This document lists various tools that can be used for sustainable consumption and production projects, as well as gamification, blended learning, and flipped classroom approaches. It provides links to wikispace and padlet platforms for collaboration, as well as tools for creating video content like Powtoon, Videoscribe, and YouTube. Other mentioned tools include Glogster for interactive posters, ThingLink for adding links to images, and visual organizers like Piktochart and Canva. Kahoot is listed for quizzes and games, while Aurasma enables augmented reality by triggering videos on mobile phones using image triggers.