Anthony Plamondon, Vice President, The Lukens Company
Join Anthony to learn how your nonprofit can use Facebook custom audience retargeting techniques and digital advertising to drive awareness and reach niche audiences. They will discuss Seattle Art Museum’s Teen Night Out Case Study and share insights on using Facebook and Twitter for advanced demographic targeting.
Anthony Plamondon, Vice President, The Lukens Company
Join Anthony to learn how your nonprofit can use Facebook custom audience retargeting techniques and digital advertising to drive awareness and reach niche audiences. They will discuss Seattle Art Museum’s Teen Night Out Case Study and share insights on using Facebook and Twitter for advanced demographic targeting.
An short introduction to the PRIME (Publisher, Repository and Institutional Metadata Exchange) project, by Brian Hole, at the JISC Managing Research Data programme launch workshop in Nottingham, UK, October 25th 2012.
Reactive programming and Hystrix fault tolerance by Max MyslyvtsevJavaDayUA
Reactive programming is a new paradigm that provides asynchronous event-based flow control. Java implementation is called rxJava and is being developed by Netfix. They have also released Hystrix — a non-functional layer that provides fault tolerance and latency features which also exposes reactive API.
Culture is everywhere we look, and (perhaps more importantly) everywhere we don’t look. It informs our work, our purchases, our usage, our expectations, our comfort, and our communications (indeed, if you aren’t familiar with a specific geographic and historical set of experiences, the presumably clever title for this talk will instead be perhaps bland). In this presentation, Steve will explore the ways we can experience, observe, and understand diverse cultures to foster successful collaborations, usable products, and desirable experiences.
Yes, My Tuatara Loves to Cha-Cha Improv, Creativity and DesignSteve Portigal
From UX New Zealand 2015 - Improv is not ‘stand-up comedy’ but a series of games that offer huge degrees of freedom within a set of constraints. During improv, we bring out quickly-understood-and-communicated rules of culture that are implicit, not explicit.
Design and improv have important similarities. Both practices involve collaboration and brainstorming; an emphasis on breakthrough thinking; in-the-moment aspects and ‘Aha!’ moments; a balance of process, structure, and unfettered creativity; an enormous unspoken interaction; and the need to learn upon reflection.
Playing with improv can help us to be more mindful of the power of listening, to create a more collaborative work culture, to develop our own creativity, and to warm up teammates and clients in workshops and design sessions.
In this interactive presentation, you’ll learn about improv, listening, and creativity, and how each supports the others. No tuataras will be harmed.
An short introduction to the PRIME (Publisher, Repository and Institutional Metadata Exchange) project, by Brian Hole, at the JISC Managing Research Data programme launch workshop in Nottingham, UK, October 25th 2012.
Reactive programming and Hystrix fault tolerance by Max MyslyvtsevJavaDayUA
Reactive programming is a new paradigm that provides asynchronous event-based flow control. Java implementation is called rxJava and is being developed by Netfix. They have also released Hystrix — a non-functional layer that provides fault tolerance and latency features which also exposes reactive API.
Culture is everywhere we look, and (perhaps more importantly) everywhere we don’t look. It informs our work, our purchases, our usage, our expectations, our comfort, and our communications (indeed, if you aren’t familiar with a specific geographic and historical set of experiences, the presumably clever title for this talk will instead be perhaps bland). In this presentation, Steve will explore the ways we can experience, observe, and understand diverse cultures to foster successful collaborations, usable products, and desirable experiences.
Yes, My Tuatara Loves to Cha-Cha Improv, Creativity and DesignSteve Portigal
From UX New Zealand 2015 - Improv is not ‘stand-up comedy’ but a series of games that offer huge degrees of freedom within a set of constraints. During improv, we bring out quickly-understood-and-communicated rules of culture that are implicit, not explicit.
Design and improv have important similarities. Both practices involve collaboration and brainstorming; an emphasis on breakthrough thinking; in-the-moment aspects and ‘Aha!’ moments; a balance of process, structure, and unfettered creativity; an enormous unspoken interaction; and the need to learn upon reflection.
Playing with improv can help us to be more mindful of the power of listening, to create a more collaborative work culture, to develop our own creativity, and to warm up teammates and clients in workshops and design sessions.
In this interactive presentation, you’ll learn about improv, listening, and creativity, and how each supports the others. No tuataras will be harmed.