1 
Carlos Cerqueira, 28-11-2014 
Coimbra Creative Pole
2 
Technological Mapping 
•Interviewed 32 companies mainly from: 
•Creative services (digitalized creative content; software and video games) 
•New media (advertising; creative R&D; digital services)
3 
Technological Mapping 
•Technologies proposed: 
•Creativity support technologies; 
•Design thinking; 
•Interaction and interface technologies; 
•Classification and capture of digital content; 
•Serious games; 
•Open Hardware and production technologies; 
•Information services in tourism or patrimony; 
•TICE.Mobilidade platform; 
•TICE.Healthy platform.
4 
Technological Mapping 
•Technologies with major acceptance: 
•Interaction and interface technologies; 
•Creativity support technologies; 
•Design thinking; 
•Classification and capture of digital content; 
•Information services in tourism or patrimony; 
•TICE.Mobilidade project; 
•Open Data; 
•Cloud Computing. 
Suggested by the companies
5 
Next Steps 
What to do next? How to work with these technologies?
6 
Next Steps 
Prototyping Facilities 
Technical / 
Prototyping Workshops
7 
Prototyping Facilities 
•3D Printer 
•3D Milling Machine 
•Mechanical Lathe 
•Arduinos and Raspberry-Pi 
•Other Electronic equipment
8 
Workshop Themes 
Open Data 
TICE.Mobility project 
Tourism and heritage 
Mobile and Web technologies 
Creativity 
Support Technologies
9 
Workshops 
•1st Workshop: Open Data, 29th November 2013 
•2nd Workshop: Tools to support creativity, 17th May 2014 
•3rd Workshop: RAW Open Data, 16th and 17th October 2014 
•4th Workshop: The Game of Games, 21th to 23th November 2014
10 
Workshop Open Data 
•WS Open Data: 29th November 2013 
Improve Coimbra based on open data projects 
Generate business around mobility problems (based on open data)
11 
Workshop Open Data
12 
•Conclusions: 
•Work with data providers (e.g.: Municipality Transports’; Regional Government) to help them to make the information available in open data formats. 
•Organize a workshop to create awareness about Open Data and to join data providers and developers to create projects based on the open data. 
Workshop Open Data
13 
Workshop Tools to support creativity 
Incluir informação do Amilcar e Licinio!
14 
Workshop RAW Open Data - Preparation 
•Open Data Infographic 
•Gather Data Providers:
15 
Workshop RAW Open Data - speakers
16 
Workshop RAW Open Data - Hackathon
17 
Workshop The Game of Games
18 
Workshop The Game of Games 
Santa’s Little Helpers 
Time Turner 
Dragon-Dragon 
Sleeping Forest 
Quintus Selection 
Orbitz
19 
Workshop The Game of Games 
Time Turner 
Dragon-Dragon 
Sleeping Forest 
Melhor jogo digital 
Melhor jogo de tabuleiro 
Melhor jogo cruzamento
20 
2. Vision (or Value proposition) 
The end 
Thank you! Instituto Pedro Nunes R. Pedro Nunes 3030 – 199 Coimbra (Portugal) | Tel. geral: +351 239 700 300 | e-mail: cerqueira@ipn.pt | http://www.ipn.pt |

WP4_CARLOS CERQUEIRA_IPN_COIMBRA

  • 1.
    1 Carlos Cerqueira,28-11-2014 Coimbra Creative Pole
  • 2.
    2 Technological Mapping •Interviewed 32 companies mainly from: •Creative services (digitalized creative content; software and video games) •New media (advertising; creative R&D; digital services)
  • 3.
    3 Technological Mapping •Technologies proposed: •Creativity support technologies; •Design thinking; •Interaction and interface technologies; •Classification and capture of digital content; •Serious games; •Open Hardware and production technologies; •Information services in tourism or patrimony; •TICE.Mobilidade platform; •TICE.Healthy platform.
  • 4.
    4 Technological Mapping •Technologies with major acceptance: •Interaction and interface technologies; •Creativity support technologies; •Design thinking; •Classification and capture of digital content; •Information services in tourism or patrimony; •TICE.Mobilidade project; •Open Data; •Cloud Computing. Suggested by the companies
  • 5.
    5 Next Steps What to do next? How to work with these technologies?
  • 6.
    6 Next Steps Prototyping Facilities Technical / Prototyping Workshops
  • 7.
    7 Prototyping Facilities •3D Printer •3D Milling Machine •Mechanical Lathe •Arduinos and Raspberry-Pi •Other Electronic equipment
  • 8.
    8 Workshop Themes Open Data TICE.Mobility project Tourism and heritage Mobile and Web technologies Creativity Support Technologies
  • 9.
    9 Workshops •1stWorkshop: Open Data, 29th November 2013 •2nd Workshop: Tools to support creativity, 17th May 2014 •3rd Workshop: RAW Open Data, 16th and 17th October 2014 •4th Workshop: The Game of Games, 21th to 23th November 2014
  • 10.
    10 Workshop OpenData •WS Open Data: 29th November 2013 Improve Coimbra based on open data projects Generate business around mobility problems (based on open data)
  • 11.
  • 12.
    12 •Conclusions: •Workwith data providers (e.g.: Municipality Transports’; Regional Government) to help them to make the information available in open data formats. •Organize a workshop to create awareness about Open Data and to join data providers and developers to create projects based on the open data. Workshop Open Data
  • 13.
    13 Workshop Toolsto support creativity Incluir informação do Amilcar e Licinio!
  • 14.
    14 Workshop RAWOpen Data - Preparation •Open Data Infographic •Gather Data Providers:
  • 15.
    15 Workshop RAWOpen Data - speakers
  • 16.
    16 Workshop RAWOpen Data - Hackathon
  • 17.
    17 Workshop TheGame of Games
  • 18.
    18 Workshop TheGame of Games Santa’s Little Helpers Time Turner Dragon-Dragon Sleeping Forest Quintus Selection Orbitz
  • 19.
    19 Workshop TheGame of Games Time Turner Dragon-Dragon Sleeping Forest Melhor jogo digital Melhor jogo de tabuleiro Melhor jogo cruzamento
  • 20.
    20 2. Vision(or Value proposition) The end Thank you! Instituto Pedro Nunes R. Pedro Nunes 3030 – 199 Coimbra (Portugal) | Tel. geral: +351 239 700 300 | e-mail: cerqueira@ipn.pt | http://www.ipn.pt |