The document discusses the benefits of exercise for mental health. It notes that regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise has also been shown to enhance self-esteem and serve as a healthy distraction from daily stressors.
Fran O’Hara, with a core team and expert consultants, delivers facilitation, training, design, strategic planning, hand drawn videos and events. Our expertise lies in real leadership and innovation. We create inclusive, effective and engaging communication tools.
The document discusses the 5-S methodology for organizing and cleaning a home. 5-S is a system used in workplaces to maintain a clean, organized, and safe work environment through five Japanese words: seiri, seiton, seiso, seiketsu, and shitsuke. Applying the 5-S principles to a home can help create a more productive and stress-free living space.
The Convention Photographs document from 2014 contains images from a convention that year. A variety of attendees are pictured mingling and interacting at the event. The photographs provide a snapshot of the activities and people present at the 2014 convention.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise boosts blood flow, releases endorphins, and promotes changes in the brain which help regulate emotions and stress levels.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the benefits of exercise for mental health. It notes that regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise has also been shown to enhance self-esteem and serve as a healthy distraction from daily stressors.
Fran O’Hara, with a core team and expert consultants, delivers facilitation, training, design, strategic planning, hand drawn videos and events. Our expertise lies in real leadership and innovation. We create inclusive, effective and engaging communication tools.
The document discusses the 5-S methodology for organizing and cleaning a home. 5-S is a system used in workplaces to maintain a clean, organized, and safe work environment through five Japanese words: seiri, seiton, seiso, seiketsu, and shitsuke. Applying the 5-S principles to a home can help create a more productive and stress-free living space.
The Convention Photographs document from 2014 contains images from a convention that year. A variety of attendees are pictured mingling and interacting at the event. The photographs provide a snapshot of the activities and people present at the 2014 convention.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise boosts blood flow, releases endorphins, and promotes changes in the brain which help regulate emotions and stress levels.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document describes Shristi Pant's master's thesis from the University of Kentucky which proposes a secure online payment system. The thesis was submitted in 2011 to the Computer Science department in partial fulfillment of the requirements for a Master of Science degree. The thesis proposes a new approach to online payments where a customer's payment information is sent directly to a payment gateway instead of through a merchant, in order to protect the customer's sensitive financial data from being compromised. It uses the Pedersen commitment scheme and dual signatures to securely transfer funds to merchants while keeping customer payment information private.
This document discusses assistive technology that can help students with special needs and learning disabilities. It provides an overview of common indicators of learning disabilities and tips for teaching students with disabilities. It also discusses individualized education programs (IEPs) which are used to set goals and provide support for special needs students. The document then outlines different types of assistive technology for hearing, reading/writing, and learning disabilities that can help these students perform tasks and improve their learning.
This document discusses assistive technology that can help students with special needs and learning disabilities. It provides examples of technologies that can aid with tasks like hearing, reading, writing, and learning. Some examples mentioned are hearing loops, text-to-speech software, speech recognition tools, and adaptive devices like talking calculators. The document stresses that assistive technology encompasses both low-tech and high-tech options that can help individuals perform daily activities.
The document defines efficiency as producing goods and services at the lowest possible cost to provide the greatest value. Markets are efficient when marginal cost equals marginal benefit. When price is lower than value, consumers enjoy surplus, and when price exceeds costs, producers earn surplus. However, markets can be inefficient due to price controls, taxes/subsidies, monopoly, public goods, and externalities, resulting in deadweight loss to society.
This document provides a handbook on precision low level DC current, voltage, and resistance measurements. It discusses different types of instruments used for low level measurements including electrometers, digital multimeters, nanovoltmeters, picoammeters, source-measure units, SourceMeter instruments, low current preamps, and micro-ohmmeters. It also covers understanding instrument specifications, basic circuit designs, and considerations for measurements from high and low resistance sources.
The document summarizes a two-day training program on statistical process control held in Guwahati, India on April 22-23, 2015. Eighteen participants from various companies attended the training conducted by Dr. A. Sanjeeva Rao at Emami Limited. The program was well received and participants found the presentation style and use of graphics to explain concepts clear. At the end of the successful program, certificates were distributed to the participants.
Energy Efficient Multi-player Smartphone Gaming using 3D Spatial Subdivisioni...Anand Bhojan
With the advent of feature rich smartphone platforms such as Android and iOS, people can now enjoy a wide variety of applications
on-the-go. Among these applications, games are one of the most desired types. However, as bigger screens, faster CPUs and interfaces supporting higher bandwidth (WiFi, 3G, LTE) consume more power, battery lifetime becomes a bottleneck on such devices. In this paper, we present novel techniques that combine 3D spatial subdivisioning, Potentially Visible Set (PVS) and Visual Perception
based Localisation (VPL) methods to estimate the non-critical game states to save wireless interface energy with minimum processing penalty. Our techniques and algorithms are realised in a commercial game and can save up to 57% of wireless interface energy while retaining game play quality.
The document provides an overview of Houston, Texas, describing it as the fourth largest city in the US with a population of over 2 million in the metropolitan area. It notes that while the urban sprawl can feel overwhelming, the city continues to attract expatriates for career opportunities. It then discusses Houston's economy, highlighting its dependence on the oil and gas industry and the recent downturn that has led to layoffs. The document also outlines improvements to Houston's infrastructure that are planned or underway to address transportation issues from the city's growth.
TIṬAL – Asynchronous multiplayer shooter with procedurally generated mapsAnand Bhojan
Would it be possible to bring the promise of unlimited re-playability typically reserved for Roguelike games to competitive multiplayer shooters? This paper tries to address this issue by proposing a novel method to dynamically generate maps at run-time almost as soon as players press the Play button, while ensuring the features what players would expect from the genre. The procedures are simple and practically
feasible to be employed in actual computer games. In addition, the work experiments the possibility of incorporating asynchronous game-play element into a multiplayer shooter with human imitating bots where the players can let their bot/avatar replace them when they are not around. The algorithms are implemented and evaluated with a playable game. The evaluations prove that playable 3D dynamic mapscan be generated in order of seconds using game context data to initialise the parameters of the algorithm. The paper also shows that asynchronous game-play element is a possible feature for consideration in next generation multiplayer shooters.
International SOS presented on health risks for business travelers and how to prepare for assignments abroad. Some key points:
- Accidents and injuries are the biggest risks faced by business travelers, accounting for over 20% of serious health issues. Proper preparation is important.
- Health screenings before travel can identify existing medical conditions and ensure travelers are fit for their assignments. This leads to a return of $2.53 for every $1 invested in prevention programs.
- Assistance should be sought when emergencies occur abroad. Travelers need information on available healthcare, risks like infectious diseases, and emergency contact numbers before their assignments.
PARVAI - HVS Aware Adaptive Display Power Management for Mobile GamesAnand Bhojan
Displays are one of the major system energy consumers in smartphones. Power consumption of Organic Light-Emitting Diode (OLED) displays have direct relationship with the colour and intensity of the contents being displayed. Games are one of the most popular smartphone applications that consume relatively more resources and power. In this paper, we present Human Visual System (HVS) aware algorithms and techniques to reduce OLED display power consumption up to 45% while retaining the perceived quality of game content. We have implemented and evaluated our solution in the game Quake III and its Android port Kwaak3.
ShowNTell: An easy-to-use tool for answering students’ questions with voice-o...Anand Bhojan
This document summarizes an educational tool called ShowNTell that allows users to create voice-over recordings with annotations to answer students' questions. It describes ShowNTell's features, design and implementation challenges, evaluation through a user study, and areas for future work. The tool was found to perform well and be easy to use according to the user study. Future work may include adding features like importing video clips, video chat, and comments/likes, as well as deeper analytics.
mumble: Framework for Seamless Message Transfer on SmartphonesAnand Bhojan
This work explores the possibility of transferring data between mobile devices that are nearby each other without the need of pairing, authentication, superuser access and Internet connectivity. Such technology can be used for emergency broadcast, traffic congestion avoidance, IoT, smart city, social and dating systems and games. Except Bluetooth Low Energy technology, there is no other protocol or technology available that allows pairing-free data transfer without Internet connectivity. Bluetooth Low Energy is capable of doing so but at a relatively short range. Using Wi-Fi Direct's Service Broadcast and Discovery, a simple yet novel method is developed which allows for seamless long range (Wi-Fi range) data transfer without Internet connectivity.
The design details of FATS-mumble can be found in the paper (http://www.comp.nus.edu.sg/~bhojan/papers/mumble15.pdf) published in ACM Mobicom 2015 SmartObjects. Please use it for all the references of this mumble project.
The project is open sourced (Github Link): https://github.com/FatsGW/FATS-Mumble.
Demo: http://youtu.be/ACmNYLd2NlI
Ravi Tandon wants to build a brand for his steel hollow sections business but does not have money. The document discusses how much money Ravi will need and how he should spend it to create an effective brand. It recommends investing in workshops, seminars, publications and competitions to educate target customers in industries like construction. Examples are given of how Tata Steel invested heavily in branding steel hollow sections, which grew their market share from 2% to become a ₹600 crore business.
Cheryl D. Martin has over 20 years of experience in procurement, global supply chain management, and project management. She has worked in various industries including healthcare, telecommunications, construction, and semiconductors. Her experience includes negotiating contracts, developing purchasing policies, performing spend analysis, and managing commodity categories. Currently she is the Director of Global Sourcing at VISA where she has negotiated multi-million dollar contracts resulting in significant cost savings.
The document describes Shristi Pant's master's thesis from the University of Kentucky which proposes a secure online payment system. The thesis was submitted in 2011 to the Computer Science department in partial fulfillment of the requirements for a Master of Science degree. The thesis proposes a new approach to online payments where a customer's payment information is sent directly to a payment gateway instead of through a merchant, in order to protect the customer's sensitive financial data from being compromised. It uses the Pedersen commitment scheme and dual signatures to securely transfer funds to merchants while keeping customer payment information private.
This document discusses assistive technology that can help students with special needs and learning disabilities. It provides an overview of common indicators of learning disabilities and tips for teaching students with disabilities. It also discusses individualized education programs (IEPs) which are used to set goals and provide support for special needs students. The document then outlines different types of assistive technology for hearing, reading/writing, and learning disabilities that can help these students perform tasks and improve their learning.
This document discusses assistive technology that can help students with special needs and learning disabilities. It provides examples of technologies that can aid with tasks like hearing, reading, writing, and learning. Some examples mentioned are hearing loops, text-to-speech software, speech recognition tools, and adaptive devices like talking calculators. The document stresses that assistive technology encompasses both low-tech and high-tech options that can help individuals perform daily activities.
The document defines efficiency as producing goods and services at the lowest possible cost to provide the greatest value. Markets are efficient when marginal cost equals marginal benefit. When price is lower than value, consumers enjoy surplus, and when price exceeds costs, producers earn surplus. However, markets can be inefficient due to price controls, taxes/subsidies, monopoly, public goods, and externalities, resulting in deadweight loss to society.
This document provides a handbook on precision low level DC current, voltage, and resistance measurements. It discusses different types of instruments used for low level measurements including electrometers, digital multimeters, nanovoltmeters, picoammeters, source-measure units, SourceMeter instruments, low current preamps, and micro-ohmmeters. It also covers understanding instrument specifications, basic circuit designs, and considerations for measurements from high and low resistance sources.
The document summarizes a two-day training program on statistical process control held in Guwahati, India on April 22-23, 2015. Eighteen participants from various companies attended the training conducted by Dr. A. Sanjeeva Rao at Emami Limited. The program was well received and participants found the presentation style and use of graphics to explain concepts clear. At the end of the successful program, certificates were distributed to the participants.
Energy Efficient Multi-player Smartphone Gaming using 3D Spatial Subdivisioni...Anand Bhojan
With the advent of feature rich smartphone platforms such as Android and iOS, people can now enjoy a wide variety of applications
on-the-go. Among these applications, games are one of the most desired types. However, as bigger screens, faster CPUs and interfaces supporting higher bandwidth (WiFi, 3G, LTE) consume more power, battery lifetime becomes a bottleneck on such devices. In this paper, we present novel techniques that combine 3D spatial subdivisioning, Potentially Visible Set (PVS) and Visual Perception
based Localisation (VPL) methods to estimate the non-critical game states to save wireless interface energy with minimum processing penalty. Our techniques and algorithms are realised in a commercial game and can save up to 57% of wireless interface energy while retaining game play quality.
The document provides an overview of Houston, Texas, describing it as the fourth largest city in the US with a population of over 2 million in the metropolitan area. It notes that while the urban sprawl can feel overwhelming, the city continues to attract expatriates for career opportunities. It then discusses Houston's economy, highlighting its dependence on the oil and gas industry and the recent downturn that has led to layoffs. The document also outlines improvements to Houston's infrastructure that are planned or underway to address transportation issues from the city's growth.
TIṬAL – Asynchronous multiplayer shooter with procedurally generated mapsAnand Bhojan
Would it be possible to bring the promise of unlimited re-playability typically reserved for Roguelike games to competitive multiplayer shooters? This paper tries to address this issue by proposing a novel method to dynamically generate maps at run-time almost as soon as players press the Play button, while ensuring the features what players would expect from the genre. The procedures are simple and practically
feasible to be employed in actual computer games. In addition, the work experiments the possibility of incorporating asynchronous game-play element into a multiplayer shooter with human imitating bots where the players can let their bot/avatar replace them when they are not around. The algorithms are implemented and evaluated with a playable game. The evaluations prove that playable 3D dynamic mapscan be generated in order of seconds using game context data to initialise the parameters of the algorithm. The paper also shows that asynchronous game-play element is a possible feature for consideration in next generation multiplayer shooters.
International SOS presented on health risks for business travelers and how to prepare for assignments abroad. Some key points:
- Accidents and injuries are the biggest risks faced by business travelers, accounting for over 20% of serious health issues. Proper preparation is important.
- Health screenings before travel can identify existing medical conditions and ensure travelers are fit for their assignments. This leads to a return of $2.53 for every $1 invested in prevention programs.
- Assistance should be sought when emergencies occur abroad. Travelers need information on available healthcare, risks like infectious diseases, and emergency contact numbers before their assignments.
PARVAI - HVS Aware Adaptive Display Power Management for Mobile GamesAnand Bhojan
Displays are one of the major system energy consumers in smartphones. Power consumption of Organic Light-Emitting Diode (OLED) displays have direct relationship with the colour and intensity of the contents being displayed. Games are one of the most popular smartphone applications that consume relatively more resources and power. In this paper, we present Human Visual System (HVS) aware algorithms and techniques to reduce OLED display power consumption up to 45% while retaining the perceived quality of game content. We have implemented and evaluated our solution in the game Quake III and its Android port Kwaak3.
ShowNTell: An easy-to-use tool for answering students’ questions with voice-o...Anand Bhojan
This document summarizes an educational tool called ShowNTell that allows users to create voice-over recordings with annotations to answer students' questions. It describes ShowNTell's features, design and implementation challenges, evaluation through a user study, and areas for future work. The tool was found to perform well and be easy to use according to the user study. Future work may include adding features like importing video clips, video chat, and comments/likes, as well as deeper analytics.
mumble: Framework for Seamless Message Transfer on SmartphonesAnand Bhojan
This work explores the possibility of transferring data between mobile devices that are nearby each other without the need of pairing, authentication, superuser access and Internet connectivity. Such technology can be used for emergency broadcast, traffic congestion avoidance, IoT, smart city, social and dating systems and games. Except Bluetooth Low Energy technology, there is no other protocol or technology available that allows pairing-free data transfer without Internet connectivity. Bluetooth Low Energy is capable of doing so but at a relatively short range. Using Wi-Fi Direct's Service Broadcast and Discovery, a simple yet novel method is developed which allows for seamless long range (Wi-Fi range) data transfer without Internet connectivity.
The design details of FATS-mumble can be found in the paper (http://www.comp.nus.edu.sg/~bhojan/papers/mumble15.pdf) published in ACM Mobicom 2015 SmartObjects. Please use it for all the references of this mumble project.
The project is open sourced (Github Link): https://github.com/FatsGW/FATS-Mumble.
Demo: http://youtu.be/ACmNYLd2NlI
Ravi Tandon wants to build a brand for his steel hollow sections business but does not have money. The document discusses how much money Ravi will need and how he should spend it to create an effective brand. It recommends investing in workshops, seminars, publications and competitions to educate target customers in industries like construction. Examples are given of how Tata Steel invested heavily in branding steel hollow sections, which grew their market share from 2% to become a ₹600 crore business.
Cheryl D. Martin has over 20 years of experience in procurement, global supply chain management, and project management. She has worked in various industries including healthcare, telecommunications, construction, and semiconductors. Her experience includes negotiating contracts, developing purchasing policies, performing spend analysis, and managing commodity categories. Currently she is the Director of Global Sourcing at VISA where she has negotiated multi-million dollar contracts resulting in significant cost savings.
2. Бразилия является страной с континентальной размеров, с
большим расширением север-юг, а также на большом расстоянии
в направлении восток-запад в его северной части. По этой
причине, необходимо широкое координируется сеть,
связывающая различные части страны для того, чтобы
обеспечить лучшее движение людей и товаров.
S. PAULO - FORTALEZA
2.969 Km
LISBOA - BERLIN
2.783 Km
3. Транспортная сеть в Бразилии:
Железные дороги
Автомобильный транспорт
Водный транспорт
Трубопроводы
Авиатранспорт
6. СТРАНА (1000/KM)
EUA 6,506
China 3,861
Índia 3,320
#4 Brasil 1,752
Japão 1,210
дороги
СТРАНА (1000/KM)
EUA 225
Rússia 87
China 86
Índia 64
Canadá 47
Alemanha 42
Austrália 38
Argentina 37
França 30
#10 Brasil 29
СТ 1000
EUA 8,534
Inglaterra 985
China 841
França 786
Alemanha 782
# 6 Brasil 654
Также ...
Бразилия не имеет грузовых самолетов
В часы пик ", нагрузка 'не является
приоритетом
7. Железные дороги
Общая протяженность железных дорог: 29 303 км
Широкая колея (1600 мм): 4932 км (939 км электрифицировано)
Узкая колея (1000 мм): 23 773 км (581 км электрифицировано)
Двойная колея (три рельса: 1000 мм и 1600 мм): 396 км
Европейская колея (1435 мм): 202,4 км
В тропических лесах Амазонки используются европейская колея.
12 км колеи Эстрада-де-Ферро (762 мм) являются .
исторической железной дорогой
8. Города с метро
В настоящее время метрополитен действует в 9 городах Бразилии.
Белу-Оризонти
Бразилиа
Порту-Алегри
Ресифи
Рио-де-Жанейро
Салвадор
Сан-Паулу
Терезина
Форталеза
Ещё в 5 городах ведётся строительство или проектирование метро
или современного ЛРТ: в Гоянии, Куритибе, Куябе, Масейо и
Флорианополисе.
9. Железнодорожная связь с соседними странами
Международное железнодорожное существует между Бразилией и
Аргентиной, Боливией и Уругваем.
Трамвай
В Бразилии на протяжении 19-20 веков существовало более ста
трамвайных систем, однако в настоящее время сохранились только
некоторые из них: в Белене, Кампинасе, Рио-де-Жанейро и Сантусе.
Высокоскоростные железные дороги
В настоящее время высокоскоростное железнодорожное
соединение между Сан-Паулу и Рио-де-Жанейро находится в стадии
разработки.
10. Автомобильный транспорт
Автодороги
В Бразилии проложено 1 751 868 км дорог, из них 96 353 км
имеют асфальтовое покрытие, а 1 655 515 км - грунтовое. Это
означает, что только 5,5 % дорог имеет твердое покрытие, а
94,5 % являются грунтовыми. Наиболее важная магистраль
страны BR-101 пересекает 12 штатов.
Водный транспорт
Морской транспорт традиционно был очень важным в
Бразилии, хотя в настоящее время также используется почти
исключительно для перевозок грузов. Почти все крупные
города вдоль бразильского побережья являются также
важными торговыми портами. Также важный речной транспорт,
особенно в Амазонии, где он является основным
транспортным средством. Всего Бразилия имеет около 50 тыс.
км водных путей.
11. Морские порты и гавани
В настоящее время в 15-ти городах Бразилии построены морские порты:
Форталеза, Порту-Алегри, Ильеус, Имбитуба, Паранагуа, Ресифи,
Рио-де-Жанейро, Риу-Гранди, Салвадор, Сантус, Сан-Франсиску-ду-Сул,
Сан-Себастьян, Витория, Итажаи и Натал.
Еще в двух городах построены крупные речные порты на реке Амазонка:
Белен и Манаус
Торговый флот
Торговый флот Бразилии состоит из 136 судов (1000 регистровых тонн или
более). Из них:
балкеров — 19 судов
грузовых судов — 23 судна
химовозов — 7 судов
контейнеровозов — 11 судов
газовозов — 12 судов
многофункциональных судов — 1 судно
пассажирских судов — 12 судов
нефтяных танкеров — 45 судов
ролкеров — 7 судов
12. Трубопроводы
В Бразилии развита сеть трубопроводов, протяжённость которых в 2008 году
составила:
Газовый конденсат — 244 км.
Природный газ — 10739 км.
Сжиженный нефтяной газ — 341 км.
Нефть — 5213 км.
Нефтепродукты — 4755 км.
Авиатранспорт
Авиационный транспорт сейчас быстро развивается. Лидерами перевозок в
Бразилии являются компании Gol Transportes Aéreos и TAM Airlines. В Бразилии
действует 4136 аэропортов (2004 год), однако почти все международные рейсы
идут до международных аэропортов Сан-Паулу/Гуарульос в Сан-Паулу и
Рио-де-Жанейро/Галеан в Рио-де-Жанейро. С последнего времени несколько
рейсов идут до аэропортов городов Бразилиа и Форталеза.
13. Национальные авиакомпании
Abaeté Linhas Aéreas
Avianca Brazil
Azul Brazilian Airlines
Gol Transportes Aéreos
Noar Linhas Aéreas
Pantanal Linhas Aéreas
Passaredo Linhas Aéreas
Puma Air
SETE Linhas Aéreas
Sol Linhas Aéreas
TAM Airlines
Total Linhas Aéreas
Varig
Webjet