The document provides guidance for a judge on areas for self-improvement related to teamwork, diplomacy, and maturity. It asks the judge to consider if they have difficulties in these areas and if so, to provide an example and identify reasons. It then prompts the judge to work with a mentor to create an activity to address the issue. The areas addressed are: working with others, diplomacy, being difficult to work with, and displaying a low maturity level. The focus is on self-reflection followed by action planning to enhance skills.
This document discusses past issues with detecting cheating in Magic: The Gathering games and potential fixes. It outlines situations where cheating could occur like drawing extra cards or manipulating one's library improperly. Solutions proposed include having both players acknowledge the issue and put cards back, or using backups if an illegal game state is confirmed. The new fixes saw success in autumn 2015 and may be applied to other situations going forward.
The document provides guidance for judges on their roles as Floor Judges (FJs) and Head Judges (HJs) during investigations. As an FJ, the key goals are to gather initial facts and player statements, and identify any disagreements between players. The FJ then briefs the HJ before fetching them. As HJ, the goals are to understand the initial situation from the FJ, listen to both player stories, determine if an investigation is warranted, identify inconsistencies, base decisions on evidence rather than certainty, and make timely rulings including any disqualifications. Both roles are important to the investigation process.
The document provides guidance for a judge on areas for self-improvement related to teamwork, diplomacy, and maturity. It asks the judge to consider if they have difficulties in these areas and if so, to provide an example and identify reasons. It then prompts the judge to work with a mentor to create an activity to address the issue. The areas addressed are: working with others, diplomacy, being difficult to work with, and displaying a low maturity level. The focus is on self-reflection followed by action planning to enhance skills.
This document discusses past issues with detecting cheating in Magic: The Gathering games and potential fixes. It outlines situations where cheating could occur like drawing extra cards or manipulating one's library improperly. Solutions proposed include having both players acknowledge the issue and put cards back, or using backups if an illegal game state is confirmed. The new fixes saw success in autumn 2015 and may be applied to other situations going forward.
The document provides guidance for judges on their roles as Floor Judges (FJs) and Head Judges (HJs) during investigations. As an FJ, the key goals are to gather initial facts and player statements, and identify any disagreements between players. The FJ then briefs the HJ before fetching them. As HJ, the goals are to understand the initial situation from the FJ, listen to both player stories, determine if an investigation is warranted, identify inconsistencies, base decisions on evidence rather than certainty, and make timely rulings including any disqualifications. Both roles are important to the investigation process.
This document provides guidance on writing self-reviews. It begins by introducing the presenter and stating the goal of helping the reader get started on their first self-review. It then covers the five Ws (why, who, what, when, where) to consider for self-reviews. Key points covered include why self-assessment is important for self-development, what should be included like achievements and areas for improvement, and when and where self-reviews should take place. Steps for effective self-reviews are outlined, including collecting information from different sources and setting follow-up goals. An exercise is provided for participants to write and discuss self-reviews in small groups. Quick tips are given to get started, including listing goals
This document outlines the roles and skills expected of an International Level 2 judge in Magic: The Gathering. It lists responsibilities such as running competitive tournaments, floor judging at large events, mentoring and testing lower level judges. It also discusses skills like developing other judges, conducting investigations, demonstrating leadership, managing logistics and tournaments, and having a strong penalty and policy philosophy. Finally, it provides examples of growth options for Level 2 judges such as improving existing tasks, taking on additional responsibilities, or learning new roles.
This story follows a Head Judge (HJ) as they manage a 2HG Sealed Side Event that grows larger than expected due to poor planning and communication from the Side Events Lead (SE Lead). The HJ struggles to run the event smoothly due to constantly changing priorities from the SE Lead and lack of support from the Scorekeeper (SK). In the end, the HJ and their floor judges (FJs) are able to run the event to completion despite the challenges, but are immediately asked to support an even larger new event with no notice. The moral of the story is about the importance of planning, priorities, and communication for running successful Magic events.
1. The document discusses changes made to Magic tournament rules regarding penalties for hidden card errors. The new remedy is to have the opponent choose a card from the offending player's hand and return it to the library, negating any advantage gained.
2. It provides examples of situations that would constitute hidden card errors and the appropriate infractions, penalties, and remedies. It also includes a quiz testing readers' understanding of applying the hidden card error policy in different game scenarios.
3. The summary highlights that the key change discussed is implementing an opponent's choice remedy for hidden card errors, where the opponent selects a card from the offending player's hand to return to the library, rather than less impactful remedies like
This document discusses soft skills and best practices for investigating issues in gaming tournaments. It recommends developing soft skills like communication, flexibility and empathy. When investigating issues, it advises listening to all sides without judgment, analyzing the root cause, and making a ruling when no further evidence can change your view. The risks and rewards of different levels of tournaments are also compared, like having a higher chance of issues but better prizes at Grand Prix.
The document provides information on the rules of gameplay, including what information is considered public, derived, or hidden from other players. It discusses common shortcuts used in gameplay and asks the reader hypothetical questions to test their understanding of the rules.
This document discusses bribery and collusion in competitive Magic: The Gathering tournaments. It provides examples of prohibited behaviors according to the IPG and MTR such as offering incentives to opponents to concede, draw, or change results. It also outlines the proper procedure for tournament judges to disqualify players, which includes collecting written statements from all involved, securing the sanctioning number, and entering the penalty into the WER system.
This document discusses several potential situations that could occur during a game between two players and provides guidance on resolving conflicts. It notes there are 11 possible situations, including where the two players agree on a solution not supported by the game rules or where the players are in conflict. It also references rules for replacing or preventing effects and handling hidden card errors, advising players to call a judge if needed. The overall document aims to help players properly handle disputes or ambiguous situations through established rules and involving a referee when necessary.
This document provides guidelines for how to rule at a table as a judge. The key steps are to 1) approach with a smile while noting the time and squatting to their level, 2) listen separately to each player starting with the caller until fully understanding the situation, potentially defusing conflicts or calling a backup judge for clarity, 3) investigate whether a foul occurred requiring a head judge or deliver the ruling, and 4) deliver the ruling without strategic advice and offer an appeal while giving extra time and documenting the decision in writing.
This document provides guidance on writing self-reviews. It begins by introducing the presenter and stating the goal of helping the reader get started on their first self-review. It then covers the five Ws (why, who, what, when, where) to consider for self-reviews. Key points covered include why self-assessment is important for self-development, what should be included like achievements and areas for improvement, and when and where self-reviews should take place. Steps for effective self-reviews are outlined, including collecting information from different sources and setting follow-up goals. An exercise is provided for participants to write and discuss self-reviews in small groups. Quick tips are given to get started, including listing goals
This document outlines the roles and skills expected of an International Level 2 judge in Magic: The Gathering. It lists responsibilities such as running competitive tournaments, floor judging at large events, mentoring and testing lower level judges. It also discusses skills like developing other judges, conducting investigations, demonstrating leadership, managing logistics and tournaments, and having a strong penalty and policy philosophy. Finally, it provides examples of growth options for Level 2 judges such as improving existing tasks, taking on additional responsibilities, or learning new roles.
This story follows a Head Judge (HJ) as they manage a 2HG Sealed Side Event that grows larger than expected due to poor planning and communication from the Side Events Lead (SE Lead). The HJ struggles to run the event smoothly due to constantly changing priorities from the SE Lead and lack of support from the Scorekeeper (SK). In the end, the HJ and their floor judges (FJs) are able to run the event to completion despite the challenges, but are immediately asked to support an even larger new event with no notice. The moral of the story is about the importance of planning, priorities, and communication for running successful Magic events.
1. The document discusses changes made to Magic tournament rules regarding penalties for hidden card errors. The new remedy is to have the opponent choose a card from the offending player's hand and return it to the library, negating any advantage gained.
2. It provides examples of situations that would constitute hidden card errors and the appropriate infractions, penalties, and remedies. It also includes a quiz testing readers' understanding of applying the hidden card error policy in different game scenarios.
3. The summary highlights that the key change discussed is implementing an opponent's choice remedy for hidden card errors, where the opponent selects a card from the offending player's hand to return to the library, rather than less impactful remedies like
This document discusses soft skills and best practices for investigating issues in gaming tournaments. It recommends developing soft skills like communication, flexibility and empathy. When investigating issues, it advises listening to all sides without judgment, analyzing the root cause, and making a ruling when no further evidence can change your view. The risks and rewards of different levels of tournaments are also compared, like having a higher chance of issues but better prizes at Grand Prix.
The document provides information on the rules of gameplay, including what information is considered public, derived, or hidden from other players. It discusses common shortcuts used in gameplay and asks the reader hypothetical questions to test their understanding of the rules.
This document discusses bribery and collusion in competitive Magic: The Gathering tournaments. It provides examples of prohibited behaviors according to the IPG and MTR such as offering incentives to opponents to concede, draw, or change results. It also outlines the proper procedure for tournament judges to disqualify players, which includes collecting written statements from all involved, securing the sanctioning number, and entering the penalty into the WER system.
This document discusses several potential situations that could occur during a game between two players and provides guidance on resolving conflicts. It notes there are 11 possible situations, including where the two players agree on a solution not supported by the game rules or where the players are in conflict. It also references rules for replacing or preventing effects and handling hidden card errors, advising players to call a judge if needed. The overall document aims to help players properly handle disputes or ambiguous situations through established rules and involving a referee when necessary.
This document provides guidelines for how to rule at a table as a judge. The key steps are to 1) approach with a smile while noting the time and squatting to their level, 2) listen separately to each player starting with the caller until fully understanding the situation, potentially defusing conflicts or calling a backup judge for clarity, 3) investigate whether a foul occurred requiring a head judge or deliver the ruling, and 4) deliver the ruling without strategic advice and offer an appeal while giving extra time and documenting the decision in writing.
The document discusses changes made to the penalty and remedy for the infraction of Drawing Extra Cards (DEC) in Magic: The Gathering.
It was previously considered a serious offense warranting a game loss. However, it has now been separated from other infractions and given a lesser penalty of a warning. The new remedy aims to negate any advantage without unduly punishing the player.
Specific examples are provided to illustrate how the remedy is applied in different situations, such as looking at too many cards or repeating an ability illegally. The focus is on finding the least disruptive solution while ensuring the opponent cannot know the identity of extra cards drawn.
The document discusses several scenarios in Magic: The Gathering and asks what could happen in each case. It asks about the maximum value for X in Chord of Calling with certain lands and a Wall of Roots on the battlefield. It also asks what would happen if a Fireball was cast for X=7 targeting a Phantasmal Abomination and opponent. Finally, it inquires about the converted mana cost of Gitaxian Probe if paid with Phyrexian mana by paying two life.
3. Come arrivarci
Applicare
– Avere aspettative realistiche
– Non vengo mai preso ai Gippì!
– Come scrivo un’application? (JudgeApps Tips&Tricks)
4. Lamberto Franco's “The Hitcher's guide to the GP”
● Application Accepted! (Organizzare viaggio e soggiorno, BUK)
● Alimentazione e idratazione (non voglio la panza come Lamberto!)
● Nuove amicizie e socializzazione (Party Hard, ma non troppo)
5. ● Shifts
Come funziona?
– AM
– Mid
– PM
● Ruoli
– Split
– Arbitrare il Main Event
– Ruoli non-judge
– Arbitrare i Side Event
– Lead-roles
6. Come funziona? (2)
● Arbitrare il Main Event
● Arbitrare i Side Event
– Lavoro in team
– Essere task-focused e essere tournament-focused
– Comunicare, aiutarsi e conoscersi
– Chi sono le persone chiave a cui rivolgersi se c'è un problema?
– La parte più importante del torneo per il TO
– Scheduled Events (SSS? Che è, un torneo per nazisti?)
– On Demands Event: basta correre! (e non chiamateli 8-men!)
7. I GP come palestra: migliorare
“Vorrei tanto una review, ma non ne ricevo mai...”
“Vorrei tanto fare una review, ma non riesco mai ad avere abbastanza elementi...”
8. I GP come divertimento
Enjoy the city!
Enjoy the game!
Enjoy the people!
9. I GP non hanno nulla di speciale...
sono solo un'occasione per incontrare persone speciali!
Grazie per l'attenzione!