Presentatie over Toegankelijkheid en de ontwikkeling van een Webrichtlijnentool die geautomatiseerd websites kan testen.
Presentatie door Remy Manck en Hanno Lans.
Een videoverslag van de presentatie is terug te zien op https://www.youtube.com/watch?v=nj3wpu3faIo
What should you include in your digital strategy?
A digital strategy provides focus and direction to how you engage digital channels and tactics.
Without a strategy your business is rudderless and may in fact be wasting time, resources and money on tactics which are not geared towards meeting your business goals.
Here are my tips on what to include in a high level digital strategy road map.
Baris Wanschers en Hanno Lans laten de nieuwe versie zien van het theme rijkshuisstijl waarmee je snel een rijksoverheidssite kan opzetten.
Zie ook http://www.youtube.com/watch?v=DmHaFIL6S9I
Presentatie over Toegankelijkheid en de ontwikkeling van een Webrichtlijnentool die geautomatiseerd websites kan testen.
Presentatie door Remy Manck en Hanno Lans.
Een videoverslag van de presentatie is terug te zien op https://www.youtube.com/watch?v=nj3wpu3faIo
What should you include in your digital strategy?
A digital strategy provides focus and direction to how you engage digital channels and tactics.
Without a strategy your business is rudderless and may in fact be wasting time, resources and money on tactics which are not geared towards meeting your business goals.
Here are my tips on what to include in a high level digital strategy road map.
Baris Wanschers en Hanno Lans laten de nieuwe versie zien van het theme rijkshuisstijl waarmee je snel een rijksoverheidssite kan opzetten.
Zie ook http://www.youtube.com/watch?v=DmHaFIL6S9I
Tips Membuat Curriculum Vitae Unik & Menarik | How to create Best Curriculum ...jhonsen93
Tips ini saya buat untuk teman-teman yang ingin membuat CV (Curriculum Vitae) lebih menarik dari orang lain. Aplikasi yang saya pakai itu adalah piktochart, bisa di akses langsung di piktochart.com. Terimakasih , semoga membantu
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
Introduction to Usability Testing: The DIY Approach - GA, London January 13th...Evgenia (Jenny) Grinblo
The slides from my General Assembly workshop on January 13th, 2013 (https://generalassemb.ly/education/introduction-to-usability-testing-the-diy-approach)
ABOUT THIS WORKSHOP
Usability testing can quickly uncover areas of an interface that frustrate users and hurt business goals but many teams put it off due to budget, time, or training concerns.
This workshops will take you through a do-it-yourself approach to usability testing. We'll cover the basics (benefits, recruiting, and how to plan a test), learn how to facilitate a test to get reliable results, and how to use the testing results to move usability improvements forward. You'll walk away with the tools to hold a complete usability testing right away.
TAKEAWAYS
Learn why and when to hold usability testing
Learn practical tools and methods to overcome time, budget or training concerns that block user testing from happening
Shift the conversation from opinions and hunches to proven usability problems that your team can solve together
Stop Worrying & Get On With It: Progressive Enhancement & Intentional Degrada...elliotjaystocks
Slides from my appearance at Web Directions South 09: a talk that combines my presentations 'Stop Worrying & Get On With It' and 'Progressive Enhancement & Intentional Degradation'.
Balancing Product and UX Design by Babylist Sr Product DesignerProduct School
Main takeaways:
- Learn the basic tenets and functional areas of User Experience Design
- Explore the push-and-pull balance of Product Management and UX Design
- Discover some tips for incorporating UX into your day-to-day work, as well as interfacing with UX Designers
The 3rd Annual Chicago Print Production Club’s metamorphosis Show & Tell presents an event of your commercial work. It’s about time we recognizing all you do in the production community! We ask each of you, CPPC or not, to submit a print or mixed media project you’ve been involved on that you LOVE for display at this event. We want to see your work, hold it, feel the stock, flip the piece over, dissect the process... this is what metamorphosis is about...sharing the experience.
How to Avoid Common Mistakes in Product by Cake Product ManagerProduct School
Main takeaways:
- The most valuable thing Product Managers can contribute is discovering the right product to build - the product or feature that is going to meaningfully move the business forward
- Common mistakes teams make during the product discovery process
- Provide a framework for thinking about the ideal way discovery fits into the overall product development process
James Whittaker - Pursuing Quality-You Won't Get There - EuroSTAR 2011TEST Huddle
EuroSTAR Software Testing Conference 2011 presentation on Pursuing Quality-You Won't Get There by James Whittaker. See more at: http://conference.eurostarsoftwaretesting.com/past-presentations/
Tips Membuat Curriculum Vitae Unik & Menarik | How to create Best Curriculum ...jhonsen93
Tips ini saya buat untuk teman-teman yang ingin membuat CV (Curriculum Vitae) lebih menarik dari orang lain. Aplikasi yang saya pakai itu adalah piktochart, bisa di akses langsung di piktochart.com. Terimakasih , semoga membantu
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
Introduction to Usability Testing: The DIY Approach - GA, London January 13th...Evgenia (Jenny) Grinblo
The slides from my General Assembly workshop on January 13th, 2013 (https://generalassemb.ly/education/introduction-to-usability-testing-the-diy-approach)
ABOUT THIS WORKSHOP
Usability testing can quickly uncover areas of an interface that frustrate users and hurt business goals but many teams put it off due to budget, time, or training concerns.
This workshops will take you through a do-it-yourself approach to usability testing. We'll cover the basics (benefits, recruiting, and how to plan a test), learn how to facilitate a test to get reliable results, and how to use the testing results to move usability improvements forward. You'll walk away with the tools to hold a complete usability testing right away.
TAKEAWAYS
Learn why and when to hold usability testing
Learn practical tools and methods to overcome time, budget or training concerns that block user testing from happening
Shift the conversation from opinions and hunches to proven usability problems that your team can solve together
Stop Worrying & Get On With It: Progressive Enhancement & Intentional Degrada...elliotjaystocks
Slides from my appearance at Web Directions South 09: a talk that combines my presentations 'Stop Worrying & Get On With It' and 'Progressive Enhancement & Intentional Degradation'.
Balancing Product and UX Design by Babylist Sr Product DesignerProduct School
Main takeaways:
- Learn the basic tenets and functional areas of User Experience Design
- Explore the push-and-pull balance of Product Management and UX Design
- Discover some tips for incorporating UX into your day-to-day work, as well as interfacing with UX Designers
The 3rd Annual Chicago Print Production Club’s metamorphosis Show & Tell presents an event of your commercial work. It’s about time we recognizing all you do in the production community! We ask each of you, CPPC or not, to submit a print or mixed media project you’ve been involved on that you LOVE for display at this event. We want to see your work, hold it, feel the stock, flip the piece over, dissect the process... this is what metamorphosis is about...sharing the experience.
How to Avoid Common Mistakes in Product by Cake Product ManagerProduct School
Main takeaways:
- The most valuable thing Product Managers can contribute is discovering the right product to build - the product or feature that is going to meaningfully move the business forward
- Common mistakes teams make during the product discovery process
- Provide a framework for thinking about the ideal way discovery fits into the overall product development process
James Whittaker - Pursuing Quality-You Won't Get There - EuroSTAR 2011TEST Huddle
EuroSTAR Software Testing Conference 2011 presentation on Pursuing Quality-You Won't Get There by James Whittaker. See more at: http://conference.eurostarsoftwaretesting.com/past-presentations/
UI is not the same as UX and why you should care about that (Be-Delphi 2.0)Stefaan Lesage
This is the presentation I gave yersterday at the Be-Delphi conference in Belgium. The presentation was all about the difference between User Interface design and User Experience. With a few real world samples and some samples from our Delphi work I tried to show the audience that User Experience is indeed an important aspect in Software Development, and that 'It works, so lets ship it' isn't good enough anymore.
Of course this is only the keynote presentation and you might miss some of the anekdotes and stories which were mentioned during the live presentation :-)
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
6. Problem
Product
What is the right thing to do? Have we built it right?
Observation
Interviews
Surveys Observation
Survey
7. What is the right thing to do? Have we built it right?
Observation
Interviews
Surveys Observation
Survey
What do they do?
Why do they do it that way?
What problems do they
suffer?
How have they tried to
resolve these problems?
Where does our product fit
in their work or life?
What problems does our
product solve?
When & how is our product
used?
What features are
important?
How should our product
look or behave?
Editor's Notes
Early days – we were called usability engineers. We were the people in white lab coats testing the usability of the product. And the end result was that we often ended up finding about pretty bad user experiences once it was too late, close to the end of the product lifecycle.
Tell the file I/O story.
What we learned was that separate teams of people, working separately and in an almost linear fashion doesn’t work. This doesn’t help us deliver products that people actually want.
15 years later and things have changed. Everybody is Agile now and we are getting used to working collaboratively, in small batch sizes and iterating frequently and rapidly.
This is what we might call the Golden Age and the Everyone Age. There really has never been a better time to be working in UX. We don’t have to convince anyone why UX is important. Tell the story about when interviewing for a job in 1997, nobody knew what HCI was. Things have changed significantly since then.
I feel that design research thrives best when it happens right in the middle of the rapidly evolving design decision making process. It is that increasingly tight collaborative dynamic with the other disciplines that I think is the very most exciting evolutionary trend. I don’t feel like our team is getting left out of the loop because product teams are doing it themselves or because we don’t scale. The opposite is happening. Our most exciting and influential work is still happening within these rapid interplay cycles between design, research, and engineering. We have a ton of data that points to this being the case. For example we have seen a 76% jump in the number of user research lab sessions we've run for product teams within the last year and that growth trend shows no signs of letting up. I think the single biggest kiss of death for user research in the world of modern development would be to try and thrive predominately outside of the agile engineering cadence/design loop.
But we still have problems (although the biggest ones are the best ones to have). If so many people are convinced that we need UX, how do we scale? Can we just hire more and more people? We can, but throwing more people at a problem isn’t always the best way to do things. That is just like going back to the days when we had separate teams with separate roles.
Instead we share the responsibilities – we focus on responsibilities, not roles. While I have UX researcher in my title, I am not the only one responsible for doing UX research. My whole team is responsible for it. While I have some recognized expertise amongst my team for doing UX research, everybody participates. That means that they interview customers, they observe customers. They share in modeling and designing the user experiences that we create.
And what’s great about this is that it doesn’t diminish the quality of the UX that we create. In fact, it improves the quality. Everybody on the team has unique perspectives, all of which help bring the problem we are trying to solve to life. In my experience, there is a rich conversation that takes place amongst the whole team about who the customer is, what the problem is that they have and how our product could solve it. It’s not a UX only conversation – it’s a customer and product conversation, it’s a conversation that needs to involve everyone who works on the product.
The other thing that has changed in the last 15 years is the advent of the cloud and big data. We now have the ability to deploy updates to users rapidly and can measure the effect of those changes via mechanism like flighting and running A/B tests. We now have available a wealth of feedback and we can truly interact with and get feedback from large numbers of users, instead of the 5 or so that we were taught 15 years ago would be sufficient to find 80% of usability problems in a product.
This is a great tool to add to our toolbox. Understanding the impact of design changes in aggregate and then take action upon that understanding is something that we have never been able to do previously.
But this is one more tool, not a replacement. Think about the story I told at the start about the pain and suffering we observed while developers were trying to write some simple code that would read and write text from a text file. Would we have been able to determine why people were struggling from telemetry alone? How would we even have known what they were trying to do? At the very best we would know that they were writing code against different classes but we wouldn’t know if they were successful because we wouldn’t know what they were trying to do. And even if we tried a huge experiment where lots of people tried the task, would we really understand the problems they had without actually watching them?
So how does this work in practice? How we break things down so that we are working on the right thing.
We focus as a team on validating problem hypotheses and product hypotheses. Problem hypotheses are all about understanding the customer and the problems that they have. It helps us determine if we are building the right thing. Do we understand the problems that the customer has, do we understand the outcomes that they want to achieve. There is no point in building a product that doesn’t solve a problem for a customer or that doesn’t help them achieve the outcome they desire.
The constant interplay between formulating, testing, and reformulating both our customer assumptions/hypotheses and our product assumptions/hypotheses. In other words the mindset of being in a continuous learning mode regarding who our customer is, what problems or needs they have, and how effective the product experiences we are creating are at meeting their needs. I love the Bill Buxton quote that the essence of design thinking is, “making sure you are building the right thing and that you are building it correctly”. Having a learning gearbox that constantly refines our understanding of customer needs and the experiences we are delivering relative to those needs is the essence of what we should be all about as a discipline and as a company.
So how does this work in practice? How we break things down so that we are working on the right thing.
We focus as a team on validating problem hypotheses and product hypotheses. Problem hypotheses are all about understanding the customer and the problems that they have. It helps us determine if we are building the right thing. Do we understand the problems that the customer has, do we understand the outcomes that they want to achieve. There is no point in building a product that doesn’t solve a problem for a customer or that doesn’t help them achieve the outcome they desire.
The constant interplay between formulating, testing, and reformulating both our customer assumptions/hypotheses and our product assumptions/hypotheses. In other words the mindset of being in a continuous learning mode regarding who our customer is, what problems or needs they have, and how effective the product experiences we are creating are at meeting their needs. I love the Bill Buxton quote that the essence of design thinking is, “making sure you are building the right thing and that you are building it correctly”. Having a learning gearbox that constantly refines our understanding of customer needs and the experiences we are delivering relative to those needs is the essence of what we should be all about as a discipline and as a company.