Russian Call Girl South End Park - Call 8250192130 Rs-3500 with A/C Room Cash...
PROCEDURAL CONTENT GENERATION FOR MAZE- GAME
1. In Supervision of
DR.Ammar Jokhadar DR.Noor Shaker
Designed and Implemented By
Rawan Al-Omari Fawzia Shams Al-Deen
Walaa Baghdadi Zeina Al-Helwani
FITE of Damascus, Syria, Department of AI - 2013
85. the start, end, Princess, bomb room are in the graph
#1
there is connection between start and end room
#2
the path is valid (start -> bomb -> Princess -> exit)
#3
Start, exit, Princess and bomb rooms are unique in the phenotype
#4
Start room should be in the first eight rooms
#5
Exit room should be in the last eight rooms
#6
15%10%10%10%10%10%
check the length of the path if according with the destination
length
#7
Difficulty
#8
35%100%
116. Add Extra Items
and Adaptive
Enemies
Shop Keeper
Cave man
The implementation of an Authoring
Tool that combines the gamer
imagination and machine varity designs.
Designers
The difficulty of the game that is
determined by a player's skills, facial
expressions, gameplay features.
Adaptive
Content
Generation