This document provides an overview and table of contents for a book about Knockout.js. It discusses the conceptual overview of Knockout, including observables and bindings. It also summarizes the chapters which cover key Knockout concepts like observables, control flow bindings, appearance bindings, interactive bindings, and accessing external data. The document contains copyright information and terms of use.
Japan Mobile Internet Report: Carriers, Handsets, Content and Services PreviewInfinita Inc.
This document provides an in-depth analysis of Japan's mobile internet market, which generates 40% of global mobile data revenues. It examines the regulatory policies, carrier strategies, technologies, and business models that have made Japan's mobile internet ecosystem highly successful. The report explores key areas like mobile search, music, social networking, payments, TV, location-based services, and advertising. It aims to identify lessons that can help other markets replicate Japan's success, as well as factors that are unique to Japan. The 202-page report was published in September 2007 by Christopher Billich of Infinita Inc. and Daniel Scuka and Lawrence Cosh-Ishii of Mobikyo K.K./Wireless Watch Japan.
This document provides a summary of the mobile portal mobagetown in Japan, operated by DeNA Co., Ltd. It discusses mobagetown's history and evolution from a free games site in 2006 to Japan's number one mobile portal. The summary highlights key aspects of mobagetown's business model including revenues from mobile advertising, in-app purchases, and affiliate revenues. It also provides an overview of mobagetown's main features such as social networking, games, virtual currencies, and user-generated content.
Japan Mobile Web Case Study: mobagetownInfinita Inc.
1) The document discusses the Japanese mobile industry and the mobile social networking site mobagetown. It notes that Japan has over 102 million mobile subscribers, 90% of whom use the mobile web daily.
2) mobagetown is described as a popular free mobile social networking site in Japan that generates revenue through advertising, in-app purchases, and affiliate programs. Case studies of advertising campaigns with Coca-Cola and UNIQLO on mobagetown are provided.
3) The presentation outlines mobagetown's strategic evolution from a social portal to incorporating more sophisticated advertising formats, premium games, online casinos, and plans for a mobile search engine. It concludes by introducing the speaker's company
The presentation consists of the arguments showing that the MoldTelecom strategy of prices rebalancing violated corporate governance principles from at least 4 point of view: economic, social, regulatory and political constraints.
20130720 case study of candy crush sagaChristina Hsu
This document summarizes a presentation about the success of Candy Crush Saga and lessons that can be learned from it. The presentation covered the basic data and history of Candy Crush Saga, a post-mortem analysis of what made it successful, best practices for cross-platform game development, how to break Candy Crush's formula for success, and lessons for Taiwanese app developers. Key points included Candy Crush's accessibility, never-ending gameplay, strong social components, intuitive controls, viral and organic monetization strategies, and focus on multiple platforms. The presenter emphasized designing for accessibility, thinking differently than one's comfort zone, monetizing from the start, and reaching as many platforms as possible.
Sharvani Desiraju has over 5 years of experience testing mobile apps and web applications. She is currently a Test Engineer at Knowledge Adventure India Pvt. Ltd. where she prepares and updates test plans, executes tests, logs defects, and reports on test results. Previously she held senior test roles at Indium Software and ARCTERN Pvt. Ltd. She has skills in manual testing, bug tracking tools like JIRA and Redmine, and experience testing a variety of projects across platforms.
This document provides an overview and table of contents for a book about Knockout.js. It discusses the conceptual overview of Knockout, including observables and bindings. It also summarizes the chapters which cover key Knockout concepts like observables, control flow bindings, appearance bindings, interactive bindings, and accessing external data. The document contains copyright information and terms of use.
Japan Mobile Internet Report: Carriers, Handsets, Content and Services PreviewInfinita Inc.
This document provides an in-depth analysis of Japan's mobile internet market, which generates 40% of global mobile data revenues. It examines the regulatory policies, carrier strategies, technologies, and business models that have made Japan's mobile internet ecosystem highly successful. The report explores key areas like mobile search, music, social networking, payments, TV, location-based services, and advertising. It aims to identify lessons that can help other markets replicate Japan's success, as well as factors that are unique to Japan. The 202-page report was published in September 2007 by Christopher Billich of Infinita Inc. and Daniel Scuka and Lawrence Cosh-Ishii of Mobikyo K.K./Wireless Watch Japan.
This document provides a summary of the mobile portal mobagetown in Japan, operated by DeNA Co., Ltd. It discusses mobagetown's history and evolution from a free games site in 2006 to Japan's number one mobile portal. The summary highlights key aspects of mobagetown's business model including revenues from mobile advertising, in-app purchases, and affiliate revenues. It also provides an overview of mobagetown's main features such as social networking, games, virtual currencies, and user-generated content.
Japan Mobile Web Case Study: mobagetownInfinita Inc.
1) The document discusses the Japanese mobile industry and the mobile social networking site mobagetown. It notes that Japan has over 102 million mobile subscribers, 90% of whom use the mobile web daily.
2) mobagetown is described as a popular free mobile social networking site in Japan that generates revenue through advertising, in-app purchases, and affiliate programs. Case studies of advertising campaigns with Coca-Cola and UNIQLO on mobagetown are provided.
3) The presentation outlines mobagetown's strategic evolution from a social portal to incorporating more sophisticated advertising formats, premium games, online casinos, and plans for a mobile search engine. It concludes by introducing the speaker's company
The presentation consists of the arguments showing that the MoldTelecom strategy of prices rebalancing violated corporate governance principles from at least 4 point of view: economic, social, regulatory and political constraints.
20130720 case study of candy crush sagaChristina Hsu
This document summarizes a presentation about the success of Candy Crush Saga and lessons that can be learned from it. The presentation covered the basic data and history of Candy Crush Saga, a post-mortem analysis of what made it successful, best practices for cross-platform game development, how to break Candy Crush's formula for success, and lessons for Taiwanese app developers. Key points included Candy Crush's accessibility, never-ending gameplay, strong social components, intuitive controls, viral and organic monetization strategies, and focus on multiple platforms. The presenter emphasized designing for accessibility, thinking differently than one's comfort zone, monetizing from the start, and reaching as many platforms as possible.
Sharvani Desiraju has over 5 years of experience testing mobile apps and web applications. She is currently a Test Engineer at Knowledge Adventure India Pvt. Ltd. where she prepares and updates test plans, executes tests, logs defects, and reports on test results. Previously she held senior test roles at Indium Software and ARCTERN Pvt. Ltd. She has skills in manual testing, bug tracking tools like JIRA and Redmine, and experience testing a variety of projects across platforms.
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
This document provides an overview of advergames, including definitions, types, concepts, ways to embed brands, user motivations, targeting, technology limitations, examples, and the future of advergames. It discusses how advergames can promote brands through product placement and sponsorships in online games. It also addresses user data collection, virality through social features, and challenges in creating engaging advergames.
This document summarizes the gaming solutions and capabilities of Gateway TechnoLabs Pvt. Ltd. They specialize in developing games for various platforms including mobile, desktop, interactive TV and more. They have expertise in card games, dice games, puzzles and more. Their games are developed using technologies like Java, Flash and various game engines. They provide full game development services from design to implementation.
The document discusses Gateway TechnoLabs' gaming solutions portfolio including their capabilities in application development for gaming across multiple platforms like desktop, mobile, and interactive TV. It provides details on the types of games developed, technologies used, features supported, and experience delivering over 50 games for IPTV platforms in Asia and Australia.
Sunil Kumar G has over 5 years of experience as a software engineer developing web projects and applications. He has expertise in technologies like Java, JavaScript, AJAX, CSS, Unix, and Agile methodologies. He has worked on projects for clients such as AOL, TeliBrahma, and WiFi Networks, developing features for products in areas like online games, news/weather portals, mobile ticketing, and event management. He is skilled in full-stack development, requirements analysis, and effective communication.
zGames is a game development division of Softeq that was founded in 2009 with 200+ employees. They have experience developing games for platforms like iOS, Android, PC, consoles and VR/AR. Their portfolio includes multiplayer games, gambling games, educational games, physics simulations and more. They take a GaaS approach to game development focusing on analytics, ongoing content updates and community management.
This document contains the resume of Nalini Singh. She has 2 years of experience as a software tester at Skilrock Technologies. She has skills in test case design, manual and automation testing using Selenium. She has experience testing web, mobile, database, and terminal applications. Her educational qualifications include a B.Tech in IT and high school. She has worked on several lottery management projects involving testing functionality like sales, winnings, deposits and withdrawals on web and mobile platforms.
This publication describes the state of the HTML5 mobile games ecosystem.
About common challenges in developing HTML5 games for multiple devices. And on the solutions from the increasing number of good development tools and resources that are available today.
Additionally, this publication describes the distribution potential of HTML5 games via the open mobile web and the traditional app-stores, different monetization models and some examples of successful HTML5 games released in 2012.
Manu R has over 9 years of experience in UI development using Javascript, HTML, CSS, JQuery and Bootstrap. He has worked as a Senior Software Engineer and on various web and application development projects using technologies like PHP, MySQL, CodeIgniter and more. Some of his project experiences include developing the frontend and backend for SiteLock's trust seal and online security products, a dealer training registration system, and a multiplayer Texas Hold'em poker application. He is currently employed as a Senior Software Engineer at Diya Systems in Mangalore, India.
Мобильная игровая сеть BoosterMedia подготовила познавательный отчет об экосистеме HTML5-игр. В презентации и инфографике подробно рассматривается разработка, инструменты, дистрибуция, способы монетизации, истории успехов и тренды 2013 года на рынке мобильных игр на базе HTML5.
We're going to change the game. Klikkanan studio was established in 2011 to provide integrated marketing services combining mobile and internet media for game developers and telecom companies in Indonesia. They see potential in the growing online gaming market in Indonesia, where 80% of young people own mobile phones. Klikkanan plans to acquire local publishers, develop an SMS gateway platform, and use SMS blasts to help clients expand their reach in this emerging market.
Mobile Development Portfolio: IoT, AR/VR, iBeacan Mobile AppZealous System
Checkout successful iOS & android mobile apps we've built for our clients. Zealous System committed to design and develop the quality and high-end iOS and android mobile apps.
Advance Intelligence Modernity Co., Ltd. (AIM Advance) Founded in 2003, is a game development company provide gaming solution for game publisher in local and international market.
The company focuses on creating high quality, innovative and technically superior games for mobile, console and PC Online platforms. Our games combine vivid graphic with extraordinary game-flow to entertain player and gamer all around. In addition, we essentially focus on research and development in game technology for high quality product, many of which is recognized as high quality and innovative gaming application.
Business Type : 1. PC Online Game developer (Casual/ MMORPG)
2. Mobile Game developer (J2ME/ Symbian/ Pocket PC/ iPhone)
3. Outsource skills acquired from above to other development studios and publishers.
As the popularity of slot games is steadily growing, enterprises in the US, Canada, and other countries are showcasing interest in this segment. However, seeking guidance from a top-rated casino game development company will be extremely useful to achieve success and growth in this type of game segment. Know more at https://www.redappletech.com/casino-game-app-industry/
- The document provides a profile and employment history of an iOS developer with over 6 years of experience developing 15 iOS applications using technologies like Swift, Xcode, Core Data, SQLite, and APIs. Key projects include insurance comparison apps for Spain and Mexico and an internal organization app.
- Previous roles include senior iOS developer at Enuke Software where responsibilities included developing business and social networking apps and implementing chat features using XMPP. Projects included an IOT smart office app and medical apps.
- Education includes a B.Tech in Computer Science from Suresh Gyan Vihar University and secondary schooling in Jaipur, India. Skills include Swift, Xcode, CoreData, APIs, networking, and game development.
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Bhawna Garg is a game developer with 1 year of experience using the Unity3D game engine. She currently works at Saama Infratech Pvt Ltd developing games for Android and iOS platforms. Some of the games she has worked on include SaveTheCarrot, a shooting game where the player helps a lady collect carrots by tapping to mash rats, FlyingMachine, a flappy bird-style game where the player controls a plane to grab Eva and avoid mountains, and HopSantaClaus, a game where Santa collects gifts by hopping and using the accelerometer. She has skills in C, C++, .NET, Unity3D and operating systems like Windows and MacOS.
Web-Based Training ActivityThis activity requires you to do th.docxcelenarouzie
Web-Based Training Activity
This activity requires you to do the following:
STEP 1:
Access the web-based training created by the U.S. Small Business
Administration on customer service linked here.
STEP 2:
Complete the online training, including all units.
STEP 3:
When you reach the final screen that produces a Certificate of
Completion, follow the prompts to produce the certificate. Save the
certificate by creating a screenshot of it. Paste and
place the screen
shot in the designated area on the final page of this document.
See the “How to Create a Screen shot” notes on the next page if you
are unfamiliar with how to do this.
STEP 4:
Evaluate the online training by giving consideration to ideas discussed
in Unit 10 specifically, as well as what you have learned throughout
the course to this point regarding T&D generally. Use the form on the
final page, taking as much space as you need to respond, to complete
the activity.
How to Create a Screen Shot
If you are unable to print, scan and attach the confirmation that you completed the online training, as an alternative you can create a “screen shot” of the confirmation page and submit that as a document along with our activity.
To create a screen shot using Microsoft Windows…
While you are on the certificate page press the Print Screen key. Doing so will capture a screenshot of the entire desktop area. It places this image in the clipboard. From here open Word and paste the screen shot either by using the paste icon that appears in the toolbar at the top of the page or by right clicking your mouse and selecting “paste” from the dropdown menu.
To create a screen shot using Mac…
While you are on the certificate page press the Command-Shift-3 combination of keys to take a screen shot of the entire screen. It places this image in the clipboard. From here open a Word document and paste the screen shot within the word document.
If you are using and HP laptop you will need to do the following…
While you are on the certificate page press the “home” key while holding down the “fn” key (with the box around it). This will place an image in the clipboard. Open Word and paste the screen shot either by using the paste icon that appears in the toolbar at the top of the page or by right clicking your mouse and selecting “paste” from the dropdown menu.
If none of the above work…
Google “why won’t my print screen key work” and you will likely find directions (like those above for HP laptops) that are specific to your computer.
Web-Based Training Activity Evaluation
1. To what degree and in what ways was the training simple or complex?
2. Was the training accessible in three clicks or less? Did it contain any dead ends?
3. How was the content sticky? Was it simple, concrete, credible? If so, why? If
not, what else did it need to make it sticky?
4. Was it well organized and presented in manageable units?
5. Did it contain a clear overview, as well a.
This document summarizes information about a digital game agency called GameBau. It provides details about the company's locations, team members, services, and games. GameBau offers full game publishing services in Latin America and China, including localization, marketing, operations, and intellectual property protection. The company has over 20 employees from various backgrounds united by their love of games. Key people introduced are the co-founders Pedro Aguiar and Sean Xiong, as well as Marketing Director Michelle Jakobs. GameBau has developed a service solution called F.E.S.O. to provide fast, easy, secure, and operational support for digital games.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
This document provides an overview of advergames, including definitions, types, concepts, ways to embed brands, user motivations, targeting, technology limitations, examples, and the future of advergames. It discusses how advergames can promote brands through product placement and sponsorships in online games. It also addresses user data collection, virality through social features, and challenges in creating engaging advergames.
This document summarizes the gaming solutions and capabilities of Gateway TechnoLabs Pvt. Ltd. They specialize in developing games for various platforms including mobile, desktop, interactive TV and more. They have expertise in card games, dice games, puzzles and more. Their games are developed using technologies like Java, Flash and various game engines. They provide full game development services from design to implementation.
The document discusses Gateway TechnoLabs' gaming solutions portfolio including their capabilities in application development for gaming across multiple platforms like desktop, mobile, and interactive TV. It provides details on the types of games developed, technologies used, features supported, and experience delivering over 50 games for IPTV platforms in Asia and Australia.
Sunil Kumar G has over 5 years of experience as a software engineer developing web projects and applications. He has expertise in technologies like Java, JavaScript, AJAX, CSS, Unix, and Agile methodologies. He has worked on projects for clients such as AOL, TeliBrahma, and WiFi Networks, developing features for products in areas like online games, news/weather portals, mobile ticketing, and event management. He is skilled in full-stack development, requirements analysis, and effective communication.
zGames is a game development division of Softeq that was founded in 2009 with 200+ employees. They have experience developing games for platforms like iOS, Android, PC, consoles and VR/AR. Their portfolio includes multiplayer games, gambling games, educational games, physics simulations and more. They take a GaaS approach to game development focusing on analytics, ongoing content updates and community management.
This document contains the resume of Nalini Singh. She has 2 years of experience as a software tester at Skilrock Technologies. She has skills in test case design, manual and automation testing using Selenium. She has experience testing web, mobile, database, and terminal applications. Her educational qualifications include a B.Tech in IT and high school. She has worked on several lottery management projects involving testing functionality like sales, winnings, deposits and withdrawals on web and mobile platforms.
This publication describes the state of the HTML5 mobile games ecosystem.
About common challenges in developing HTML5 games for multiple devices. And on the solutions from the increasing number of good development tools and resources that are available today.
Additionally, this publication describes the distribution potential of HTML5 games via the open mobile web and the traditional app-stores, different monetization models and some examples of successful HTML5 games released in 2012.
Manu R has over 9 years of experience in UI development using Javascript, HTML, CSS, JQuery and Bootstrap. He has worked as a Senior Software Engineer and on various web and application development projects using technologies like PHP, MySQL, CodeIgniter and more. Some of his project experiences include developing the frontend and backend for SiteLock's trust seal and online security products, a dealer training registration system, and a multiplayer Texas Hold'em poker application. He is currently employed as a Senior Software Engineer at Diya Systems in Mangalore, India.
Мобильная игровая сеть BoosterMedia подготовила познавательный отчет об экосистеме HTML5-игр. В презентации и инфографике подробно рассматривается разработка, инструменты, дистрибуция, способы монетизации, истории успехов и тренды 2013 года на рынке мобильных игр на базе HTML5.
We're going to change the game. Klikkanan studio was established in 2011 to provide integrated marketing services combining mobile and internet media for game developers and telecom companies in Indonesia. They see potential in the growing online gaming market in Indonesia, where 80% of young people own mobile phones. Klikkanan plans to acquire local publishers, develop an SMS gateway platform, and use SMS blasts to help clients expand their reach in this emerging market.
Mobile Development Portfolio: IoT, AR/VR, iBeacan Mobile AppZealous System
Checkout successful iOS & android mobile apps we've built for our clients. Zealous System committed to design and develop the quality and high-end iOS and android mobile apps.
Advance Intelligence Modernity Co., Ltd. (AIM Advance) Founded in 2003, is a game development company provide gaming solution for game publisher in local and international market.
The company focuses on creating high quality, innovative and technically superior games for mobile, console and PC Online platforms. Our games combine vivid graphic with extraordinary game-flow to entertain player and gamer all around. In addition, we essentially focus on research and development in game technology for high quality product, many of which is recognized as high quality and innovative gaming application.
Business Type : 1. PC Online Game developer (Casual/ MMORPG)
2. Mobile Game developer (J2ME/ Symbian/ Pocket PC/ iPhone)
3. Outsource skills acquired from above to other development studios and publishers.
As the popularity of slot games is steadily growing, enterprises in the US, Canada, and other countries are showcasing interest in this segment. However, seeking guidance from a top-rated casino game development company will be extremely useful to achieve success and growth in this type of game segment. Know more at https://www.redappletech.com/casino-game-app-industry/
- The document provides a profile and employment history of an iOS developer with over 6 years of experience developing 15 iOS applications using technologies like Swift, Xcode, Core Data, SQLite, and APIs. Key projects include insurance comparison apps for Spain and Mexico and an internal organization app.
- Previous roles include senior iOS developer at Enuke Software where responsibilities included developing business and social networking apps and implementing chat features using XMPP. Projects included an IOT smart office app and medical apps.
- Education includes a B.Tech in Computer Science from Suresh Gyan Vihar University and secondary schooling in Jaipur, India. Skills include Swift, Xcode, CoreData, APIs, networking, and game development.
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Bhawna Garg is a game developer with 1 year of experience using the Unity3D game engine. She currently works at Saama Infratech Pvt Ltd developing games for Android and iOS platforms. Some of the games she has worked on include SaveTheCarrot, a shooting game where the player helps a lady collect carrots by tapping to mash rats, FlyingMachine, a flappy bird-style game where the player controls a plane to grab Eva and avoid mountains, and HopSantaClaus, a game where Santa collects gifts by hopping and using the accelerometer. She has skills in C, C++, .NET, Unity3D and operating systems like Windows and MacOS.
Web-Based Training ActivityThis activity requires you to do th.docxcelenarouzie
Web-Based Training Activity
This activity requires you to do the following:
STEP 1:
Access the web-based training created by the U.S. Small Business
Administration on customer service linked here.
STEP 2:
Complete the online training, including all units.
STEP 3:
When you reach the final screen that produces a Certificate of
Completion, follow the prompts to produce the certificate. Save the
certificate by creating a screenshot of it. Paste and
place the screen
shot in the designated area on the final page of this document.
See the “How to Create a Screen shot” notes on the next page if you
are unfamiliar with how to do this.
STEP 4:
Evaluate the online training by giving consideration to ideas discussed
in Unit 10 specifically, as well as what you have learned throughout
the course to this point regarding T&D generally. Use the form on the
final page, taking as much space as you need to respond, to complete
the activity.
How to Create a Screen Shot
If you are unable to print, scan and attach the confirmation that you completed the online training, as an alternative you can create a “screen shot” of the confirmation page and submit that as a document along with our activity.
To create a screen shot using Microsoft Windows…
While you are on the certificate page press the Print Screen key. Doing so will capture a screenshot of the entire desktop area. It places this image in the clipboard. From here open Word and paste the screen shot either by using the paste icon that appears in the toolbar at the top of the page or by right clicking your mouse and selecting “paste” from the dropdown menu.
To create a screen shot using Mac…
While you are on the certificate page press the Command-Shift-3 combination of keys to take a screen shot of the entire screen. It places this image in the clipboard. From here open a Word document and paste the screen shot within the word document.
If you are using and HP laptop you will need to do the following…
While you are on the certificate page press the “home” key while holding down the “fn” key (with the box around it). This will place an image in the clipboard. Open Word and paste the screen shot either by using the paste icon that appears in the toolbar at the top of the page or by right clicking your mouse and selecting “paste” from the dropdown menu.
If none of the above work…
Google “why won’t my print screen key work” and you will likely find directions (like those above for HP laptops) that are specific to your computer.
Web-Based Training Activity Evaluation
1. To what degree and in what ways was the training simple or complex?
2. Was the training accessible in three clicks or less? Did it contain any dead ends?
3. How was the content sticky? Was it simple, concrete, credible? If so, why? If
not, what else did it need to make it sticky?
4. Was it well organized and presented in manageable units?
5. Did it contain a clear overview, as well a.
This document summarizes information about a digital game agency called GameBau. It provides details about the company's locations, team members, services, and games. GameBau offers full game publishing services in Latin America and China, including localization, marketing, operations, and intellectual property protection. The company has over 20 employees from various backgrounds united by their love of games. Key people introduced are the co-founders Pedro Aguiar and Sean Xiong, as well as Marketing Director Michelle Jakobs. GameBau has developed a service solution called F.E.S.O. to provide fast, easy, secure, and operational support for digital games.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.