Making tic toe game step by step by C++ programming language .
C++ is a object Oriented and programming language . It is very use to make Tic toe game by it .
Is it hard to build games? No, at least not with Cocos2D-x, the free, cross-platform framework that makes it easy to create high-performance games in JavaScript. How easy? Come and watch me make a simple, but complete old school platformer in 60 minutes.
I will show you how to get started. Installation is the worst part of Cocos2D-x, but it isn't too tough. Then we'll put the app together, running it on my laptop as we go. We will also add music, sound, and show you where to find cheap sources for both. Once our game is running, I will blow your minds by porting the game to both iOS and the web. That's right, one app running on a laptop, an iPhone, and on a web page.
As I build, I will talk about all of the things that make Cocos2D-x magical. Things like graphic layers, sprite animation, collision detection, resource management and physics. I'll also demo debugging since bugs are an inevitable part of programming. While made especially for games, you can build any app, which needs to be fast or cross-platform,
Please keep in mind, that Cocos2D-x makes it easy for programmers to create games. If you know JavaScript excellent, but you should be okay so long as you know a curly brace language, like C, Java, or C#. If you don't know how to program, take a programming class first.
Cross Platform Game Programming with Cocos2d-jsTroy Miles
In this talk we will examine Cocos2d-JS, an open source, cross-platform, game development engine in JavaScript. Don't let the JavaScript part fool you. While your games logic is written in JavaScript, the graphics core runs in supercharged C++ and takes advantage of OpenGL when running on desktops and devices. When your game runs on the web, it takes advantage of everything HTML5 has to offer to produce amazingly fluid games for the web.
This document provides an introduction and overview of game programming and game development. It discusses game concepts and genres, game engines, tools for creating games, programming languages used in game development like C++, and different career paths in the game industry, including jobs like programmer, engineer, and designer. The document emphasizes getting started in game development now by making small games, taking programming courses, and learning through online resources and books.
This document provides an overview and instructions for a C# programming lecture on creating a gold miner game in Unity. It discusses troubleshooting resources, writing code in Unity using MonoDevelop IDE, code structure, printing text to the console, attaching scripts to game objects, variables, conditional statements, planning the game, pseudocode, reading user input, updating location, using classes and objects, methods, and key terminology. The goal is to program a game where the player controls a gold miner to navigate a world and find a gold pit by pressing arrow keys to move while the distance to the pit is displayed, with the objective of finding it in as few turns as possible.
Hướng dẫn làm game đa nền tảng
+ JNI code
+ NDK
+ Porting Game C++ sang Android, iOS, Winphone
------------------------------------------------------------------------
Programer C++
Training C/C++, Java
Game Mobile (Android - iOS - Winphone)
Info: https://www.facebook.com/hoclaptrinh.it
------------------------------------------------------------------------
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
Is it hard to build games? No, at least not with Cocos2D-x, the free, cross-platform framework that makes it easy to create high-performance games in JavaScript. How easy? Come and watch me make a simple, but complete old school platformer in 60 minutes.
I will show you how to get started. Installation is the worst part of Cocos2D-x, but it isn't too tough. Then we'll put the app together, running it on my laptop as we go. We will also add music, sound, and show you where to find cheap sources for both. Once our game is running, I will blow your minds by porting the game to both iOS and the web. That's right, one app running on a laptop, an iPhone, and on a web page.
As I build, I will talk about all of the things that make Cocos2D-x magical. Things like graphic layers, sprite animation, collision detection, resource management and physics. I'll also demo debugging since bugs are an inevitable part of programming. While made especially for games, you can build any app, which needs to be fast or cross-platform,
Please keep in mind, that Cocos2D-x makes it easy for programmers to create games. If you know JavaScript excellent, but you should be okay so long as you know a curly brace language, like C, Java, or C#. If you don't know how to program, take a programming class first.
Cross Platform Game Programming with Cocos2d-jsTroy Miles
In this talk we will examine Cocos2d-JS, an open source, cross-platform, game development engine in JavaScript. Don't let the JavaScript part fool you. While your games logic is written in JavaScript, the graphics core runs in supercharged C++ and takes advantage of OpenGL when running on desktops and devices. When your game runs on the web, it takes advantage of everything HTML5 has to offer to produce amazingly fluid games for the web.
This document provides an introduction and overview of game programming and game development. It discusses game concepts and genres, game engines, tools for creating games, programming languages used in game development like C++, and different career paths in the game industry, including jobs like programmer, engineer, and designer. The document emphasizes getting started in game development now by making small games, taking programming courses, and learning through online resources and books.
This document provides an overview and instructions for a C# programming lecture on creating a gold miner game in Unity. It discusses troubleshooting resources, writing code in Unity using MonoDevelop IDE, code structure, printing text to the console, attaching scripts to game objects, variables, conditional statements, planning the game, pseudocode, reading user input, updating location, using classes and objects, methods, and key terminology. The goal is to program a game where the player controls a gold miner to navigate a world and find a gold pit by pressing arrow keys to move while the distance to the pit is displayed, with the objective of finding it in as few turns as possible.
Hướng dẫn làm game đa nền tảng
+ JNI code
+ NDK
+ Porting Game C++ sang Android, iOS, Winphone
------------------------------------------------------------------------
Programer C++
Training C/C++, Java
Game Mobile (Android - iOS - Winphone)
Info: https://www.facebook.com/hoclaptrinh.it
------------------------------------------------------------------------
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...SanaChoudary
This is the presentation slide used during YetiZen's Road to Success event on Mobile Game Development Alternatives. Presented by Andrew Burgert, GM Mobile of Globant.
A look at the upcoming Processing for Android, a free, friendly code environment for rapidly "sketching" with media on the mobile platform. From Android Only, Stockholm, Sweden, September 29 2010.
Presentation on Microsoft Technologies in Teaching, Learning and Research presented at Microsoft IT Academy Summit 2011 October. - Presentation Video in low quality to allow upload
Introduction to Mobile Game Programming with Cocos2d-JSTroy Miles
This document discusses an introductory presentation on mobile game programming with Cocos2d-JS. It provides an overview of the speaker's background and experience, outlines the agenda which includes an introduction to Cocos2d-JS, setting up the environment, terminology, workflow, looking at a sample game, audio, tools, ads and publishing. It also discusses platforms supported, prerequisites, installation, common commands, game development parts and terminology, the coordinate system, debugging and promoting games.
Mohammad Arshad has over 14 years of experience in embedded systems and software development. He has expertise in C/C++, microcontrollers like MSP430, STM32, and AVR, and real-time operating systems like FreeRTOS. Some of his project experiences include developing firmware for a fingerprint-based one-time password device, a voice encryption device for Android, and a TCP/IP-enabled LCD TV network. He is currently working as a senior technical lead at Tarang Software Technologies in Bangalore.
High-Performance Coding, Building and Testing for Multiple Platforms and Devi...Perforce
The document discusses how Adobe Flash Player scales to run on hundreds of millions of desktops and devices. It does this by:
1. Supporting all features on main desktop platforms at parity and in software.
2. Compiling all code as straight C++ that can run across platforms.
3. Having an SDK and mobile player that supports full web browsing across devices.
It abstracts out device specifics through platform-dependent includes and specifications to build, test, and support multiple target platforms and branches through automated testing.
High-Performance Coding, and for Multiple Platforms and DevicesPerforce
The Adobe Flash Player and AIR products are built from a single unified code base. The same code produces hundreds of different binaries on dozens of software and hardware platforms, from low-power phones to high-end 64-bit workstations. This session is about the Flash team's code, build and test infrastructure, and how it's used to produce these products. Perforce plays a critical role in the team's systems and daily workflows.
Game programming refers to writing code that brings video games to life. A game programmer translates a game's vision into a playable experience by simulating AI, developing tools, fixing bugs, and addressing technical challenges like memory requirements. The game industry is large and growing, with an estimated 3 billion gamers worldwide and global revenue projected to reach $211 billion by 2025, creating demand for programmers specializing in areas like user interfaces, graphics, audio, and networking. Aspiring game programmers need skills in languages like C++ and Java, game engines like Unreal and Unity, and strong problem-solving abilities.
If you wish to learn how to code games in Unity3D or want us to run game development sessions in your schools or colleges, feel free to contact us.
Visit: http://www.semanticcreation.com to connect with us.
This document summarizes a student project to develop an Android game called "Adventures of Benwood" using the Unity game engine. It discusses that Unity is a cross-platform game engine that uses C# programming language. It also outlines the system requirements needed to run the game on Windows and Android devices, and provides screenshots of the desktop and tablet views of the game. The conclusion discusses advantages like easy gameplay but also disadvantages such as a lack of backend and limited device support.
This document discusses developing a Super Mario game for Android using the LibGDX framework. It will involve gameplay programming challenges like optimizing rendering and touch controls. LibGDX is a cross-platform Java library that handles game development facets and allows the same code to target desktop and mobile. The game will include elements like platforms, holes, coins, and enemies from the classic Super Mario franchise adapted for mobile touchscreen input.
Getting Started with Android and Java Development Workshop Part 1CEGD
CEGD introduction to game development with Java on the Android Platform. Presented at the Chicago Experimental Game Development Meetup, October 26, 2013.
This document provides an overview of an introduction to VR programming lecture. It introduces the course instructors, Prof. Shigekazu Sakai and Dr. Kobkrit Viriyayudhakorn, and outlines their respective course contents. It also covers an introduction to Unity and the basics of creating a script and attaching it to a game object in Unity. Some key points covered include an overview of VR devices and platforms, game design fundamentals like defining a problem and concept, and how to get started with programming in Unity using C#.
Swift invaders - a Space Invaders clone for Swift 3 in 200 linesnickculbertson
Swift invaders - a Space Invaders clone for Swift 3 in 200 lines
These are the slides from a talk on making a Space Invaders clone using Swift 3. This is for educational purposes.
Get it here: https://github.com/NickCulbertson/Swift-Invaders-Game
This document discusses cross-platform development using C# and Xamarin. C# can be used to write code once that runs on Windows, iOS, Android, and other platforms using Mono and Xamarin. While HTML5 promises cross-platform capabilities, it requires JavaScript and does not provide full access to native platform features. C# allows access to native SDKs and most non-UI code can be shared across platforms. Xamarin tools enable developers to write fully native mobile applications in C# for iOS and Android.
Kodu Together: Video Game Programming & PublishingNick Tanzi
Imagine the possibilities when you combine coding with video game design. Kodu is free software featuring a visual programming language appropriate for both young children and young adults. It can be used to create video games and to publish them online. Take a tour of the software, learn how to get started, and examine best practices. Discover flexible options for introducing a wide range of ages to coding and video game design.
Guido Bonelli Jr. is an experienced embedded systems director seeking a new position. He has over 15 years of experience managing teams and projects using technologies like Android, Arduino, C, and various microcontrollers. He leads by implementing agile development practices and reducing costs. In his current role, he oversees 1200+ firmware/software pieces and new platform development.
The document discusses game engines. It begins by defining a game engine as a software framework for developing video games. It then covers various components of a typical game engine including the runtime architecture, tools and asset pipelines, common engine types, and popular game engines like Unreal Engine and Unity. The document emphasizes that game engines provide reusable tools and technologies to help speed up the game development process across multiple platforms.
Cocos2d-x C++ Windows 8 &Windows Phone 8Troy Miles
In the first of two sessions, we will explore using Cocos2d-x, a free and open source game engine. It runs on Windows, Mac OS X, and Linux and builds games for every popular phone, tablet, and desktop platform. It uses C++ to get close to metal performance and a smart and logical set of classes to make it easy.
Don't let the C++ scare you off. We are using Cocos2d-x to create fun platform games, not building complicated financial software. So long as you know at least one curly brace language you will be able to write Cocos2d-x style C++.
We will explore how to install Cocos2d-x. How to build the test apps and finally how to build your own apps specifically for Windows 8 and Windows Phone 8, but the code will run on iOS, Mac, and Android too.
This document contains a summary and work experience of Ankit Goel. It outlines his over 2 years of professional game development experience working on cross-platform titles. It details his technical skills in languages like C++, C#, Java script and frameworks like Unity3D, OpenGL and UDK. It also lists several game and simulation projects he worked on at companies like Jump Games, Apra-InfoTech and DRDO. These include mobile and web games as well as a 3D target simulator.
A neural network is a machine learning program, or model, that makes decisions in a manner similar to the human brain, by using processes that mimic the way biological neurons work together to identify phenomena, weigh options and arrive at conclusions.
Enhanced Screen Flows UI/UX using SLDS with Tom KittPeter Caitens
Join us for an engaging session led by Flow Champion, Tom Kitt. This session will dive into a technique of enhancing the user interfaces and user experiences within Screen Flows using the Salesforce Lightning Design System (SLDS). This technique uses Native functionality, with No Apex Code, No Custom Components and No Managed Packages required.
A look at the upcoming Processing for Android, a free, friendly code environment for rapidly "sketching" with media on the mobile platform. From Android Only, Stockholm, Sweden, September 29 2010.
Presentation on Microsoft Technologies in Teaching, Learning and Research presented at Microsoft IT Academy Summit 2011 October. - Presentation Video in low quality to allow upload
Introduction to Mobile Game Programming with Cocos2d-JSTroy Miles
This document discusses an introductory presentation on mobile game programming with Cocos2d-JS. It provides an overview of the speaker's background and experience, outlines the agenda which includes an introduction to Cocos2d-JS, setting up the environment, terminology, workflow, looking at a sample game, audio, tools, ads and publishing. It also discusses platforms supported, prerequisites, installation, common commands, game development parts and terminology, the coordinate system, debugging and promoting games.
Mohammad Arshad has over 14 years of experience in embedded systems and software development. He has expertise in C/C++, microcontrollers like MSP430, STM32, and AVR, and real-time operating systems like FreeRTOS. Some of his project experiences include developing firmware for a fingerprint-based one-time password device, a voice encryption device for Android, and a TCP/IP-enabled LCD TV network. He is currently working as a senior technical lead at Tarang Software Technologies in Bangalore.
High-Performance Coding, Building and Testing for Multiple Platforms and Devi...Perforce
The document discusses how Adobe Flash Player scales to run on hundreds of millions of desktops and devices. It does this by:
1. Supporting all features on main desktop platforms at parity and in software.
2. Compiling all code as straight C++ that can run across platforms.
3. Having an SDK and mobile player that supports full web browsing across devices.
It abstracts out device specifics through platform-dependent includes and specifications to build, test, and support multiple target platforms and branches through automated testing.
High-Performance Coding, and for Multiple Platforms and DevicesPerforce
The Adobe Flash Player and AIR products are built from a single unified code base. The same code produces hundreds of different binaries on dozens of software and hardware platforms, from low-power phones to high-end 64-bit workstations. This session is about the Flash team's code, build and test infrastructure, and how it's used to produce these products. Perforce plays a critical role in the team's systems and daily workflows.
Game programming refers to writing code that brings video games to life. A game programmer translates a game's vision into a playable experience by simulating AI, developing tools, fixing bugs, and addressing technical challenges like memory requirements. The game industry is large and growing, with an estimated 3 billion gamers worldwide and global revenue projected to reach $211 billion by 2025, creating demand for programmers specializing in areas like user interfaces, graphics, audio, and networking. Aspiring game programmers need skills in languages like C++ and Java, game engines like Unreal and Unity, and strong problem-solving abilities.
If you wish to learn how to code games in Unity3D or want us to run game development sessions in your schools or colleges, feel free to contact us.
Visit: http://www.semanticcreation.com to connect with us.
This document summarizes a student project to develop an Android game called "Adventures of Benwood" using the Unity game engine. It discusses that Unity is a cross-platform game engine that uses C# programming language. It also outlines the system requirements needed to run the game on Windows and Android devices, and provides screenshots of the desktop and tablet views of the game. The conclusion discusses advantages like easy gameplay but also disadvantages such as a lack of backend and limited device support.
This document discusses developing a Super Mario game for Android using the LibGDX framework. It will involve gameplay programming challenges like optimizing rendering and touch controls. LibGDX is a cross-platform Java library that handles game development facets and allows the same code to target desktop and mobile. The game will include elements like platforms, holes, coins, and enemies from the classic Super Mario franchise adapted for mobile touchscreen input.
Getting Started with Android and Java Development Workshop Part 1CEGD
CEGD introduction to game development with Java on the Android Platform. Presented at the Chicago Experimental Game Development Meetup, October 26, 2013.
This document provides an overview of an introduction to VR programming lecture. It introduces the course instructors, Prof. Shigekazu Sakai and Dr. Kobkrit Viriyayudhakorn, and outlines their respective course contents. It also covers an introduction to Unity and the basics of creating a script and attaching it to a game object in Unity. Some key points covered include an overview of VR devices and platforms, game design fundamentals like defining a problem and concept, and how to get started with programming in Unity using C#.
Swift invaders - a Space Invaders clone for Swift 3 in 200 linesnickculbertson
Swift invaders - a Space Invaders clone for Swift 3 in 200 lines
These are the slides from a talk on making a Space Invaders clone using Swift 3. This is for educational purposes.
Get it here: https://github.com/NickCulbertson/Swift-Invaders-Game
This document discusses cross-platform development using C# and Xamarin. C# can be used to write code once that runs on Windows, iOS, Android, and other platforms using Mono and Xamarin. While HTML5 promises cross-platform capabilities, it requires JavaScript and does not provide full access to native platform features. C# allows access to native SDKs and most non-UI code can be shared across platforms. Xamarin tools enable developers to write fully native mobile applications in C# for iOS and Android.
Kodu Together: Video Game Programming & PublishingNick Tanzi
Imagine the possibilities when you combine coding with video game design. Kodu is free software featuring a visual programming language appropriate for both young children and young adults. It can be used to create video games and to publish them online. Take a tour of the software, learn how to get started, and examine best practices. Discover flexible options for introducing a wide range of ages to coding and video game design.
Guido Bonelli Jr. is an experienced embedded systems director seeking a new position. He has over 15 years of experience managing teams and projects using technologies like Android, Arduino, C, and various microcontrollers. He leads by implementing agile development practices and reducing costs. In his current role, he oversees 1200+ firmware/software pieces and new platform development.
The document discusses game engines. It begins by defining a game engine as a software framework for developing video games. It then covers various components of a typical game engine including the runtime architecture, tools and asset pipelines, common engine types, and popular game engines like Unreal Engine and Unity. The document emphasizes that game engines provide reusable tools and technologies to help speed up the game development process across multiple platforms.
Cocos2d-x C++ Windows 8 &Windows Phone 8Troy Miles
In the first of two sessions, we will explore using Cocos2d-x, a free and open source game engine. It runs on Windows, Mac OS X, and Linux and builds games for every popular phone, tablet, and desktop platform. It uses C++ to get close to metal performance and a smart and logical set of classes to make it easy.
Don't let the C++ scare you off. We are using Cocos2d-x to create fun platform games, not building complicated financial software. So long as you know at least one curly brace language you will be able to write Cocos2d-x style C++.
We will explore how to install Cocos2d-x. How to build the test apps and finally how to build your own apps specifically for Windows 8 and Windows Phone 8, but the code will run on iOS, Mac, and Android too.
This document contains a summary and work experience of Ankit Goel. It outlines his over 2 years of professional game development experience working on cross-platform titles. It details his technical skills in languages like C++, C#, Java script and frameworks like Unity3D, OpenGL and UDK. It also lists several game and simulation projects he worked on at companies like Jump Games, Apra-InfoTech and DRDO. These include mobile and web games as well as a 3D target simulator.
A neural network is a machine learning program, or model, that makes decisions in a manner similar to the human brain, by using processes that mimic the way biological neurons work together to identify phenomena, weigh options and arrive at conclusions.
Enhanced Screen Flows UI/UX using SLDS with Tom KittPeter Caitens
Join us for an engaging session led by Flow Champion, Tom Kitt. This session will dive into a technique of enhancing the user interfaces and user experiences within Screen Flows using the Salesforce Lightning Design System (SLDS). This technique uses Native functionality, with No Apex Code, No Custom Components and No Managed Packages required.
DevOps Consulting Company | Hire DevOps Servicesseospiralmantra
Spiral Mantra excels in providing comprehensive DevOps services, including Azure and AWS DevOps solutions. As a top DevOps consulting company, we offer controlled services, cloud DevOps, and expert consulting nationwide, including Houston and New York. Our skilled DevOps engineers ensure seamless integration and optimized operations for your business. Choose Spiral Mantra for superior DevOps services.
https://www.spiralmantra.com/devops/
Nashik's top web development company, Upturn India Technologies, crafts innovative digital solutions for your success. Partner with us and achieve your goals
WWDC 2024 Keynote Review: For CocoaCoders AustinPatrick Weigel
Overview of WWDC 2024 Keynote Address.
Covers: Apple Intelligence, iOS18, macOS Sequoia, iPadOS, watchOS, visionOS, and Apple TV+.
Understandable dialogue on Apple TV+
On-device app controlling AI.
Access to ChatGPT with a guest appearance by Chief Data Thief Sam Altman!
App Locking! iPhone Mirroring! And a Calculator!!
14 th Edition of International conference on computer visionShulagnaSarkar2
About the event
14th Edition of International conference on computer vision
Computer conferences organized by ScienceFather group. ScienceFather takes the privilege to invite speakers participants students delegates and exhibitors from across the globe to its International Conference on computer conferences to be held in the Various Beautiful cites of the world. computer conferences are a discussion of common Inventions-related issues and additionally trade information share proof thoughts and insight into advanced developments in the science inventions service system. New technology may create many materials and devices with a vast range of applications such as in Science medicine electronics biomaterials energy production and consumer products.
Nomination are Open!! Don't Miss it
Visit: computer.scifat.com
Award Nomination: https://x-i.me/ishnom
Conference Submission: https://x-i.me/anicon
For Enquiry: Computer@scifat.com
Photoshop Tutorial for Beginners (2024 Edition)alowpalsadig
Photoshop Tutorial for Beginners (2024 Edition)
Explore the evolution of programming and software development and design in 2024. Discover emerging trends shaping the future of coding in our insightful analysis."
Here's an overview:Introduction: The Evolution of Programming and Software DevelopmentThe Rise of Artificial Intelligence and Machine Learning in CodingAdopting Low-Code and No-Code PlatformsQuantum Computing: Entering the Software Development MainstreamIntegration of DevOps with Machine Learning: MLOpsAdvancements in Cybersecurity PracticesThe Growth of Edge ComputingEmerging Programming Languages and FrameworksSoftware Development Ethics and AI RegulationSustainability in Software EngineeringThe Future Workforce: Remote and Distributed TeamsConclusion: Adapting to the Changing Software Development LandscapeIntroduction: The Evolution of Programming and Software Development
Photoshop Tutorial for Beginners (2024 Edition)Explore the evolution of programming and software development and design in 2024. Discover emerging trends shaping the future of coding in our insightful analysis."Here's an overview:Introduction: The Evolution of Programming and Software DevelopmentThe Rise of Artificial Intelligence and Machine Learning in CodingAdopting Low-Code and No-Code PlatformsQuantum Computing: Entering the Software Development MainstreamIntegration of DevOps with Machine Learning: MLOpsAdvancements in Cybersecurity PracticesThe Growth of Edge ComputingEmerging Programming Languages and FrameworksSoftware Development Ethics and AI RegulationSustainability in Software EngineeringThe Future Workforce: Remote and Distributed TeamsConclusion: Adapting to the Changing Software Development LandscapeIntroduction: The Evolution of Programming and Software Development
The importance of developing and designing programming in 2024
Programming design and development represents a vital step in keeping pace with technological advancements and meeting ever-changing market needs. This course is intended for anyone who wants to understand the fundamental importance of software development and design, whether you are a beginner or a professional seeking to update your knowledge.
Course objectives:
1. **Learn about the basics of software development:
- Understanding software development processes and tools.
- Identify the role of programmers and designers in software projects.
2. Understanding the software design process:
- Learn about the principles of good software design.
- Discussing common design patterns such as Object-Oriented Design.
3. The importance of user experience (UX) in modern software:
- Explore how user experience can improve software acceptance and usability.
- Tools and techniques to analyze and improve user experience.
4. Increase efficiency and productivity through modern development tools:
- Access to the latest programming tools and languages used in the industry.
- Study live examples of applications
Orca: Nocode Graphical Editor for Container OrchestrationPedro J. Molina
Tool demo on CEDI/SISTEDES/JISBD2024 at A Coruña, Spain. 2024.06.18
"Orca: Nocode Graphical Editor for Container Orchestration"
by Pedro J. Molina PhD. from Metadev
Odoo releases a new update every year. The latest version, Odoo 17, came out in October 2023. It brought many improvements to the user interface and user experience, along with new features in modules like accounting, marketing, manufacturing, websites, and more.
The Odoo 17 update has been a hot topic among startups, mid-sized businesses, large enterprises, and Odoo developers aiming to grow their businesses. Since it is now already the first quarter of 2024, you must have a clear idea of what Odoo 17 entails and what it can offer your business if you are still not aware of it.
This blog covers the features and functionalities. Explore the entire blog and get in touch with expert Odoo ERP consultants to leverage Odoo 17 and its features for your business too.
An Overview of Odoo ERP
Odoo ERP was first released as OpenERP software in February 2005. It is a suite of business applications used for ERP, CRM, eCommerce, websites, and project management. Ten years ago, the Odoo Enterprise edition was launched to help fund the Odoo Community version.
When you compare Odoo Community and Enterprise, the Enterprise edition offers exclusive features like mobile app access, Odoo Studio customisation, Odoo hosting, and unlimited functional support.
Today, Odoo is a well-known name used by companies of all sizes across various industries, including manufacturing, retail, accounting, marketing, healthcare, IT consulting, and R&D.
The latest version, Odoo 17, has been available since October 2023. Key highlights of this update include:
Enhanced user experience with improvements to the command bar, faster backend page loading, and multiple dashboard views.
Instant report generation, credit limit alerts for sales and invoices, separate OCR settings for invoice creation, and an auto-complete feature for forms in the accounting module.
Improved image handling and global attribute changes for mailing lists in email marketing.
A default auto-signature option and a refuse-to-sign option in HR modules.
Options to divide and merge manufacturing orders, track the status of manufacturing orders, and more in the MRP module.
Dark mode in Odoo 17.
Now that the Odoo 17 announcement is official, let’s look at what’s new in Odoo 17!
What is Odoo ERP 17?
Odoo 17 is the latest version of one of the world’s leading open-source enterprise ERPs. This version has come up with significant improvements explained here in this blog. Also, this new version aims to introduce features that enhance time-saving, efficiency, and productivity for users across various organisations.
Odoo 17, released at the Odoo Experience 2023, brought notable improvements to the user interface and added new functionalities with enhancements in performance, accessibility, data analysis, and management, further expanding its reach in the market.
Malibou Pitch Deck For Its €3M Seed Roundsjcobrien
French start-up Malibou raised a €3 million Seed Round to develop its payroll and human resources
management platform for VSEs and SMEs. The financing round was led by investors Breega, Y Combinator, and FCVC.
How Can Hiring A Mobile App Development Company Help Your Business Grow?ToXSL Technologies
ToXSL Technologies is an award-winning Mobile App Development Company in Dubai that helps businesses reshape their digital possibilities with custom app services. As a top app development company in Dubai, we offer highly engaging iOS & Android app solutions. https://rb.gy/necdnt
The Comprehensive Guide to Validating Audio-Visual Performances.pdfkalichargn70th171
Ensuring the optimal performance of your audio-visual (AV) equipment is crucial for delivering exceptional experiences. AV performance validation is a critical process that verifies the quality and functionality of your AV setup. Whether you're a content creator, a business conducting webinars, or a homeowner creating a home theater, validating your AV performance is essential.