Frogs, hippos and weddings: Learnings from building woogaWooga
Keynote at arctic15 in Helsinki by wooga founder Jens Begemann on September 22nd 2011.
*Frogs, hippos and weddings: Learnings from building wooga*
In his keynote, Jens Begemann talks about his learnings from building wooga and provides insights of what he thinks are the key aspects for successfully founding a company.
Killer Game Loops Case: Magic Land - Henric Suuronen (Wooga) Sociality Rocks!
Killer Game Loops, Case: Magic Land
Henric Suuronen (Head of Studio at wooga - #3 in DAU and MAU worldwide) provides insight on how to create engaging social games. His session will include examples from titles he worked on before and focus on the new wooga game: Magic Land (released in August 2011). The session will discuss how to build and iterate the design and game loop for a mass-market social game. The session will also walk through the process of creating and validation the game loop of Magic Land and discuss in-depth what has been done after the launch of the game.
Jelly Splash: Puzzling your way to the top of the App Stores - GDC 2014Wooga
The match 3 puzzle genre is almost as old as it gets. Scour the App Store and you'll find hundreds of different varieties out there. Very few of these succeed however, and even less manage to hit the number one spot on the U.S. Apple App Store top download chart. Wooga's Jelly Splash managed to do just that, and in this session Florian Steinhoff, the creator of Jelly Splash, will give a detailed account on how his team managed that and what he learned throughout the development process.
Frogs, hippos and weddings: Learnings from building woogaWooga
Keynote at arctic15 in Helsinki by wooga founder Jens Begemann on September 22nd 2011.
*Frogs, hippos and weddings: Learnings from building wooga*
In his keynote, Jens Begemann talks about his learnings from building wooga and provides insights of what he thinks are the key aspects for successfully founding a company.
Killer Game Loops Case: Magic Land - Henric Suuronen (Wooga) Sociality Rocks!
Killer Game Loops, Case: Magic Land
Henric Suuronen (Head of Studio at wooga - #3 in DAU and MAU worldwide) provides insight on how to create engaging social games. His session will include examples from titles he worked on before and focus on the new wooga game: Magic Land (released in August 2011). The session will discuss how to build and iterate the design and game loop for a mass-market social game. The session will also walk through the process of creating and validation the game loop of Magic Land and discuss in-depth what has been done after the launch of the game.
Jelly Splash: Puzzling your way to the top of the App Stores - GDC 2014Wooga
The match 3 puzzle genre is almost as old as it gets. Scour the App Store and you'll find hundreds of different varieties out there. Very few of these succeed however, and even less manage to hit the number one spot on the U.S. Apple App Store top download chart. Wooga's Jelly Splash managed to do just that, and in this session Florian Steinhoff, the creator of Jelly Splash, will give a detailed account on how his team managed that and what he learned throughout the development process.
An Ebook produced by CFI social media watchers, which includes social media cases,hot topics,news states,technologys...etc.
We will be very glad if you download or share it.
An Ebook produced by CFI social media watchers, which includes social media cases,hot topics,news states,technologys...etc.
We will be very glad if you download or share it.