4. BASE CLASS
class BaseClass
{
protected static int BLOCK_SIZE = 4; // size of the block(4v4)
protected static bool[] arrBlock = new bool[BLOCK_SIZE << 2];
protected static WindowRect TetrisField = new WindowRect();
protected static Point m_blockpos = new Point();
protected static StructBlock m_block = new StructBlock();
protected static int m_Width;
protected static int m_Height;
protected static StructBlockStyle[] arrField;
}