The story describes how the Eldest Magician created the world and told each animal how to play. However, the Crab slipped away into the sea before being told. This caused problems as the Crab made the tides come in and out each day. Eventually, the Eldest Magician, Man and Daughter find the Crab, who had grown large. The Crab is punished but also given gifts to live in different areas and eat coconuts, and he promises to play as he should.
Proverbs, idioms, metaphors, and collocations are all examples of figurative language. The document provides definitions and examples for each type. Proverbs are short, memorable sayings that express common truths based on experience. Idioms are phrases with meanings different from the individual words. Metaphors are implicit comparisons between two unlike things that share a similarity. Collocations are words that are commonly used together, such as adjective-noun pairs. The document includes examples of each from different cultures and languages.
This document discusses the differences between myths and legends. Myths are traditional stories that people believed to be true at the time, usually involving non-human characters like gods or demons. Myths aim to explain natural phenomena or cultural practices. Legends are set in the more recent past and involve human characters. While possibly based on real events, legends become exaggerated over time and are used to scare, teach, or entertain. Both myths and legends are passed down orally from generation to generation. The document provides examples of myths like Pandora's Box and legends like Johnny Appleseed to illustrate the definitions.
This document provides an overview of the differences between fiction and nonfiction books. It explains that fiction books tell made-up stories that are not real and aim to entertain readers, while nonfiction books contain true information, facts, and explanations about real topics or events. A few examples are provided to illustrate this, such as a story about making friends with a unicorn being fiction because unicorns are imaginary, while a book about how a farmer milks a cow would be nonfiction since it teaches factual information. In the end, key differences between fiction and nonfiction are recapped.
Myths help people make sense of the world by providing explanations for natural phenomena and events. They also influence human behavior. Common themes in myths around the world include gods and spirits influencing nature, animals representing human traits or symbolizing ideas, and trickster figures using cleverness or wit both to fool others and help them. Myths are important because they reflect how different cultures understood their world.
This document defines and describes folktales. It states that folktales are oral stories that have been passed down through generations, often teach a lesson or explain natural phenomena, and use simple language and characters representing human qualities. The document outlines some common characteristics of folktales such as the inclusion of magic and happy/satisfying endings, and describes some common folktale types like trickster tales, fables, and fairytales. It provides examples of elements found in each type.
The document discusses the literary element of setting, which refers to where and when the story takes place. It notes that the place can be real or imaginary, and the time can be past, present, or future. It also mentions that setting may include other contextual details. The document then asks questions about the specific settings of several Disney movies and how the settings impact the stories. It provides examples of setting-related questions that could appear on a test.
The document summarizes the classic fairytale of Cinderella. It describes how Cinderella is mistreated by her stepmother and stepsisters but is able to attend the royal ball with the help of her fairy godmother. At the ball, she dances with and falls in love with the prince. However, she must flee before midnight when the magic ends. Later, the prince finds Cinderella with the glass slipper, they fall in love and marry, living happily ever after.
Myths and legends are special types of stories that have usually been told for many years and come from around the world. They often feature magical creatures and villains, and take place in vivid settings like forests, castles, and underworlds. Myths and legends are usually written in the past tense and third person, using direct speech and vivid descriptions to bring the characters and worlds to life. The document provides examples of common mythical characters like dragons and fairies, and explores some of the key elements of myths and legends like settings, story language, and plots.
Proverbs, idioms, metaphors, and collocations are all examples of figurative language. The document provides definitions and examples for each type. Proverbs are short, memorable sayings that express common truths based on experience. Idioms are phrases with meanings different from the individual words. Metaphors are implicit comparisons between two unlike things that share a similarity. Collocations are words that are commonly used together, such as adjective-noun pairs. The document includes examples of each from different cultures and languages.
This document discusses the differences between myths and legends. Myths are traditional stories that people believed to be true at the time, usually involving non-human characters like gods or demons. Myths aim to explain natural phenomena or cultural practices. Legends are set in the more recent past and involve human characters. While possibly based on real events, legends become exaggerated over time and are used to scare, teach, or entertain. Both myths and legends are passed down orally from generation to generation. The document provides examples of myths like Pandora's Box and legends like Johnny Appleseed to illustrate the definitions.
This document provides an overview of the differences between fiction and nonfiction books. It explains that fiction books tell made-up stories that are not real and aim to entertain readers, while nonfiction books contain true information, facts, and explanations about real topics or events. A few examples are provided to illustrate this, such as a story about making friends with a unicorn being fiction because unicorns are imaginary, while a book about how a farmer milks a cow would be nonfiction since it teaches factual information. In the end, key differences between fiction and nonfiction are recapped.
Myths help people make sense of the world by providing explanations for natural phenomena and events. They also influence human behavior. Common themes in myths around the world include gods and spirits influencing nature, animals representing human traits or symbolizing ideas, and trickster figures using cleverness or wit both to fool others and help them. Myths are important because they reflect how different cultures understood their world.
This document defines and describes folktales. It states that folktales are oral stories that have been passed down through generations, often teach a lesson or explain natural phenomena, and use simple language and characters representing human qualities. The document outlines some common characteristics of folktales such as the inclusion of magic and happy/satisfying endings, and describes some common folktale types like trickster tales, fables, and fairytales. It provides examples of elements found in each type.
The document discusses the literary element of setting, which refers to where and when the story takes place. It notes that the place can be real or imaginary, and the time can be past, present, or future. It also mentions that setting may include other contextual details. The document then asks questions about the specific settings of several Disney movies and how the settings impact the stories. It provides examples of setting-related questions that could appear on a test.
The document summarizes the classic fairytale of Cinderella. It describes how Cinderella is mistreated by her stepmother and stepsisters but is able to attend the royal ball with the help of her fairy godmother. At the ball, she dances with and falls in love with the prince. However, she must flee before midnight when the magic ends. Later, the prince finds Cinderella with the glass slipper, they fall in love and marry, living happily ever after.
Myths and legends are special types of stories that have usually been told for many years and come from around the world. They often feature magical creatures and villains, and take place in vivid settings like forests, castles, and underworlds. Myths and legends are usually written in the past tense and third person, using direct speech and vivid descriptions to bring the characters and worlds to life. The document provides examples of common mythical characters like dragons and fairies, and explores some of the key elements of myths and legends like settings, story language, and plots.
This document provides summaries of several common fairy tale characters:
1) Cinderella is a girl who lives with her mean family and has to do chores, but her Fairy Godmother helps her go to a ball where she meets the Prince.
2) Rumpelstiltskin helps the Princess spin straw into gold but tricks her into promising her first born child, and she eventually guesses his name to get out of the promise.
3) Little Red Riding Hood gets lost in the woods and almost becomes the Big Bad Wolf's lunch before being saved.
4) Three little pigs build houses of different materials and only the one with the brick house is safe from the h
The document discusses the concept of sequence in literature. It explains that sequence refers to the order of events in a story, which may be explicit if the author uses words like first or next, or may jump around more. Readers can look for keywords like first or after to determine sequence. The document also provides an example story about two frogs who want to visit the city, but end up returning to their village after one frog mistakes their village for the city by looking in the wrong direction.
The document discusses themes in literature. It defines a theme as a life lesson, meaning, or message about life that is communicated through a literary work. Themes are not explicit but rather implied and apply to the "big world" rather than just the small world of the story. Examples of themes include "money can't buy happiness" and "don't judge people based on surface appearances." The document provides guidance on identifying themes, noting they should convey advice applicable to the real world and be inferred from analyzing what happens in a story rather than being directly stated.
Joseph Campbell studied myths and legends from around the world and discovered that heroes in these stories all experienced similar journeys. He described this recurring archetype as "The Hero's Journey," which involves 12 stages: the hero leaves their ordinary world after receiving a call to adventure, crosses a threshold into an unknown world of trials and temptations, faces their greatest challenge/enemy in an ordeal, overcomes a crisis, receives a reward, and returns home a changed person who can navigate both worlds.
The document discusses key elements of writing fantasy fiction. It identifies several fantasy subgenres and explains that world-building, characters, and magic systems are important components of fantasy. For world-building, the author recommends considering aspects like religion, politics, gender roles, and the role of science and magic. Character development involves giving characters weaknesses and avoiding stereotypes. When creating a magic system, an author must determine if it will be a "hard" or "soft" system, with clear rules, and address costs and limitations of using magic within that world. Questions are provided to help authors flesh out the details of a magic system for their fantasy story.
Corporate Lesson - Pictorial Moral Stories - IIMTargetseo.com
The document provides three corporate lessons through short stories with morals. The lessons are:
1) To be idle you need a high position away from danger, like the crow sitting in a tree away from the fox.
2) Temporary shortcuts like eating dung may get you ahead but won't sustain you, as the turkey who ate dung to reach the top of the tree was then shot down.
3) Be wary of those who help or harm you, as the bird was saved but then eaten by the cat who dug it out of cow dung where it was warming.
The story of the tortoise and the hare is told in multiple parts, with lessons learned at each stage. Initially, the hare loses the race by becoming overconfident and sleeping, while the tortoise wins through slow and steady effort. They race again and the hare wins by running fast and consistently. In a third race changing the conditions, the tortoise wins by adapting to his strengths of swimming. They realize teamwork is best and win together by helping each other. The overall lessons are to work to your strengths, compete against problems rather than others, and that teamwork allows pooling of different abilities.
This document provides guidance on creating character maps to develop fictional characters for stories. It recommends filling out four sections for each main character: 1) the character's name, 2) a physical description using vivid adjectives, 3) the character's personality traits drawn from a list of descriptive words, and 4) how the character interacts with other characters and how others react to them. Completing a character map for each major character helps authors fully imagine their characters and understand them in depth.
Mind Games - a feast of optical illusionsAndy Fisher
According to research at Cambridge University, the order of the letters in a word does not matter as long as the first and last letters are in the correct place. The human mind does not read each letter individually but recognizes words as a whole, which is why people can still read jumbled words without issue.
The document outlines three rules for punctuating and formatting dialogue: 1) Use quotation marks around direct quotes; 2) Periods and commas go inside the closing quotation mark; 3) Start a new paragraph every time the speaker changes and indent the new line. It provides examples showing Mrs. Huff scolding her students about their assignment being due Monday and reminding them of the deadline.
Fables are an early form of storytelling that originated in India and were popularized by Aesop, a Greek slave from the 7th century BC. Fables typically feature animals, plants, or forces of nature with human qualities, teach a moral lesson, and reflect the culture in which they were created. For example, Native American fables often featured wolves, which symbolized different traits than foxes represented in European fables. One classic fable is "The Tortoise and the Hare," in which the hare's overconfidence causes him to lose a race to the tortoise who wins through slow and steady effort.
The document is an introduction to a collection of 100 moral stories compiled by the author from various sources over several years. The introduction explains that while the stories are fictional, they aim to teach lifelong moral lessons that are universal for all humans regardless of beliefs or backgrounds. It invites the reader to start with the first story titled "A Pond Full of Milk" to illustrate how important it is for each individual to contribute rather than assume others will.
This document discusses different methods for characterizing characters in literary works. It describes direct characterization as when an author directly states what a character is like, while indirect characterization shows a character through their actions, speech, thoughts, and interactions with others. Indirect characterization allows the reader to determine what a character is like themselves. The document also notes that understanding a character's motivations and interactions with other characters is important for comprehending literature.
The story is about a chameleon who wants to have its own permanent color like other animals, but cannot because it changes color to match its surroundings. It decides to stay on a green leaf to stay green forever, but the leaf changes colors with the seasons so the chameleon does too. In the end, it finds another chameleon and they agree to stay together so that while they still change colors, they will always match each other.
This document provides information about fables and fairy tales. It discusses that fables are short stories featuring animals and nature with human qualities that teach a moral lesson. They originated in India and were popularized by Aesop. Key differences between fables and fairy tales are outlined, such as fairy tales featuring royalty and magic while fables focus on teaching life lessons. Examples of fables from different cultures are provided along with their morals.
This document defines and provides examples of different types of characters that can appear in stories. It discusses major/main characters who are central to the plot, minor characters who help advance the story, static characters who don't change, round characters who develop over the course of a story, flat characters who have only one or two traits, stock/stereotype characters that represent common tropes, symbolic characters with deeper meaning, protagonists as the hero/leading character, and antagonists as the villain who opposes the protagonist. It also describes direct and indirect characterization techniques authors use to portray characters' personalities.
Fairy tales take place in imaginary settings and include magical elements like characters with special powers or abilities. They often feature royalty and creatures like dragons or fairies. Fairy tales usually involve a problem that seems impossible to solve but is resolved by the end of the story, typically with a happy or pleasing conclusion and lesson learned.
Red Riding Hood in the Woods (Scene 2)
Red Riding Hood walks through the woods carrying a basket for her grandmother. She encounters the Wolf along the path. The Wolf tricks Red Riding Hood into leaving the path by saying he needs help finding a lost item. Once in the woods, the Wolf reveals his true intentions to eat Red Riding Hood. Red Riding Hood realizes the danger and tries to escape back to the path.
Fiction Genres 2: Science Fiction and FantasyEmily Kissner
This document discusses different fiction genres including fantasy, science fiction, and realistic fiction. It provides details on the key elements of fantasy stories, such as magic, mythical creatures, and events that could not actually happen. Science fiction is described as focusing on special technology rather than magic. Examples are given of elements that indicate a story is fantasy or science fiction rather than realistic fiction.
Fables are short stories that feature animals, plants, or forces of nature with human characteristics. They teach a moral lesson and have been passed down through generations. Some key fables discussed include "The Lion and the Mouse," "The Tortoise and the Hare," and "The Poor Ugly Hippo" from African culture. Fables differ from fairy tales in that they focus on teaching lessons through animal characters rather than human royalty and usually do not have magical elements.
The document lists various summer activities, birds, frozen treats, things found at the beach, items associated with harvest time, school subjects, things seen up in the sky, and holidays. It includes words related to activities like biking, camping, swimming, and walking as well as categories of birds, desserts, beach items, harvest items, academic subjects, aerial objects, and celebrations.
This document contains a series of random letters that likely do not form coherent words or sentences. Various Spanish words related to Halloween such as "calabaza" (pumpkin), "brujas" (witches), and "fantasmas" (ghosts) can be identified within the letters, but no overall meaning or message is discernible from the document.
This document provides summaries of several common fairy tale characters:
1) Cinderella is a girl who lives with her mean family and has to do chores, but her Fairy Godmother helps her go to a ball where she meets the Prince.
2) Rumpelstiltskin helps the Princess spin straw into gold but tricks her into promising her first born child, and she eventually guesses his name to get out of the promise.
3) Little Red Riding Hood gets lost in the woods and almost becomes the Big Bad Wolf's lunch before being saved.
4) Three little pigs build houses of different materials and only the one with the brick house is safe from the h
The document discusses the concept of sequence in literature. It explains that sequence refers to the order of events in a story, which may be explicit if the author uses words like first or next, or may jump around more. Readers can look for keywords like first or after to determine sequence. The document also provides an example story about two frogs who want to visit the city, but end up returning to their village after one frog mistakes their village for the city by looking in the wrong direction.
The document discusses themes in literature. It defines a theme as a life lesson, meaning, or message about life that is communicated through a literary work. Themes are not explicit but rather implied and apply to the "big world" rather than just the small world of the story. Examples of themes include "money can't buy happiness" and "don't judge people based on surface appearances." The document provides guidance on identifying themes, noting they should convey advice applicable to the real world and be inferred from analyzing what happens in a story rather than being directly stated.
Joseph Campbell studied myths and legends from around the world and discovered that heroes in these stories all experienced similar journeys. He described this recurring archetype as "The Hero's Journey," which involves 12 stages: the hero leaves their ordinary world after receiving a call to adventure, crosses a threshold into an unknown world of trials and temptations, faces their greatest challenge/enemy in an ordeal, overcomes a crisis, receives a reward, and returns home a changed person who can navigate both worlds.
The document discusses key elements of writing fantasy fiction. It identifies several fantasy subgenres and explains that world-building, characters, and magic systems are important components of fantasy. For world-building, the author recommends considering aspects like religion, politics, gender roles, and the role of science and magic. Character development involves giving characters weaknesses and avoiding stereotypes. When creating a magic system, an author must determine if it will be a "hard" or "soft" system, with clear rules, and address costs and limitations of using magic within that world. Questions are provided to help authors flesh out the details of a magic system for their fantasy story.
Corporate Lesson - Pictorial Moral Stories - IIMTargetseo.com
The document provides three corporate lessons through short stories with morals. The lessons are:
1) To be idle you need a high position away from danger, like the crow sitting in a tree away from the fox.
2) Temporary shortcuts like eating dung may get you ahead but won't sustain you, as the turkey who ate dung to reach the top of the tree was then shot down.
3) Be wary of those who help or harm you, as the bird was saved but then eaten by the cat who dug it out of cow dung where it was warming.
The story of the tortoise and the hare is told in multiple parts, with lessons learned at each stage. Initially, the hare loses the race by becoming overconfident and sleeping, while the tortoise wins through slow and steady effort. They race again and the hare wins by running fast and consistently. In a third race changing the conditions, the tortoise wins by adapting to his strengths of swimming. They realize teamwork is best and win together by helping each other. The overall lessons are to work to your strengths, compete against problems rather than others, and that teamwork allows pooling of different abilities.
This document provides guidance on creating character maps to develop fictional characters for stories. It recommends filling out four sections for each main character: 1) the character's name, 2) a physical description using vivid adjectives, 3) the character's personality traits drawn from a list of descriptive words, and 4) how the character interacts with other characters and how others react to them. Completing a character map for each major character helps authors fully imagine their characters and understand them in depth.
Mind Games - a feast of optical illusionsAndy Fisher
According to research at Cambridge University, the order of the letters in a word does not matter as long as the first and last letters are in the correct place. The human mind does not read each letter individually but recognizes words as a whole, which is why people can still read jumbled words without issue.
The document outlines three rules for punctuating and formatting dialogue: 1) Use quotation marks around direct quotes; 2) Periods and commas go inside the closing quotation mark; 3) Start a new paragraph every time the speaker changes and indent the new line. It provides examples showing Mrs. Huff scolding her students about their assignment being due Monday and reminding them of the deadline.
Fables are an early form of storytelling that originated in India and were popularized by Aesop, a Greek slave from the 7th century BC. Fables typically feature animals, plants, or forces of nature with human qualities, teach a moral lesson, and reflect the culture in which they were created. For example, Native American fables often featured wolves, which symbolized different traits than foxes represented in European fables. One classic fable is "The Tortoise and the Hare," in which the hare's overconfidence causes him to lose a race to the tortoise who wins through slow and steady effort.
The document is an introduction to a collection of 100 moral stories compiled by the author from various sources over several years. The introduction explains that while the stories are fictional, they aim to teach lifelong moral lessons that are universal for all humans regardless of beliefs or backgrounds. It invites the reader to start with the first story titled "A Pond Full of Milk" to illustrate how important it is for each individual to contribute rather than assume others will.
This document discusses different methods for characterizing characters in literary works. It describes direct characterization as when an author directly states what a character is like, while indirect characterization shows a character through their actions, speech, thoughts, and interactions with others. Indirect characterization allows the reader to determine what a character is like themselves. The document also notes that understanding a character's motivations and interactions with other characters is important for comprehending literature.
The story is about a chameleon who wants to have its own permanent color like other animals, but cannot because it changes color to match its surroundings. It decides to stay on a green leaf to stay green forever, but the leaf changes colors with the seasons so the chameleon does too. In the end, it finds another chameleon and they agree to stay together so that while they still change colors, they will always match each other.
This document provides information about fables and fairy tales. It discusses that fables are short stories featuring animals and nature with human qualities that teach a moral lesson. They originated in India and were popularized by Aesop. Key differences between fables and fairy tales are outlined, such as fairy tales featuring royalty and magic while fables focus on teaching life lessons. Examples of fables from different cultures are provided along with their morals.
This document defines and provides examples of different types of characters that can appear in stories. It discusses major/main characters who are central to the plot, minor characters who help advance the story, static characters who don't change, round characters who develop over the course of a story, flat characters who have only one or two traits, stock/stereotype characters that represent common tropes, symbolic characters with deeper meaning, protagonists as the hero/leading character, and antagonists as the villain who opposes the protagonist. It also describes direct and indirect characterization techniques authors use to portray characters' personalities.
Fairy tales take place in imaginary settings and include magical elements like characters with special powers or abilities. They often feature royalty and creatures like dragons or fairies. Fairy tales usually involve a problem that seems impossible to solve but is resolved by the end of the story, typically with a happy or pleasing conclusion and lesson learned.
Red Riding Hood in the Woods (Scene 2)
Red Riding Hood walks through the woods carrying a basket for her grandmother. She encounters the Wolf along the path. The Wolf tricks Red Riding Hood into leaving the path by saying he needs help finding a lost item. Once in the woods, the Wolf reveals his true intentions to eat Red Riding Hood. Red Riding Hood realizes the danger and tries to escape back to the path.
Fiction Genres 2: Science Fiction and FantasyEmily Kissner
This document discusses different fiction genres including fantasy, science fiction, and realistic fiction. It provides details on the key elements of fantasy stories, such as magic, mythical creatures, and events that could not actually happen. Science fiction is described as focusing on special technology rather than magic. Examples are given of elements that indicate a story is fantasy or science fiction rather than realistic fiction.
Fables are short stories that feature animals, plants, or forces of nature with human characteristics. They teach a moral lesson and have been passed down through generations. Some key fables discussed include "The Lion and the Mouse," "The Tortoise and the Hare," and "The Poor Ugly Hippo" from African culture. Fables differ from fairy tales in that they focus on teaching lessons through animal characters rather than human royalty and usually do not have magical elements.
The document lists various summer activities, birds, frozen treats, things found at the beach, items associated with harvest time, school subjects, things seen up in the sky, and holidays. It includes words related to activities like biking, camping, swimming, and walking as well as categories of birds, desserts, beach items, harvest items, academic subjects, aerial objects, and celebrations.
This document contains a series of random letters that likely do not form coherent words or sentences. Various Spanish words related to Halloween such as "calabaza" (pumpkin), "brujas" (witches), and "fantasmas" (ghosts) can be identified within the letters, but no overall meaning or message is discernible from the document.
This document contains Spanish words related to Halloween and Día de Muertos, including CALACA, MURTOS, MASCARA, ALTARES, ARAÑA, DIA DE MURTOS, DIABLO, DISFRASES, HALLOWEEN, CALABAZA, TERROR, MUERTE, HUESO, FANTASMA, and DULCES.
This document contains a word search puzzle with various animal-related words hidden within a grid of letters. Some of the hidden words include alligator, bee, bird, cat, cow, crocodile, dog, dolphin, donkey, duck, elephant, frog, giraffe, gorilla, lion, monkey, mouse, rabbit, rat, and tiger.
The document contains a scrambled list of words related to sacred places, architecture, death, and ancient cultures. Some of the words include cities, pyramids, cemeteries, sarcophagus, hieropolis, and mausoleums.
The document contains a list of Spanish words related to the creation story in Genesis 1, including terms for God, heavens, earth, light, day, plants, animals, mankind.
This document contains a word search puzzle based on words from Genesis chapter 7. The puzzle contains 60 Spanish words hidden across 16 rows and 15 columns related to the biblical story of Noah's Ark and the flood. A key is provided that lists all 60 hidden words.
This document contains two word searches (sopas de letras) related to acids and bases:
1. The first word search contains terms related to the properties and laws of gases such as Boyle, pressure, Charles, volume, Gay-Lussac, and temperature.
2. The second word search contains characteristics of acids and bases such as bitter, acidic, salty, sweet, neutral, corrosive, caustic, and soapy. It also lists the terms antiacid and alkaline. The word search is accompanied by the names of the students who created it.
This document discusses various geographic features related to relief and bodies of water on Earth. It includes landforms like mountains, valleys, plateaus, and peninsulas as well as oceanographic terms like continental shelf, abyssal plain, gulf, and Cape. It also mentions concepts related to the structure of the Earth like crust, mantle, and magma.
The document is a collection of random letters with no discernible words or meaning. It appears to be gibberish text intended to have no real information content.
Word search is a popular puzzle game that involves finding a list of words hidden within a grid of letters. Here are the basic steps to play word search:
Get a word search puzzle: You can either buy a book of word search puzzles or find free puzzles online.
Read the instructions: Before starting, make sure you read the instructions on how to play the puzzle. This will include information on how to search for the words, the directions they can be found (horizontally, vertically, diagonally, backwards), and the theme of the puzzle if any.
Study the word list: Look over the list of words you need to find. Make sure you understand what each word means and how it is spelled.
Scan the puzzle: Scan the puzzle horizontally, vertically, and diagonally to find the first word on the list. When you find a letter in the word, circle it with a pen or pencil.
Continue searching: Once you have found the first word, move on to the next one on the list. Search for each word in turn, marking the letters as you find them.
Check your work: When you have found all the words on the list, go back and double-check your work. Make sure you haven't missed any words or letters.
Enjoy the satisfaction of solving the puzzle: Once you have found all the words, you can bask in the satisfaction of having completed the puzzle.
Word search puzzles are a great way to pass the time and improve your vocabulary and spelling skills. With a little practice, you'll be able to solve even the most challenging puzzles in no time!
The document is a word search puzzle containing 20 medical related words: ambulance, bandages, bed, bloodtest, crutches, doctor, drip, examination, mask, medicine, nurse, oxygenmask, patient, prescription, stethoscope, stretcher, surgeon, syringe, wheelchair, and x-ray. Accompanying the puzzle are pictures of the 20 items that need to be numbered after finding and circling the words in the puzzle.
The document contains a crossword puzzle in Basque with clues in Basque related to colors, parts of the body, and animals. The crossword grid contains hidden animal names in Basque including "AHATEA" (sheep), "ARDIA" (lamb), "ASTOA" (horse), "BEHIA" (cow), "KATUA" (cat), "OILOA" (deer), "TXAKURRA" (dog), "TXITOA" (bird), and "TXORIA" (chicken). There is also a list of animal body parts scattered throughout the grid.
This document discusses several key aspects of Indonesian art and culture, including traditional performing art forms like wayang kulit shadow puppet theater and randai performances that combine dance, drama, music and martial arts. It also mentions common artistic materials in Indonesia like canvas, clay, metals, stone and wood. Several influential Indonesian authors are referenced. The document seems aimed at providing an overview of iconic cultural elements that help represent Indonesia's national identity and heritage through its artistic traditions.
The document is a collection of random letters, words, numbers and other symbols with no apparent structure or meaning. It touches on a wide range of topics in a disorganized manner such as animals, greetings, numbers, sentences, names, vowels and consonants.
This puzzle contains the names of 40 endangered animal species hidden within. The player is tasked with finding all 10 species that are critically endangered, endangered, vulnerable, and near threatened by searching their status on the provided website. Additional instructions are given to cut out an origami career finder for the life sciences.
This document lists various tools and objects associated with different occupations in Spanish. For each occupation, 4-6 related words are repeated multiple times, including names of tools, materials, vehicles, or other items used in that job. The occupations mentioned include mail carrier, cook, construction worker, firefighter, doctor, teacher, street cleaner, mechanic, dressmaker, hairdresser, carpenter, gardener, dentist, veterinarian, pharmacist, waiter, police officer, secretary, and cleaning lady.
The document is a word search puzzle containing the names of 25 wild animals. Players are instructed to find and circle the names of the animals hidden within the letter grid and number the corresponding pictures in the key. The animals included are: anteater, bear, crocodile, deer, dolphin, elephant, fox, giraffe, hedgehog, hippo, kangaroo, koala, lion, monkey, panda, parrot, peacock, penguin, rhino, shark, snake, squirrel, tiger, wolf, and zebra.
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Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Film vocab for eal 3 students: Australia the movie
The crab-that-played-with-the-sea
1. �������������������������������������� �����������������������������������������������
In the Time of the Very Beginning, the Eldest
Magician was getting everything ready. He made the
Earth ready and the Sea ready. When all was as it should
be, he called all the Animals to come out and play.
“What shall we play?” asked each Animal. “Play
at being an Elephant,” the Eldest Magician told the
Elephant. “Play at being a Turtle,” he told the Turtle.
The Eldest Magician continued telling each Animal
how he should play. As evening came, the Man arrived
with his small Daughter.
“What is this play?” the Man asked.
“It is the play of the Very Beginning,” said the Eldest
Magician. “But you are too wise for this play.”
“Yes, I am,” said the Man. “But make sure all the
Animals are obedient to me.”
Next in line was the Crab, who had grown tired and
restless with all the waiting. He scuttled off sideways into
the Sea, saying to himself “I will play as I like, and I will
not have to be obedient to the Man.”
No one saw the Crab go into the Sea except the
Daughter, who said nothing.
After some time, the Eldest Magician came to check
on how the world was doing. He went to the Man and
asked “How goes it with you? Are all obedient to you?”
“All are obedient except the Sea,” answered the Man.
“Once a day the Sea comes flooding in and covers my house.
And once a day the Sea runs back out. All I have left is mud.”
Something was wrong. The Eldest Magician, the
Man and the Daughter got into the canoe to visit each
Animal. The Eldest Magician asked each one if they were
playing as he told them and each one said yes.
The Daughter said “Eldest Magician, at the Very
Beginning while you talked to my father, I saw the Crab
go into the Sea before you could tell him how to play.”
“How wise you are, little child!” cried the Eldest
Magician. “I know where to find him!”
The Eldest Magician went directly to a large island.
He reached under the Wonderful Tree, with its two
coconuts, and touched the Crab.
“You have been playing with the Sea” said the Eldest
Magician. “Each day, the waters dry up when you leave
your home and flood again when you return. You are
making trouble for all the Animals and the Earth.”
“I did not know I was so important!” said the Crab.
“From now on, I will do it seven times a day.”
“I cannot make you play as you should, since you
escaped me on that first day.” said the Eldest Magician.
“If you are not afraid, then come out and we will talk.”
The Crab came out from his home and he was huge;
as big as the Wonderful Tree!
“You are not as important as you think. To prove
this, I will remove your hard shell and you will have no
protection from the Elephant or the Crocodile.”
“Please give me back my shell!” cried the Crab when
his shell vanished. “I promise I will play as I should.”
“You may have your shell eleven months of the year,”
said the Eldest Magician. “The other month will remind
you of your promise. I will also make the weeds and
rocks a safe home for you and your children.”
“I will make it so you can live in deep water or dry
land,” said the Man.
“I will give you my scissors, so you can eat the
coconuts from the Wonderful Tree,” said the Daughter.
“I will take all the gifts and play as I should,” said
the Crab. With that, the Crab grew smaller and smaller,
until he was just a tiny Crab. After that, he always
played as he should in the Sea.
The Crab That Played with the Seaby Rudyard Kipling
2. �������������������������������������� �����������������������������������������������
Order of Events
Put the events from the story “The Crab That Played
with the Sea” in the correct order by placing a 1 in
front of the first thing that happened, a 2 in front of the
second, and so on.
Letter Maze
Find your way from the Green C to the Orange C, by
connecting ONLY the letters C.
Who Was It?
Circle the correct answer.
Who saw the Crab go into the Sea?
A. The Eldest Magician
B. The Man
C. The Daughter
D. The Crab
Who told the Animals how to play?
A. The Eldest Magician
B. The Man
C. The Daughter
D. The Crab
Who made the water go higher and lower?
A. The Eldest Magician
B. The Man
C. The Daughter
D. The Crab
Who was too wise to play?
A. The Eldest Magician
B. The Man
C. The Daughter
D. The Crab
Word Meanings
Circle the correct meaning of the word.
scuttled
A. walked slowly
B. rolled
C. ran quickly
D. jumped
obedient
A. polite and friendly
B. generous
C. funny
D. willing to follow orders
vanished
A. turned blue
B. disappeared
C. exploded
D. became soft
_______The Crab promised to play as he should.
_______ The Man told The Eldest Magician the
Sea is flooding and drying up.
_______The Daughter gave the Crab her scissors.
_______ The Eldest Magician told the Animals
how to play.
_______ The Eldest Magician took the Crab’s
shell away.
_______ The Man talked to the Eldest Magician.
_______ The Eldest Magician, the Man and the
Daughter found the Crab.
_______ The Crab slipped into the Sea while the
Man and the Eldest Magician talked.
B F G A C C C C C S T U F S S T D Z Y X W Q E A R A Z
A G G A C A D P C C R A C C C C C C C C C C C A L B A
R A G L C R A Z F G T V C R I A C A B C Z A C E H O A
A C C C C K Q G A C C C C C T A C A R C U H C A S O K
A C T I C R P A A C A A C Q A L C P M C C C C C C Z A
A V B M C A J A I C H U C P Y A W G A C A Y A R C A L
C C C C C C C C C C D A Q G J K T R S C A N Y A C J A
C D F A C A V A C Y A T A J C C C C C C X A T A C A X
C A G A C A X A C Z A R T L C A J K A R T F A C C R R
A M B C A C C C C C C C L A C C C A C C N A M C C B Q
C E A W C C A X C A Q R A J C A O G C A M A V C A R L
C C C C C C A G L B I R C A C D T G C D S A M P O R I
C L L A F O C C C C C C C C C K I A C A T C C C C C C
C C C A C C C C W A W O C C P A G R G A Z C A I H A C
O N M X A W A C A A C C C C P W A C A K A C O M P U C
A A C C C C C C A Q P A A X C C A C C C C C A N C A C
A A C A C A A C C C C C C C C A L H A P A C T A P I C
C C C C C U A C A W A C I A C C C C C C C C O A P YYY C
5. �������������������������������������� �����������������������������������������������
Order of Events
Put the events from the story “The Crab That Played
with the Sea” in the correct order by placing a 1 in
front of the first thing that happened, a 2 in front of the
second, and so on.
Letter Maze
Find your way from the Green C to the Orange C, by
connecting ONLY the letters C.
Who Was It?
Circle the correct answer.
Who saw the Crab go into the Sea?
A. The Eldest Magician
B. The Man
C. The Daughter
D. The Crab
Who told the Animals how to play?
A. The Eldest Magician
B. The Man
C. The Daughter
D. The Crab
Who made the water go higher and lower?
A. The Eldest Magician
B. The Man
C. The Daughter
D. The Crab
Who was too wise to play?
A. The Eldest Magician
B. The Man
C. The Daughter
D. The Crab
Word Meanings
Circle the correct meaning of the word.
scuttled
A. walked slowly
B. rolled
C. ran quickly
D. jumped
obedient
A. polite and friendly
B. generous
C. funny
D. willing to follow orders
vanished
A. turned blue
B. disappeared
C. exploded
D. became soft
_______The Crab promised to play as he should.
_______ The Man told The Eldest Magician the
Sea is flooding and drying up.
_______The Daughter gave the Crab her scissors.
_______ The Eldest Magician told the Animals
how to play.
_______ The Eldest Magician took the Crab’s
shell away.
_______ The Man talked to the Eldest Magician.
_______ The Eldest Magician, the Man and the
Daughter found the Crab.
_______ The Crab slipped into the Sea while the
Man and the Eldest Magician talked.
C
C C C C C C C C C
C C C
C C C C C C
C C C
C C C
C C C C C C C
C C C C C C
C
C
C
C
C C C C C C C C C C C C C C
C C C
C C C
C C C
C C C C C C C C C C
C C C C C C C C C
BBB F G AF G AF G A C CCC CCC CCC CCC S T U F S S T D Z Y X W Q E A R A ZS T U F S S T D Z Y X W Q E A R A ZS T U F S S T D Z Y X W Q E A R A Z
A G G AA G G AA G G A C A D P C C R AA D P C C R AA D P C C R A C C C C C C C C CCC CCC CCC A L B AA L B AA L B A
RRR A GA GA G LLL C RRR A Z F G TA Z F G TA Z F G T VVV C RRR I A C AI A C AI A C A BBB C ZZZ A C E H O AA C E H O AA C E H O A
AAA CCC CCC CCC C KKK Q G AQ G AQ G A C C C C CCC TTT A C AA C AA C A RRR C UUU HHH C A S O KC A S O KC A S O K
A C TA C TA C T III C RRR PPP A AA AA A C A A C Q A L C PA A C Q A L C PA A C Q A L C P MMM C CCC CCC CCC CCC CCC ZZZ AAA
A V BA V BA V B MMM C A J A IA J A IA J A I C HHH UUU C P Y A W G AC P Y A W G AC P Y A W G A C A Y A R C A LA Y A R C A LA Y A R C A L
CCC C CC CC C CCC C C C C C C DDD A QA QA Q G J K T R SG J K T R SG J K T R S C A N Y A C J AA N Y A C J AA N Y A C J A
CCC DDD FFF A C A V A C Y A T AA C A V A C Y A T AA C A V A C Y A T A JJJ C C C C C C XXX A T A C A XA T A C A XA T A C A X
CCC AAA GGG AAA CCC A X A C Z A R TA X A C Z A R TA X A C Z A R T LLL C A J K A R T F A C C R RA J K A R T F A C C R RA J K A R T F A C C R R
A M B C A C C C C C C C L AA M B C A C C C C C C C L AA M B C A C C C C C C C L A C CCC C A C C N A M C C B QC A C C N A M C C B QC A C C N A M C C B Q
CCC EEE A W C C A X C A Q R AA W C C A X C A Q R AA W C C A X C A Q R A JJJ C A O G C A M A V C A R LA O G C A M A V C A R LA O G C A M A V C A R L
CCC C C C C C A G L B I R C AC C C C C A G L B I R C AC C C C C A G L B I R C A C DDD T G C D S A M P O R IT G C D S A M P O R IT G C D S A M P O R I
CCC L LL LL L A FA FA F OOO CCC C C C C C C C C K IK IK I A C AA C AA C A TTT C C C C C C
CCC CCC CCC AAA C C CC C CC C C C WWW A W O C C P A G R G AA W O C C P A G R G AA W O C C P A G R G A ZZZ C A I H AA I H AA I H A C
OOO N M X A W AN M X A W AN M X A W A C A A C C C C P W A C A K AA A C C C C P W A C A K AA A C C C C P W A C A K A C OOO M PM PM P UUU C
A AA AA A CCC CCC CCC CCC CCC C A Q P A A X C C A CA Q P A A X C C A CA Q P A A X C C A C CCC CCC CCC C A N C AA N C AA N C A C
A A C A C A AA A C A C A AA A C A C A A C C C C C C C C A L H A P AA L H A P AA L H A P A C TTT A PA PA P III C
CCC C C C C U A C A W A C I AC C C C U A C A W A C I AC C C C U A C A W A C I A C C C C C C C C OOO A PA PA P YYYYYYYYY C
8
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1
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2
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3