Four Pillars of OOP
A comprehensive overview of the foundational concepts in Object-Oriented
Programming.
Introduction
This presentation explores the Four Pillars of Object-Oriented Programming,
detailing key concepts like Encapsulation, Inheritance, Polymorphism, and
Abstraction. Each pillar plays a crucial role in software development, promoting
code reuse, scalability, and maintainability.
Encapsulation
the section
01
Definition and importance
Encapsulation is a fundamental concept in Object-Oriented Programming that involves bundling the data (attributes)
and the methods (functions) that operate on the data into a single unit known as a class. This approach helps to
restrict access to certain components, which protects the integrity of the object and prevents unauthorized access.
Encapsulation leads to improved modularity, making the code easier to understand, maintain, and modify.
Access modifiers
Access modifiers define the visibility and accessibility of classes, methods, and attributes in OOP. There are primarily
three types of access modifiers: public, private, and protected. Public members can be accessed from any part of the
program, private members can only be accessed within the same class, and protected members are accessible within
the class and its subclasses. This division allows developers to control how the data is accessed and manipulated,
ensuring that the internal representation of an object is kept secure.
Getters and setters
Getters and setters are methods used to access and modify the private attributes of a class. They provide a way to
read (get) and change (set) the values of an object's properties without exposing the properties themselves to direct
access. This maintains encapsulation and allows for validation or modification of the data before it's stored or
returned. For instance, a setter can enforce restrictions on the values being set, ensuring only valid data can be
assigned to an attribute.
Inheritance
the section
02
Types of inheritance
Inheritance is a mechanism that allows one class to inherit properties and behaviors (methods) from another class,
promoting code reusability. There are several types of inheritance: single inheritance, where a class inherits from a
single superclass; multiple inheritance, where a class can inherit from more than one superclass; multilevel
inheritance, which involves a hierarchy of classes; and hierarchical inheritance, where multiple subclasses inherit
from a single superclass. Each type has its own use cases and implications on design.
Method overriding
Method overriding occurs when a subclass defines a method that has the same name and parameters as a method
in its superclass. This allows the subclass to provide a specific implementation of that method, effectively 'overriding'
the behavior of the superclass's method. Overriding is crucial for achieving runtime polymorphism, where the
method that is executed is determined at runtime based on the object type, allowing for dynamic method resolution
and customization of behavior.
Benefits of inheritance
Inheritance provides numerous benefits, including code reusability, where existing code can be leveraged to create new
functionality without rewriting code. It also promotes a hierarchical classification structure, facilitating a more organized
codebase that reflects real-world relationships between entities. Guidelines like the DRY principle (Don't Repeat Yourself)
are followed, reducing redundancy and enhancing maintainability. Additionally, inheritance simplifies code modifications
since changes to a superclass automatically propagate to subclasses.
Conclusions
The Four Pillars of Object-Oriented Programming—encapsulation, inheritance, polymorphism, and abstraction—
form the foundation of effective object-oriented design. By understanding and applying these principles,
developers can create more robust, maintainable, and scalable software solutions. Each pillar plays a distinct
role in enhancing software quality and encourages best practices that lead to better software architecture.
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The Four Pillars of Object-Oriented Programming

  • 1.
    Four Pillars ofOOP A comprehensive overview of the foundational concepts in Object-Oriented Programming.
  • 2.
    Introduction This presentation exploresthe Four Pillars of Object-Oriented Programming, detailing key concepts like Encapsulation, Inheritance, Polymorphism, and Abstraction. Each pillar plays a crucial role in software development, promoting code reuse, scalability, and maintainability.
  • 3.
  • 4.
    Definition and importance Encapsulationis a fundamental concept in Object-Oriented Programming that involves bundling the data (attributes) and the methods (functions) that operate on the data into a single unit known as a class. This approach helps to restrict access to certain components, which protects the integrity of the object and prevents unauthorized access. Encapsulation leads to improved modularity, making the code easier to understand, maintain, and modify.
  • 5.
    Access modifiers Access modifiersdefine the visibility and accessibility of classes, methods, and attributes in OOP. There are primarily three types of access modifiers: public, private, and protected. Public members can be accessed from any part of the program, private members can only be accessed within the same class, and protected members are accessible within the class and its subclasses. This division allows developers to control how the data is accessed and manipulated, ensuring that the internal representation of an object is kept secure.
  • 6.
    Getters and setters Gettersand setters are methods used to access and modify the private attributes of a class. They provide a way to read (get) and change (set) the values of an object's properties without exposing the properties themselves to direct access. This maintains encapsulation and allows for validation or modification of the data before it's stored or returned. For instance, a setter can enforce restrictions on the values being set, ensuring only valid data can be assigned to an attribute.
  • 7.
  • 8.
    Types of inheritance Inheritanceis a mechanism that allows one class to inherit properties and behaviors (methods) from another class, promoting code reusability. There are several types of inheritance: single inheritance, where a class inherits from a single superclass; multiple inheritance, where a class can inherit from more than one superclass; multilevel inheritance, which involves a hierarchy of classes; and hierarchical inheritance, where multiple subclasses inherit from a single superclass. Each type has its own use cases and implications on design.
  • 9.
    Method overriding Method overridingoccurs when a subclass defines a method that has the same name and parameters as a method in its superclass. This allows the subclass to provide a specific implementation of that method, effectively 'overriding' the behavior of the superclass's method. Overriding is crucial for achieving runtime polymorphism, where the method that is executed is determined at runtime based on the object type, allowing for dynamic method resolution and customization of behavior.
  • 10.
    Benefits of inheritance Inheritanceprovides numerous benefits, including code reusability, where existing code can be leveraged to create new functionality without rewriting code. It also promotes a hierarchical classification structure, facilitating a more organized codebase that reflects real-world relationships between entities. Guidelines like the DRY principle (Don't Repeat Yourself) are followed, reducing redundancy and enhancing maintainability. Additionally, inheritance simplifies code modifications since changes to a superclass automatically propagate to subclasses.
  • 11.
    Conclusions The Four Pillarsof Object-Oriented Programming—encapsulation, inheritance, polymorphism, and abstraction— form the foundation of effective object-oriented design. By understanding and applying these principles, developers can create more robust, maintainable, and scalable software solutions. Each pillar plays a distinct role in enhancing software quality and encourages best practices that lead to better software architecture.
  • 12.
    CREDITS: This presentationtemplate was created by Slidesgo, and includes icons by Flaticon, and infographics & images by Freepik Do you have any questions? youremail@freepik.com +34 654 321 432 yourwebsite.com Thank you!