1) The document proposes creating a website that allows people to communicate using pictures instead of words by developing a visual grammar with rules for combining pictures into sentences.
2) Key elements of the proposed visual grammar include using frames around pictures, different frame icons to represent parts of speech, and rules encoded in the frame icons to dictate meaning.
3) Examples are given of how a picture of a person could represent a noun and indicate number or pronoun, and how a picture of running could represent a verb and indicate tense, to demonstrate how a simple visual sentence could be created.
This document outlines the tasks for an induction project using Photoshop. It includes researching web sources, producing final products like a print poster and blog post, and evaluating the project. For evaluation, it describes strengths like eye-catching colors and skills used. Areas for improvement include enhancing image exposure and layer naming. Working well with others benefited the project through font and background decisions. Feedback was received on font colors and text alignment, which was used to improve the project. Problems faced included low resolution images and a dotted overlay covering some images.
The research stage showed the target demographics and informed the creation of the main character, a shirtless Mexican man. Planning ensured the project aims aligned with the research. Time was planned well but delays occurred due to technical issues. The poster features a single main character against a dark sky background with no distracting text. Feedback noted a spelling error and suggested expanding the exercise theme beyond comedy, while production lacked thorough proofreading.
Tiga kalimat:
Rumah sakit di Jakarta umumnya memiliki tenaga kesehatan dengan pengetahuan yang baik tentang pencegahan kanker serviks, namun hanya sedikit yang memiliki perilaku baik dalam pencegahan primer. Meskipun sebagian besar rumah sakit menyediakan vaksinasi HPV dan tes Pap, fasilitas tes VIA, HPV, dan kolposkopi jarang disediakan.
1) The document proposes creating a website that allows people to communicate using pictures instead of words by developing a visual grammar with rules for combining pictures into sentences.
2) Key elements of the proposed visual grammar include using frames around pictures, different frame icons to represent parts of speech, and rules encoded in the frame icons to dictate meaning.
3) Examples are given of how a picture of a person could represent a noun and indicate number or pronoun, and how a picture of running could represent a verb and indicate tense, to demonstrate how a simple visual sentence could be created.
This document outlines the tasks for an induction project using Photoshop. It includes researching web sources, producing final products like a print poster and blog post, and evaluating the project. For evaluation, it describes strengths like eye-catching colors and skills used. Areas for improvement include enhancing image exposure and layer naming. Working well with others benefited the project through font and background decisions. Feedback was received on font colors and text alignment, which was used to improve the project. Problems faced included low resolution images and a dotted overlay covering some images.
The research stage showed the target demographics and informed the creation of the main character, a shirtless Mexican man. Planning ensured the project aims aligned with the research. Time was planned well but delays occurred due to technical issues. The poster features a single main character against a dark sky background with no distracting text. Feedback noted a spelling error and suggested expanding the exercise theme beyond comedy, while production lacked thorough proofreading.
Tiga kalimat:
Rumah sakit di Jakarta umumnya memiliki tenaga kesehatan dengan pengetahuan yang baik tentang pencegahan kanker serviks, namun hanya sedikit yang memiliki perilaku baik dalam pencegahan primer. Meskipun sebagian besar rumah sakit menyediakan vaksinasi HPV dan tes Pap, fasilitas tes VIA, HPV, dan kolposkopi jarang disediakan.
This document proposes the concept of a website that allows people to communicate using pictures instead of words. It discusses how pictures can convey information when a common spoken or written language is not understood. The key challenges are developing a "visual grammar" to connect individual pictures into visual sentences and representing abstract concepts. The proposal suggests using framing devices, colors, associations, and new symbols to develop a basic visual language system that could allow all internet users to communicate globally regardless of their spoken language. It envisions that with input from many users, an extensive visual language could be created to revolutionize online communication.
This document contains a list of common household and bathroom items in British English and American English. It provides the British English term first, followed by the American English term in parentheses. The list includes items for the bathroom, kitchen, living room, dining room, bedroom, and exterior of a house.
Garuda Indonesia akan mengoperasikan 15 pesawat berbadan lebar untuk mengangkut 112.683 calon jemaah haji Indonesia dari 10 embarkasi. Armada tersebut terdiri dari 1 pesawat B-767, 3 pesawat B-747, dan 11 pesawat A330-300 yang rata-rata berusia muda. Garuda Indonesia dan Kementerian Agama telah menandatangani perjanjian pengangkutan calon jemaah haji untuk musim 2012.
Carpal tunnel syndrome is a condition where the median nerve is compressed as it travels through the carpal tunnel in the wrist, causing pain, numbness, and tingling in the hand. It is often caused by repetitive wrist motions from occupations like data entry or assembly line work. Symptoms include tingling in the fingers, numbness, and weakness in the hand. Treatment starts with wrist splinting and anti-inflammatory drugs, while severe or persistent cases may require carpal tunnel release surgery to cut the ligament and relieve pressure on the median nerve.
1. Dalvik bytecode represents types as either primitive types represented by single letters (e.g. I for int) or reference types in the form of Lpackage/name/ObjectName;.
2. Methods are specified in a verbose form including the containing type, name, parameter types, and return type (e.g. Lpackage/name/ObjectName;->MethodName(III)Z).
3. Fields are also specified verbosely including the containing type, name, and field type (e.g. Lpackage/name/ObjectName;->FieldName:Ljava/lang/String;).
This document proposes a website that allows people to communicate using pictures instead of words by developing a "visual grammar". It introduces the concept of using frames and frameicons to establish rules for parts of speech and sentence structure. Examples are given of how a noun, verb, and complete sentence could be visually represented using these rules. The next step would be to expand the visual grammar to allow for more complex multi-picture visual sentences.
The document discusses various technologies and software tools learned through creating a magazine product in Photoshop. Photoshop tools for selecting, editing layers, blending modes, and filters were used to edit images. Presentation software like Emaze, Prezi, and SlideShare were used to create presentations, and tools in Windows Movie Maker like importing media and setting durations were used to create a video. Other tools mentioned include Bubbl.us for creating mind maps, SurveyMonkey for distributing questionnaires, and SLR cameras for capturing photos with different modes and settings.
The document discusses four different technologies that will be used to present answers to evaluation questions:
1. Prezi presentation software to answer the first question about how the media product develops or challenges conventions. Prezi allows customization of themes and designs.
2. SlideShare to answer the second question about how effective the combination of media texts are. It allows addition of images, text boxes, and formatting from PowerPoint.
3. A video blog using Adobe Premiere Pro to incorporate audience feedback videos and comments for the third question.
4. SpiderScribe mind-mapping software to evaluate skills developed and produce for the final question about use of media technologies in the production process. It allows
The document proposes a website that allows people to communicate using pictures instead of words. It introduces the concept of using "frames" and "framicons" to establish rules for a visual grammar. Examples are given of how nouns, verbs, sentences, and abstract concepts could be represented visually using this system to convey meaning without words. The presentation provides a basic introduction to creating a visual grammar for pictorial communication.
Blogger, Prezi, PowerPoint, Photoshop, and DaFont were the key technologies used to construct the product. Blogger was used to post work online, including research and drafts. Prezi allowed for interactive, nonlinear presentations. PowerPoint was used to create presentations from blog posts. Photoshop enabled editing and designing magazine covers through tools like spot healing, magnetic lasso, layers, and magic wand. DaFont provided fonts to represent the genre. Learning to effectively use these technologies was an important part of constructing the final product.
The document summarizes how various media technologies were used at different stages of a project. A handheld camera, stills camera, and DSLR were used to film and take photos. Photoshop and Publisher were used to edit photos and design billboards, storyboards, and magazine covers. YouTube, Excel, Facebook, Twitter, and Blogger were used for research, surveys, sharing work, and documenting the process. PowerPoint and SlideShare helped present information and research.
I used a variety of media technologies at different stages of my coursework, including:
- Blogger to document my work and share videos and presentations from other sites.
- Prezi and PowerPoint to plan and explain topics. These were embedded in Blogger.
- After Effects to create graphics for my trailer ident.
- SurveyMonkey and Excel to collect and analyze audience feedback.
- Facebook to get feedback on rough cuts from a private group.
- YouTube to host and share videos and for research.
- iPhone for location footage and voice memos during construction and evaluation.
- Photoshop and FinalCut to construct, edit, and evaluate my work.
This document discusses the author's thoughts on design after taking a course that focused on design principles. The author focuses on design in terms of context, usability, and functionality rather than McCloud's six steps of design. The author emphasizes considering the audience and intended use when designing. Usability and ensuring the design can be easily used for its intended purpose are also important. Functionality relates to whether each part of the design serves a clear purpose. The author then discusses their process for designing a website about nonfiction text features for students, applying principles of context, usability, and functionality. User and peer feedback was incorporated to improve the design. The author concludes by discussing the importance of design skills for online content and the need for
Throughout the process of constructing a media product, the author learned to use several new technologies, including Blogger, Photoshop, InDesign, Premiere Pro, and Survey Monkey. Some key skills developed were using Blogger layout and functions, editing photos in Photoshop, constructing a double page spread in InDesign, editing video interviews in Premiere Pro, and creating and analyzing surveys in Survey Monkey. The author feels more confident using these technologies and that technological convergence was essential to successfully completing the media project.
The document discusses the various digital technologies the author used to create their product, conduct research, and for evaluation. These included Blogger to create an online diary of the process; Photoshop to create images; InDesign to assemble the final product; Adobe Bridge to organize photos; Final Cut Express to create videos; Apple Macs for research, planning and evaluation; cameras to take photos; internet research; SlideShare to share PowerPoint presentations; Prezi to creatively showcase information; GoAnimate and Scrapblog as alternative ways to present information besides text; Poll Junkie to conduct audience research; and Pixton to create a comic strip showing the process. The author learned how to use the features of these
The document discusses the various digital technologies the author used to create their product, conduct research, and for evaluation. These included Blogger to create an online diary of the process; Photoshop to create images; InDesign to assemble the final product; Adobe Bridge to organize photos; Final Cut Express to create videos; Apple Macs for research, planning and evaluation; cameras to take photos; internet research; SlideShare to share PowerPoint presentations online; Prezi to creatively showcase information; GoAnimate and Scrapblog as alternative ways to present information besides text; Poll Junkie to conduct audience research; and Pixton to create a comic strip showing the production process. The author learned how to use the features
The student learned to use various devices, programs, and online tools to research and create their media product. They used cameras to take photos, computers to access the internet and edit photos using Pixlr. They also used web browsers like Chrome to search online, access search engines like Google to find examples, and websites like Blogger, SlideShare, and Prezi to organize and share their work. Programs like PowerPoint, Excel, and Publisher were utilized at various stages of planning and creating the final media product. Overall, technology provided important resources for researching, editing, and presenting their project.
Question 6 what have you learnt about technologies from theJoehardyofficial
The document discusses what was learned from using various technologies in the process of constructing a media product. Photoshop allowed the creation and editing of realistic magazine pages through tools like the magic wand and blending options. Blogger was used to present the project timeline through features like image uploading and post organization. Emaze, Prezi, and SlideShare enabled interactive presentations to be embedded in the blog. Survey Monkey collected audience feedback through a live survey link. A DSLR camera captured professional images with different modes and settings. Windows Movie Maker edited audio and image files into a blog clip. Bubbl.us created a mind map to organize initial ideas. Microsoft Office programs formatted text and presentations.
The document provides information on different types of digital graphics file formats, including raster graphics, vector graphics, JPEG, TIFF, PSD, AI, and 3DS.
Raster graphics use bitmaps made up of pixels in a grid, so resolution can decrease when resized. Vector graphics use paths that are resolution-independent and scale easily.
JPEG is a common format for uploading images online that is viewable in many programs but loses quality each time it is opened. TIFF retains quality and can contain multiple pages in one file but results in large file sizes. PSD is used for image manipulation in Photoshop and allows for editing layers but also results in large file sizes.
AI is used for logos and
The document discusses the various hardware and software tools used throughout the three stages of a media project - research and planning, production, and evaluation. The main software used was Blogger to create the blog, along with Adobe Photoshop and Premier Pro for image and video editing. Other tools mentioned include Google for research, YouTube for inspiration, and cameras/tripods for filming. Overall, a wide range of multimedia technologies were leveraged to research, create, and present the final media texts.
This document proposes the concept of a website that allows people to communicate using pictures instead of words. It discusses how pictures can convey information when a common spoken or written language is not understood. The key challenges are developing a "visual grammar" to connect individual pictures into visual sentences and representing abstract concepts. The proposal suggests using framing devices, colors, associations, and new symbols to develop a basic visual language system that could allow all internet users to communicate globally regardless of their spoken language. It envisions that with input from many users, an extensive visual language could be created to revolutionize online communication.
This document contains a list of common household and bathroom items in British English and American English. It provides the British English term first, followed by the American English term in parentheses. The list includes items for the bathroom, kitchen, living room, dining room, bedroom, and exterior of a house.
Garuda Indonesia akan mengoperasikan 15 pesawat berbadan lebar untuk mengangkut 112.683 calon jemaah haji Indonesia dari 10 embarkasi. Armada tersebut terdiri dari 1 pesawat B-767, 3 pesawat B-747, dan 11 pesawat A330-300 yang rata-rata berusia muda. Garuda Indonesia dan Kementerian Agama telah menandatangani perjanjian pengangkutan calon jemaah haji untuk musim 2012.
Carpal tunnel syndrome is a condition where the median nerve is compressed as it travels through the carpal tunnel in the wrist, causing pain, numbness, and tingling in the hand. It is often caused by repetitive wrist motions from occupations like data entry or assembly line work. Symptoms include tingling in the fingers, numbness, and weakness in the hand. Treatment starts with wrist splinting and anti-inflammatory drugs, while severe or persistent cases may require carpal tunnel release surgery to cut the ligament and relieve pressure on the median nerve.
1. Dalvik bytecode represents types as either primitive types represented by single letters (e.g. I for int) or reference types in the form of Lpackage/name/ObjectName;.
2. Methods are specified in a verbose form including the containing type, name, parameter types, and return type (e.g. Lpackage/name/ObjectName;->MethodName(III)Z).
3. Fields are also specified verbosely including the containing type, name, and field type (e.g. Lpackage/name/ObjectName;->FieldName:Ljava/lang/String;).
This document proposes a website that allows people to communicate using pictures instead of words by developing a "visual grammar". It introduces the concept of using frames and frameicons to establish rules for parts of speech and sentence structure. Examples are given of how a noun, verb, and complete sentence could be visually represented using these rules. The next step would be to expand the visual grammar to allow for more complex multi-picture visual sentences.
The document discusses various technologies and software tools learned through creating a magazine product in Photoshop. Photoshop tools for selecting, editing layers, blending modes, and filters were used to edit images. Presentation software like Emaze, Prezi, and SlideShare were used to create presentations, and tools in Windows Movie Maker like importing media and setting durations were used to create a video. Other tools mentioned include Bubbl.us for creating mind maps, SurveyMonkey for distributing questionnaires, and SLR cameras for capturing photos with different modes and settings.
The document discusses four different technologies that will be used to present answers to evaluation questions:
1. Prezi presentation software to answer the first question about how the media product develops or challenges conventions. Prezi allows customization of themes and designs.
2. SlideShare to answer the second question about how effective the combination of media texts are. It allows addition of images, text boxes, and formatting from PowerPoint.
3. A video blog using Adobe Premiere Pro to incorporate audience feedback videos and comments for the third question.
4. SpiderScribe mind-mapping software to evaluate skills developed and produce for the final question about use of media technologies in the production process. It allows
The document proposes a website that allows people to communicate using pictures instead of words. It introduces the concept of using "frames" and "framicons" to establish rules for a visual grammar. Examples are given of how nouns, verbs, sentences, and abstract concepts could be represented visually using this system to convey meaning without words. The presentation provides a basic introduction to creating a visual grammar for pictorial communication.
Blogger, Prezi, PowerPoint, Photoshop, and DaFont were the key technologies used to construct the product. Blogger was used to post work online, including research and drafts. Prezi allowed for interactive, nonlinear presentations. PowerPoint was used to create presentations from blog posts. Photoshop enabled editing and designing magazine covers through tools like spot healing, magnetic lasso, layers, and magic wand. DaFont provided fonts to represent the genre. Learning to effectively use these technologies was an important part of constructing the final product.
The document summarizes how various media technologies were used at different stages of a project. A handheld camera, stills camera, and DSLR were used to film and take photos. Photoshop and Publisher were used to edit photos and design billboards, storyboards, and magazine covers. YouTube, Excel, Facebook, Twitter, and Blogger were used for research, surveys, sharing work, and documenting the process. PowerPoint and SlideShare helped present information and research.
I used a variety of media technologies at different stages of my coursework, including:
- Blogger to document my work and share videos and presentations from other sites.
- Prezi and PowerPoint to plan and explain topics. These were embedded in Blogger.
- After Effects to create graphics for my trailer ident.
- SurveyMonkey and Excel to collect and analyze audience feedback.
- Facebook to get feedback on rough cuts from a private group.
- YouTube to host and share videos and for research.
- iPhone for location footage and voice memos during construction and evaluation.
- Photoshop and FinalCut to construct, edit, and evaluate my work.
This document discusses the author's thoughts on design after taking a course that focused on design principles. The author focuses on design in terms of context, usability, and functionality rather than McCloud's six steps of design. The author emphasizes considering the audience and intended use when designing. Usability and ensuring the design can be easily used for its intended purpose are also important. Functionality relates to whether each part of the design serves a clear purpose. The author then discusses their process for designing a website about nonfiction text features for students, applying principles of context, usability, and functionality. User and peer feedback was incorporated to improve the design. The author concludes by discussing the importance of design skills for online content and the need for
Throughout the process of constructing a media product, the author learned to use several new technologies, including Blogger, Photoshop, InDesign, Premiere Pro, and Survey Monkey. Some key skills developed were using Blogger layout and functions, editing photos in Photoshop, constructing a double page spread in InDesign, editing video interviews in Premiere Pro, and creating and analyzing surveys in Survey Monkey. The author feels more confident using these technologies and that technological convergence was essential to successfully completing the media project.
The document discusses the various digital technologies the author used to create their product, conduct research, and for evaluation. These included Blogger to create an online diary of the process; Photoshop to create images; InDesign to assemble the final product; Adobe Bridge to organize photos; Final Cut Express to create videos; Apple Macs for research, planning and evaluation; cameras to take photos; internet research; SlideShare to share PowerPoint presentations; Prezi to creatively showcase information; GoAnimate and Scrapblog as alternative ways to present information besides text; Poll Junkie to conduct audience research; and Pixton to create a comic strip showing the process. The author learned how to use the features of these
The document discusses the various digital technologies the author used to create their product, conduct research, and for evaluation. These included Blogger to create an online diary of the process; Photoshop to create images; InDesign to assemble the final product; Adobe Bridge to organize photos; Final Cut Express to create videos; Apple Macs for research, planning and evaluation; cameras to take photos; internet research; SlideShare to share PowerPoint presentations online; Prezi to creatively showcase information; GoAnimate and Scrapblog as alternative ways to present information besides text; Poll Junkie to conduct audience research; and Pixton to create a comic strip showing the production process. The author learned how to use the features
The student learned to use various devices, programs, and online tools to research and create their media product. They used cameras to take photos, computers to access the internet and edit photos using Pixlr. They also used web browsers like Chrome to search online, access search engines like Google to find examples, and websites like Blogger, SlideShare, and Prezi to organize and share their work. Programs like PowerPoint, Excel, and Publisher were utilized at various stages of planning and creating the final media product. Overall, technology provided important resources for researching, editing, and presenting their project.
Question 6 what have you learnt about technologies from theJoehardyofficial
The document discusses what was learned from using various technologies in the process of constructing a media product. Photoshop allowed the creation and editing of realistic magazine pages through tools like the magic wand and blending options. Blogger was used to present the project timeline through features like image uploading and post organization. Emaze, Prezi, and SlideShare enabled interactive presentations to be embedded in the blog. Survey Monkey collected audience feedback through a live survey link. A DSLR camera captured professional images with different modes and settings. Windows Movie Maker edited audio and image files into a blog clip. Bubbl.us created a mind map to organize initial ideas. Microsoft Office programs formatted text and presentations.
The document provides information on different types of digital graphics file formats, including raster graphics, vector graphics, JPEG, TIFF, PSD, AI, and 3DS.
Raster graphics use bitmaps made up of pixels in a grid, so resolution can decrease when resized. Vector graphics use paths that are resolution-independent and scale easily.
JPEG is a common format for uploading images online that is viewable in many programs but loses quality each time it is opened. TIFF retains quality and can contain multiple pages in one file but results in large file sizes. PSD is used for image manipulation in Photoshop and allows for editing layers but also results in large file sizes.
AI is used for logos and
The document discusses the various hardware and software tools used throughout the three stages of a media project - research and planning, production, and evaluation. The main software used was Blogger to create the blog, along with Adobe Photoshop and Premier Pro for image and video editing. Other tools mentioned include Google for research, YouTube for inspiration, and cameras/tripods for filming. Overall, a wide range of multimedia technologies were leveraged to research, create, and present the final media texts.
The document outlines Jordan Armytage's work on various digital graphic narrative development exercises. It includes evaluations of images Jordan created for tasks involving shaping images, rotoscoping, incorporating film quotes, working with text, comic book styling, creating a photo story, illustration, and developing a narrative environment. The feedback Jordan received suggested strengthening image details and production methods in the proposal. Overall, the exercises helped Jordan improve skills in visual storytelling and digital graphics.
"A scenario is a description of a person’s interaction with a system.
Scenarios help focus design efforts on the user’s requirements, which are distinct from technical or business requirements.
Scenarios may be related to ‘use cases’, which describe interactions at a technical level. Unlike use cases, however, scenarios can be understood by people who do not have any technical background. They are therefore suitable for use during participatory design activities." http://infodesign.com.au/usabilityresources/scenarios/
The document discusses the various technologies used to create and present the coursework for a media studies course. These included Prezi, Flipsnack, and SlideShare for presentations; Photoshop for editing photos; Dafont for fonts; Blogger for the course blog; Survey Monkey for a questionnaire; and a DSLR with photo studio for photos. The key things learned were how to use these technologies effectively, though some like Word and PowerPoint were already familiar. Advantages included free access and presentation options, while disadvantages included reliance on internet connectivity and limited access to equipment like the photo studio.
Hollie Ferguson presents her work from the Design Practise 1 module, which focused on identifying appropriate design methods, understanding audiences, developing innovative ideas, and demonstrating problem solving. She summarizes three projects: an animation identifying a personal TV station, a one-shot film created in a group, and an interactive space game for children. For the interactive space, which was her favorite, she gathered peer feedback, made improvements like adding explanatory text and clearer instructions, and feels it now better engages the intended young audience. Overall, she believes her work achieved the module's learning outcomes of exploring design processes and techniques.
During the research and planning stage, the document author used visual concept mapping sites like Popplet and Glogster to organize and present research in an engaging, visual format rather than relying solely on text. Adobe Photoshop was used to design film posters and magazines, allowing editing of photos, fonts, and adding 3D effects. iMovie was the main software used to construct the trailer, enabling smooth editing of footage and unconventional shot compositions. Various social media sites and online surveys were utilized to evaluate products and receive feedback from the target teenage audience.
1. Talking With Pictures
A Business Idea To Create A Website
Where People Can Communicate
Using Pictures Instead of Words
2. Talking With Pictures
Why don’t we use pictures to communicate when
everybody understands them much better than
words?
It’s because we don’t have rules to form pictures into
sentences. What we need is a visual grammar.
This presentation provides a very basic introduction to
how we can create a visual grammar.
3. I Developed The Concept Of Frames To
Create The Rules Of A Visual Grammar
Every picture will have a frame around it. Rules will be encoded in icons
inside the frame. I am provisionally referring to them as frameicons.
Different parts of speech will have different frameicons.
4. An Example of a Noun
and the Rules Applied to It
A profile of a head represents a person or people. The circles frameicon represents
one, few or many people. The first circle is selected to represent one person
5. An Example of a Verb
and the Rules Applied to It
The above picture represents running. The triangular
frameicon represents future and past tense. The future one is
selected meaning will run. If neither is selected it means am
running. If both are highlighted it means shall have run
6. Extending the Visual Grammar
The next step is to extend the rules to give structure and meaning
to multiple pictures so people can create visual sentences.
Additional frameicons must be also be created. For example to
identify sex or to indicate intensity like good, better, best.
7. Cater for Different
Levels of Sophistication
Simple users will use basic pictures and simple or no frameicons. Sophisticated users
will use all pictures including those representing abstract concepts and the full range
of frameicons. Other users will be somewhere in between these two extremes
8. Build a Minimal Viable Product
to Test This Idea
Once I have a minimum number of pictures and enough frameicons for basic
conversation I’m going to build a prototype website using Google App Engine. This
will enable me to test the concept and get feedback so I can grow the product.
9. Use Crowdsourcing to Turn the
Prototype into a High Quality Product
Try and get as many people as possible to test the prototype and
ask them to add pictures to the dictionary and give feedback on
everything they can that will help to improve the product.
10. Enable People All Over the
World to Talk with Pictures
My goal is to provice a high quality website which will provide an
alternative visual means of communication for people who cannot
use normal means to communicate