The document provides an overview of various projects completed by the Student Technology department from January 2014 to May 2015. It summarizes projects helping other departments with research, tutorials, workshops and more. Key projects included creating an app platform and apps, 3D scanning and modeling for dental research, creating tutorials for interior design and planning students, and building a scanner kiosk prototype to check students into an online tracking system. The department aimed to make technology easier to use, personalized to student needs, and impactful.
NCI School of Computing Project Showcase 2014ckennedynci
The annual School of Computing Project Showcase at National College of Ireland
is a highlight of our year that recognises and celebrates the work of our final year
computing students and marks the transition from their undergraduate degrees
to their professional careers.
The product engineer course is not new but there are new ways and approaches to do this. Product engineering is a profession that necessitates a combination of technical knowledge, education, and experience. Those who know about it for them it is passion and even their life. Still, people are posing questions such as What is a product engineer? It is because this course is gaining popularity among aspiring students
The document summarizes Noor Al-Doy's research into developing a Digital Industrial Design (DID) methodology and curriculum. It includes a review of digital tools, surveys of industrial design students and graduates, and the development of a viable DID methodology. The methodology integrates pen input devices, 2D/3D modeling software, 3D scanning, haptic modeling, CNC, and rapid prototyping while allowing for conventional workshops and hands-on experience. The surveys found that while digital tools are used, students believe conventional methods better support creative thinking and feel digital cannot replace hands-on modeling and testing.
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
El documento habla sobre el aprendizaje semi-presencial (blended learning), el cual combina recursos educativos en línea y presenciales. También discute sobre Sloodle, una herramienta emergente que fusiona la plataforma de aprendizaje Moodle con el mundo virtual 3D de Second Life, permitiendo que los avatares participen en cursos y conferencias en tiempo real. Sloodle promete ser una innovadora forma de capacitación profesional que aprovecha las ventajas de ambos entornos educativos.
Este documento presenta un examen de admisión y nivelación universitaria de la Universidad Técnica Luis Vargas Torres. Contiene secciones de aptitud verbal incluyendo sinónimos, completar oraciones, términos excluidos y antónimos. También incluye secciones de aptitud matemática con preguntas numéricas y de álgebra. El examen evalúa las habilidades lingüísticas y matemáticas de los estudiantes para el ingreso a la universidad.
Este documento describe los pasos para clasificar los componentes sólidos de un suelo. Se agrega agua oxigenada y ácido clorhídrico a una muestra de suelo para eliminar la materia orgánica y sustancias indeseables. Luego se lava la muestra varias veces hasta que no quede nada en suspensión. Finalmente, los sólidos restantes se secan y examinan con una lupa o microscopio para identificarlos.
NCI School of Computing Project Showcase 2014ckennedynci
The annual School of Computing Project Showcase at National College of Ireland
is a highlight of our year that recognises and celebrates the work of our final year
computing students and marks the transition from their undergraduate degrees
to their professional careers.
The product engineer course is not new but there are new ways and approaches to do this. Product engineering is a profession that necessitates a combination of technical knowledge, education, and experience. Those who know about it for them it is passion and even their life. Still, people are posing questions such as What is a product engineer? It is because this course is gaining popularity among aspiring students
The document summarizes Noor Al-Doy's research into developing a Digital Industrial Design (DID) methodology and curriculum. It includes a review of digital tools, surveys of industrial design students and graduates, and the development of a viable DID methodology. The methodology integrates pen input devices, 2D/3D modeling software, 3D scanning, haptic modeling, CNC, and rapid prototyping while allowing for conventional workshops and hands-on experience. The surveys found that while digital tools are used, students believe conventional methods better support creative thinking and feel digital cannot replace hands-on modeling and testing.
Lectures for the course "Ergonomics applied to the usability of web pages and apps" held at the School of design of Politecnico di milano in the first semester of 2021-2022 academic year
El documento habla sobre el aprendizaje semi-presencial (blended learning), el cual combina recursos educativos en línea y presenciales. También discute sobre Sloodle, una herramienta emergente que fusiona la plataforma de aprendizaje Moodle con el mundo virtual 3D de Second Life, permitiendo que los avatares participen en cursos y conferencias en tiempo real. Sloodle promete ser una innovadora forma de capacitación profesional que aprovecha las ventajas de ambos entornos educativos.
Este documento presenta un examen de admisión y nivelación universitaria de la Universidad Técnica Luis Vargas Torres. Contiene secciones de aptitud verbal incluyendo sinónimos, completar oraciones, términos excluidos y antónimos. También incluye secciones de aptitud matemática con preguntas numéricas y de álgebra. El examen evalúa las habilidades lingüísticas y matemáticas de los estudiantes para el ingreso a la universidad.
Este documento describe los pasos para clasificar los componentes sólidos de un suelo. Se agrega agua oxigenada y ácido clorhídrico a una muestra de suelo para eliminar la materia orgánica y sustancias indeseables. Luego se lava la muestra varias veces hasta que no quede nada en suspensión. Finalmente, los sólidos restantes se secan y examinan con una lupa o microscopio para identificarlos.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise boosts blood flow, releases endorphins, and promotes changes in the brain which help regulate emotions and stress levels.
Cristian Jael Benítez Santillán es el nombre de una persona. El documento proporciona el nombre completo de una persona pero no incluye ninguna otra información sobre ellos.
Este documento trata sobre la calidad en la educación. Explica que los logros y resultados son metas hacia las cuales se dirigen los procesos de enseñanza-aprendizaje mediante la selección de contenidos significativos y estrategias didácticas para adquirir competencias. También describe diferentes aspectos de la evaluación educativa como los instrumentos, técnicas, criterios de selección, quién evalúa, cuándo evaluar y para qué evaluar. El objetivo final de la evaluación es comprender y mejorar el aprendizaje de los estud
Dokumen tersebut memberikan ringkasan singkat tentang bekal ruhiyah untuk aktivis dakwah. Terdapat penjelasan mengenai tanda-tanda lemahnya ruhiyah, cara menjaga ruhiyah, tingkatan tazkiyatun nafs, dan doa optimis Nabi Sulaiman. Dokumen ini memberikan panduan praktis untuk memperkuat iman dan semangat dakwah.
The document discusses several challenges faced by human resource development (HRD) professionals in the 21st century. It identifies cultural differences, rapidly changing technology, evolving corporate values, enhancing knowledge, understanding employee lifestyles and habits, awareness of new global practices, and creating an open organizational environment as key challenges. It also summarizes an analysis of how forces like increased pressure for outcomes, quality, customer service, use of advanced tools, workforce diversity, creativity, systems thinking, globalization, and team-based structures will impact the tasks and roles of HRD managers. The document provides an overview of common issues and trends that 21st century HRD professionals must navigate.
This document discusses using AWS services to build a serverless backend for mobile apps. It describes how Amazon Cognito can be used for user authentication, data synchronization across devices, and security. Amazon Mobile Analytics is presented as a way to analyze user behavior in mobile apps. Amazon SNS is highlighted for its ability to send push notifications across platforms. Integrating these services is described as straightforward using the AWS Mobile SDK. The document emphasizes that developers can build full-featured mobile backends without having to manage their own infrastructure.
The document discusses microservices on AWS. It covers key concepts of microservices including (1) componentization via services, (2) organizing around business capabilities, and (3) treating products not projects. It also discusses infrastructure automation, designing for failure, and evolutionary design. The document then summarizes the technological context and limitations of Aldebaran's monolithic architecture and how microservices and a modular architecture could address these. It introduces Amazon EC2 Container Service and AWS Lambda as tools that can help build and run microservices on AWS through containers and serverless event-driven architectures.
The document summarizes single family home sales data from March 2013. It shows the number of homes sold, average days on the market (DOM), listing to sale price percentage, and average price per square foot for homes in different price ranges. Home sales were highest for homes priced below $200,000 but averaged the lowest price per square foot. As price ranges increased, average DOM and homes sold generally decreased while price per square foot increased.
This document provides a portfolio of projects by Sandeep Zechariah George K. It includes 13 projects in various fields including science, art, and technology. For each project there is a brief description of the motivation, process, challenges, and value added. The projects cover a range of areas such as cloud-based holter monitoring, shape displays, mobile application development, virtual and augmented reality, interactive toys, service design, and more. Skills developed include prototyping, software architecture, design, electronics, and more.
This document is the final year project report for a student who developed an attendance and access system. It includes sections on acknowledging contributors, describing the project objectives and scope, discussing the software and hardware used including LABView, a fingerprint reader, camera and card scanner. It also covers setting up a database in Microsoft Access to store student and attendance data. The system reads student cards and captures their photo and fingerprint, updates the database with time in/out and can generate web reports.
The document describes a proposed student-teacher integrated network called STING. The system uses various IoT technologies like facial recognition, augmented reality, and ultrasonic sensors to automate classroom tasks like attendance tracking and providing study materials. It aims to make classrooms smarter and help students focus on learning rather than administrative tasks. The key components proposed are a Raspberry Pi for portable computing, a facial recognition system to automate attendance tracking, an Arduino for sensor integration, ultrasonic sensors to alert students if too close to cameras, augmented reality for immersive learning, and a camera-based overhead projector replacement to share materials. The overall goal is to benefit both students and teachers through automation and knowledge delivery enhancements.
We were founded in 2011 with headquarters in Israel and Ukraine. Our specialization lies in organizing and managing offshore dedicated teams for outstaffing purposes in different business and tech areas, as well as developing complex sophisticated software projects.
We were founded in 2011 with headquarters in Israel and Ukraine. Our specialization lies in organizing and managing offshore dedicated teams for outstaffing purposes in different business and tech areas, as well as developing complex sophisticated software projects.
The document discusses how Bill Gates believes that technology advances best when it is integrated into everyday life so seamlessly that people do not even notice it. Gates is pointing out that the most useful technologies are those designed to fit harmoniously within people's normal routines and experiences.
This document summarizes a research paper that developed a virtual interior decorating app using markerless augmented reality. The app allows users to visualize how different furniture items would look in their home by projecting 3D models of furniture into the user's environment. This helps users make informed purchasing decisions. The app was created using ARCore to enable markerless augmented reality tracking and placement of virtual objects. The research paper also reviews several related works that used augmented reality for interior design applications and virtual prototyping. Developing this interior decor app aimed to help users design home interiors remotely without physically visiting stores during the COVID-19 pandemic.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise boosts blood flow, releases endorphins, and promotes changes in the brain which help regulate emotions and stress levels.
Cristian Jael Benítez Santillán es el nombre de una persona. El documento proporciona el nombre completo de una persona pero no incluye ninguna otra información sobre ellos.
Este documento trata sobre la calidad en la educación. Explica que los logros y resultados son metas hacia las cuales se dirigen los procesos de enseñanza-aprendizaje mediante la selección de contenidos significativos y estrategias didácticas para adquirir competencias. También describe diferentes aspectos de la evaluación educativa como los instrumentos, técnicas, criterios de selección, quién evalúa, cuándo evaluar y para qué evaluar. El objetivo final de la evaluación es comprender y mejorar el aprendizaje de los estud
Dokumen tersebut memberikan ringkasan singkat tentang bekal ruhiyah untuk aktivis dakwah. Terdapat penjelasan mengenai tanda-tanda lemahnya ruhiyah, cara menjaga ruhiyah, tingkatan tazkiyatun nafs, dan doa optimis Nabi Sulaiman. Dokumen ini memberikan panduan praktis untuk memperkuat iman dan semangat dakwah.
The document discusses several challenges faced by human resource development (HRD) professionals in the 21st century. It identifies cultural differences, rapidly changing technology, evolving corporate values, enhancing knowledge, understanding employee lifestyles and habits, awareness of new global practices, and creating an open organizational environment as key challenges. It also summarizes an analysis of how forces like increased pressure for outcomes, quality, customer service, use of advanced tools, workforce diversity, creativity, systems thinking, globalization, and team-based structures will impact the tasks and roles of HRD managers. The document provides an overview of common issues and trends that 21st century HRD professionals must navigate.
This document discusses using AWS services to build a serverless backend for mobile apps. It describes how Amazon Cognito can be used for user authentication, data synchronization across devices, and security. Amazon Mobile Analytics is presented as a way to analyze user behavior in mobile apps. Amazon SNS is highlighted for its ability to send push notifications across platforms. Integrating these services is described as straightforward using the AWS Mobile SDK. The document emphasizes that developers can build full-featured mobile backends without having to manage their own infrastructure.
The document discusses microservices on AWS. It covers key concepts of microservices including (1) componentization via services, (2) organizing around business capabilities, and (3) treating products not projects. It also discusses infrastructure automation, designing for failure, and evolutionary design. The document then summarizes the technological context and limitations of Aldebaran's monolithic architecture and how microservices and a modular architecture could address these. It introduces Amazon EC2 Container Service and AWS Lambda as tools that can help build and run microservices on AWS through containers and serverless event-driven architectures.
The document summarizes single family home sales data from March 2013. It shows the number of homes sold, average days on the market (DOM), listing to sale price percentage, and average price per square foot for homes in different price ranges. Home sales were highest for homes priced below $200,000 but averaged the lowest price per square foot. As price ranges increased, average DOM and homes sold generally decreased while price per square foot increased.
This document provides a portfolio of projects by Sandeep Zechariah George K. It includes 13 projects in various fields including science, art, and technology. For each project there is a brief description of the motivation, process, challenges, and value added. The projects cover a range of areas such as cloud-based holter monitoring, shape displays, mobile application development, virtual and augmented reality, interactive toys, service design, and more. Skills developed include prototyping, software architecture, design, electronics, and more.
This document is the final year project report for a student who developed an attendance and access system. It includes sections on acknowledging contributors, describing the project objectives and scope, discussing the software and hardware used including LABView, a fingerprint reader, camera and card scanner. It also covers setting up a database in Microsoft Access to store student and attendance data. The system reads student cards and captures their photo and fingerprint, updates the database with time in/out and can generate web reports.
The document describes a proposed student-teacher integrated network called STING. The system uses various IoT technologies like facial recognition, augmented reality, and ultrasonic sensors to automate classroom tasks like attendance tracking and providing study materials. It aims to make classrooms smarter and help students focus on learning rather than administrative tasks. The key components proposed are a Raspberry Pi for portable computing, a facial recognition system to automate attendance tracking, an Arduino for sensor integration, ultrasonic sensors to alert students if too close to cameras, augmented reality for immersive learning, and a camera-based overhead projector replacement to share materials. The overall goal is to benefit both students and teachers through automation and knowledge delivery enhancements.
We were founded in 2011 with headquarters in Israel and Ukraine. Our specialization lies in organizing and managing offshore dedicated teams for outstaffing purposes in different business and tech areas, as well as developing complex sophisticated software projects.
We were founded in 2011 with headquarters in Israel and Ukraine. Our specialization lies in organizing and managing offshore dedicated teams for outstaffing purposes in different business and tech areas, as well as developing complex sophisticated software projects.
The document discusses how Bill Gates believes that technology advances best when it is integrated into everyday life so seamlessly that people do not even notice it. Gates is pointing out that the most useful technologies are those designed to fit harmoniously within people's normal routines and experiences.
This document summarizes a research paper that developed a virtual interior decorating app using markerless augmented reality. The app allows users to visualize how different furniture items would look in their home by projecting 3D models of furniture into the user's environment. This helps users make informed purchasing decisions. The app was created using ARCore to enable markerless augmented reality tracking and placement of virtual objects. The research paper also reviews several related works that used augmented reality for interior design applications and virtual prototyping. Developing this interior decor app aimed to help users design home interiors remotely without physically visiting stores during the COVID-19 pandemic.
The document discusses an info session for a Developer Student Club (DSC) program hosted by Ahmed Hany. The DSC program, run through Google Developers, aims to teach students mobile and web development, design thinking, and leadership skills. It bridges the gap between theory and practice for students. The session outlines the types of online and in-person events DSC hosts, including meetups, workshops, talks, and showcases. It also promotes several technical tracks like Android development, web development, cloud computing and machine learning. Finally, it announces the #GCPCrashCourse program, a hands-on learning event on Google Cloud Platform through Qwiklabs where students can earn badges by completing quests in different tracks
This document contains contact and background information for Sandy Congreve, including work experience as a frontend developer and app developer at Changemaker Educations in Stockholm, Sweden. It lists education including a degree from Hyper Island in digital media and creative programs. Skills are listed such as HTML, CSS, JavaScript, React, Node.js, and Figma. Languages spoken include Swedish, English, Spanish, and Norwegian.
This document contains information about Sandy Congreve including their contact information, work experience, education, skills, and languages. Sandy is currently a Frontend App Developer at Changemaker Educations where they previously worked as a Frontend Developer at ViOVin developing a website using React and Styled Components. They have experience in UX/UI design and have strong skills in HTML, CSS, JavaScript, React, Node.js, and Figma.
How Low Code Platforms Can Empower Students To Build Apps.pdfAshutosh Kalbande
In today’s digital age, app development has become an essential skill set,
opening up opportunities for creativity, problem-solving, and innovation.
However, traditional app development often requires extensive coding
knowledge, which can be intimidating and time-consuming for students who
are just starting their journey into programming. This is where Low-code
platforms come into play, revolutionizing student learning and app building.
Low-code platforms provide a visual development environment that
simplifies app development by reducing the need for manual coding. These
platforms offer intuitive drag-and-drop interfaces, pre-built components, and
ready-to-use templates, enabling students to create functional applications
without deep programming expertise. Accessibility and ease of use make
these advanced and robust platforms an empowering tool for students
regardless of their coding background.
Low-Code Platform Empowering Students
In several ways, the tool enables students to unleash their creativity. Utilizing
the technology, they can easily turn their ideas into tangible applications.
Here are some key benefits:
Accessibility:
It breaks down entry barriers by eliminating extensive coding knowledge.
Students with limited programming knowledge can dive into app
development without stress.
Rapid Prototyping:
Low code tools allow students to quickly create prototypes and minimum
viable products (MVPs) for their app ideas. This iterative development process
fosters experimentation and encourages students to refine their concepts
based on user feedback.
Visual Development:
With intuitive drag-and-drop interfaces, students can visually design
beautiful app interfaces and arrange components without writing complex
code. This visual approach makes the development process more engaging
and understandable, especially for visual learners.
Problem-Solving and Logical Thinking:
Developing an application without having to code encourages students to
think critically and solve problems by breaking them down into smaller
components. They can focus on the app’s functionality and user experience,
honing their logical thinking skills.
Collaboration and Teamwork:
The platform facilitates collaborative app development. Students can work
together on projects, sharing components, ideas, and knowledge, fostering
teamwork and enhancing communication skills.
Conclusion:
Low-code platforms have emerged as powerful tools for students to build
apps. By providing an accessible and user-friendly development
environment, these platforms enable students to bring their app ideas to life
without getting bogged down by complex coding requirements.
Whether they are learning programming concepts for the first time or
expanding their existing skills, low-code platforms offer a practical and
engaging way for students to develop their creativity, problem-solving
abilities, and collaboration skills. In app development, low-code platforms
have truly
The document summarizes an event showcasing final year computing student projects at the National College of Ireland. It welcomes guests from industry to view student projects and meet with students. The projects cover various technologies and domains, with some having commercial potential. Students are congratulated on their success and encouraged to choose career or education paths after graduation.
Hi There, This Synopsis report is Implemented by Umang Saxena,Sakshi Sharma and Ronit Shrivastava of IT Branch,SVVV Indore.This will help for those students who wants to make a good and effective report regarding to any topic.
Thank you
Warm regards
This document describes a project to develop a hand gesture detection model using computer vision and machine learning. The model aims to recognize Indian sign language gestures from video input and output the corresponding text. The team has made progress training models to recognize alphabets with 80% accuracy and common phrases like "Hello" and "Welcome" with 85% accuracy. The final outcome will be a working gesture detection system to help communication for deaf or mute users.
As we begin another year with our brand new leads, it's important to let our audience know who we are and all the fun stuff we have planned!
Join us for a fun info session to get a behind the scenes look at our upcoming projects as well as the team who will execute it.
The document provides details about the internship project completed by the author at Alumnus Software Ltd. It involved designing a platform independent Sudoku application using Cordova and AngularJS. As a first step, the author created a simple TicTacToe game to get familiar with the technologies. For the main project, the Sudoku app allows playing and solving Sudoku puzzles and can be installed on Android, iOS and other platforms. The author learned new skills in JavaScript, AngularJS and how to access device features from web apps using Cordova plugins. Testing was done on real devices and future improvements are planned to the solving algorithm and ensuring unique puzzle solutions.
This document is a resume for Ehab M. Ashraf. It summarizes his objective, education, experience, skills, and projects. Ehab has a mixture of programming and design experience through college and work. He has a professional diploma in mobile application development and a bachelor's degree in computer science. His experience includes positions at IBM, Fuze Communications, and as a freelance designer. He has skills in programming languages, design, mobile development, and databases. Notable projects include Zoba, a car care mobile and web application, and projects for Sunny Supermarkets.
Softjourn is a multi-national company that has been providing ticket and event registration software development services since 2001. They have experience developing solutions for ticketing, event management, mobile apps, and related areas. Softjourn utilizes established development processes, has offices in Ukraine and Poland, and aims to communicate clearly with clients throughout projects.
This presentation covers the features and functionality of the Ephesoft Mobile Capture and OCR SDK for Apple and Android devices. New features include mobile barcode reading, mobile credit card scan, document edge detection and more.
5. 5
CONTENTS
January 2014 - May 2015
Hyena
Dentistry Research
Interior Design Tutorials
Digital Humanities Class Projects
Studio
Software Engineering Design Workshop
Scanner + Kiosk
Husker Email + Office 365
3D Printer Research
Yourtech Website
Community and Regional Planning
Tutorials
Digital Humanities Video
Citation Management Tools
Make it Sign
Husker Tech Video
7. 7
HYENA
January 2014 - May 2015
There were two parts to this project: the
platform and the apps. The platform was
built because we needed a way to quickly
prototype apps that were able to connect
to UNL’s CAS authentication system,
connect NUIDs to Blackboard usernames,
and have a consistent, polished UI.
On top of that platform we built a range
of apps that help RSOs/Departments to
track student engagement instead of using
the old pen and paper. The platform
allowed us to, with one command, scaffold
out 60% of an app’s code and interface,
vastly reducing development time.
Project Team:
Hayden Gascoigne
Bode Alabi
Liz Szatko
Nolan King
Jackie Ourada
Alex Russell
Skills Used:
AngularJS
Polymer Web Components
NoSQL database design
9. 9
DENTISTRY
RESEARCH
May
Two professors in the college of dentistry
we conducting research on the effects of
crowns on the surface area of teeth. The
researchers requested a solution to finding
the surface are of the teeth before and
after the crown.
Student Technology was able to create
a work flow using multiple softwares in
order to help them with their research ad
get measurements to the level of detail the
research required.
Project Team:
Liz Szatko
Bode Alabi
Ty Rempe
Alex Russell
Skills Used:
3D Scanner
Rhino
Blender
Maya
11. 11
INTERIOR DESIGN
TUTORIALS
May-July
Interior Design Professors approached
Student Technology and asked if tutorials
could be created for their courses. The
tutorials cover rendering, Photoshop
Skills, and Revit Software.
The tutorials were created as online
videos that the students could watch at
their convenience or that the professors
could show during class.
We were also able to host some videos for
the class alongside the tutorials we created
to create on place for the students to go
for help.
Project Team:
Liz Szatko
Skills Used:
Photoshop
Revit
Camtasia
Adobe Premiere
Adobe After Effects
Studio
UNL Media Hub
13. 13
DIGITAL HUMANITIES
CLASS PROJECTS
Spring 2015
Technology changes rapidly which makes
keeping up with learning technology
challenging for students. Students would
seek help from us having different contexts
of their current project, and different
levels of previous experience using the
technology. To meet their unique needs
we offered personalized advice about
technology and worked closely with
them as they were learning and working
on their projects. In addition to showing
students how to use technology, we also
helped them understand how to ask better
questions so they could find the answers
they need faster and more efficiently.
This is important particularly with
complex technologies such as those used
in web design and development. Web
development may be easy to grasp as a
concept, but it is much more challenging
in practice. With a series of guided learn-
by-searching sessions and 1-on-1 tech
advice about web technologies such as
PHP, HTML, CSS, and JavaScript,
we enabled students to apply these
technologies to their web design and
development projects.
Project Team:
Sourabh Chakraborty
Bode Alabi
Hayden Gascoigne
Abdullah AlHoshan
Skills Used:
Software development
User Interface Design
User Experience Design
15. 15
STUDIO : LEARNING
ON DEMAND LESSONS
- April
Studio is a compilation of tutorials and
lessons that show students step by step
how to use various softwares they may
need for their projects. It is a platform
that students can navigate on their own if
they need help with a specific technology
tool.
Project Team:
Mevi Hova
Liz Szatko
Keiyana Thomas
Natalia Hernandez Wallace
Hayden Gascoigne
Sourabh Chakraborty
Bode Alabi
Skills Used:
(All)
17. 17
SOFTWARE
ENGINEERING DESIGN
WORKSHOP
February
Two part design workshop for a Software
Engineering class. We covered the basics
of designing user interfaces by working on
some example problems, and also worked
on one of the class assignments.
Project Team:
Sourabh Chakraborty
Skills Used:
User Interface Design
User Experience Design
19. 19
SCANNER + KIOSK
December-March
This project came to be from the interest
in checking students into our online
tracking system. We originally tried using
RFID technology to track the NFC chips
on student’s ncards. After figuring out that
the NFC chips were under a restricted
code, we looked for other options for
reading these cards. We decided on using
the bar code on the cards to scan students
into the system. After testing, and a couple
prototypes, we advanced into our latest
prototype.
This prototype is equipped with a wireless
hand-held scanner to scan ncards and a
base that houses an iPad. The iPad receives
the data via bluetooth from the hand-held
scanner. The hand-held scanner charges
wirelessly between two charging solenoids.
One of the induction coils is housed in
the kiosk base while the other is inside the
hand-held scanner.
Overall this project turned out successful
with some improvements that could be
made if another version were to follow. We
would like to see this technology used in
places where students need to be checked-
in.
Project Team:
Ty Rempe
Liz Szatko
Peter Helstrom
Bode Alabi
Skills Used:
Arduino
Coding in C
Soldering
Circuitry
Wireless Communication
Woodworking
Laser Cutting
Design Work
3d Printing
3d Modeling
20. 20
Brand
material difference
iPad Screen Space
8”x 5.8”
iPad Space
iPad S Charger Cavity
Back of unit
charger gap
Void in back of
case to hold/
charge hand
scanner
Brand
material
difference
Mechanical
Space
area for all
supporting
devices
Charger Connection
Handheld scanner connects into back of
kiosk. Stationary/recharging
Stationary Scanning
With the kiosk always plugged in and able
to charge the devices, there is no need to
The handheld scanner will be able
to connect into the stationary
kiosk in order to have a single
signing in station. The hand
scaner can be removed to create a
mobile scanning situatino with the
face of the kiosk also removable to
Scanner + Kiosk Connection
Combined Units
Kiosk Assembly +
Scanner Assembly
V2
The assembly of both the
handheld scanner and iPad Kiosk
will be primarily a stacking of
plexiglass/acrylic. These materials,
with varying thicknesses used for
specific applications, will stack
inorder to form voids and
attachable surfaces.
The student technology brand will
appear in both the hand scanner
and iPad kiosk.
The charging procedure of both
the iPad and Scanner are still
being developed. Ideall, both
devices would be able to charge
within the unit, with a single
cahrging chord extending from
the Kiosk.
Brand
material difference
iPad Screen Space
8”x 5.8”
iPad Space
iPad S Charger Cavity
Back of unit
charger gap
Void in back of
case to hold/
charge hand
scanner
Brand
material
difference
Mechanical
Space
area for all
supporting
devices
Charger Connection Stationary Scanning
The handheld scanner will be able
to connect into the stationary
kiosk in order to have a single
signing in station. The hand
scaner can be removed to create a
Scanner + Kiosk Connection
Combined Units
Kiosk Assembly +
Scanner Assembly
V2
The assembly of both the
handheld scanner and iPad Kiosk
will be primarily a stacking of
plexiglass/acrylic. These materials,
with varying thicknesses used for
specific applications, will stack
inorder to form voids and
attachable surfaces.
The student technology brand will
appear in both the hand scanner
and iPad kiosk.
The charging procedure of both
the iPad and Scanner are still
being developed. Ideall, both
devices would be able to charge
within the unit, with a single
cahrging chord extending from
the Kiosk.
21. 21
Hand Scanner
3D printed hand scanner with branding
Scanner
Small and handheld. Wirelessly
connects to
Branding
3D printed brand plate.
Cover Plate
Cap for scanner unit
Scanner Base
3D printed base for scanner with
window for scanning.
Permanant Casing
Handheld Scanner
Cover Plate
Laser cut plexiglass cover plate with logo
cutout.
Connection Screws
3D Printed connection pieces
Back Plate
Laser cut plexiglass back plate
iPad
iPad holding placement
Scanner Holder
Plexiglass cut pieces or 3D printed single
unit. Holds handheld scanner .
Stand
3D printed stand. Plexiglass base.
Handheld Scanner
3D printed scanner.
iPad Holder
A‘pocket’on the back of the ipad stand
will hold the scanner for stationary use.
The scanner can also be removed for
handheld use.
25. 25
HUSKER EMAIL +
OFFICE 365
December
Students at the University of Nebraska-
Lincoln have access to a huskers email
account on outlook giving them free access
to office 365 products. A set of videos was
created to instruct students on how to
create their account, access their account
and download the office 365 products.
Project Team:
Liz Szatko
Bode Alabi
Skills Used:
After Effects
Premiere
27. 27
3D PRINTER RESEARCH
July -
The main goal of this project is to research
methods of 3d printing. The knowledge
gained from researching, and building
a 3d printer enables us to teach others
this technology and to assist students/
professors in their creative ideas.
The biggest piece of this project was
buying and assembling a printrbot simple.
There were challenges along they way,
but ultimately we created a working 3d
printer. The next step in the journey was
testing print perimeters and materials to
perfect the prints.
Throughout this journey, we printed
projects for professors and students.
This is an ongoing project with several
advancements. The use of ninjaFlex
filament is currently being tested. This is
a rubber-like material we plan on using to
print apple watch replicas for the computer
shop.
Project Team:
Ty Rempe
Peter Helstrom
Bode Alabi
Skills Used:
Soldering
Circuitry
Polymers
(PLA melting temperatures)
Repetier
Simplify 3d
Slicer
3d Modeling
29. 29
YOURTECH WEBSITE
January -
Yourtech was going under some re-
branding, so the goal was to create a
website that attracts visitors while also
getting them the information they may
need.
The Academic Technology’s Learn IT
team is comprised of a diverse set of
technologically skill student staff. Each
member of our team is passionate about
using technology in our own lives as well
as helping other students use technology
to make their experience at UNL easier,
more personalized, and most importantly
matter. We created our website to
communicate the services we offer as
well as the ability to easily sign up for our
services. Our goal is to allow students to
know what is available at UNL to help
them Learn IT.
Project Team:
Keiyana Thomas
Hayden Gascoigne
Bode Alabi
Skills Used:
WDN Guidelines
CSS
HTML
Web Design
31. 31
COMMUNITY AND
REGIONAL PLANNING
TUTORIALS
Feb-April
Community and Regional Planning
professors from the college of Architecture
contacted us requesting a set of text and
video tutorials for their courses. The
tutorials were to cover the various graphic
elements that the students needed to
create when finalizing proposals and
create project briefs. The tutorials were
posted to studio and UNL Media Hub for
the students to access when convenient
for them. A final PDF document was
presented to the students in the format
that their final report would be in.
The content of the document included
descriptions and links to tutorials on how
to make each element.
Project Team:
Liz Szatko
Skills Used:
Photoshop
Revit
Camtasia
SketchUp
Google Maps
Studio
UNL Media Hub
33. 33
The aim of this study was to assess
students’ needs in learning or using
citation management tools or resources on
campus when writing academic research
papers.
The main finding of this study is that
many students, particularly TAs who
write mainly papers for their academic
work or teach classes where a lot of
research or academic writing is required,
are not quite familiar with the new citation
management tools that can be useful
for their work. The majority of students
are not aware of the services on campus
that can help them with these resources.
It would be beneficial to students if the
information about these resources on
campus was disseminated in a different
way. It would also be helpful if specific
group of students were targeted and sent
the information about these resources
depending on their potential needs.
For these purposes, we decided to team
up in the future with UNL libraries
and help them with their training on
citation management tools by circulating
information on workshops that are offered
around campus.
Project Team:
Mevi Hova
Skills Used:
Qualtrics
Citation Tools
CITATION MANAGEMENT
TOOLS
35. 35
DIGITAL HUMANITIES
VIDEO
April
This project was made to promote the
resources that student technology has
to offer to students and professors alike.
I took on this project as my first project
with this team, and I wanted to work on
the video because it is what I am familiar
with. The final result was a long discovery
of who I am as a designer and I got the
chance to learn things about designing
that I never paid attention to before.
Project Team:
Bode Alabi
Natalia Hernandez Wallace
Skills Used:
Premier Pro
Details
37. 37
MAKE IT SIGN
April
The Make IT space in Henzlik needed
branding, so a door poster was created
to be placed at the entrance and welcome
students into the space.
Information Technology Service’s
Academic Technologies department has
a unique student team that hosts a small
space in the Henzlik Hub for “Learning
by Tinkering”. We wanted to allow all
students at UNL, regardless of their major,
to access and be exposed to technologies
that may have application in their future
careers. The student staff spend time
exploring how to use many different types
of technologies, mixing and combining
them in interesting new ways. They
opened their doors to students who would
like to come, learn, and tinker right along
with them.
Project Team:
Keiyana Thomas
Liz Szatko
Skills Used:
InDesign
Illustrator
Photoshop
39. 39
HUSKER TECH VIDEO
April - May
Student technology is currently in the
process of creating a video advertisement
for the services we offer.
Project Team:
Andrew Keohane
Ty Rempe
Peter Helstrom
Natalia Hernandez Wallace
Skills Used:
Abelton
Audio Recording
Adobe Audition
Premiere
After Effects