A lo largo de estas jornadas, expertos nacionales e internacionales en el tema analizarán la situación actual, tendencias futuras y principales retos que plantean los esquemas de reducción de emisiones y los mercados de carbono como herramientas en la lucha contra el calentamiento global, especialmente después de la cumbre de Copenhague.
Este documento es el informe del proyecto PESETA.
2021 report, compiling scientific evidence on inter-relationships and needs to change our human development with respect to the impact we have on biodiversity loss, land degradation/ deforestation, and climate change.
a pesar de que la UNEP lo califica como el tipo de construcción más eficiente.
El estándar Passivhaus está reconocido internacionalmente como el estándar de construcción más exigente en eficiencia energética y confort térmico. Así lo reconoce la UNEP en su Emissions Gap Report 2016
Building Institutions for Sustainable Scientific, Cultural and genetic Resources Commons.
12-14th September 2012
Université catholique de Louvain, Louvain-la-Neuve, Belgium
The 1st Global Thematic IASC Conference on the Knowledge Commons aims to bring together leading people from a number of international scientific research communities, social science researchers, practitioners and policy analysts, to discuss the rationale and practical feasibility of institutional arrangements designed to emulate key public domain conditions for collaborative research.
ISDM February 2022 E-Newsletter
Digital Therapeutics, AI, Virtual Reality, Nutrition and Healthy Ageing
Digital Therapeutics and Immersive Technologies
Digital Health, Nutrition and Healthy Ageing
Tripp Digital Therapeutics Virtual Reality
CAR-T Therapies Webinar
How AI is Enhancing Personal Development IORMA Webinar
Hospitals, Technology and the Patient IORMA Webinar
Strengthening Health Systems in Africa Zenith Global Health Conference
Royal Society of Medicine Upcoming Webinars
Digital Medicine Journal Special Edition
Future Events Program and Speaker Invitations
As we are approaching an end to the restrictions associated with COVID-19, it seems a good time to reflect on the disruptions and focus on how technology might be applied to avoid the same situation happening again. It is almost inevitable, in my opinion, that our pre-COVID lifestyles and travel/mobility will almost certainly lead to future pandemics and whilst the lessons learnt in fast-tracking clinical research and development of new drugs and vaccines will help to mitigate the situation, it does not alter the pressing need to shift focus from cure to prevention.
Digital Health and Digital Therapeutics technologies can help to protect the future sustainability of public health services through personal physical and mental health management whilst Digital Medicine will enable early detection of clinical problems and a range of innovative new solutions for cures.
This month’s E-Newsletter includes details of previous and upcoming events where the focus has been on addressing some of the challenges of preventative healthcare, especially in the area of the Ageing Society. Links to archived presentations and future events are included and we hope you will enjoy the past presentations and register for some of the upcoming events.
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
Digital therapeutics is a fast growing area of digital medicine. In this presentation, Vice President of the International Society of Digital Medicine (ISDM), David Wortley, sets out the current challenges to global health sustainability and the importance of shifting the focus from cure to prevention, especially in the use of digital technologies for personal health management and therapeutics.
The presentation includes examples of digital therapeutic applications for neuro- rehabilitation, gamified exercise using consumer VR devices and support for dementia sufferers through digital memories.
The presentation was delivered at the new Faculty for Health and Social Sciences at Bournemouth University.
A lo largo de estas jornadas, expertos nacionales e internacionales en el tema analizarán la situación actual, tendencias futuras y principales retos que plantean los esquemas de reducción de emisiones y los mercados de carbono como herramientas en la lucha contra el calentamiento global, especialmente después de la cumbre de Copenhague.
Este documento es el informe del proyecto PESETA.
2021 report, compiling scientific evidence on inter-relationships and needs to change our human development with respect to the impact we have on biodiversity loss, land degradation/ deforestation, and climate change.
a pesar de que la UNEP lo califica como el tipo de construcción más eficiente.
El estándar Passivhaus está reconocido internacionalmente como el estándar de construcción más exigente en eficiencia energética y confort térmico. Así lo reconoce la UNEP en su Emissions Gap Report 2016
Building Institutions for Sustainable Scientific, Cultural and genetic Resources Commons.
12-14th September 2012
Université catholique de Louvain, Louvain-la-Neuve, Belgium
The 1st Global Thematic IASC Conference on the Knowledge Commons aims to bring together leading people from a number of international scientific research communities, social science researchers, practitioners and policy analysts, to discuss the rationale and practical feasibility of institutional arrangements designed to emulate key public domain conditions for collaborative research.
ISDM February 2022 E-Newsletter
Digital Therapeutics, AI, Virtual Reality, Nutrition and Healthy Ageing
Digital Therapeutics and Immersive Technologies
Digital Health, Nutrition and Healthy Ageing
Tripp Digital Therapeutics Virtual Reality
CAR-T Therapies Webinar
How AI is Enhancing Personal Development IORMA Webinar
Hospitals, Technology and the Patient IORMA Webinar
Strengthening Health Systems in Africa Zenith Global Health Conference
Royal Society of Medicine Upcoming Webinars
Digital Medicine Journal Special Edition
Future Events Program and Speaker Invitations
As we are approaching an end to the restrictions associated with COVID-19, it seems a good time to reflect on the disruptions and focus on how technology might be applied to avoid the same situation happening again. It is almost inevitable, in my opinion, that our pre-COVID lifestyles and travel/mobility will almost certainly lead to future pandemics and whilst the lessons learnt in fast-tracking clinical research and development of new drugs and vaccines will help to mitigate the situation, it does not alter the pressing need to shift focus from cure to prevention.
Digital Health and Digital Therapeutics technologies can help to protect the future sustainability of public health services through personal physical and mental health management whilst Digital Medicine will enable early detection of clinical problems and a range of innovative new solutions for cures.
This month’s E-Newsletter includes details of previous and upcoming events where the focus has been on addressing some of the challenges of preventative healthcare, especially in the area of the Ageing Society. Links to archived presentations and future events are included and we hope you will enjoy the past presentations and register for some of the upcoming events.
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
Digital therapeutics is a fast growing area of digital medicine. In this presentation, Vice President of the International Society of Digital Medicine (ISDM), David Wortley, sets out the current challenges to global health sustainability and the importance of shifting the focus from cure to prevention, especially in the use of digital technologies for personal health management and therapeutics.
The presentation includes examples of digital therapeutic applications for neuro- rehabilitation, gamified exercise using consumer VR devices and support for dementia sufferers through digital memories.
The presentation was delivered at the new Faculty for Health and Social Sciences at Bournemouth University.
VR & Immersive Technologies in Healthcare WebinarsDavid Wortley
The Future of VR and Immersive Technologies in Healthcare Track due to be streamed at GIANT Health 2020 has been rescheduled because of some unresolved technical issues.
I have managed to reschedule the planned sessions in Zoom and, subject to the speaker availability, these sessions will go ahead and will be free of charge to register
The Future of Digital Medicine in the Aging SocietyDavid Wortley
Global Health and sustainable improvements in the
well‑being of humans are seriously threatened by two
societal phenomena.
The aging society
Across the globe, falling birth rates and increased life
expectancies have led to significant increases in the
percentage of citizens aged over 65 years compared
to the younger working population. The increased
life expectancies have, at least in part, been a result of
improvements in health care, and the diagnosis and
treatment of diseases and medical conditions that have
traditionally caused premature death.
Impact of lifestyle and medical advances on
causes of death
Medical advances have all but eradicated many of the traditional
causes of death from communicable diseases with a
consequent growth in morbidity resulting from lifestyle
choices and behaviors.
The issue with lifestyle‑related conditions is the behaviors
such as sedentary lifestyles and poor diets adopted early
in life have a major and cumulative effect in later life
resulting in diabetes and cardiovascular problems which
require often expensive interventions and high levels of
cost to public health services.
The role of digital technologies in medicine,
health, and well‑being
Digital technologies have undoubtedly had a major
impact on medicine both in diagnostics and treatment.
Modern digital scanning, artificial intelligence, big
data analytics, human‑computer interfaces, robotics,
and 3D visualization technologies have all helped to
not only increase our understanding of the physiology
of the human body and enabled early detection of
medical conditions but also they have contributed
to increasingly more targeted and personalized
interventions.
However, set against these positive benefits of digital
medicine and health technologies is the impact of
technologies which reduce the daily physical and cognitive
challenges that have throughout history constantly
exercised our bodies and minds and in the process, given
us the active lifestyles needed to maintain health and
well‑being...........
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
A slide presentation from the webinar masterclass showing how to design, build and play a rapid prototype immersive experience game to target coronavirus and influence the behaviours of the general public.
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
Consumer digital technologies such as wearables and VR/AR are now being applied to diagnose, treat and manage clinical conditions. The ISDM Feb 2020 E-Newsletter shows some examples
Digital Health Applications and Hospitals of the FutureDavid Wortley
The National Healthcare Expo 2019 Conference was held in late November in Milton Keynes. In my presentation in the eHealth Track (presentation and video links included in this article), I outlined 3 points to think about when looking at the future of Digital Technologies in Healthcare and Medicine.
The digital technologies which will have the biggest impact on global health will not have been designed by or for medical professionals
Consumer technologies, sometime referred to as “general” technologies are being applied across almost all sectors of business and society for purposes which were not originally envisaged or intended. The health sector is a good example in which all of the technologies shown below are now being applied for health and well-being :-
• Smartphones
• Fitness Trackers
• Whatsapp and WeChat
• Virtual Reality Headsets
• Panoramic Cameras
• Artificial Intelligence
• Sensors
With the possible exception of fitness trackers, none of these technologies were developed by or for medical professionals. There are some profound implications, not only for the future of healthcare but also for the roles and responsibilities of health professionals and citizens. The graph below shows how digital technologies for health are shifting from expensive, stand-alone, proprietary technologies to smart, connected, consumer technologies.
Smart Augmented VR for Health - Celtic-Next proposalDavid Wortley
This is the latest version of my Celtic pitch for building a consortium to bid for Eureka funding. It includes details of a webinar to be held on Sept 12th at 11:30 am CET
Gamification is NOT all about Badges, Points and Rewards
Gamification is gaining increasing amounts of attention and credibility as a concept that can be applied to achieve goals and objectives in many “non play/entertainment” sectors. Much of what is being offered as “Gamification Strategies” focuses on the use of badges, points and rewards, giving the impression that successful Gamification is about offering rewards, incentives and recognition. This document is intended to challenge that notion and to offer a more comprehensive understanding of how and why Gamification is so significant in today’s digital age.
Gamification has been described as the use of game mechanics in non-game contexts. This makes the assumption that there is some differentiation between games and other everyday activities. Whilst the above definition seems intuitively understandable because it somehow implies that games allow “risk-free, trial and error” development that is missing in work or other situations, I believe that every human activity should be viewed as a game if we are to develop the skills and understanding to apply Gamification strategies successfully.
The first point to make in the argument that games are an essential part of every human activity is that we frequently use the words “games” and “players” in “non-game” contexts. Examples include “BP is a major player in the oil industry” or “He/she is playing mind-games”. I have heard the expression “benign manipulation” used to describe gamification but the reality is that we all use gamification skills every day of our lives in order to have some control or influence over our lives.
Transforming healthcare through innovation ISDM e-newsletter June 2019David Wortley
Transforming Healthcare Through Innovation – Our Dorset
AI in Healthcare Conference Salford
Medilink Diagnostics for Health and Wellbeing Seminar
Medtech Innovation Expo
EBME – Electronic and Biomedical Engineering Expo 2019
Virtual Reality Developments in Digital Medicine
2nd World Summit on Hospital & Healthcare Management 2019
Upcoming Events Calendar.
Welcome to the June 2019 edition of the ISDM E-Newsletter. This month I will be sharing information about an exciting integrated healthcare project in Dorset and reviewing a number of conferences, exhibitions and seminars I have recently attended, including the AI in Healthcare Conference which took place at the University of Salford Manchester in April, the Medilink Seminar at the Open University on Diagnostics for Health and Wellbeing and the Medtech Innovation Conference at the Birmingham NEC held in May. I will also share my thoughts and recent experiences of development in the use of virtual reality in digital medicine.
Digital Behaviours and Preventative HealthcareDavid Wortley
This presentation was delivered at the Wearable Tech Show held at the Business Design Centre in Islington London. It looks at the opportunities and challenges presented by disruptive digital technologies being developed for the health sector. It concludes that digital technologies which support preventative healthcare and personal health management are vital for the sustainability of public health services which are globally threatened by lifestyle related conditions such as obesity, diabetes and dementia. It highlights the dangers of over-dependence on technologies such as artificial intelligence and an unreasonable expectation that technologies can absolve us the need to take personal responsibility for our own health management.
The impact of disruptive digital technologies on education, medicine, health ...David Wortley
This is the keynote presentation delivered on Day 2 of the European Conference on Technology Enabled Learning (EC-TEL 2018) held at the University of Leeds on Sept 6th 2018. It looks at Technologies enhance learning in the period 1950 to 2048.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
This is a presentation covering Gamification, Storytelling and the role of 360 degree imaging technologies to develop gamified learning experiences and tools for debriefing.
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDavid Wortley
This is the Powerpoint presentation used for the Storytelling, Gamification and 360 Immersive Learning Technologies workshop held at the Doubletree by Hilton Conference Centre in Kuala Lumpur and organised by Training Gateway in partnership with DIT and the local Britis Embassy
Immersive Technologies and Location-based Social and Economic DevelopmentDavid Wortley
This is a copy of the presentation delivered at the 7th International Conference on Cartography & GIS held in Sozopol in Bulgaria. It charts the disruptive impact of 360 degree technologies on Map Making and Geographical Information Systems
Transfer to immortality - A Sustainable Singularity Solution ?David Wortley
I delivered this presentation at the Sci-Fi 2018 conference organised by Eurosis and taken place at the Novotel in Bruges. It considers the potential reality of Singularity and the option of immortality through a human/machine blend. The presentation describes legislation to protect environmental resources in which humans have to be put to sleep on their 100th birthday in a scenario which combines transfer of all your human experiences, relationships, traits and knowledge into an avatar who is paired with the chosen "love of your life" by a mixture of AI, your emotions and a global audience who can share your life memories and feelings and vote for a person. It challenges by example to imagine what memories the audience would retrieve on their last day.
360in360 Partnership, Sponsorship and Investment OpportunitiesDavid Wortley
With a planned start date of April 2018 for the 360in360 Digital Heritage Roadshow Workshops, 360in360 Immersive Experiences is pleased to announce plans for strategic partnerships, sponsorships and investment opportunities for identified stakeholders in a digital heritage ecosystem built around multiple win-win relationships enabled by digital technologies.
360in360 Partnership, Sponsorship and Investment Opportunities
Triple c workshop-program
1. Networking Knowledge – Networking People:
New Media for Collective Climate Change Action
Final workshop of the Climate Change Collaboratory project
Location Date & Time
“Festsaal” 20 September 2012 (Thursday)
Kommunalkredit Public Consulting (KPC) 10:00 – 17:00
Türkenstr. 9, 1092 Vienna
Workshop program
10:00 – 10:15 Welcome (Thomas Schauer, Club of Rome ESC)
10:15 – 11:15 Results of the Climate Change Collaboratory project (Arno Scharl, MODUL
University Vienna)
11:15 – 12:30 Communication of Science and Environment
I. Panel (short presentations + discussion)
− Moderator: Sebastian Seebauer (Wegener Center)
− Shahryar Eivazzadeh (Blekinge Institute of Technology)
− Endre Kiss (Eötvös Loránd University)
− Helga Kromp-Kolb (BOKU)
− Jan Sendzimir (IIASA)
Aims: To explore the need for improved communication of science and environment, particularly
with regard to policymakers. Panelists will describe their own positive and negative experiences, as
well as what they feel is missing and how technology could play a role.
12:30 – 13:30 Lunch
13:30 – 15:00 Role and Potential of Information Technology
II. Panel (short presentations + discussion)
− Moderator: Sabine Sedlacek (MODUL University Vienna)
− David Wortley (Serious Games Institute)
− Raoul Weiler (World Academy of Art & Science)
− Kevin Ward (NASA Earth Observatory)
− David Herring (NOAA Climate Program Office)
− Jörg Geier (Associate in Management Practice, Cambridge University Judge
Business School)
Aims: To explore existing and future technological tools and their potential for improving the
communication of science and the environment. Panelists are experts and practitioners in the use
of technology for the visualization and communication of complex issues.
15:00 – 15:30 Coffee break
15:30 – 16:45 Suggestions for Further Development (Moderated by Arno Scharl, MODUL
University Vienna)
16:45 – 17:00 Summary and closing (Arno Scharl, MODUL University Vienna)
Organizer: Club of Rome European Support Centre within the Climate Change Collaboratory
Contact: Matthew Aversano-Dearborn / dearborn@clubofrome.at / +43 (0)664 885 86421
2. Workshop participants
Shahryar Eivazzadeh, Blekinge Institute of Matthias Themeßl, Climate Service Centre
Technology (SE) of the Climate Change Centre Austria (AT)
Jörg Geier, Associate in Management Kevin Ward, NASA Earth Observatory (US)
Practice, Cambridge University Judge Business
School (DE) Raoul Weiler, World Academy of Art &
Science (BE)
Wolfgang Gerlich, PlannSinn (AT)
Marianne Wollenweber, Environmental
David Herring, Climate Program Office, Journalist (DE)
National Oceanic and Atmospheric
Administration, NOAA (US) David Wortley, Serious Games Institute (UK)
Endre Kiss, Eötvös Loránd University (HU)
Helga Kromp-Kolb, Centre for Global Change
and Sustainability & Institute of Meteorology,
University of Natural Resources and Life Project Consortium
Sciences, Vienna (AT)
Matthew Aversano-Dearborn, Club of Rome
Lisa Maurer, Institute of Knowledge European Support Centre (AT)
Management, Graz University of Technology
(AT) Angelika Kufleitner, Wegener Center for
Climate and Global Change (AT)
Sabine McCallum, Environmental Impact
Assessment and Climate Change Unit, Petra Novackova, Club of Rome European
Environment Agency Austria (AT) Support Center (AT)
Adam Pawloff, CONTRA Project, University of Arno Scharl, MODUL University Vienna,
Vienna (AT) Department of New Media Technologies (AT)
Werner Pillmann, International Society for Thomas Schauer, Club of Rome European
Environmental Protection (AT) Support Centre (AT)
Jan Sendzimir, International Institute of Sabine Sedlacek, MODUL University Vienna
Applied Systems Analysis, IIASA (AT) (AT)
Juhan Telgmaa, Estonian Society for Nature Sebastian Seebauer, Wegener Center for
Conservation (EE) Climate and Global Change (AT)
Organizer: Club of Rome European Support Centre within the Climate Change Collaboratory
Contact: Matthew Aversano-Dearborn / dearborn@clubofrome.at / +43 (0)664 885 86421