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Designing Experience!
                                  
School of Visual Arts | Summer 2009
Intro



Goals of this workshop
•  Understand the basic concepts of user
   experience design.
•  Experience the general process and
   techniques used on a design project.
4
view by:          sizes:
           both            all sizes
Introduction
Intro




Anh Dang

Iʼm an information architect at The New York Times, 
adjunct professor at Pratt Institute, 
instructor at School of Visual Arts,
speaker at various design conferences.
Intro




Robert Stribley

Iʼm an senior information architect and content
   strategist at Razorfish,
writer of music and arts reviews,
producer/promoter for a variety show,
photographer of various things.
Intro



About You
•  What is your name?
•  What do you do?

Select one or the other
•  For Love or For Money
•  Spontaneous or Plan
•  Lavish or Frugal
•  Brisket or Ribs
Agenda
Agenda



Morning
•  Background
•  User Research
•  Competitive Audit
•  Business Proposal
•  Personas
•  LUNCH!
Agenda



Afternoon
•  Content Analysis & Card Sorting
•  Design Concepts
•  Grids
•  Sketches
•  Q&A
Background
Background



in•for•ma•tion ar•chi•tec•ture n.
•  The combination of organization, labeling, and
   navigation schemes within an information
   system.
•  The structural design of an information space to
   facilitate task completion and intuitive access to
   content.
•  The art and science of structuring and classifying
   web sites and intranets to help people find and
   manage information.
•  An emerging discipline and community of practice
   focused on bringing principles of design and
   architecture to the digital landscape.

Information Architecture for the World Wide Web (1st Edition), p . 4, Rosenfeld and Morville
Background



The Information Architecture Institute defines
information architecture as “the art and
science of organizing and labeling websites,
intranets, online communities and software to
support usability.”
Background




 
quot;It's hard to say who really is an
   information architect. In some
   sense, we all are.”
  
— Alex Wright, Author Glut
Background



A Brief History of IA
1975 
•  Richard Saul Wurman coined the term
   “information architecture” to describe the field
   now more likely described as “information
   design”

1994
•  Formation of Argus Associates in Ann Arbor,
   WI, the first firm devoted to IA

1998
•  First edition of Peter Morville and Lou
   Rosenfeldʼs Information Architecture for the
   World Wide Web, affectionately known as
   “The Polar Bear” book.
Background



A Brief History of IA
2000
•  First IA Summit, Boston, MA – Defining
   Information Architecture

2002
•  Boxes & Arrows, online journal for information
   architects goes live
•  3 new books on IA published, including Jesse
   James GarrettʼsThe Elements of User
   Experience

2009
•       10th Annual IA Summit held in Memphis, TN
 Partially adapted from:
 “A brief history of information architecture” by Peter Morville
 Information Architecture: Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon
Design Process
Design Process




                         interface



                  information architecture
Design Process




                            context
                                  




                              IA

                  content
                        
             users
Design Process



 Goal of user experience design
 
Communicate a message that allows users
  to accomplish their goals easily, simply, and
  rapidly.
Design Process




Discovery
        Definition
   Design
   Development
Design Process




Discovery
          Definition
         Design
   Development
•  Stakeholder interviewers
•  Business requirements
•  Competitive & Comparative Audits
•  User Research
Design Process




Discovery
        Definition
         Design
         Development
                  •  Persona/Scenario Development
                  •  Content & Meta Data Audits
                  •  Use Cases
                  •  Creative Brief 
                  •  Moodboards
Design Process




Discovery
        Definition
   Design
             Development
                               •  Site Maps
                               •  Task Flows
                               •  Wireframes
                               •  Prototypes
                               •  User Testing
                               •  Visual Design
Design Process




Discovery
        Definition
   Design
   Development
                                         •  Functional
                                            Specifications
                                         •  Quality
                                            Assurance
                                         •  Site Development
Letʼs Get Started
A Business Proposal




                  Summer in the City




                                        Flickr.com: yandle
A Business Proposal




 forgood is a new start up that wants to
 become the online resource for users to learn
 about all the summer events in New York City.

Designs by Paul Lau
User Research
User Research



  
“Through research, we aim to learn enough
    about the business goals, the users, and the
    information ecology to develop a solid
    strategy.”
    –  Louis Rosenfield & Peter Morville
User Research




                 Flickr.com: yandle
User Research



Methodology
•  Focus Groups
•  Surveys
•  Interviews

Goals
•  Identify patterns and trends in user behavior,
    tasks, preferences, obstacles.
User Research



Class Exercise: Survey Questions
•  How do you learn about summer events in
   NYC? 
•  What type of events are you interested in?
•  Whatʼs more important to you-
    –    Price 
    –    Type of Event
    –    Location
    –    Date 
•  How often do you attend the events?
Competitive Review
Discovery: Competitive Audit



  
“This type of assessment helps set an
    industry ʻmarkerʼ by looking at what the
    competition is up to, what features and
    functionalities are standard, and how others
    have solved the same problems you might
    be tasked with.”
    –  Dorelle Rabinowitz
Competitive Review


Methodology
•  Usability Criteria
•  Scorecard
•  Heuristic Evaluation

Goals
•  Review and analyze competitor sites
   according to particular criteria.
•  Draw key findings, which can influence and
   guide IA through the design phase.
Competitive Review



Competitors
Competitive Review: Flavorpill



Flavorpill


     “
                  Flavorpill loves culture. We
                  embrace the high-brow, low-brow,
                  underground, mainstream, and
                  everything in between — as long
                  as it's good.

                  A city guide for those who like to
                  go out, Flavorpill publishes a daily
                  update of worthwhile cultural-
                  event listings, from art exhibits
                  and readings to concerts, plays,



                                 ”
                  and festivals.



http://flavorpill.com/about
Competitive Review: Flavorpill



Home Page
•    Search
•    Up Next
•    This Week
•    Events calendar
•    Flavorwire
•    Free Events
•    Big Shows
Competitive Review: Flavorpill



Navigation




Primary
                      Utility
•  Events
                    •  Sign In
•  Daily Dose
                •  Join Flavorpill
•  Cover Art
                 •  Email signup (Get weekly event
                                  updates!)
Secondary
                    •  Search
•  City Tabs
•  About Us
•  Our Blog
Competitive Review: Flavorpill



Functionality
•  Search
           •  Profile
•  Calendar
         •  Submit cover art
•  Filtering
•  Google maps
•  Comments
Competitive Review: Going.com



Going.com


  “
             Going helps you find fun things to do
             and fun people to meet.
             Ever wish there were one place where
             you can find all the events around
             town?
             Want to know whether an event is worth
             going to and see who else likes it?
             Looking to meet some new people who
             are up for doing fun things?
             We felt the same frustration and
             decided to do something about it. The
             result is Going: we now have hundreds
             of events a day and thousands of




                                                       ”
             people who are up for doing fun things.



  http://newyork.going.com/about_site
Competitive Review: Going.com



Home Page
•      Post an Event
•      Search
•      Organizer Tools
•      Whatʼs Hot
     • Browse Events
     • Next in Top this Week
•      My Calendar
•      Iʼm a Fan Of
•      Similar People
•      Photobooth
•      Recession Busters
•      Recently Cool Listed
•      City Buzz
Competitive Review: Going.com



Navigation



   Primary
                      Utility
   •  Things to Do
              •  Profile
   •  Places to Go
              •  Inbox
   •  People to See
             •  Settings
                                 •  Logout
   Secondary
                    •  Post an Event
   •  Recession Busters
         •  Search
   •  Top Photo
   •  More Cities
Competitive Review: Going.com



Functionality
•  Search
                      •  Event posting
•  Calendar
                      •  RSVP online
•  Profiles 
•  Picture rating
    •  Buy tickets
                      •  Event filtering
•  Who likes it?
                      •  Link to Google Maps
•  Comments
Competitive Review: NYCgo.com



NYCgo.com


    “            NYC & Company is New York City’s official
                 marketing, tourism and partnership
                 organization. Our mission is to maximize
                 travel and tourism opportunities throughout
                 the five boroughs, build economic
                 prosperity and spread the dynamic image
                 of New York City around the world. With
                 the launch of major interactive initiatives—
                 including nycgo.com and the Official NYC
                 Information Center—NYC & Company
                 becomes the ultimate resource for visitors
                 and residents to find everything they need



                                                                ”
                 about what to do and see in New York City.



http://nycgo.com/?event=view.footerArticle&id=49568
Competitive Review: NYCgo.com



Home Page
•  Search
•  This Week
   carousel
    •  NYC Insider
    •  NYC Essentials 
•  Events calendar
•  Recent articles
•  Filter by borough
•  My NYC profiles
Competitive Review: NYCgo.com



Navigation


Primary
                         Secondary
•    Plan Your Visit
            •  Do Business with NYC & Company
•    Hotels 
•    Dining
                     Utility
•    Shopping
                                 •  Search
•    Nightlife
                                 •  Language Selector
•    Arts & Entertainment
•    Sports & Leisure
                                 •  My NYC
•    Offers
•    Events
•    NYC Life
Competitive Review: NYCgo.com



Functionality
•    Search
•    Google maps
•    Calendar
•    Find an event
•    Filtering
•    MyNYC
Competitive Review



Key Findings
•  Search placed prominently on each site, sometimes with
   advanced search
•  Clear need for and emphasis on filtering of events
•  Calendars provide obvious benefit but are handled with
   varying degree of success
•  Maps also prove helpful, if not as necessary
•  Profiles and community features are also common, but
   handled with varying degrees of detail, success
•  Free events often highlighted/bubbled up
•  Event detail pages vary, may have maps, RSVP, sharing,
   rating, commenting functionality
Personas
Personas




            Designs by Paul Lau
Personas



  
“Personas summarize user research findings
    and bring that research to life in such a way
    that everyone can make decisions based on
    these personas, not based on themselves.” 
   –  Steve Mulder
Personas



Methodology
•  Cluster Analysis 

Goals
•  Create a narrative based on real data to
   illustrate user behavior, motivations, goals.
Personas

               Lavish




Spontaneous
             Planned




               Frugal
Personas



               JACK 
               The “Take-It-All-In” Tourist
               “Iʼm visiting the Big Apple
                and want to find things that
                are cool to check out
                besides the typical tourists
                attractions.”
                             Lavish




            Spontaneous
                 Planned




                             Frugal
Personas



            JULIETTE 
            The “Must-Plan” Mother
            “I want to find things that my whole
             family can do together. With kids
             under 5 years old, itʼs tough to
             keep them entertained!”
                            Lavish




             Spontaneous
             Planned




                            Frugal
Personas


   KATE 
   The “No-Non-Sense” Native
   “I just want the inside scoop of
        the best and most interesting
        things to do in the city.”

               Lavish




Spontaneous
              Planned




               Frugal
Personas



 SAWYER 
 The “Happy-Go-Lucky” Cheapster
 “I just want to have fun and
  not spend a lot of money. ”

                Lavish




 Spontaneous
             Planned




                Frugal
Personas
                                                       KATE
                                             The “No-None-Sense” Native
            JACK
  The “Take-It-Stride” Tourist
                             




                                                                            SAWYER
                                JULIETTE
                             The “Happy-Go-Lucky”
                          The “Must-Plan” Mother
                                               
                              Cheapster
Personas



Class Exercise: Personas
Each team is assigned a Persona. You will role play your
  persona to give us a good picture of who you are and what
  your behaviors are.


•  Characteristics (likes, dislikes, etc.)
•  Goals
•  Obstacles
Conceptual Design
Conceptual Design




    Home Page
       Category Page
   Details Page
Lunch Break
Agenda



Afternoon
•  Content Analysis & Card Sorting
•  Sketches
•  Wireframes
•  Q&A
Card Sorting
Card Sorting



  
“There are often better ways to organize
    data than the traditional ones that first
    occur to us. Each organization of the
    same set of data expresses different
    attributes and messages. It is also
    important to experiment, reflect, and
    chose which organization best
    communicates our messages.” 
    –  Nathan Shedroff
Card Sorting




                Flickr.com: cannedtuna
Card Sorting



Methodology
•  Grouping and labeling with index cards, post
   it notes.

Goals
•  Find names for groups of content based on
   userʼs perspective.
•  Organize content more efficiently.
Card Sorting



Class Exercise: Card Sorting
In teams, organize the data.

L- Location
A- Alphabet
T- Time
C- Categories
H- Hierarchy
Design Concepts
Design Concepts




                   Donald Norman
Design Concepts



Key Concepts

•    Affordance
•    Mapping
•    Constraints
•    Visibility
•    Feedback
Design Concepts



  Affordance


“Perceived
  properties that
  determine how a
  thing is used [and]
  provide strong cues
  to the operations of
  things.” 

-
Donald Norman


                         77
Design Concepts


 Mapping


Relationship
 between two things




                       http://flickr.com/photos/annavsculture/441610821/
Design Concepts



                                              Constraints

                                              
Limitations that
                                                constrain possible
                                                interactions




http://flickr.com/photos/hippie/2561854165/
Design Concepts



                                                   Visibility

                                                   
“Just the right things
                                                     have to be visible:
                                                     to indicate what
                                                     parts operate and
                                                     how, to indicate
                                                     how the user is to
                                                     interact with the
                                                     device.” 
                                                   
- Donald Norman
http://flickr.com/photos/huladancer22/530743543/
Design Concepts


 Feedback


“Sending back to
  the user
  information about
  what action has
  actually been done,
  what result has
  been
  accomplished.” 

- Donald Norman

                        81
Grids
Grids



  
“I think the true benefit of using a grid is
    that as you learn how to use a grid, you
    start to think systemically about the
    solutions you design. You start to try
    and see how various details can echo
    one another, how different regions of
    the canvas can be reused or used for
    similar things, how like elements can
    be grouped together.”
    –  Khoi Vinh
Grids
Grids
Grids
Grids
Grids
Grids
Grids
Grids
Sketching
Sketching
Sketching



  
“There are techniques and processes
    whereby we can put experience front and
    center in design. My belief is that the basis
    for doing so lies in extending the traditional
    practice of sketching. ”
  
-Bill Buxton
Sketching



Methodology
•  Draw!
•  Limit your time
•  Donʼt worry about mistakes

Goals
•  Quickly generate ideas and refine through
   iterations.
Sketching



Sketching Through the Ages




  1485-1487
                          2005 
  Ornithopter by Leonardo da Vinci
   Schematic representation of
                                      the major components of a
                                      helicopter by Richard Wheeler
Sketching
Sketching
Sketching
Sketching



Twitter
[This sketch] has very special significance – it's hanging in the office somewhere with one other page. 
Whenever I'm thinking about something, I really like to take out the yellow notepad and get it down. 
– Jack Dorsey, Twitter




                          “twttr sketch”                                        Twitter.com
Sketching



Attributes of a Sketch
 • Quick
 • Timely
 • Inexpensive
 • Disposable
                                           Bill Buxton
 • Plentiful
                              Sketching User
                                           Experiences
 • Clear vocabulary
 • Distinct gesture
 • Minimal detail
 • Appropriate degree of refinement
 • Suggest & explore rather than confirm
 • Ambiguity
Design: Sketching



Class Exercise: Sketching & Wireframes
In teams, sketch your ideas.
Q & A
Braunʼs 10 principles of good design



Good design is…
1.   Innovative
2.   Enhances the usefulness of product
3.   Is aesthetic
4.   Displays the logical structure of a product; itʼs form follows
      its function
5.  Is unobtrusive
6.  Is honest
7.  Is enduring
8.  Is consistent right to the details
9.  Is ecologically conscious
10.  Is minimal design
Resources


             SITES

             •  Boxesandarrows.com
             •  Thegridsystem.org
             •  Konigi.com
             •  Subtraction.com




             PROFESSIONAL ORGANIZATIONS

             •  Interaction Designers Association (IxDA)
             •  Usability Professionalsʼ Association (UPA)
             •  Human Computer Interactions (HCI)
             •  AIGA
Resources




             www.slideshare.com/sva.ia
The End.

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SVA DEX S09

  • 1. Designing Experience! School of Visual Arts | Summer 2009
  • 2. Intro Goals of this workshop •  Understand the basic concepts of user experience design. •  Experience the general process and techniques used on a design project.
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  • 6. view by: sizes: both all sizes
  • 8. Intro Anh Dang Iʼm an information architect at The New York Times, adjunct professor at Pratt Institute, instructor at School of Visual Arts, speaker at various design conferences.
  • 9. Intro Robert Stribley Iʼm an senior information architect and content strategist at Razorfish, writer of music and arts reviews, producer/promoter for a variety show, photographer of various things.
  • 10. Intro About You •  What is your name? •  What do you do? Select one or the other •  For Love or For Money •  Spontaneous or Plan •  Lavish or Frugal •  Brisket or Ribs
  • 12. Agenda Morning •  Background •  User Research •  Competitive Audit •  Business Proposal •  Personas •  LUNCH!
  • 13. Agenda Afternoon •  Content Analysis & Card Sorting •  Design Concepts •  Grids •  Sketches •  Q&A
  • 15. Background in•for•ma•tion ar•chi•tec•ture n. •  The combination of organization, labeling, and navigation schemes within an information system. •  The structural design of an information space to facilitate task completion and intuitive access to content. •  The art and science of structuring and classifying web sites and intranets to help people find and manage information. •  An emerging discipline and community of practice focused on bringing principles of design and architecture to the digital landscape. Information Architecture for the World Wide Web (1st Edition), p . 4, Rosenfeld and Morville
  • 16. Background The Information Architecture Institute defines information architecture as “the art and science of organizing and labeling websites, intranets, online communities and software to support usability.”
  • 17. Background quot;It's hard to say who really is an information architect. In some sense, we all are.” — Alex Wright, Author Glut
  • 18. Background A Brief History of IA 1975 •  Richard Saul Wurman coined the term “information architecture” to describe the field now more likely described as “information design” 1994 •  Formation of Argus Associates in Ann Arbor, WI, the first firm devoted to IA 1998 •  First edition of Peter Morville and Lou Rosenfeldʼs Information Architecture for the World Wide Web, affectionately known as “The Polar Bear” book.
  • 19. Background A Brief History of IA 2000 •  First IA Summit, Boston, MA – Defining Information Architecture 2002 •  Boxes & Arrows, online journal for information architects goes live •  3 new books on IA published, including Jesse James GarrettʼsThe Elements of User Experience 2009 •  10th Annual IA Summit held in Memphis, TN Partially adapted from: “A brief history of information architecture” by Peter Morville Information Architecture: Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon
  • 21. Design Process interface information architecture
  • 22. Design Process context IA content users
  • 23. Design Process Goal of user experience design Communicate a message that allows users to accomplish their goals easily, simply, and rapidly.
  • 24. Design Process Discovery Definition Design Development
  • 25. Design Process Discovery Definition Design Development •  Stakeholder interviewers •  Business requirements •  Competitive & Comparative Audits •  User Research
  • 26. Design Process Discovery Definition Design Development •  Persona/Scenario Development •  Content & Meta Data Audits •  Use Cases •  Creative Brief •  Moodboards
  • 27. Design Process Discovery Definition Design Development •  Site Maps •  Task Flows •  Wireframes •  Prototypes •  User Testing •  Visual Design
  • 28. Design Process Discovery Definition Design Development •  Functional Specifications •  Quality Assurance •  Site Development
  • 30. A Business Proposal Summer in the City Flickr.com: yandle
  • 31. A Business Proposal forgood is a new start up that wants to become the online resource for users to learn about all the summer events in New York City. Designs by Paul Lau
  • 33. User Research “Through research, we aim to learn enough about the business goals, the users, and the information ecology to develop a solid strategy.” –  Louis Rosenfield & Peter Morville
  • 34. User Research Flickr.com: yandle
  • 35. User Research Methodology •  Focus Groups •  Surveys •  Interviews Goals •  Identify patterns and trends in user behavior, tasks, preferences, obstacles.
  • 36. User Research Class Exercise: Survey Questions •  How do you learn about summer events in NYC? •  What type of events are you interested in? •  Whatʼs more important to you- –  Price –  Type of Event –  Location –  Date •  How often do you attend the events?
  • 38. Discovery: Competitive Audit “This type of assessment helps set an industry ʻmarkerʼ by looking at what the competition is up to, what features and functionalities are standard, and how others have solved the same problems you might be tasked with.” –  Dorelle Rabinowitz
  • 39. Competitive Review Methodology •  Usability Criteria •  Scorecard •  Heuristic Evaluation Goals •  Review and analyze competitor sites according to particular criteria. •  Draw key findings, which can influence and guide IA through the design phase.
  • 41. Competitive Review: Flavorpill Flavorpill “ Flavorpill loves culture. We embrace the high-brow, low-brow, underground, mainstream, and everything in between — as long as it's good. A city guide for those who like to go out, Flavorpill publishes a daily update of worthwhile cultural- event listings, from art exhibits and readings to concerts, plays, ” and festivals. http://flavorpill.com/about
  • 42. Competitive Review: Flavorpill Home Page •  Search •  Up Next •  This Week •  Events calendar •  Flavorwire •  Free Events •  Big Shows
  • 43. Competitive Review: Flavorpill Navigation Primary Utility •  Events •  Sign In •  Daily Dose •  Join Flavorpill •  Cover Art •  Email signup (Get weekly event updates!) Secondary •  Search •  City Tabs •  About Us •  Our Blog
  • 44. Competitive Review: Flavorpill Functionality •  Search •  Profile •  Calendar •  Submit cover art •  Filtering •  Google maps •  Comments
  • 45. Competitive Review: Going.com Going.com “ Going helps you find fun things to do and fun people to meet. Ever wish there were one place where you can find all the events around town? Want to know whether an event is worth going to and see who else likes it? Looking to meet some new people who are up for doing fun things? We felt the same frustration and decided to do something about it. The result is Going: we now have hundreds of events a day and thousands of ” people who are up for doing fun things. http://newyork.going.com/about_site
  • 46. Competitive Review: Going.com Home Page •  Post an Event •  Search •  Organizer Tools •  Whatʼs Hot • Browse Events • Next in Top this Week •  My Calendar •  Iʼm a Fan Of •  Similar People •  Photobooth •  Recession Busters •  Recently Cool Listed •  City Buzz
  • 47. Competitive Review: Going.com Navigation Primary Utility •  Things to Do •  Profile •  Places to Go •  Inbox •  People to See •  Settings •  Logout Secondary •  Post an Event •  Recession Busters •  Search •  Top Photo •  More Cities
  • 48. Competitive Review: Going.com Functionality •  Search •  Event posting •  Calendar •  RSVP online •  Profiles •  Picture rating •  Buy tickets •  Event filtering •  Who likes it? •  Link to Google Maps •  Comments
  • 49. Competitive Review: NYCgo.com NYCgo.com “ NYC & Company is New York City’s official marketing, tourism and partnership organization. Our mission is to maximize travel and tourism opportunities throughout the five boroughs, build economic prosperity and spread the dynamic image of New York City around the world. With the launch of major interactive initiatives— including nycgo.com and the Official NYC Information Center—NYC & Company becomes the ultimate resource for visitors and residents to find everything they need ” about what to do and see in New York City. http://nycgo.com/?event=view.footerArticle&id=49568
  • 50. Competitive Review: NYCgo.com Home Page •  Search •  This Week carousel •  NYC Insider •  NYC Essentials •  Events calendar •  Recent articles •  Filter by borough •  My NYC profiles
  • 51. Competitive Review: NYCgo.com Navigation Primary Secondary •  Plan Your Visit •  Do Business with NYC & Company •  Hotels •  Dining Utility •  Shopping •  Search •  Nightlife •  Language Selector •  Arts & Entertainment •  Sports & Leisure •  My NYC •  Offers •  Events •  NYC Life
  • 52. Competitive Review: NYCgo.com Functionality •  Search •  Google maps •  Calendar •  Find an event •  Filtering •  MyNYC
  • 53. Competitive Review Key Findings •  Search placed prominently on each site, sometimes with advanced search •  Clear need for and emphasis on filtering of events •  Calendars provide obvious benefit but are handled with varying degree of success •  Maps also prove helpful, if not as necessary •  Profiles and community features are also common, but handled with varying degrees of detail, success •  Free events often highlighted/bubbled up •  Event detail pages vary, may have maps, RSVP, sharing, rating, commenting functionality
  • 55. Personas Designs by Paul Lau
  • 56. Personas “Personas summarize user research findings and bring that research to life in such a way that everyone can make decisions based on these personas, not based on themselves.” –  Steve Mulder
  • 57. Personas Methodology •  Cluster Analysis Goals •  Create a narrative based on real data to illustrate user behavior, motivations, goals.
  • 58. Personas Lavish Spontaneous Planned Frugal
  • 59. Personas JACK The “Take-It-All-In” Tourist “Iʼm visiting the Big Apple and want to find things that are cool to check out besides the typical tourists attractions.” Lavish Spontaneous Planned Frugal
  • 60. Personas JULIETTE The “Must-Plan” Mother “I want to find things that my whole family can do together. With kids under 5 years old, itʼs tough to keep them entertained!” Lavish Spontaneous Planned Frugal
  • 61. Personas KATE The “No-Non-Sense” Native “I just want the inside scoop of the best and most interesting things to do in the city.” Lavish Spontaneous Planned Frugal
  • 62. Personas SAWYER The “Happy-Go-Lucky” Cheapster “I just want to have fun and not spend a lot of money. ” Lavish Spontaneous Planned Frugal
  • 63. Personas KATE The “No-None-Sense” Native JACK The “Take-It-Stride” Tourist SAWYER JULIETTE The “Happy-Go-Lucky” The “Must-Plan” Mother Cheapster
  • 64. Personas Class Exercise: Personas Each team is assigned a Persona. You will role play your persona to give us a good picture of who you are and what your behaviors are. •  Characteristics (likes, dislikes, etc.) •  Goals •  Obstacles
  • 66. Conceptual Design Home Page Category Page Details Page
  • 68. Agenda Afternoon •  Content Analysis & Card Sorting •  Sketches •  Wireframes •  Q&A
  • 70. Card Sorting “There are often better ways to organize data than the traditional ones that first occur to us. Each organization of the same set of data expresses different attributes and messages. It is also important to experiment, reflect, and chose which organization best communicates our messages.” –  Nathan Shedroff
  • 71. Card Sorting Flickr.com: cannedtuna
  • 72. Card Sorting Methodology •  Grouping and labeling with index cards, post it notes. Goals •  Find names for groups of content based on userʼs perspective. •  Organize content more efficiently.
  • 73. Card Sorting Class Exercise: Card Sorting In teams, organize the data. L- Location A- Alphabet T- Time C- Categories H- Hierarchy
  • 75. Design Concepts Donald Norman
  • 76. Design Concepts Key Concepts •  Affordance •  Mapping •  Constraints •  Visibility •  Feedback
  • 77. Design Concepts Affordance “Perceived properties that determine how a thing is used [and] provide strong cues to the operations of things.” - Donald Norman 77
  • 78. Design Concepts Mapping Relationship between two things http://flickr.com/photos/annavsculture/441610821/
  • 79. Design Concepts Constraints Limitations that constrain possible interactions http://flickr.com/photos/hippie/2561854165/
  • 80. Design Concepts Visibility “Just the right things have to be visible: to indicate what parts operate and how, to indicate how the user is to interact with the device.” - Donald Norman http://flickr.com/photos/huladancer22/530743543/
  • 81. Design Concepts Feedback “Sending back to the user information about what action has actually been done, what result has been accomplished.” - Donald Norman 81
  • 82. Grids
  • 83. Grids “I think the true benefit of using a grid is that as you learn how to use a grid, you start to think systemically about the solutions you design. You start to try and see how various details can echo one another, how different regions of the canvas can be reused or used for similar things, how like elements can be grouped together.” –  Khoi Vinh
  • 84. Grids
  • 85. Grids
  • 86. Grids
  • 87. Grids
  • 88. Grids
  • 89. Grids
  • 90. Grids
  • 91. Grids
  • 94. Sketching “There are techniques and processes whereby we can put experience front and center in design. My belief is that the basis for doing so lies in extending the traditional practice of sketching. ” -Bill Buxton
  • 95. Sketching Methodology •  Draw! •  Limit your time •  Donʼt worry about mistakes Goals •  Quickly generate ideas and refine through iterations.
  • 96. Sketching Sketching Through the Ages 1485-1487 2005 Ornithopter by Leonardo da Vinci Schematic representation of the major components of a helicopter by Richard Wheeler
  • 100. Sketching Twitter [This sketch] has very special significance – it's hanging in the office somewhere with one other page. Whenever I'm thinking about something, I really like to take out the yellow notepad and get it down. – Jack Dorsey, Twitter “twttr sketch” Twitter.com
  • 101. Sketching Attributes of a Sketch • Quick • Timely • Inexpensive • Disposable Bill Buxton • Plentiful Sketching User Experiences • Clear vocabulary • Distinct gesture • Minimal detail • Appropriate degree of refinement • Suggest & explore rather than confirm • Ambiguity
  • 102. Design: Sketching Class Exercise: Sketching & Wireframes In teams, sketch your ideas.
  • 103. Q & A
  • 104. Braunʼs 10 principles of good design Good design is… 1.  Innovative 2.  Enhances the usefulness of product 3.  Is aesthetic 4.  Displays the logical structure of a product; itʼs form follows its function 5.  Is unobtrusive 6.  Is honest 7.  Is enduring 8.  Is consistent right to the details 9.  Is ecologically conscious 10.  Is minimal design
  • 105. Resources SITES •  Boxesandarrows.com •  Thegridsystem.org •  Konigi.com •  Subtraction.com PROFESSIONAL ORGANIZATIONS •  Interaction Designers Association (IxDA) •  Usability Professionalsʼ Association (UPA) •  Human Computer Interactions (HCI) •  AIGA
  • 106. Resources www.slideshare.com/sva.ia