The document discusses using the three.js library to load and render 3D models in a web browser. It goes through downloading three.js, loading a sample horse model, explaining the initialization, rendering and animation functions. It then covers using Blender to create a simple monkey model, exporting it to the JSON format used by three.js, and viewing the exported data structure.
The document discusses using the three.js library to load and render 3D models in a web browser. It goes through downloading three.js, loading a sample horse model, explaining the initialization, rendering and animation functions. It then covers using Blender to create a simple monkey model, exporting it to the JSON format used by three.js, and viewing the exported data structure.
The document discusses the unsafe capabilities provided by the sun.misc.Unsafe class in Java, which allows accessing low-level functionality normally not accessible in the Java language like direct memory access, locking, serialization, and more. While it provides powerful capabilities, sun.misc.Unsafe should be avoided in production code as it depends on specific JVM implementations and could crash the JVM. It presents examples showing how to use Unsafe for fast serialization, lock-free data structures, and off-heap memory, but cautions that it is difficult to use correctly and problems like ABA could occur with lock-free code.
The document discusses techniques for writing clean JavaScript code. It provides examples of code smells and improvements to address issues like attaching events from the outside, separating selection from logic, shallow scope, overwriting default behavior, and separating logic from views. The document advocates for practices like modularizing functions, separating DOM manipulation from models, and creating model objects to represent DOM elements rather than directly manipulating the DOM. It encourages learning clean JavaScript techniques to write better structured and more maintainable code.
The document discusses upcoming features and trends in Java, including Java 7, Java EE 6, and the Java ecosystem. Key Java 7 features covered include the fork/join framework for parallel programming and exception handling improvements. It also discusses recent acquisitions that have impacted Java, such as Oracle acquiring Sun Microsystems and VMware acquiring SpringSource.
JS Experience 2017 - Animações simples com o three.jsiMasters
Luis Camicado e Henrique Poyatos, Front End Developer e Professor de EAD da FIAP falam sobre Animações simples com o three.js no JS Experience'17
Saiba mais em https://eventos.imasters.com.br/jsexperience
The document discusses using the three.js library to load and render 3D models in a web browser. It goes through downloading three.js, loading a sample horse model, explaining the initialization, rendering and animation functions. It then covers using Blender to create a simple monkey model, exporting it to the JSON format used by three.js, and viewing the exported data structure.
The document discusses the unsafe capabilities provided by the sun.misc.Unsafe class in Java, which allows accessing low-level functionality normally not accessible in the Java language like direct memory access, locking, serialization, and more. While it provides powerful capabilities, sun.misc.Unsafe should be avoided in production code as it depends on specific JVM implementations and could crash the JVM. It presents examples showing how to use Unsafe for fast serialization, lock-free data structures, and off-heap memory, but cautions that it is difficult to use correctly and problems like ABA could occur with lock-free code.
The document discusses techniques for writing clean JavaScript code. It provides examples of code smells and improvements to address issues like attaching events from the outside, separating selection from logic, shallow scope, overwriting default behavior, and separating logic from views. The document advocates for practices like modularizing functions, separating DOM manipulation from models, and creating model objects to represent DOM elements rather than directly manipulating the DOM. It encourages learning clean JavaScript techniques to write better structured and more maintainable code.
The document discusses upcoming features and trends in Java, including Java 7, Java EE 6, and the Java ecosystem. Key Java 7 features covered include the fork/join framework for parallel programming and exception handling improvements. It also discusses recent acquisitions that have impacted Java, such as Oracle acquiring Sun Microsystems and VMware acquiring SpringSource.
JS Experience 2017 - Animações simples com o three.jsiMasters
Luis Camicado e Henrique Poyatos, Front End Developer e Professor de EAD da FIAP falam sobre Animações simples com o three.js no JS Experience'17
Saiba mais em https://eventos.imasters.com.br/jsexperience
Three.js is a powerful JavaScript library for creating 3D graphics in a web browser using WebGL. It allows placing 3D objects into a scene, defining a camera to view the scene, adding lighting, and rendering the 3D graphics. The basics of three.js include setting up a scene, camera, lights, geometry for 3D objects, materials, and a renderer. Examples are provided of what can be created with three.js like animated 3D graphics and a preview of a simple rolling ball demo.
The Power of the JVM: Applied Polyglot Projects with Java and JavaScriptHazelcast
In this webinar
JavaScript is a powerful, flexible, and dynamically typed language. JVM is proven to be reliable and stable production platform. The power of the JVM is an ability to run programs written in different languages, including JavaScript. You can short the development cycle by leveraging a scripting abilities of JavaScript. This presentation is about JVM’s scripting capabilities that allow to mix Java and JavaScript in the same application.
In this session you’ll get introduced to the latest state of the polyglot frameworks that use JavaScript and Java side-by-side.
We’ll cover these topics:
-The JDK8’s Nashorn benefits for the server and the client side developers
-Using JavaScript and NodeJS applications and libraries on the Java platform
-Real-world projects overview that leveraging on Java-JavaScript interactions
-Live Q&A
Presenter:
Viktor Gamov, Senior Solutions Architect at Hazelcast
Viktor joined Hazelcast with over 5 years experience of architecting and building the enterprise applications using open source technologies. At his previous roles, he helped the financial companies and startups with various Java and HTML5 projects. He holds MS in Computer Science. He is a co-author of the O’Reilly book «Enterprise Web Development. From Desktop To Mobile». Viktor presented at various international conferences (http://lanyrd.com/gamussa) on Java and JavaScript related topics. He tweets at @gamussa.
Node.js is a JavaScript runtime built on Chrome's V8 engine that allows JavaScript to run outside of the browser. It has an event-driven, non-blocking I/O model that makes it suitable for building fast and scalable network applications. The document provides an introduction and overview of Node.js, including its uses, installation process, core features like modules and event-driven architecture, and popular frameworks like Express.js.
This document provides an introduction to creating 3D scenes using the three.js library. It discusses the key components of a 3D scene: the light source, camera, and renderer. Common light sources like ambient, point, and directional lights are described. Perspective and orthographic cameras are covered. The renderer draws the scene. Examples are provided for setting up a basic scene with these components and adding objects, animating objects, selecting objects using raycasting, and controlling the camera. Advantages of 3D web development using three.js include being browser-based and able to integrate with other web technologies.
This document provides an introduction to using the Three.js library for 3D graphics in web pages. It explains how to set up a basic Three.js application with a renderer, scene, and camera. It then demonstrates how to add 3D objects, textures, lighting, materials, load 3D models, and perform animations. The document also provides information on topics like cameras, textures, loading different 3D file formats, model conversion, and blending 3D content into HTML.
This document discusses using the Twig.js templating library with Drupal 7 to render templates in JavaScript. It provides an overview of Twig.js and how it can be initialized and used within a Drupal behavior. Templates are loaded asynchronously via AJAX calls and stored in a cache. Data is retrieved from Drupal settings or via AJAX and passed to compiled templates to generate HTML. This HTML is then inserted into the DOM. The approach allows some template rendering to occur on the client-side for performance benefits.
The document discusses 3D web programming using WebGL and Three.js. It provides an overview of WebGL and how to set it up, then introduces Three.js as a library that wraps raw WebGL code to simplify 3D graphics creation. Examples are given for basic Three.js scene setup and adding objects like cubes and lights. The document concludes with suggestions for interactive workshops using these techniques.
- The original vision of the World Wide Web was as a hyperlinked document retrieval system, not for presentation, sessions, or interactivity. If it had stayed true to this vision, modern sites like Yahoo would not exist.
- Browser wars in the 1990s led to proprietary technologies that frustrated developers. The introduction of JavaScript in 1995 allowed for dynamic and interactive web pages.
- By the 2000s, Microsoft's Internet Explorer dominated the browser market, bringing some stability through standards like DOM and DHTML. However, cross-browser differences still posed challenges for developers.
Tony Parisi provides an introduction and crash course on WebGL. The document outlines an agenda that includes introductions to WebGL, creating basic programs, graphics, animation, interaction, integrating 2D and 3D, WebGL in production, and building a racing game. It provides code examples and discusses concepts like Three.js, loading models, particle systems, and sound. The document serves as an overview and tutorial for getting started with WebGL.
Mantri is a tool that manages dependencies for web applications. It resolves dependencies between JavaScript files, concatenates and builds the application into a single file without requiring statements. This leaves no footprint in production. Mantri offers a complete workflow from dependency management to building the application. It enables large scale applications by teams through automatic dependency resolution and scalable code organization.
This document provides an overview of three.js and the Leap Motion controller for creating 3D graphics and interactions in a web browser. It explains some basic 3D graphics concepts like scenes, objects, materials and lighting used in three.js. It then demonstrates how to load three.js, add basic 3D shapes, import 3D models, and add lighting and shadows. It also introduces the Leap Motion controller for hand tracking input and shows an example of using it with three.js. Finally, it discusses a project using these tools to create an interactive 3D experience of the US Capitol dome.
Server Side JavaScript - You ain't seen nothing yetTom Croucher
This document discusses using JavaScript on the server side with Node.js and the YUI framework. It begins by explaining why server-side JavaScript is useful and discusses JavaScript runtimes like V8, SpiderMonkey, and Rhino. It then covers Node.js, CommonJS frameworks, and how to use YUI modules on the server by enabling YUI's module loader. Examples are provided for accessing remote data, rendering HTML on the server, and implementing progressive enhancement.
WebGL is a JavaScript API for rendering 3D graphics in a web browser without plugins. It is based on OpenGL ES 2.0 and uses the HTML5 Canvas element. Three.js is a popular JavaScript library that makes it easier to use WebGL for 3D graphics. It supports 3D models, materials, textures, lights, and effects. WebGL provides low-level rendering capabilities while Three.js handles complexities like scene graph management, animation, and events.
Using the potential of WebGL in web browser in a simple way with three.js javascript library. Practical demonstration of a WebGL app developed for a Silicon Valley startup.
Drupalcon 2021 - Nuxt.js for drupal developersnuppla
Nuxt.js is a modern, performant framework that makes developing Vue.js-based frontend applications enjoyable. This session gives an introduction to Nuxt.js for Drupal developers. By providing analogies to known Drupal-APIs developers get ready to start building Nuxt.js applications that can run as a server or are deployed as static website. Finally, attendees will get an overview of the Nuxt ecosystem and the most essential Nuxt.js modules.
No up-front Javascript or Vue.js knowledge required!
WebGL is a JavaScript API for rendering interactive 3D graphics and 2D graphics within any compatible web browser without the use of plug-ins. It uses OpenGL ES 2.0 to render animations and interactive effects on browsers. Some key features of WebGL include requestAnimationFrame() for rendering animations, GLSL shaders to program the GPU, and allowing JavaScript to directly interact with the GPU. The document provides examples of using Three.js and Blender to load 3D models into WebGL and render them, as well as examples of drawing directly with WebGL.
This session was organized today at Zebpay office in Mumbai along with team joining from Ahmedabad.
I discussed the basic core principals of js and slowly moved towards the advance concepts, code examples of closures and NodeJS.
We also looked at JS runtime visualization using Loupe.
The team was very excited and interactive. They loved it and supported for future such discussions.
Enjoyed the evening today with the team!
This document provides an introduction and overview of Node.js including:
- What Node.js is and why it is used for building fast, scalable network applications using JavaScript
- Key aspects of Node.js like non-blocking I/O, the V8 engine, modules, and using the same language on front-end and back-end
- Popular frameworks and tools used with Node.js like Express, Restify, Socket.io, and the Node Package Manager
- Control flow patterns in Node.js including callbacks, promises, and events
- Best practices for development, testing, and deployment of Node.js applications
Node.js is an open-source and cross-platform JavaScript runtime environment built on Chrome's V8 JavaScript engine. It uses an event-driven, non-blocking I/O model that makes it lightweight and efficient for data-intensive real-time applications. Key features include being asynchronous and event-driven, having a large ecosystem of open-source modules, and supporting building scalable network applications like web servers and web sockets. Common uses of Node.js include building servers, real-time applications, IoT applications, and building JavaScript modules to share across the ecosystem.
TypeScript is a strict superset of JavaScript that adds optional static typing and classes to the language without limiting JavaScript functionality. It allows for compile-time checking of code and outputs plain JavaScript that runs on any browser or JavaScript engine. TypeScript supports classes, modules, interfaces and other features to help organize large applications, while also allowing for optional type annotations that enable type checking and catch errors.
Three.js is a powerful JavaScript library for creating 3D graphics in a web browser using WebGL. It allows placing 3D objects into a scene, defining a camera to view the scene, adding lighting, and rendering the 3D graphics. The basics of three.js include setting up a scene, camera, lights, geometry for 3D objects, materials, and a renderer. Examples are provided of what can be created with three.js like animated 3D graphics and a preview of a simple rolling ball demo.
The Power of the JVM: Applied Polyglot Projects with Java and JavaScriptHazelcast
In this webinar
JavaScript is a powerful, flexible, and dynamically typed language. JVM is proven to be reliable and stable production platform. The power of the JVM is an ability to run programs written in different languages, including JavaScript. You can short the development cycle by leveraging a scripting abilities of JavaScript. This presentation is about JVM’s scripting capabilities that allow to mix Java and JavaScript in the same application.
In this session you’ll get introduced to the latest state of the polyglot frameworks that use JavaScript and Java side-by-side.
We’ll cover these topics:
-The JDK8’s Nashorn benefits for the server and the client side developers
-Using JavaScript and NodeJS applications and libraries on the Java platform
-Real-world projects overview that leveraging on Java-JavaScript interactions
-Live Q&A
Presenter:
Viktor Gamov, Senior Solutions Architect at Hazelcast
Viktor joined Hazelcast with over 5 years experience of architecting and building the enterprise applications using open source technologies. At his previous roles, he helped the financial companies and startups with various Java and HTML5 projects. He holds MS in Computer Science. He is a co-author of the O’Reilly book «Enterprise Web Development. From Desktop To Mobile». Viktor presented at various international conferences (http://lanyrd.com/gamussa) on Java and JavaScript related topics. He tweets at @gamussa.
Node.js is a JavaScript runtime built on Chrome's V8 engine that allows JavaScript to run outside of the browser. It has an event-driven, non-blocking I/O model that makes it suitable for building fast and scalable network applications. The document provides an introduction and overview of Node.js, including its uses, installation process, core features like modules and event-driven architecture, and popular frameworks like Express.js.
This document provides an introduction to creating 3D scenes using the three.js library. It discusses the key components of a 3D scene: the light source, camera, and renderer. Common light sources like ambient, point, and directional lights are described. Perspective and orthographic cameras are covered. The renderer draws the scene. Examples are provided for setting up a basic scene with these components and adding objects, animating objects, selecting objects using raycasting, and controlling the camera. Advantages of 3D web development using three.js include being browser-based and able to integrate with other web technologies.
This document provides an introduction to using the Three.js library for 3D graphics in web pages. It explains how to set up a basic Three.js application with a renderer, scene, and camera. It then demonstrates how to add 3D objects, textures, lighting, materials, load 3D models, and perform animations. The document also provides information on topics like cameras, textures, loading different 3D file formats, model conversion, and blending 3D content into HTML.
This document discusses using the Twig.js templating library with Drupal 7 to render templates in JavaScript. It provides an overview of Twig.js and how it can be initialized and used within a Drupal behavior. Templates are loaded asynchronously via AJAX calls and stored in a cache. Data is retrieved from Drupal settings or via AJAX and passed to compiled templates to generate HTML. This HTML is then inserted into the DOM. The approach allows some template rendering to occur on the client-side for performance benefits.
The document discusses 3D web programming using WebGL and Three.js. It provides an overview of WebGL and how to set it up, then introduces Three.js as a library that wraps raw WebGL code to simplify 3D graphics creation. Examples are given for basic Three.js scene setup and adding objects like cubes and lights. The document concludes with suggestions for interactive workshops using these techniques.
- The original vision of the World Wide Web was as a hyperlinked document retrieval system, not for presentation, sessions, or interactivity. If it had stayed true to this vision, modern sites like Yahoo would not exist.
- Browser wars in the 1990s led to proprietary technologies that frustrated developers. The introduction of JavaScript in 1995 allowed for dynamic and interactive web pages.
- By the 2000s, Microsoft's Internet Explorer dominated the browser market, bringing some stability through standards like DOM and DHTML. However, cross-browser differences still posed challenges for developers.
Tony Parisi provides an introduction and crash course on WebGL. The document outlines an agenda that includes introductions to WebGL, creating basic programs, graphics, animation, interaction, integrating 2D and 3D, WebGL in production, and building a racing game. It provides code examples and discusses concepts like Three.js, loading models, particle systems, and sound. The document serves as an overview and tutorial for getting started with WebGL.
Mantri is a tool that manages dependencies for web applications. It resolves dependencies between JavaScript files, concatenates and builds the application into a single file without requiring statements. This leaves no footprint in production. Mantri offers a complete workflow from dependency management to building the application. It enables large scale applications by teams through automatic dependency resolution and scalable code organization.
This document provides an overview of three.js and the Leap Motion controller for creating 3D graphics and interactions in a web browser. It explains some basic 3D graphics concepts like scenes, objects, materials and lighting used in three.js. It then demonstrates how to load three.js, add basic 3D shapes, import 3D models, and add lighting and shadows. It also introduces the Leap Motion controller for hand tracking input and shows an example of using it with three.js. Finally, it discusses a project using these tools to create an interactive 3D experience of the US Capitol dome.
Server Side JavaScript - You ain't seen nothing yetTom Croucher
This document discusses using JavaScript on the server side with Node.js and the YUI framework. It begins by explaining why server-side JavaScript is useful and discusses JavaScript runtimes like V8, SpiderMonkey, and Rhino. It then covers Node.js, CommonJS frameworks, and how to use YUI modules on the server by enabling YUI's module loader. Examples are provided for accessing remote data, rendering HTML on the server, and implementing progressive enhancement.
WebGL is a JavaScript API for rendering 3D graphics in a web browser without plugins. It is based on OpenGL ES 2.0 and uses the HTML5 Canvas element. Three.js is a popular JavaScript library that makes it easier to use WebGL for 3D graphics. It supports 3D models, materials, textures, lights, and effects. WebGL provides low-level rendering capabilities while Three.js handles complexities like scene graph management, animation, and events.
Using the potential of WebGL in web browser in a simple way with three.js javascript library. Practical demonstration of a WebGL app developed for a Silicon Valley startup.
Drupalcon 2021 - Nuxt.js for drupal developersnuppla
Nuxt.js is a modern, performant framework that makes developing Vue.js-based frontend applications enjoyable. This session gives an introduction to Nuxt.js for Drupal developers. By providing analogies to known Drupal-APIs developers get ready to start building Nuxt.js applications that can run as a server or are deployed as static website. Finally, attendees will get an overview of the Nuxt ecosystem and the most essential Nuxt.js modules.
No up-front Javascript or Vue.js knowledge required!
WebGL is a JavaScript API for rendering interactive 3D graphics and 2D graphics within any compatible web browser without the use of plug-ins. It uses OpenGL ES 2.0 to render animations and interactive effects on browsers. Some key features of WebGL include requestAnimationFrame() for rendering animations, GLSL shaders to program the GPU, and allowing JavaScript to directly interact with the GPU. The document provides examples of using Three.js and Blender to load 3D models into WebGL and render them, as well as examples of drawing directly with WebGL.
This session was organized today at Zebpay office in Mumbai along with team joining from Ahmedabad.
I discussed the basic core principals of js and slowly moved towards the advance concepts, code examples of closures and NodeJS.
We also looked at JS runtime visualization using Loupe.
The team was very excited and interactive. They loved it and supported for future such discussions.
Enjoyed the evening today with the team!
This document provides an introduction and overview of Node.js including:
- What Node.js is and why it is used for building fast, scalable network applications using JavaScript
- Key aspects of Node.js like non-blocking I/O, the V8 engine, modules, and using the same language on front-end and back-end
- Popular frameworks and tools used with Node.js like Express, Restify, Socket.io, and the Node Package Manager
- Control flow patterns in Node.js including callbacks, promises, and events
- Best practices for development, testing, and deployment of Node.js applications
Node.js is an open-source and cross-platform JavaScript runtime environment built on Chrome's V8 JavaScript engine. It uses an event-driven, non-blocking I/O model that makes it lightweight and efficient for data-intensive real-time applications. Key features include being asynchronous and event-driven, having a large ecosystem of open-source modules, and supporting building scalable network applications like web servers and web sockets. Common uses of Node.js include building servers, real-time applications, IoT applications, and building JavaScript modules to share across the ecosystem.
TypeScript is a strict superset of JavaScript that adds optional static typing and classes to the language without limiting JavaScript functionality. It allows for compile-time checking of code and outputs plain JavaScript that runs on any browser or JavaScript engine. TypeScript supports classes, modules, interfaces and other features to help organize large applications, while also allowing for optional type annotations that enable type checking and catch errors.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
19. 初期化 ①
コンテナ要素作成
container = document.createElement( 'div' );
document.body.appendChild( container );
カメラ作成
aspect = window.innerWidth / window.innerHeight;
camera = new THREE.PerspectiveCamera(50, aspect, 1, 10000);
camera.position.y = 300;
var point = new THREE.Vector3(0, 0, 0);
camera.target = point;
20. 初期化 ②
シーン作成
scene = new THREE.Scene();
ライト作成
var light = new THREE.DirectionalLight( 0xefefff, 2 );
light.position.set( 1, 1, 1 ).normalize();
scene.add(light);
ライトの設定とか
とても大切
21. 初期化 ③
モデルデータのロード
var data_path = '/js/horse.js';
var loader = new THREE.JSONLoader(true);
loader.load(data_path, function(geometry){
material = new THREE.MeshLambertMaterial( // 材質
{color: 0x606060,
morphTargets: true,
overdraw: 0.5
});
mesh = new THREE.Mesh(geometry, material); // メッシュ
mesh.scale.set(1.5, 1.5, 1.5);
scene.add(mesh);
});