This document discusses evaluating digital curriculum as schools transition beyond strategic planning and into tactical implementation. It begins by outlining the vast number of available digital learning objects and the challenge of discerning their sophistication and suitability. Objects range from basic files to highly designed digital courseware. Courseware is seen as more sophisticated as it contains built-in sequencing, feedback, and personalization. The document advises educators to consider objects from a consumer perspective and choose those with intuitive navigation. It also notes the adjustment required for teachers in using courseware as the core material and supplementing it appropriately. Overall, the key is differentiating objects based on their level of interactivity, programming, and ability to structure learning.