As we move further into the future of digital design, web design is no longer just about creating a single great desktop browsing experience. The interactive design industry is at a crossroads; mobile and tablet devices continue to propagate and fuel new interactions, and the web is now found on more devices than ever.
So, how do we adjust accordingly? More often than not, designers and programmers use old methodologies to tackle new problems. The real tool kit of a great web designer starts off-line and off-screen. This lecture will showcase important skills that will prepare flexible designs for future facing web projects. We will outline a set of new philosophies, collaborative processes and custom tools that enable productivity in this ever-changing world. We'll also cover the importance of creating your own tools and adapting to new needs, so you can stay ahead of the game.
By demonstrating the right workflow, the right tools and a future facing philosophy, this talk aims to help anyone who has thought to themselves: 'there has to be a better way'. The future isn't 12-column grids and pixel perfect PSDs. It's a flexible thinking model that relies on your understanding of development and a strong design philosophy.
The Most Awesomest Thing Ever is much more than a site where you vote for Thing 1 or Thing 2. It's the story of a lunch table conversation that became an internal project that became a phenomenon, with coverage from the likes of ABC News, The Huffington Post, Time and G4's Attack of the Show... only to become something even bigger: A metaphor for how to do great work, stay passionate and grow as you progress through your career. In this wide ranging talk, Jamie will speak to what makes projects successful, passion, process, progress, the state of the industry, the value of digital education and more.
The Most Awesomest Thing Ever is much more than a site where you vote for Thing 1 or Thing 2. It's the story of a lunch table conversation that became an internal project that became a phenomenon, with coverage from the likes of ABC News, The Huffington Post, Time and G4's Attack of the Show... only to become something even bigger: A metaphor for how to do great work, stay passionate and grow as you progress through your career. In this wide ranging talk, Jamie will speak to what makes projects successful, passion, process, progress, the state of the industry, the value of digital education and more.
The Sports Fan in 2015 - Richard Ting and Kyle Bunch, R/GAR/GA
Presented at SXSW 2012, R/GA's Richard Ting, SVP, Executive Creative Director of Mobile & Social Platforms and R/GA Executive Producer Kyle Bunch explore examples of how sports fandom has changed and share a vision of where it’s headed in the future thanks to mobile and social innovations.
Does Your Product Have a Plot - David Womack, R/GAR/GA
Originally presented at SXSW 2012, R/GA Creative Director David Womack explains what makes an experience—any experience—compelling. A well–told story transcends any particular medium and this presentation focuses on principles of narrative—such as plot, setting, and point–of–view—as they apply to designing digital products, websites, social media, and apps, including why some digital experiences take off while others fizzle, how to define systems without using site maps, and innovative uses for user journeys.
I May Like You, But I'm Not In LIke With You - Chloe Gottlieb, R/GAR/GA
Originally presented at SXSW 2012, Chloe Gottlieb - R/GA's SVP, Executive Creative Director, Interaction Design - looks closely at how to create deeper, more balanced value exchange between consumers and brands, including strategies to uncover what your brand has to offer and what your most valuable customers can give in return.
The word is getting out. Great web site experiences require careful development and crafty execution in the front end. Squeezing every drop of performance out of your user's browser is tough, but Steve Souders and friends have mobilized an army, and we are all having a bloody good go.
But there is a common threat to doing great work in the front-end. It lurks in the back-end and clients love it. It's the content management system, and more often than not, it stinks.
We'll look at examples of the damaging traces CMSs leave behind in the front-end and at how we might work to reduce them. We'll find ways to fight for what matters in a CMS, and ways to avoid the smell of your CMS wafting over to the user and sacrificing the craftsmanship of good front-end engineering.
Find video of this presentation
R/GA Chicago's Abraham Velázquez Tello and Joseph Delhommer discuss how designers and technologists are redefining the creative process through close - and frequent - collaboration.
Presented during Creative Week 2012, R/GA's Vin Farrell and Taras Wayner discuss how R/GA's unique Digital Studio uses a steamlined production and storytelling model to efficiently create inspiring, informative and entertaining digital videos.
Why Your 5-Year-Old is More Digital Than Most CMOs - Sean Miller, R/GA and J...R/GA
R/GA Group Planning Director Sean Miller and Google Head of Creative Innovation John Militello highlight the surprising advantages the under-six set have over today’s CMOs, exploring ideas and different ways of thinking that provoke new behaviors for today's marketing professionals.
Successful digital experiences require seamless integration between a clear idea and solid execution. So why do we wait until the end to figure out the execution part? Drawing on his experience with Will Turnage, R/GA's VP of Technology & Invention, shares his process for brainstorming and prototyping digital products (e.g. social, mobile, etc) with an eye toward technical execution.
DrupalCon Munich, August 22nd 2012
All things that need to be operated are designed. Or at least they should be. Sometimes the design is not so obvious. In fact, many things that people need to operate on a daily bases work quirky. In this session I will discuss some real life examples of quirky design, the remarkable resemblance in the software we make and some methods for addressing them.
On December 19 we hosted the UXmas Cocktail Hour. Iskander Smit introduced Info.nl to the attending UX professionals and shared a vision on design for the radical now.
REST & Hypermedia: the missing links and why you need them - Ruby Hoedown 2012Phil Harvey
Slides from my talk on REST & Hypermedia, given at the Ruby Hoedown 2012 in Nashville, TN.
Questions, comments? Reach me through my Twitter handle, @philharvey.
LUXr 1-day workshop, August 15, 2012 [San Francisco]LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join Tristan Kromer (@TriKro), Master Coach with LUXr, to learn Lean Startup methods that help you both make the right product, and make your product right.
The Sports Fan in 2015 - Richard Ting and Kyle Bunch, R/GAR/GA
Presented at SXSW 2012, R/GA's Richard Ting, SVP, Executive Creative Director of Mobile & Social Platforms and R/GA Executive Producer Kyle Bunch explore examples of how sports fandom has changed and share a vision of where it’s headed in the future thanks to mobile and social innovations.
Does Your Product Have a Plot - David Womack, R/GAR/GA
Originally presented at SXSW 2012, R/GA Creative Director David Womack explains what makes an experience—any experience—compelling. A well–told story transcends any particular medium and this presentation focuses on principles of narrative—such as plot, setting, and point–of–view—as they apply to designing digital products, websites, social media, and apps, including why some digital experiences take off while others fizzle, how to define systems without using site maps, and innovative uses for user journeys.
I May Like You, But I'm Not In LIke With You - Chloe Gottlieb, R/GAR/GA
Originally presented at SXSW 2012, Chloe Gottlieb - R/GA's SVP, Executive Creative Director, Interaction Design - looks closely at how to create deeper, more balanced value exchange between consumers and brands, including strategies to uncover what your brand has to offer and what your most valuable customers can give in return.
The word is getting out. Great web site experiences require careful development and crafty execution in the front end. Squeezing every drop of performance out of your user's browser is tough, but Steve Souders and friends have mobilized an army, and we are all having a bloody good go.
But there is a common threat to doing great work in the front-end. It lurks in the back-end and clients love it. It's the content management system, and more often than not, it stinks.
We'll look at examples of the damaging traces CMSs leave behind in the front-end and at how we might work to reduce them. We'll find ways to fight for what matters in a CMS, and ways to avoid the smell of your CMS wafting over to the user and sacrificing the craftsmanship of good front-end engineering.
Find video of this presentation
R/GA Chicago's Abraham Velázquez Tello and Joseph Delhommer discuss how designers and technologists are redefining the creative process through close - and frequent - collaboration.
Presented during Creative Week 2012, R/GA's Vin Farrell and Taras Wayner discuss how R/GA's unique Digital Studio uses a steamlined production and storytelling model to efficiently create inspiring, informative and entertaining digital videos.
Why Your 5-Year-Old is More Digital Than Most CMOs - Sean Miller, R/GA and J...R/GA
R/GA Group Planning Director Sean Miller and Google Head of Creative Innovation John Militello highlight the surprising advantages the under-six set have over today’s CMOs, exploring ideas and different ways of thinking that provoke new behaviors for today's marketing professionals.
Successful digital experiences require seamless integration between a clear idea and solid execution. So why do we wait until the end to figure out the execution part? Drawing on his experience with Will Turnage, R/GA's VP of Technology & Invention, shares his process for brainstorming and prototyping digital products (e.g. social, mobile, etc) with an eye toward technical execution.
DrupalCon Munich, August 22nd 2012
All things that need to be operated are designed. Or at least they should be. Sometimes the design is not so obvious. In fact, many things that people need to operate on a daily bases work quirky. In this session I will discuss some real life examples of quirky design, the remarkable resemblance in the software we make and some methods for addressing them.
On December 19 we hosted the UXmas Cocktail Hour. Iskander Smit introduced Info.nl to the attending UX professionals and shared a vision on design for the radical now.
REST & Hypermedia: the missing links and why you need them - Ruby Hoedown 2012Phil Harvey
Slides from my talk on REST & Hypermedia, given at the Ruby Hoedown 2012 in Nashville, TN.
Questions, comments? Reach me through my Twitter handle, @philharvey.
LUXr 1-day workshop, August 15, 2012 [San Francisco]LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join Tristan Kromer (@TriKro), Master Coach with LUXr, to learn Lean Startup methods that help you both make the right product, and make your product right.
Sustainability Jam Heidelberg - Co-Innovation and saving the World in 48 HoursMauro Rego
Presentation at the bwcon: Creative Think Net Future Business „Co-Innovation – Gemeinsam Neues schaffen“
21. Oktober 2013; Zentrum für Kultur- und Kreativwirtschaft
Apps, Timeline and Facepile: Making Sense of Facebook as a Non-Developerlinds313
Facebook is the biggest player in social media; it’s where virtually every brand needs to be. Yet, how to get involved can be a bit confusing when the platform seems to change every few months.
The latest group of changes, which included Timeline and Brand Pages updates, is one of their most significant updates. This session will give a “quick and dirty” rundown of the latest changes (those in the last calendar year) and why they matter to brands.
Apps, Timeline and Facepile: Making Sense of Facebook as a Non-DeveloperEngauge
Facebook is the biggest player in social media; it’s where virtually every brand needs to be. Yet, how to get involved can be a bit confusing when the platform seems to change every few months.
The latest group of changes, which included Timeline and Brand Pages updates, is one of their most significant updates. This session will give a “quick and dirty” rundown of the latest changes (those in the last calendar year) and why they matter to brands.
5. PART 1: GETTING STARTED
1. A Compass
2. A Better Process
3. Insights
PART 2: TOOLS TO USE
4. Sketching
5. Prototyping
6. Creating and Testing
PART 3: CONCLUSION
Monday, October 22, 12
7. PART 1: GETTING STARTED
1. A Compass
2. A Better Process
3. Insights
PART 2: TOOLS TO USE
4. Sketching
5. Prototyping
6. Creating and Testing
PART 3: CONCLUSION
Monday, October 22, 12
28. PART 1: GETTING STARTED
1. A Compass
2. A Better Process
3. Insights
PART 2: TOOLS TO USE
4. Sketching
5. Prototyping
6. Creating and Testing
PART 3: CONCLUSION
Monday, October 22, 12
29. THEN...
Website
UX Visual Development
Monday, October 22, 12
30. RECENTLY...
Mobile Version
Website
UX Visual Development
Monday, October 22, 12
31. NOW...
Oh noes!
UX Visual Development
Monday, October 22, 12
32. Photo: R. Baum
THE LANDSCAPE CHANGED QUICKLY
Monday, October 22, 12
34. “ Instead of viewing ourselves in
terms of discrete roles, we should
instead look to emphasize our range
of abilities, and work with others
whose skills are complimentary.
–Paul Robert Lloyd, 24 Ways ”
Monday, October 22, 12
38. GET COMFORTABLE
BEING OUT OF
AND
ADAPT TO CHANGES
Monday, October 22, 12
39. It’s not the document you’re making,
it’s the input you’re giving.
Monday, October 22, 12
40. PART 1: GETTING STARTED
1. A Compass
2. A Better Process
3. Insights
PART 2: TOOLS TO USE
4. Sketching
5. Prototyping
6. Creating and Testing
PART 3: CONCLUSION
Monday, October 22, 12
48. PART 1: GETTING STARTED
1. A Compass
2. A Better Process
3. Insights
PART 2: TOOLS TO USE
4. Sketching
5. Prototyping
6. Creating and Testing
PART 3: CONCLUSION
Monday, October 22, 12
49. GET INSPIRED
patterntap.com
Monday, October 22, 12
50. GET INSPIRED
lovelyui.com
Monday, October 22, 12
51. GET INSPIRED
androidpatterns.com
Monday, October 22, 12
52. GET INSPIRED
responsive.rga.com
Monday, October 22, 12
53. GET INSPIRED
mediaqueri.es
Monday, October 22, 12
54. GET INSPIRED
bradfrost.github.com/this-is-responsive/patterns.html
Monday, October 22, 12
55. GET INSPIRED
bradfrost.github.com/this-is-responsive/patterns.html
Monday, October 22, 12
56. GET INSPIRED
starbucks.com/static/reference/styleguide/
Monday, October 22, 12
66. PART 1: GETTING STARTED
1. A Compass
2. A Better Process
3. Insights
PART 2: TOOLS TO USE
4. Sketching
5. Prototyping
6. Creating and Testing
PART 3: CONCLUSION
Monday, October 22, 12
77. MOTION PROTOTYPES
via Punchcut
After Effects
Keynote
Monday, October 22, 12
78. PART 1: GETTING STARTED
1. A Compass
2. A Better Process
3. Insights
PART 2: TOOLS TO USE
4. Sketching
5. Prototyping
6. Creating and Testing
PART 3: CONCLUSION
Monday, October 22, 12
79. “ Those PSDs are an artifact of the
design process, and very likely do
not reflect the final decisions made
in the coding process. The code is
the deliverable, the PSDs are not.
–David McCreath, Mule Design ”
Monday, October 22, 12
90. PART 1: GETTING STARTED
1. A Compass
2. A Better Process
3. Insights
PART 2: TOOLS TO USE
4. Sketching
5. Prototyping
6. Creating and Testing
PART 3: CONCLUSION
Monday, October 22, 12
91. Conclusion
You’ve got this.
Monday, October 22, 12