This document provides an overview of different technology tools that can be used in K-5 classrooms. It discusses the benefits of technology in education, including focus, excitement, self-directed lessons, and preparation. It then summarizes four specific tools - Piktochart for creating infographics, Voki for creating avatars, Animoto for making videos, and Narrable for digital storytelling. For each tool, it provides a brief description, examples of how it could be used in different grade levels and subjects, and potential limitations. The document encourages using these tools to engage students and enhance learning.
This presentation on how to create tutorials that help demonstrate on screen activities or explain conceptual ideas was provided during a TechTalk for the MCLC. January 27, 2011
El documento habla sobre electricistas, personas que usan, distribuyen y conectan electricidad para luces, motores u otros dispositivos eléctricos, pero no modifican el tipo de corriente. Menciona algunos ejemplos de su trabajo como instalaciones en automóviles, casas y fábricas. También lista algunos componentes eléctricos como interruptores, cables eléctricos y bombillos. Finalmente indica que los electricistas crean planos eléctricos de casas y edificios usando simbología estándar.
This document provides descriptions of over 50 different plant species that are commonly seen in local gardens and plantations in the area. It includes details on the plants' origins, appearance, flowering times, and other distinguishing characteristics. The plants described include camellias, azaleas, magnolias, live oaks, crape myrtles, hollies, gardenias, citrus trees, and many others. Brief 1-2 sentence descriptions are provided for each plant variety to inform tour guides about the landscape.
Darren Adams began his quest to become a programmer in 1994. He reflects on how playing video games as a child on systems like the Dendy Junior and IBM Personal Computer inspired him to pursue a career in programming. Games like Super Mario Bros. and Doom exposed him to creativity and sparked his interest in being able to design his own ideas and worlds for others through programming. His passion for gaming as a way to express his creativity ultimately motivated his choice in career path.
The ubair program provides private air travel through an app and website. It offers instant quotes and aircraft availability. Users have a choice of aircraft sizes on every flight with no membership fees. The aircraft are top-of-the-line and safety rated. Ubair is an on-demand air charter program accessible through the iOS app or their website for instant pricing and confirmation. It offers various categories of aircraft from small planes to large jets that can accommodate different numbers of passengers and luggage. Rates do not include all fees and are subject to change based on route and availability. Ubair contracts with FAA certified air carriers to operate all flights.
Pot riga february 2015 lbas (25 27 february)Steven Dhondt
This document discusses workplace innovation and its benefits. It defines workplace innovation as new interventions in work organization, human resource management, work relations, and technologies that are developed through interaction between stakeholders within and outside an organization. Research shows that workplace innovation can simultaneously improve organizational performance and quality of work life. National programs and social partners can help promote workplace innovation in more countries. The EUWIN network was created to bring together groups interested in innovation, productivity, HRM, and occupational safety to build alliances and change policies around workplace innovation.
This presentation on how to create tutorials that help demonstrate on screen activities or explain conceptual ideas was provided during a TechTalk for the MCLC. January 27, 2011
El documento habla sobre electricistas, personas que usan, distribuyen y conectan electricidad para luces, motores u otros dispositivos eléctricos, pero no modifican el tipo de corriente. Menciona algunos ejemplos de su trabajo como instalaciones en automóviles, casas y fábricas. También lista algunos componentes eléctricos como interruptores, cables eléctricos y bombillos. Finalmente indica que los electricistas crean planos eléctricos de casas y edificios usando simbología estándar.
This document provides descriptions of over 50 different plant species that are commonly seen in local gardens and plantations in the area. It includes details on the plants' origins, appearance, flowering times, and other distinguishing characteristics. The plants described include camellias, azaleas, magnolias, live oaks, crape myrtles, hollies, gardenias, citrus trees, and many others. Brief 1-2 sentence descriptions are provided for each plant variety to inform tour guides about the landscape.
Darren Adams began his quest to become a programmer in 1994. He reflects on how playing video games as a child on systems like the Dendy Junior and IBM Personal Computer inspired him to pursue a career in programming. Games like Super Mario Bros. and Doom exposed him to creativity and sparked his interest in being able to design his own ideas and worlds for others through programming. His passion for gaming as a way to express his creativity ultimately motivated his choice in career path.
The ubair program provides private air travel through an app and website. It offers instant quotes and aircraft availability. Users have a choice of aircraft sizes on every flight with no membership fees. The aircraft are top-of-the-line and safety rated. Ubair is an on-demand air charter program accessible through the iOS app or their website for instant pricing and confirmation. It offers various categories of aircraft from small planes to large jets that can accommodate different numbers of passengers and luggage. Rates do not include all fees and are subject to change based on route and availability. Ubair contracts with FAA certified air carriers to operate all flights.
Pot riga february 2015 lbas (25 27 february)Steven Dhondt
This document discusses workplace innovation and its benefits. It defines workplace innovation as new interventions in work organization, human resource management, work relations, and technologies that are developed through interaction between stakeholders within and outside an organization. Research shows that workplace innovation can simultaneously improve organizational performance and quality of work life. National programs and social partners can help promote workplace innovation in more countries. The EUWIN network was created to bring together groups interested in innovation, productivity, HRM, and occupational safety to build alliances and change policies around workplace innovation.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document summarizes the experiences and reflections of several alumni from Crossroads, a youth leadership program. It describes where they are now, including their careers in fields like education, healthcare, and social services. It also reflects on how Crossroads helped prepare them for success by developing their leadership skills at a young age, empowering them to pursue higher education and serve their communities, and providing mentorship and support. Crossroads alumni credit the program with giving them confidence to achieve their goals and the passion to help others.
This document provides an overview of key concepts in computer networking and data communication. It defines what a computer network is as two or more computers connected by transmission media that allow users to communicate and share applications and data. The document outlines different types of networks including local area networks (LANs), metropolitan area networks (MANs), and wide area networks (WANs). It also discusses common network typologies like star, ring, and bus topologies as well as client-server and peer-to-peer network models.
This document provides an overview of key concepts in computer networking and data communication. It defines what a computer network is as two or more computers connected by transmission media that allows users to communicate and share applications and data. The document outlines different types of networks including local area networks (LANs), metropolitan area networks (MANs), and wide area networks (WANs). It also discusses common network typologies like star, ring, and bus topologies as well as client-server and peer-to-peer network models.
El documento presenta la biografía del autor Arthur Conan Doyle y resume la trama de su cuento "El misterio de Copper Beeches". La historia trata sobre una institutriz llamada Violet Hunter que es contratada para hacerse pasar por la hija desaparecida de sus patrones. Sherlock Holmes ayuda a descubrir que la hija está encerrada en la casa y que Violet estaba siendo engañada.
This document provides guidance on proper grammar, punctuation, and style for news writing. It addresses commonly misused words and offers rules for punctuation including commas, semicolons, colons, hyphens, dashes, apostrophes and quotation marks. The document also discusses using active voice and following Associated Press style guidelines for titles, acronyms, numbers, dates, times, and titles of creative works.
The document provides a list of resources for integrating technology into K-6 science and technology education. It includes websites, online databases, simulations, videos and apps that teachers can use. Some key resources mentioned are the AEA Digital Library, Bookflix, Britannica Online, Learn 360, Trueflix and Atomic Learning. The document also provides screenshots and descriptions of the resources. It discusses how teachers can leverage technology with different equipment available through activities, videos, simulations and games.
LIBS 602 Final Project - Hot Tools to Make the Heart Beat: Using Haiku Deck,...dcmoury
This document provides information about four online tools - Haiku Deck, Thinglink, Powtoon, and Meograph - and proposes ways to use each tool in a classroom setting for science, social studies, and library lessons. For each tool, the document outlines pros and cons, and then provides an example project for how that tool could be used in each subject area. The purpose is to gather ideas for using these tools listed on the 2014 AASL Best Websites List. It concludes by inviting questions and other ideas.
This document provides an overview of Web 2.0 tools that can be used in middle school classrooms. It introduces four specific tools - Big Huge Labs, Voki, Thinglink, and My Storybook. For each tool, it describes the functionality, limitations, and provides curriculum-based examples of how it could be used to meet specific state standards. It encourages teachers and librarians to incorporate these collaborative and creative Web 2.0 tools to engage students in presenting and sharing information online. The presentation aims to equip educators with new digital resources for lesson planning and student projects.
This document provides an overview of 4 Web 2.0 tools that can be used in middle school classrooms: Big Huge Labs, Voki, Thinglink, and My Storybook. For each tool, the presenter describes its functionality, limitations, and provides an example of how it could be used to meet a specific state standard or curriculum goal. The presenter concludes by sharing additional online tools for image editing, infographics, audio, video, and presentations that may be useful for educators.
In this session, I am going to share with you four technology tools that will catapult your students into the 21st century! You will be introduced to some wonderful, innovative tools that can be used to spark creativity and build critical thinking skills across content areas and grade levels.
Technology to use in the library final project 1youngbjc
This document provides information and resources for using various Web 2.0 tools in an elementary school library. It discusses tools for making word clouds, avatars, QR codes, and slideshows. Specific websites like Tagxedo, Wordle, and Doppelme are introduced for creating word clouds and avatars. QR codes and slideshows can be made through other featured websites. Pros and cons are outlined for each tool, and examples are given of how they can be used to meet state standards in subjects like science, history, and reading.
University Learning Spaces - Disciplinary Perspectives - Introductiondisciplinarythinking
Recent trends in higher education learning space design include designing spaces to support active and social models of learning, taking advantage of new technologies, and opening spaces up to connect formal learning with the world outside the university. Learning spaces are now designed around human-centered principles in collaboration with users. Technological developments like mobile devices and wireless connectivity allow learning to extend beyond physical spaces and bring remote and professional environments into the academic setting. These trends have impacted the design of specialized disciplinary spaces as well.
During our session we discussed the development of augmented reality and what teaching opportunities it provides teachers and the types of learning activities available for students. To illustrate these points we looked at four augmented reality apps.
colAR Mix
This app allows the user to download pre-designed pages (like pages from a coloring book) that can be colored. How the page is colored is how the 3D image will appear when viewed through the app. This is a great app for after-school activities or for young learners.
AR Flashcards
This app provides users with colorful alphabet letters to be printed out. When the letters are viewed through the app a 3D animal appears atop the letter. If the animal is touched the user will hear a child say a short phrase, such as, "G is for gorilla." This app is fantastic for young learners or ELL students. It is a very simplistic app, but fun and useful.
Layar
Layar comes from a European group that wants to make the "print world clickable". Through a free subscription to Layar.com users can create interactive images where clickable buttons appear atop an image. These clickable buttons can take viewers to a preset webpage, a gallery of pictures, or to a YouTube video. If properly executed this is a fantastic app; however, it takes some time to create a worthwhile product and is not very simple.
Aurasma
Aurasma allows users to create "auras", digital layers that appear atop an image viewed through the app. These auras can be additional images, videos, or 3D creations. It is a very simple app to use and highly adaptable. In just a matter of seconds teachers can create an aura that students can view to see additional information or students can create videos that describe viewed image. Being that this app is so versatile, we spent the majority of our time looking at how we can use it in our class, regardless of the grade level or subject we teach. It is a fantastic tool for the iPad classroom!
CSTA2015 Blocks-based Programming: Toolboxes for Many OccasionsJosh Sheldon
An overview of 4 blocks-based programming environments from MIT's Center for Mobile Learning, specifically GameBlox, TaleBlazer, and StarLogo Nova from the Scheller Teacher Education Program & Education Arcade and MIT App Inventor from the eponymous group.
The document discusses the Open Education Resource University (OERu), an initiative to provide open online education across institutions through the sharing of open educational resources (OERs). It provides an overview of the OERu, examples of other OER providers, and a tour of the OERu website. It also discusses some of the big questions and challenges around issues like credentials, learner support, assessment, costs and quality standards. Reflections note that developing quality online collaborative education at scale is a long-term undertaking that requires addressing questions around tracking learners and developing sustainable practices.
This document provides an overview of best practices for using technology in education based on a workshop for teachers. It discusses various digital tools for formative assessment, creating classroom resources, digital storytelling, and more. Tips are provided for integrating technology, including starting with one tool and sharing resources with colleagues. Teachers are encouraged to design a lesson using one of the tools or create a class wiki to start implementing these strategies.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document summarizes the experiences and reflections of several alumni from Crossroads, a youth leadership program. It describes where they are now, including their careers in fields like education, healthcare, and social services. It also reflects on how Crossroads helped prepare them for success by developing their leadership skills at a young age, empowering them to pursue higher education and serve their communities, and providing mentorship and support. Crossroads alumni credit the program with giving them confidence to achieve their goals and the passion to help others.
This document provides an overview of key concepts in computer networking and data communication. It defines what a computer network is as two or more computers connected by transmission media that allow users to communicate and share applications and data. The document outlines different types of networks including local area networks (LANs), metropolitan area networks (MANs), and wide area networks (WANs). It also discusses common network typologies like star, ring, and bus topologies as well as client-server and peer-to-peer network models.
This document provides an overview of key concepts in computer networking and data communication. It defines what a computer network is as two or more computers connected by transmission media that allows users to communicate and share applications and data. The document outlines different types of networks including local area networks (LANs), metropolitan area networks (MANs), and wide area networks (WANs). It also discusses common network typologies like star, ring, and bus topologies as well as client-server and peer-to-peer network models.
El documento presenta la biografía del autor Arthur Conan Doyle y resume la trama de su cuento "El misterio de Copper Beeches". La historia trata sobre una institutriz llamada Violet Hunter que es contratada para hacerse pasar por la hija desaparecida de sus patrones. Sherlock Holmes ayuda a descubrir que la hija está encerrada en la casa y que Violet estaba siendo engañada.
This document provides guidance on proper grammar, punctuation, and style for news writing. It addresses commonly misused words and offers rules for punctuation including commas, semicolons, colons, hyphens, dashes, apostrophes and quotation marks. The document also discusses using active voice and following Associated Press style guidelines for titles, acronyms, numbers, dates, times, and titles of creative works.
The document provides a list of resources for integrating technology into K-6 science and technology education. It includes websites, online databases, simulations, videos and apps that teachers can use. Some key resources mentioned are the AEA Digital Library, Bookflix, Britannica Online, Learn 360, Trueflix and Atomic Learning. The document also provides screenshots and descriptions of the resources. It discusses how teachers can leverage technology with different equipment available through activities, videos, simulations and games.
LIBS 602 Final Project - Hot Tools to Make the Heart Beat: Using Haiku Deck,...dcmoury
This document provides information about four online tools - Haiku Deck, Thinglink, Powtoon, and Meograph - and proposes ways to use each tool in a classroom setting for science, social studies, and library lessons. For each tool, the document outlines pros and cons, and then provides an example project for how that tool could be used in each subject area. The purpose is to gather ideas for using these tools listed on the 2014 AASL Best Websites List. It concludes by inviting questions and other ideas.
This document provides an overview of Web 2.0 tools that can be used in middle school classrooms. It introduces four specific tools - Big Huge Labs, Voki, Thinglink, and My Storybook. For each tool, it describes the functionality, limitations, and provides curriculum-based examples of how it could be used to meet specific state standards. It encourages teachers and librarians to incorporate these collaborative and creative Web 2.0 tools to engage students in presenting and sharing information online. The presentation aims to equip educators with new digital resources for lesson planning and student projects.
This document provides an overview of 4 Web 2.0 tools that can be used in middle school classrooms: Big Huge Labs, Voki, Thinglink, and My Storybook. For each tool, the presenter describes its functionality, limitations, and provides an example of how it could be used to meet a specific state standard or curriculum goal. The presenter concludes by sharing additional online tools for image editing, infographics, audio, video, and presentations that may be useful for educators.
In this session, I am going to share with you four technology tools that will catapult your students into the 21st century! You will be introduced to some wonderful, innovative tools that can be used to spark creativity and build critical thinking skills across content areas and grade levels.
Technology to use in the library final project 1youngbjc
This document provides information and resources for using various Web 2.0 tools in an elementary school library. It discusses tools for making word clouds, avatars, QR codes, and slideshows. Specific websites like Tagxedo, Wordle, and Doppelme are introduced for creating word clouds and avatars. QR codes and slideshows can be made through other featured websites. Pros and cons are outlined for each tool, and examples are given of how they can be used to meet state standards in subjects like science, history, and reading.
University Learning Spaces - Disciplinary Perspectives - Introductiondisciplinarythinking
Recent trends in higher education learning space design include designing spaces to support active and social models of learning, taking advantage of new technologies, and opening spaces up to connect formal learning with the world outside the university. Learning spaces are now designed around human-centered principles in collaboration with users. Technological developments like mobile devices and wireless connectivity allow learning to extend beyond physical spaces and bring remote and professional environments into the academic setting. These trends have impacted the design of specialized disciplinary spaces as well.
During our session we discussed the development of augmented reality and what teaching opportunities it provides teachers and the types of learning activities available for students. To illustrate these points we looked at four augmented reality apps.
colAR Mix
This app allows the user to download pre-designed pages (like pages from a coloring book) that can be colored. How the page is colored is how the 3D image will appear when viewed through the app. This is a great app for after-school activities or for young learners.
AR Flashcards
This app provides users with colorful alphabet letters to be printed out. When the letters are viewed through the app a 3D animal appears atop the letter. If the animal is touched the user will hear a child say a short phrase, such as, "G is for gorilla." This app is fantastic for young learners or ELL students. It is a very simplistic app, but fun and useful.
Layar
Layar comes from a European group that wants to make the "print world clickable". Through a free subscription to Layar.com users can create interactive images where clickable buttons appear atop an image. These clickable buttons can take viewers to a preset webpage, a gallery of pictures, or to a YouTube video. If properly executed this is a fantastic app; however, it takes some time to create a worthwhile product and is not very simple.
Aurasma
Aurasma allows users to create "auras", digital layers that appear atop an image viewed through the app. These auras can be additional images, videos, or 3D creations. It is a very simple app to use and highly adaptable. In just a matter of seconds teachers can create an aura that students can view to see additional information or students can create videos that describe viewed image. Being that this app is so versatile, we spent the majority of our time looking at how we can use it in our class, regardless of the grade level or subject we teach. It is a fantastic tool for the iPad classroom!
CSTA2015 Blocks-based Programming: Toolboxes for Many OccasionsJosh Sheldon
An overview of 4 blocks-based programming environments from MIT's Center for Mobile Learning, specifically GameBlox, TaleBlazer, and StarLogo Nova from the Scheller Teacher Education Program & Education Arcade and MIT App Inventor from the eponymous group.
The document discusses the Open Education Resource University (OERu), an initiative to provide open online education across institutions through the sharing of open educational resources (OERs). It provides an overview of the OERu, examples of other OER providers, and a tour of the OERu website. It also discusses some of the big questions and challenges around issues like credentials, learner support, assessment, costs and quality standards. Reflections note that developing quality online collaborative education at scale is a long-term undertaking that requires addressing questions around tracking learners and developing sustainable practices.
This document provides an overview of best practices for using technology in education based on a workshop for teachers. It discusses various digital tools for formative assessment, creating classroom resources, digital storytelling, and more. Tips are provided for integrating technology, including starting with one tool and sharing resources with colleagues. Teachers are encouraged to design a lesson using one of the tools or create a class wiki to start implementing these strategies.
This document discusses developing 21st century literacy skills in students. It defines 21st century literacy as developing students who are effective learners, collaborators, and creators. It encourages teachers to infuse global collaboration and networking into the classroom using various technology tools like blogs, wikis, social media and video chat. The goal is to help students learn anytime, anywhere by developing personal learning networks that allow them to communicate, connect and collaborate globally.
This document discusses two online teaching and learning tools: QuizStar and Dropbox. QuizStar allows teachers to easily create online quizzes and automatically grade them, keeping track of student results. However, students do not need to be present to take exams. Dropbox is a free cloud-based storage system that allows students to access their files from any computer with an internet connection, providing a backup. However, it requires an internet connection to upload and download files. Both tools have free versions but are limited in storage space.
The document discusses setting up makerspaces in libraries. It provides examples of makerspaces at several libraries like Westport Public Library and Chattanooga Public Library. The rest of the document outlines workshops that could be offered, including Arduino/robotics workshops using Arduino kits, crafting workshops using donated materials, and Raspberry Pi workshops teaching programming. It emphasizes finding instructors and giving support to help makerspaces be successful in libraries.
This presentation introduces photo sharing and discusses how it can be used for educational purposes. It defines photo sharing as publishing or transferring digital photos online to enable sharing with others. The presentation then lists skills that photo sharing can help develop like digital literacy, critical thinking, and language skills. It proceeds to showcase four popular photo sharing websites - Flickr, Picnik, Picasa, and Shutterfly - and provides screenshots of how each site can be used. Examples include a teacher annotating and discussing student work on Flickr, a library using Flickr to organize its photo collection, and a teacher editing photos with Picnik. Resource links are also included.
2. Who Am I?
Image credit Paurian; 2009, July 10, “Who am I “;
http://www.flickr.com/photos/paurian/3707187124/; Attribution-NonCommercial
2.0 Generic.
4. What are the Benefits of Technology?
• Focus
• Excitement
• Self Directed Lessons
• Preparation
Image Credit Kuilman, Arne; 2011, August 11, “Tech Overload” http://energyblog.nationalgeographic.com/2011/08/01/we-all-love-technology-but-are-
not-so-sure-about-science/; Flickr Creative Commons license.
Citation:
Honeycutt, Timothy. (2013, October 8.) “Technology in the Classroom.: The Benefits of Blended Learning. National Math and Science Initiative Blog.
http://www.nms.org/Blog/TabId/58/PostId/188/technology-in-the-classroom-the-benefits-of-blended-learning.aspx
5. Let’s Dive Right In!!!
Image Credit SumofMarc; 2014, February 14, “Taking a Deep Dive into Something New”
http://communityorganizer20.com/2014/02/24/taking-a-deep-dive-into-something-new/; Creative commons license 2.0
6. • Piktochart
• Voki
• Animoto
• Narrable
Image Credit Kexino; 2011, Jan 4, “ Social Media Mess” www,flickr.com,
Used under Creative Commons license. 2.0
8. Why Piktochart?
Functionality & Limitations
Easy to Use
Infographic gallery
Resource and blog
Free account is limited
Images unclear
www.piktochart.com
9. Piktochart in the K-5 Classroom
• Grade 2- SS.2.1 The student will demonstrate knowledge and
understanding of the life of the North American Indians.
• Grade 3- SS.3.2 The student demonstrates knowledge and
understanding of life in ancient Greece
• Grade 5- SCI.5.7 The student will understand basic life processes and
anatomy of plants through inquiry (SOL 4.4)
10. Questions on Piktochart?
Image Credit Jepson 2013, May 17,”Question Mark”
www.wizrocklopedia.com
found under creative commons 2.0.
12. Why Voki?
Functionality and Limitations
Easy to create avatar
Free for individuals
Lesson plan ideas
Difficult to embed
Choices for avatar limited
www.voki.com
13. Voki in the K-5 Classroom
• Grade K- SS.K.1.1 Describe the role of individuals in communities. (K.8)
• Grade 1- SCI.1.1 The student will demonstrate an understanding of
scientific reasoning, logic, and the nature of science by planning and
conducting investigations. (SOL 1.1)
• Grade 4- Character trait Voki
14. Questions on Voki?
Image credit Vector Set; 2013 August 8, ‘ Question Mark Vector” www.webdesignhot.com
Creative Commons Attribution 3.0. File Type: EPS
16. Why Animoto?
Functionality and Limitations
• Easy to use
• Great features
• Easy to share
• Time restrictions
www.animoto.com
17. Animoto in the K-5 Classroom
• Grade 1- SCI.1.7 The student will investigate and understand weather
and seasonal changes. (SOL 1.7)
• Grade 2- SCI.2.2.2 Explain basic weather phenomena and common
storms.
• Grade 5- SS.5.8 The student demonstrates knowledge and understanding
of life in Virginia in the 20th and 21st centuries.
18. Questions on Animoto?
Image Credit www.narcissismschild.com
By Micky Aldridge from Finland (Question Mark Cloud)
[CC-BY-2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons
20. Why Narrable?
Functionality and Limitations
User friendly
Free
Great examples
Hard to find any limitations
www.narrable.com
21. Narrable in the K-5 Classroom
• Grade 1- Class book on Character traits
• Grade 2- SCI.2.4.1 Explain the life cycle of various animals.
• Grade 4-ELA.4.1.1 Present accurate directions to individuals and small
groups.
22. Questions on Narrable?
Image Credit Cherup, Jared; 2013, August 13,”Helix Theme”,www.brendan-fitzgerald.com
Photo via Creative Commons generic 2.0.
23. THANK YOU!!!!
Image credit www.owprince.wordpress.com
Thank-You-word-cloud-1024x791. This work is licensed under a Creative Commons license. ttribution 3.0
Blog: elreed0305.blogspot.com
Website: www.summerwindlibrary.weebly.com
Editor's Notes
I am so excited to be here with you all today! My name is Erika Reed and I want to show you four amazing tools that I have recently used that will benefit you and your students, as a teacher or as a librarian in grades K-5. I hope that after seeing this presentation, you will be excited to catch a ride, without kicking and screaming, into the world of technology. (1 min)
You may be sitting here thinking, who is this person and why should I listen to her. Well, last year I was in the audience of this conference and learned about many valuable resources that have helped me. Now it is my turn to share the wealth and give you some food for thought on ways to integrate technology into your lesson plans with ease. Today I will introduce you to four audio/video tools , explain how they are used, and give you specific examples on ways to implement these tools into your curriculum. First a little information about me. I have been teaching for 10 years and am currently teaching 1st grade. In the past, I have taught 6th grade Math, 5th grade, and 2nd grade. I am currently working on my master’s degree to become a Library Media Specialist. Lastly, I love technology that is simple to use and effective! ( 3min)
So, if you are anything like me, at times you have wanted to run as far from technology as possible because it has become too complicated and difficult to execute into your lesson plans. Well, let me tell you why it is a necessity in the classroom today.
In an article titled Technology in the Classroom: The Benefits of Blended Learning, author Timothy Honeycutt gave reasons why technology is so important in a 21st century classroom. (1 min)
According to Honeycutt, when students are using technology such as audio and video tools, they are more focused on the task at hand than if they were completing an activity with paper and pencil. He also believes that the excitement of using audio and video tools, will help students remain focused and more interested in an assignment. Honeycutt also believes that with the use of technology in the classroom, teachers are able to differentiate better and create more self directed lessons for students to complete. Lastly, Honeycutt believes that using technology in the classroom, will better prepare students for life outside of education. When discussing how technology benefits students in the classroom, he explains, “ it’s about collaborating with others, solving complex problems, developing different forms of communication and leadership skills, and improving motivation and productivity.” (3 min)
So now that we know some examples of why technology is important in the classroom, Let’s get ready to dive right in!
Today we will look at four audio/video tools that I can promise you will be excited to use after leaving today. (1 min)
The four tools that I will discuss today are Pictochart, Voki, Animoto, and Narrable. Now, I am going to give you one minute to turn to your shoulder partner and talk about something you may already know about one of these tools or something you want to find out about these tools. Go! (1 min)
The first tool we will examine today is Piktochart. Picktochart is an easy to use tool to create infographics. According to Wikipedia, infographics are “graphic visual representations of information, data or knowledge intended to present complex information quickly and clearly.” Here you will see two different types of infographics, the one on the left is all about graphic elements, while the one on the right represents information on internet statistics. As you can see, both infographics show a ton of information in a fun and easy to read way. Before infographics, this information may have been viewed in a written article, but infographics have changed the way we see and learn about important facts and Picktocharts are a great way to create these visual masterpieces. (2 min)
So why would you use Piktochart to create amazing infographics? The first reason is that it is easy to use for both teachers and students. The templates are very user friendly and Piktochart offers a free account with limited templates and pictures provided. Another great resource is an infographic gallery where you can view other infographics to get ideas. Also a resource and blog page is available to answer any and all questions you may have as you are preparing your infographic. A limitation I found with using Piktochart, is that although you may use a free account to create one, you are very limited in options unless you pay a monthly fee. Also, images are not very clear with the free account, as it only offers low resolution images. ( 3min)
Although there are many ways that infographics can be used as part of a lesson plan, here are three that I thought would be beneficial. The first would be to use Piktochart to create an infographic on an American Indian group, which covers a 2nd grade SOL. Students learn about three groups of Indians and their locations, modes of transportation, shelter, and contributions. Using an infographic, in partners, students could research a specific group and present their findings to the class.
In 3rd grade, students study the culture of Ancient Greece in relation to architecture, resources, and contributions. A Picktochart infographic created by students could display this information in a fun and creative way.
Lastly, in fifth grade, students spend weeks focusing on the anatomy and process of plant reproduction. Rather than creating a detailed report on plants, students can use a Piktochart with a focus on a diagram of a plant, charts of photosynthesis, and adaptations of plants.
Regardless on how you use Picktochart, it will add a bit of excitement and fun when learning important facts in the classroom. (3 min)
At this time, I will take questions you may have about Piktochart. Also, at this time please share if you have ways that you may have used Piktochart in the library or classroom. ( 2 min)
Voki is another great audio tool to use in the classroom. Students, teachers, and librarians can create speaking avatars to share information or to spice up a monotonous lesson plan. (1 min)
So why use Voki in the classroom? Well, we all know that kids love to create avatars, especially if they are able to easily make them in school. This is a great resource for students who do not like to speak in front of an audience, but have good information to share. Voki offers free avatars for individuals, and teachers and librarians can get a classroom subscription at a very affordable rate. Another great feature is that Voki offers a lesson plan link for teachers and librarians to get ideas on how to utilize this amazing resource in the classroom. A limitation I found was that it can be difficult to embed in certain sites. When creating this powerpoint, I spent an hour trying to embed my voki with no luck. Hence why a link to the voki is present, rather than the actual voki. Another limitation is that choices for an avatar can be limited if students are attempting to create one that resembles themselves . However, there are still tons of fun options available. (2 min)
Here are just a few of the many ways Voki can be used in the classroom. In Kindergarten, students learn what makes a good citizen and examples of how they are good citizens in their lives. They could create an avatar to explain their examples. In 1st grade, students learn about what characteristics scientist possess and how to make observations with their five senses. They could create a scientist avatar to ensure their understanding of this important objective. Lastly, in fourth grade (or really in any grade) students can create an avatar of their favorite book character and explain the character traits that character shows and how it affects the story. (3 min)
At this time, I will take questions you may have about Voki. Also, at this time please share if you have ways that you may have used Voki in the library or classroom. ( 2 min)
Animoto is a great tool to create videos using photos and clips from other videos. There are an array of styles and music to choose from in order to create a great video. Here is a link to a video that I made of a library using Animoto. (1 min)
I love animoto because it is very user friendly. You are given step by step directions on how to create a video starting from uploading pictures to choosing a style and adding music. There are many great features offered in the free account, although the music is somewhat limited. When the video is complete, it is very easy to upload to a website, the cloud, or even a blog. The main limitation I found was that the free account only allows 30 second videos which makes it difficult to create a complete video. However, upgrading to the next level is only $5.00 a month and offers 10 minute videos with more available features. (2 min)
In grade 1, students learn about the four seasons, including changes in the behavior of plants and animals, activities and ways people dress. After learning about all four seasons, students can create an animoto video detailing a specific season to share with classmates.
In 2nd grade, students research weather storms and Animoto would be a great way to present their research. Students will choose one storm and use pictures to create a video detailing the parts of the storms, location, and impact to people and land.
In fifth grade, students spend a good amount of time learning about modern Virginia in comparison to past Virginia taught in the 4th grade. In order to document their research, students can create an Animoto video to include people, jobs, agriculture, and politics. (3 min)
At this time, I will take questions you may have about Animoto. Also, at this time please share if you have ways that you may have used Animoto in the library or classroom. ( 2 min)
Last, but certainly not least, Narrable is a great tool to use in the classroom or library. Individual students or even an entire class can tell a story using pictures or drawings, and a voice. What is a great about this storytelling tool, is that students in grades K-5 can use their imaginations to create their stories or use nonfiction information to narrate important facts. This tool can truly change the way students are engaged during writing time. (1 min)
I love Narrable because it is very user friendly and free for teachers and their students. It is also very convenient for teachers to view student’s work, while keeping student logins safe. There is a library with tons of examples of narrables to get imaginations flowing. Also it is a great resource for teachers and librarians to get ideas on how to include narrable into lesson plans. The possibilities are endless with narrable, which is why I could not find any limitations. Yay! (2 min)
Here are some ideas to utilize Narrable. In Grade 1, students spend time understanding character traits. As a class, each student could draw a picture of a character trait and narrate their picture. When put together, the class could enjoy a book on a variety of traits.
In 2nd grade, students can use Narrable to explain the life cycle of a caterpillar or tadpole. They could draw a picture of each part of the cycle and narrate it to share with the class.
In 4th grade, students have to be able to give directions on certain topics. Students could use narrable to explain directions and narrate their pictures to share with the class. For example, a student could draw pictures detailing how to make a sandwich and explain using Narrable. ( 3 min)
At this time, I will take questions you may have about Narrable. Also, at this time please share if you have ways that you may have used Narrable in the library or classroom. ( 2 min)
Thank you so much for being such a great audience and I hope that you learned something new that you can use in the classroom or library. Listed above is my link to my website and blog. Please feel free to contact me at any time with questions or to share the amazing ways you will utilize these great tools. Thanks again! (1 min)