for poor academic performance. There is little link between school bullying and cyber bullying yet it is important to evaluate and determine whether there link between two types of bullying.threateningAdditionally, bullying is very different across gender. In some studies, girls are said to be more bullied than boys (PC, & Madhavan, 2018). As a result of this, girls aged 13-14 years form the target population to better understand the nature of the relationship that exists between cyberbullying and school bullying and how both they influence academic performance.
Purpose of the Study
Cyber bullying and school bullying have been identified as a risk of social media. That being the case, there has been an increase in internet access exposing children and teenagers to more dangers of social networking sites. Schools have and are adopting e-learning and use of the technology creating a rich environmen.
Philip Ryan Johnson Curriculum Vitae (CV) August 2014 @PRjohnsonPhilip Ryan Johnson
August 2014 Curriculum Vitae (CV) for Philip Ryan Johnson, Philip R. Johnson, @PRjohnson, S.I. Newhouse School of Public Communications, Syracuse University, Syracuse, NY, New York.
This is a presentation of a poster at ISIC2020 which considers the relationship between the established concept of "information intermediaries" and a new concept of "digital proxy", which is initially defined here to be “individuals who assist others manage their online information presence”. This is done in the context of information behaviour and everyday life information practices. It is comprised of the findings from two studies (informal support for managing digital identity provided by information professionals; proxied management of social media presences for people with dementia) which have helped to identify different issues relevant to the concept of proxies in online environments.
Co-authors: Dr Gemma Webster, Dr Frances Ryan
This discovery of yours will create forgetfulness in the learners. They will ...alanwylie
The Australian and New Zealand Keynote Panel presentation by Colin Latchem for the DEHub/ODLAA Education 2011 to 2021- Global challenges and perspectives of blended and distance learning the (14 to 18 February 2011).
This paper examines the impact of internet use on student performance. In this cross-sectional study, one hundred twenty survey responses were collected from plus two-level students from BirendranagarSurkhet. The respondents were selected from class 11 and 12 students randomly. Frequency of internet use, location of internet use, cooperation from teachers for internet learning and peer group influence on internet use for academic purpose has been analyzed with their academic performance.one sample t test was used to analyze the data. The finding concludes all these variables have positive impact if the student use internet for learning process. Similarly, the analysis shows that the student who used internet at home for learning purpose has found highest academic achievement.
University of Virginia School of Data SciencePhilip Bourne
March 6, 2020 presentation to the University of Virginia Board of Visitors on the prior work and development of the School of Data Science over the next several years.
Presentation at the European Distance Education and E-Learning Network (EDEN) Conference, Genoa, Italy, 17-20 June 2018. Authors: Paul Prinsloo, Sharon Slade and Mohammad Khalil
The perfect Sundabet Slot mudah menang Promo new member Animated PDF for your conversation. Discover and Share the best GIFs on Tenor
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2137ad - Characters that live in Merindol and are at the center of main storiesluforfor
Kurgan is a russian expatriate that is secretly in love with Sonia Contado. Henry is a british soldier that took refuge in Merindol Colony in 2137ad. He is the lover of Sonia Contado.
thGAP - BAbyss in Moderno!! Transgenic Human Germline Alternatives ProjectMarc Dusseiller Dusjagr
thGAP - Transgenic Human Germline Alternatives Project, presents an evening of input lectures, discussions and a performative workshop on artistic interventions for future scenarios of human genetic and inheritable modifications.
To begin our lecturers, Marc Dusseiller aka "dusjagr" and Rodrigo Martin Iglesias, will give an overview of their transdisciplinary practices, including the history of hackteria, a global network for sharing knowledge to involve artists in hands-on and Do-It-With-Others (DIWO) working with the lifesciences, and reflections on future scenarios from the 8-bit computer games of the 80ies to current real-world endeavous of genetically modifiying the human species.
We will then follow up with discussions and hands-on experiments on working with embryos, ovums, gametes, genetic materials from code to slime, in a creative and playful workshop setup, where all paticipant can collaborate on artistic interventions into the germline of a post-human future.
The Legacy of Breton In A New Age by Master Terrance LindallBBaez1
Brave Destiny 2003 for the Future for Technocratic Surrealmageddon Destiny for Andre Breton Legacy in Agenda 21 Technocratic Great Reset for Prison Planet Earth Galactica! The Prophecy of the Surreal Blasphemous Desires from the Paradise Lost Governments!
2137ad Merindol Colony Interiors where refugee try to build a seemengly norm...luforfor
This are the interiors of the Merindol Colony in 2137ad after the Climate Change Collapse and the Apocalipse Wars. Merindol is a small Colony in the Italian Alps where there are around 4000 humans. The Colony values mainly around meritocracy and selection by effort.
Explore the multifaceted world of Muntadher Saleh, an Iraqi polymath renowned for his expertise in visual art, writing, design, and pharmacy. This SlideShare delves into his innovative contributions across various disciplines, showcasing his unique ability to blend traditional themes with modern aesthetics. Learn about his impactful artworks, thought-provoking literary pieces, and his vision as a Neo-Pop artist dedicated to raising awareness about Iraq's cultural heritage. Discover why Muntadher Saleh is celebrated as "The Last Polymath" and how his multidisciplinary talents continue to inspire and influence.
1. Art and Technology
Maria C. R. Harrington, Ph.D.
Art: http://mariacrharrington.com/ | Science: http://mariacrharrington.org/ | Tech:
http://www.virtualfieldtrips.com/
Assistant Professor of Digital Media
School of Visual Arts & Design
University of Central Florida
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
2. Biography
Maria C. R. Harrington’s experience spans over 20 years, from art
and economics to information science.
Assistant Professor in the School of Visual Arts and Design (SVAD)
at the University of Central Florida
Ph.D. and a M.S. in Information Sciences from the School of
Information Sciences, University of Pittsburgh.
B.S. in Economics with a minor in Art from Carnegie Mellon
University.
Professional experience includes financial, strategic, information technology,
and human-computer interaction activities for global corporations and
institutions such as: PNC Financial Services Group, The Canadian Imperial
Bank of Commerce, Fidelity Investments, University of Toronto,
Alias/Wavefront-Autodesk, DataViews–GE Fanuc, and Federated Investors.
From 2000 to 2008, she was an Adjunct Professor in human computer
interaction, user centered design, human factors in system design, and
introduction to information science at the School of Information Sciences,
University of Pittsburgh. Additionally, she was an Adjunct Professor in the Art
& Design Division of Chatham University, and has been an Assistant
Professor in the Department of Computer Science at Slippery Rock
University.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
3. Art and Technology
Research & Scholarship
Intersection of Art and Technology
Future Research and Teaching
Q&A
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
4. Research & Scholarship
“What is Beauty…
Truth is Beauty and
Beauty is Truth”
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
5. The Virtual Trillium Trail, 2005-2010
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
https://www.youtube.com/watch?v=CMIhdzsOlTk
6. Control with the Real
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
7. VR Photorealistic
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
The Virtual Trillium Trail, 2007
8. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
9. Annotate with Story
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
10. Findings
Technical and Research Design Matters
Virtual Trillium Trail as Data Generated Virtual Ecologies for
Virtual Learning Environments and as a Planned Orthogonal
Contrast Statistical Framework (POC 2x2 ANOVA)
Reality Matters: Comparison of Real and Virtual Learning
Environments:
Ethnographic and empirical evidence prove the transfer of
knowledge from Real to Virtual and Virtual to Real, thus
demonstrating how to use virtual environments for priming,
transfer, and reinforcement for maximum learning gain.
Gender Differences in Information Seeking and Learning
Behavior of Young Children in Virtual Learning
Environments
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
11. VR can be used for learning
Visual Fidelity and Navigational Freedom and as Design
Factors:
There is significant interaction, F(1,60) = 4.85, p = 0.0315,
between Visual Fidelity and Navigational Freedom on Knowledge
Gained, so both factors must be in the design for such
results
Visual Fidelity is strong and significant F(1,60) = 10.54, p =
0.0019
Navigational Freedom shows a trend, F(1.60) = 2.71, p = 0.105
The combined conditions of High Visual Fidelity x High
Navigational Freedom result in far superior Knowledge Gained
on tests, (cell mean = 37.44, SD = 13.88) when compared to Low
Visual Fidelity x Low Navigational Freedom condition, (cell mean
= 20.93, SD = 13.36)
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
12. Fidelity Matters
37.44
20.93
0
5
10
15
20
25
30
35
40
High Fidelity High Navigation Low Fidelity Low Navigation
Mean Knowledge Gained (n = 64)
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
13. What this means… I proved
“Virtual Reality doubles
learning outcome.”
~ Maria C. R. Harrington, Ph.D.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
14. VR impacts exploration and inquiry
There is no interaction, F(1,60) = 1.48, p = 0.2285), between Visual
Fidelity and Navigational Freedom, on Salient Events.
Salient Events measure the number of times student behavior changes
from exploration to deep inquiry.
Visual Fidelity is strong and significant, F(1,60) = 4.35, p = 0.00413). It
alone, is responsible for significantly increasing learning activity.
Navigational Freedom, as a factor, shows a strong trend, F(1,60) =
3.23, p = 0.0773. The data show that the High Visual Fidelity condition
(Row Mean = 14.46, SD = 6) resulted in more Salient Event counts than
did the Low Visual Fidelity condition (Row Mean=11.31, SD = 6.37).
The more a virtual reality environment, simulation, or serious game
looks high fidelity and photo-realistic, the more times a child’s behavior
will change from exploration to inquiry. Thus, Visual Fidelity increases a
child’s desire to learn, to understand, and to stop in order to
independently and actively inquire.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
15. What this means…I proved
“Visual Fidelity in VR
increases inquiry,”
~ Maria C. R. Harrington, Ph.D.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
16. VR and Emotions
Spearman's rho Correlations (N=64) Sig(2-tail)
This shows the correlation and relationships between Beauty,
whatever it may be for the individual, the emotional reaction
of Awe and Wonder, and the empirical data on test scores,
Knowledge Gained
Knowledge Gained is correlated to Awe and Wonder
rho = 0.273, p = 0.032
Beauty correlated with Awe and Wonder
rho =0.506, p =0.000
Beauty correlated with Total Attitudinal Survey ranking
rho = 0.727, p = 0.000
A major contribution shows empirical link between
Beauty and Learning.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
17. “Empirical link between
Beauty and Learning in
VR”
~ Maria C. R. Harrington, Ph.D.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
18. Results
VR can be used for simulating the real
world with scientific accuracy
VR can be used to trigger emotions
VR can be used for learning
Awe and Wonder, and Beauty
experienced in VR are highly
correlated with a desire to learn
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
19. “The Ambient Array may
be Captured
Mathematically in VR”
~ Maria C. R. Harrington, Ph.D.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
20. Measure Psychophysical
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
21. Measure the Geometry
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
22. My Research & Scholarship
My dissertation is about the
environmental factors that cause
learning and creativity to occur,
specifically the perceptual-semantic
Ambient Array as environmental
signals with respect to computer
systems and simulations.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
23. My Research & Scholarship
“The tool impacts what
we see, feel, learn,
and do.”
~ Maria C. R. Harrington, Ph.D.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
24. My Research & Scholarship
Such systems are important as
they influence scientific, human,
social, and cultural
transformations and growth.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
25. My Research & Scholarship
I am interested in interdisciplinary
empirical research with virtual
reality, simulations, serious
games, human-computer
interaction, and immersive new
media art.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
26. My Research & Scholarship
Of high interest is the
investigation of human factors in
system design research, as it
influences perception, learning,
and creating.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
27. Intersection of Art and
Technology
“What are the Design
Factors that influence,
impact, and cause emotion,
thoughts, dreams, and ideas
to emerge?”
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
28. Framing Future Possibilities
Connection between external world and internal feelings and
thoughts
Art is the non-technical VR of the past
It communicated information
It changed what we knew
It changed how we felt
It moved us to take action
VR is the 21st Century Art of impact if used as such
A cultural artifact of high information density
A new form of stories, theater, and opera
A way to communicate brilliant ideas, vision, and beauty
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
29. What is Art?
Art is Beauty
Art is Information
Art is Story
Art is Paradox
Great Art Transcends Time…
and Culture
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
30. Cave Art or Training Simulator?
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Lascaux Caves
France nearly 20,000 years
ago
Retrieved from the web
11/3/2016:
https://en.wikipedia.org/wiki/La
scaux
31. We know it when we see it
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Sandro Botticelli. The Birth of Venus (Detail) 1480. Uffizi Gallery. Retrieved from
https://commons.wikimedia.org/wiki/File:The_Birth_of_Venus_%28Botticelli%29_detail.jpg
What do you see?
What is her
emotion?
What do you feel?
32. 1452
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Jean Fouquet. Virgin and Child Surrounded by Angels, Melun Diptych, (Right wing of the diptych), (1452). Royal
Museum of Fine Arts, Antwerp
Retrieved from https://en.wikipedia.org/wiki/Melun_Diptych#/media/File:Fouquet_Madonna.jpg
33. Undisputed
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Leonardo da Vinci. Mona Lisa (1503-
1506). Louvre Museum. Retrieved from
https://commons.wikimedia.org/wiki/File:
Mona_Lisa,_by_Leonardo_da_Vinci,_fr
om_C2RMF_retouched.jpg
34. What is Technology?
Tools applied to art or science as
a means to an end
A collection of techniques, skills,
methods, and processes used for
artistic expression or in scientific
investigation
Computers are used as tools, as
a kind of technology to achieve
goals in calculation or expression
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Pedro Reyes, Imagine (Double Psaltery), 2012.
Retrieved from http://www.blog.pedroreyes.net/
35. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
36. Camera Obscura
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Camera obscura, from a manuscript of military designs. 17th century, possibly Italian. Retrieved from
https://en.wikipedia.org/wiki/Camera_obscura#/media/File:Camera_obscura2.jpg
37. Game Engines
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
38. 3D Models
3D Model, 2D Art, joints rigged for motion and animation
Character specific behaviors, expressions, or reactions
UV mapping (https://en.wikipedia.org/wiki/UV_mapping)
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
http://www.turbosquid.com/3d-models/deer-animation-3d-model/542770
39. 2D Art, Textures & Skins
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
https://www.adobe.com/products/photoshop.html
40. Code Rigged & Animated
http://www.turbosquid.com/3d-models/deer-animation-3d-
model/542770
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
41. Open World Demo
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
https://www.youtube.com/watch?v=clakekAHQx0
42. Are Video Games ART?
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
https://www.youtube.com/watch?v=EuZdHTKzXa8
Is a Hot Dog a Sandwich?
43. VR as Art -- Char Davies. Osmose
(1995)
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Retrieved from https://www.youtube.com/watch?v=54O4VP3tCoY
44. The Garden of Earthly Delights by
Hieronymus Bosch in VR – Art?
Burrell Durrant Hifle website (2016, March 16). VR Bosch. Retrieved from
http://www.bdh.net/work/boschvr/
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
45. Walk into a Dali with VR – Art?
The Dali Museum (2016, January 21). Dreams of Dali: Virtual Reality
Experience. Retrieved from https://www.youtube.com/watch?v=2nh1itve0AQ
The Dalí Museum in
St. Petersburg,
Florida, or at
dreamsofdali.org.
Opens January 23,
2016.
Go inside and
beyond Dalí’s
painting
Archeological
Reminiscence of
Millet’s Angelus
Experience Dreams
of Dalí in the special
exhibit Disney &
Dalí: Architects of
the Imagination
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
46. Artistic Experience in VR
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
http://vrse.com/
47. Future Research and Teaching
“The Science of the
Artificial”
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
48. Future possibilities for research
and teaching
Art & Science of Virtual Reality for Education (Virtual Field
Trips for K-12)
Human Factors Research on the Ambient Array and impacts
on Perception, Emotions, and Creativity as Action (AI of
Creativity)
Design Frameworks for Collaboration & Co-Creativity
(frameworks that support work)
Future Cities, Space Stations, and Colonies co-designed and
tested in Virtual Reality (Scenario analysis & Emergent
Design & Consensus decision-making)
Future Realities, Simulations, Data Visualizations
(Algorithms)
Landscapes as Art and Virtual Reality Experiences (ART as
Information and Emotion)
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
49. Extend Research
Harrington, Maria, C. R. (2008). Simulated Ecological
Environments for Education (SEEE): A Tripartite Model
Framework of HCI Design Parameters for Situational
Learning in Virtual Environments, Dissertation Abstracts
International. July 17,2008. University of Pittsburgh
Understanding and modeling the dynamic interaction of the:
Human
System
Environment
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
50. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
51. Art & Science of Virtual Reality for
Education
Virtual Field Trips for K-12
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
52. Ambient Perceptual Semantic Array
Human Factors Research on Spatial Ambient Array and
impacts on Perception, Emotions, and Creativity as
Action (AI of Creativity)
James J. Gibson, Ph.D. Ecological Psychology
Visual perception
Extend his idea of an Ambient optical array into meaning
Extend to creativity research
How do we know we don’t know?
How do we perceive the unknown?
How do we create something new?
What is Beauty and how does that trigger inquiry and creativity?
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
53. Measure Psychophysical
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
54. Measure the Geometry
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
55. Design Frameworks for
Collaboration & Co-Creativity
Frameworks that support co-creativity
3 large IRB studies: Investigation and Evaluation of
Virtual Worlds, 3D Environments, and Simulations for
Alternative Learning, Collaboration, Co-creating, and
Decision Support Formats:
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
56. How to use Virtual
Reality to co-create the
Future?
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
58. Future Cities, Space Stations, and
Colonies in VR
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
NASA website (2016, January 16) Research & Technology Images. Retrieved
from https://www.nasa.gov/content/research-and-technology-image-gallery
Space-grant
University:
Founded in
1963, UCF
opened to
provide
personnel to
support the U.S.
space program
at the Kennedy
Space Center
and Cape
Canaveral Air
Force Station
on Florida's
Space Coast
59. NASA Concept Art to communicate
ideas, model, and inspire
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
NASA Ames summer
studies in the 1970s.
Colonies housing
about 10,000 people
were designed. A
number of artistic
renderings of the
concepts were made.
Bryan Yager, Toroidal Colonies, NASA ID NUMBER AC75-1086-1. Retrieved from
http://settlement.arc.nasa.gov/70sArt/art.html
60. Rama, by Eric Bruneton
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
3D animation of a
spacecraft freely
inspired from the
book "Rendez-vous
with Rama" from
Arthur C. Clarke.
Making of Rama:
http://www.youtube.c
om/watch?v=wKM2n
D...
See also:
http://ebruneton.free.
fr/rama3/rama.html
Bruneton, Eric. (2009, July 19) Rama. Retrieved from
https://www.youtube.com/watch?v=zBIQCm54dfY
61. Virtual Reality in the
hands of an Artist
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
62. Intersection of Art and Technology
I create immersive, virtual landscapes that are dynamic and
responsive to past and future scientific data sets, in addition to
user interaction scenarios
These tools offer a new medium and process for the artist to
explore and harness, resulting in new cultural artifacts relevant to
our era
My artwork is an investigation of landscapes, much like the
Hudson River School of the past, Clayton Merrill and Clifford
Ross of the present
It hints at a powerful connection between art and technology, the
land and the self – artifact form and function, internal mind and
external environment
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
63. Hudson River School
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Thomas Cole. The Oxbow (The Connecticut River near Northampton) (1836)
64. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Fund
Gremlins In The Studio II, Martin Johnson Heade, Retrieved from the web, 11/16/2016: http://www.martin-johnson-heade.org/
65. Clayton Merrill
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Fire and Sun Smoke, 2012, Clayton Merrill, Retrieved from the web:
http://artscool.cfa.cmu.edu/~merrell/
Lady of Guadalupe, Retrieved from the web, 11/16/2016,
https://en.wikipedia.org/wiki/Our_Lady_of_Guadalupe
66. Clifford Ross
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Clifford Ross, "Sopris Wall I," 2015 (Installation view) MASS MoCA
67. Artistic Statement
The intent of my art is to present
landscapes in different perspectives to
viewers. By doing so, I aim to
challenge them, intellectually and
emotionally, to reflect on their
personal relationships with nature and
with themselves, within the ideals of
truth and beauty.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
68. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
69. Artistic Statement
My landscapes intentionally frame
views with impossible, almost
surrealistic perspectives that are
completely unreal, yet made real by
the visualization, and application of
simulation and virtual reality
technology.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
70. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
71. Artistic Statement
Placing the viewer into a frame of
reference of the earth—using anything
from a leafy tree to a rippling river—
the viewer is cast in an impossible
role. But it feels natural because it is
perceived as real as the real world,
and thus very familiar.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
72. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
73. Future possibilities for research
and teaching with Art
Human Factors Research on Ambient Perceptual
Semantic Array and impacts on Perception, Emotions,
and Creativity as Action (AI of Creativity)
Design Frameworks for Collaboration & Co-Creativity
(frameworks that support work)
Landscapes as Art and Virtual Reality Experiences (ART
as Information and Emotion), Extend Shannon and
Weaver’s Model of Communication to Beauty
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
74. What Beauty and Truth will you
Create?
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016