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L'intelligenza
artificiale
La storia
1943
Warren McCulloch e Walter
Pitts proposero un modello di
rete neurale ispirato al
funzionamento del cervello
umano.
1950
Marvin Minsky sviluppò il primo
computer a rete neurale, detto
SNARC, che simulava una rete
di 40 neuroni.
1956
Jhon McCarty introdusse per la
prima volta l’espressione
Artificial Intelligence
1957
Newell e Simon sviluppano
il General Problem Solver (GPS), in
grado di e manipolare oggetti
all’interno della rappresentazione
di una stanza
1966
Joseph Weizenbaum creò
ELIZA: una macchina in grado
di simulare la conversazione
con esseri umani usando
semplici sostituzioni e regole di
ricerche per corrispondenza.
1972
Feigenbaum e Buchanan
svilupparono MYCIN; pensato
come uno strumento di aiuto per
i medici nella diagnosi di malattia
infettive del sangue.
1996
Deep Blue era
un computer prodotto dall'IBM,
progettato appositamente per
giocare a scacchi. E’ stato il primo
calcolatore a vincere una partita a
scacchi contro batte a scacchi G.
Kasparov.
1997
Cynthia
Breazeal realizzò Kismet, una
testa robotica in grado di
riconoscere e simulare le
emozioni.
2016
AlphaGo è un software per
il gioco del go sviluppato
da Google DeepMind. È stato il
primo software capace di
sconfiggere un umano nel gioco.

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Timeline.pdf

  • 2. 1943 Warren McCulloch e Walter Pitts proposero un modello di rete neurale ispirato al funzionamento del cervello umano. 1950 Marvin Minsky sviluppò il primo computer a rete neurale, detto SNARC, che simulava una rete di 40 neuroni. 1956 Jhon McCarty introdusse per la prima volta l’espressione Artificial Intelligence
  • 3. 1957 Newell e Simon sviluppano il General Problem Solver (GPS), in grado di e manipolare oggetti all’interno della rappresentazione di una stanza 1966 Joseph Weizenbaum creò ELIZA: una macchina in grado di simulare la conversazione con esseri umani usando semplici sostituzioni e regole di ricerche per corrispondenza. 1972 Feigenbaum e Buchanan svilupparono MYCIN; pensato come uno strumento di aiuto per i medici nella diagnosi di malattia infettive del sangue.
  • 4. 1996 Deep Blue era un computer prodotto dall'IBM, progettato appositamente per giocare a scacchi. E’ stato il primo calcolatore a vincere una partita a scacchi contro batte a scacchi G. Kasparov. 1997 Cynthia Breazeal realizzò Kismet, una testa robotica in grado di riconoscere e simulare le emozioni. 2016 AlphaGo è un software per il gioco del go sviluppato da Google DeepMind. È stato il primo software capace di sconfiggere un umano nel gioco.