Digital design and Indian Classical Music - An attempt to relate the unrelatedkingshuk_banerjee
This document compares principles of Indian classical music and digital design. Both are synchronized to regular intervals: music uses taals and design uses clocks. The tabla and clock generators keep time. Both combine building blocks - notes form raagas as instructions form logic. Combinational logic and raagas combine notes synchronized to taals. To synchronize independent parts, both require independence with constraint. Faster clocks increase power usage, and tempo varies performance engagement and energy as in design power savings. Both synthesize the abstract into details through the musician's mind as compiler and design synthesis. There are parallels between the logic of music and the art of design at a superficial level.
Sous le feu des critiques: Trop moderne! Pas assez subversive aux yeux de certains! Pas créative! Un effet de mode passager pour les "djeunz"! Ou pire une musique de drogués!! Permettez moi au cours de cette session de vous éclairer sur cette culture et également sur les coulisses de la création des musiques assistées par ordinateur (MAO), et de voir ensemble les relations intéressantes que l'on peut tisser avec nos pratiques du développement logiciel (Software Craftsmanship).
On a pu lire quelques analogies entre pratique des musiques jazz, somme toute une musique très classique, et la pratique du développement logiciel tel que nous la concevons tous ici ("agile" diront certain). Pourtant il y a bien des façons de faire de la musique et en tant que spécialistes de la programmation j'ai été étonné de constater que peu d'entre nous s’intéressent à la musique dite "électronique". Pourtant, dans ces musiques aussi, nous nous servons d'outils logiciels au service de notre inspiration et notre créativité. On retrouve l'approche incrémentale, la technique imposée par les machines, des patterns évidemment, mais aussi de la pratique répétée, de l'amélioration continue et la coopération quand nous formons des groupes collaboratifs.
Au cours de cette session, après les généralités d'usage, je vous montrerai un DAW (digital audio workstation) logiciel, très couramment employé, et pas que pour la musique électronique, j'ai nommé "Live 9" d'Ableton avec sa surface de contrôle dédiée: Push (une sorte de clavier multi-fonctions pour la musique). Live est également extensible grâce à Max MSP, une API de programmation qui permet de scripter/patcher ce logiciel sous bien des formes.
J'espère vous montrer que création et programmation ne sont pas si éloignés que cela... et vous ferai partager mon expérience au sein de la Do It Yourself Music Academy
The document provides an overview of a computing taster session which includes quotes about the challenges of programming and computing. It then discusses what computing involves, including how computers work internally and how to make them work better. It outlines some of the topics that will be covered such as programming, data representation, computer systems, and the internet. Finally, it discusses examinations and concludes by stating they will create a simple graphics application in Visual Basic.
Introduction to computer - History - GenerationTimesRide
Basic training on computer and internet for all age group. Now learn computer and internet on your own and surprise your loved ones! :)
Youtube link: https://youtu.be/WuQRkti11mU
https://www.youtube.com/edit?o=U&video_id=EiMOnWiHOP4
Lets Just Go For It! Wish you an Awesome Leaning Experience.
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Thank You
#AwesomeLearningExperience
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This document summarizes Jim Gray's 1998 Turing Lecture which discusses remaining challenges in information technology research. It identifies the need for long-term, university-led research projects supported by government funding. Specific challenges mentioned include making parallel programming easier, improving the scalability of databases and transaction processing systems, and advancing the state of artificial intelligence to pass the Turing Test within the next 50 years. The document outlines properties of effective long-term research goals and provides examples like devising an architecture that scales indefinitely.
Deep Learning with Python: Getting started and getting from ideas to insights in minutes.
PyData Seattle 2015
Alex Korbonits (@korbonits)
This presentation was given July 25, 2015 at the PyData Seattle conference hosted by PyData and NumFocus.
Digital design and Indian Classical Music - An attempt to relate the unrelatedkingshuk_banerjee
This document compares principles of Indian classical music and digital design. Both are synchronized to regular intervals: music uses taals and design uses clocks. The tabla and clock generators keep time. Both combine building blocks - notes form raagas as instructions form logic. Combinational logic and raagas combine notes synchronized to taals. To synchronize independent parts, both require independence with constraint. Faster clocks increase power usage, and tempo varies performance engagement and energy as in design power savings. Both synthesize the abstract into details through the musician's mind as compiler and design synthesis. There are parallels between the logic of music and the art of design at a superficial level.
Sous le feu des critiques: Trop moderne! Pas assez subversive aux yeux de certains! Pas créative! Un effet de mode passager pour les "djeunz"! Ou pire une musique de drogués!! Permettez moi au cours de cette session de vous éclairer sur cette culture et également sur les coulisses de la création des musiques assistées par ordinateur (MAO), et de voir ensemble les relations intéressantes que l'on peut tisser avec nos pratiques du développement logiciel (Software Craftsmanship).
On a pu lire quelques analogies entre pratique des musiques jazz, somme toute une musique très classique, et la pratique du développement logiciel tel que nous la concevons tous ici ("agile" diront certain). Pourtant il y a bien des façons de faire de la musique et en tant que spécialistes de la programmation j'ai été étonné de constater que peu d'entre nous s’intéressent à la musique dite "électronique". Pourtant, dans ces musiques aussi, nous nous servons d'outils logiciels au service de notre inspiration et notre créativité. On retrouve l'approche incrémentale, la technique imposée par les machines, des patterns évidemment, mais aussi de la pratique répétée, de l'amélioration continue et la coopération quand nous formons des groupes collaboratifs.
Au cours de cette session, après les généralités d'usage, je vous montrerai un DAW (digital audio workstation) logiciel, très couramment employé, et pas que pour la musique électronique, j'ai nommé "Live 9" d'Ableton avec sa surface de contrôle dédiée: Push (une sorte de clavier multi-fonctions pour la musique). Live est également extensible grâce à Max MSP, une API de programmation qui permet de scripter/patcher ce logiciel sous bien des formes.
J'espère vous montrer que création et programmation ne sont pas si éloignés que cela... et vous ferai partager mon expérience au sein de la Do It Yourself Music Academy
The document provides an overview of a computing taster session which includes quotes about the challenges of programming and computing. It then discusses what computing involves, including how computers work internally and how to make them work better. It outlines some of the topics that will be covered such as programming, data representation, computer systems, and the internet. Finally, it discusses examinations and concludes by stating they will create a simple graphics application in Visual Basic.
Introduction to computer - History - GenerationTimesRide
Basic training on computer and internet for all age group. Now learn computer and internet on your own and surprise your loved ones! :)
Youtube link: https://youtu.be/WuQRkti11mU
https://www.youtube.com/edit?o=U&video_id=EiMOnWiHOP4
Lets Just Go For It! Wish you an Awesome Leaning Experience.
Subscribe to our YouTube channel: https://www.youtube.com/c/TimesRide?sub_confirmation=1
Our Official Website: http://timesride.com
Follow us:
Facebook: https://www.facebook.com/rs.agrawal.9026
Instagram: https://www.instagram.com/timesridenetwork/
Twitter: https://twitter.com/TimesRide
Pinterest: https://in.pinterest.com/ride0472/
Thank You
#AwesomeLearningExperience
#SmartQuickTips&Tricks #LeaningVideos #TimesRide #Keep Learning to Keep Winning!
This document summarizes Jim Gray's 1998 Turing Lecture which discusses remaining challenges in information technology research. It identifies the need for long-term, university-led research projects supported by government funding. Specific challenges mentioned include making parallel programming easier, improving the scalability of databases and transaction processing systems, and advancing the state of artificial intelligence to pass the Turing Test within the next 50 years. The document outlines properties of effective long-term research goals and provides examples like devising an architecture that scales indefinitely.
Deep Learning with Python: Getting started and getting from ideas to insights in minutes.
PyData Seattle 2015
Alex Korbonits (@korbonits)
This presentation was given July 25, 2015 at the PyData Seattle conference hosted by PyData and NumFocus.
The document discusses many influential women in the history of technology, including those who programmed the first digital computer (ENIAC), invented programming languages like COBOL, broke German ciphers during World War 2, created influential programming languages like CLU and Argus, invented technologies used in phones today, popularized the use of icons in computing, and more. It highlights women who made contributions across programming, engineering, standards development, and more throughout the development of computing. The document aims to showcase the many trailblazing women whose contributions are often overlooked.
This document discusses automated composition and generative music. It describes how simple processes can create complex musical structures, such as canon, counterpoint, and fugue. Emergent properties are discussed where simple rules can result in unpredictable outcomes, as seen in Conway's Game of Life. Software like MaxMSP is introduced for composing with generative processes. Useful Max objects are listed for generative approaches. Sound synthesis and basic synthesis parameters like waveforms, filters, and envelopes are also covered.
This document provides an introduction to computer architecture for a workshop on embedded systems. It begins with the presenters introducing themselves and outlines the course. It then discusses key concepts in computer architecture like the computer stack, different types of processors, performance metrics, memory hierarchy, pipelining, real-time operating systems, and multicore processors. The goal is to equip participants with foundational knowledge of computer architecture that will help them in their work on embedded systems.
This document discusses the Public Domain Calculator project, which aims to determine the public domain status of creative works by country based on copyright laws. It notes that different institutions use different ontologies to represent metadata, making integration complicated. The project founders learned that knowledge representation depends on many contextual factors and is not static. They aim to grow the project by integrating with databases like Wikidata and developing new semantic technologies and "killer applications" to make the complex data more accessible and useful to end users.
Developers who contributed hugely to and had a lasting influence on the software development profession, and who also have an extraordinary personal history.
Artificial Intelligence in music
AI applied to music creation and the music business – what are the current developments and the possibilities? Does AI dehumanise the art of creation or enhance it?
Mick Grierson, Reader, Director of Computing, Computational Arts, Goldsmiths College
MIDI Mad Science and Mayhem (Soundhackers #5 "Controller Crazy")Leif Bloomquist
Leif Bloomquist presented several projects involving MIDI controllers and Commodore 64 MIDI interfaces. The presentation included demonstrations of using the SonicWear SoMo sensor and LEAP Motion as MIDI controllers, as well as MIDI interfaces for the Commodore 64 and VIC-20 computers. Other projects discussed were a MIDI-controlled flame effects controller called midifire16, an organ concert series where a pipe organ was controlled with MIDI, and MIDIMapperX software for custom MIDI mapping.
Doing Something We Never Could with Spoken Language Technologies_109-10-29_In...linshanleearchive
The document discusses spoken language technologies and provides three examples: teaching machines to listen to Mandarin Chinese, developing a spoken version of Google to search audio content on the internet, and performing unsupervised automatic speech recognition without transcribed training data. Significant challenges were discussed in developing these technologies due to limitations in hardware, software, and linguistic understanding at the time early research was conducted. Considerable progress has been made in these areas with new generations of technologies.
01. introduction to computer history - generationTimesRide
Youtube Video Link:
English Video: https://youtu.be/WuQRkti11mU
Hindi Video: https://youtu.be/EiMOnWiHOP4
Introduction to computer – History – Generation
Basic training on computer and internet for all age group. Now learn computer and internet on your own and surprise your loved ones!
Let’s Just Go For It! Wish you an Awesome Learning Experience.
Subscribe to our YouTube channel:
https://www.youtube.com/c/TimesRide?sub_confirmation=1
Visit our Official Website: https://timesride.com/
Follow us:
Facebook: https://www.facebook.com/timesride
Twitter: https://twitter.com/TimesRide
LinkedIn: https://www.linkedin.com/in/timesride
Instagram: https://www.instagram.com/timesride.connect
Pinterest: https://in.pinterest.com/timesrideconnect
Scribd: https://www.scribd.com/user/529709683/Times-Ride
Thank You
#AwesomeLearningExperience
#SmartQuickTips&Tricks #LeaningVideos #TimesRide #Keep Learning to Keep Winning!
I school creative symposium tpl october 6, 2014Stephen Abram
The document discusses Toronto Public Library's makerspaces which provide resources for digital skills development including equipment like 3D printers, laptops, and software. The makerspaces allow patrons to learn, create, and collaborate on projects in areas such as audio/music, coding, graphic design, and video editing. Examples of past programs include classes, summer camps for kids, monthly meetups, and an Innovator in Residence program. The goal is to provide accessible digital skills resources and bridge the digital divide in the community.
This document summarizes the history and founding of the School for Poetic Computation by Taeyoon. It describes organizing various workshops starting in 2008 on building circuits, software, and hardware. Taeyoon then began teaching at Parsons School of Design in 2009 and with The Public School NYC, focusing on art, activism, and constraints of institutional education. Taeyoon and Zach Lieberman then started meeting in 2013 to plan the School for Poetic Computation, calling for students that July and holding their first class in Fall 2013.
A presentation regarding the magnificent Dennis Richie father of C programming language and co-Developer of unix. at Information Technology Institute ITI.
Why Computer Science is a Great Choice
Lecture to International Summer School, St Andrews, June 30 2015, by Ian Gent
For image credits go to the last slides.
The document classifies computers into four categories: by generation, purpose, size, and type. It describes the five generations of computers from the first to fifth generation. The first generation used vacuum tubes and were large, expensive machines that solved one problem at a time. The second generation used transistors and were smaller, cheaper, and faster. The third generation used integrated circuits and allowed multitasking. The fourth generation used microprocessors and had graphical user interfaces. The fifth generation, still in development, aims to develop artificial intelligence capabilities.
Computer science encompasses theory, algorithms, programming languages, and architecture. Charles Babbage invented the analytical engine, which had components like a CPU and memory. Herman Hollerith developed punch cards for census data, leading to the founding of IBM. The transistor was invented in the 1950s, making computers smaller, faster, and more reliable. Programming languages like FORTRAN and COBOL were developed to make programming easier. The ARPANET in the 1960s was an early version of the internet. The microprocessor was invented in the early 1970s, bringing all computer components onto a single chip.
Artificial intelligence (AI) is the intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and animals. It is the science and engineering of making intelligent machines, particularly intelligent computer programs. The document discusses several key aspects of AI including its definitions, the complexity of the human brain, applications of AI in areas like computer vision and speech recognition, and both the advantages and limitations of current AI technologies.
The document provides a history of women in technology, profiling several pioneering women in the field. It summarizes the contributions of Ada Lovelace, the original programmers of the ENIAC computer, Grace Hopper, Hedy Lamarr, Barbara Liskov, Frances Allen, and Mary Lou Jepsen. Some of the lessons highlighted include choosing mentors interested in your learning, having an open mind in one's career, making technology more accessible, and challenging conventional ways of thinking.
The document discusses programming paradigms and introduces imperative programming. It defines imperative programming as a paradigm that describes computation in terms of statements that change a program's state. Imperative programming uses commands to update variables in storage and defines sequences of commands for the computer to perform. The document contrasts structured and unstructured programming and discusses concepts like l-values, r-values, iteration, and goto statements as they relate to imperative programming.
The document discusses the International Image Interoperability Framework (IIIF) which aims to make digital images, manuscripts, and other cultural heritage objects more accessible and shareable online. It describes how IIIF defines common standards for presenting digital objects through the use of manifests, canvases, and annotations. Manifests provide metadata to drive viewing experiences across institutions. Canvases define spaces for content, and annotations allow information like descriptions, transcriptions, and related resources to be linked to canvases. This allows digital objects to be recombined and explored through annotation.
This document discusses different paradigms in human-computer interaction throughout history. It describes shifts from batch processing to time-sharing to personal computing and ubiquitous computing. Key paradigm shifts included the introduction of time-sharing in the 1960s, graphical displays and direct manipulation in the 1970s-80s, and the rise of networking and the World Wide Web in the 1990s. The document also covers interaction techniques like metaphors, hypertext, multimodality, and agent-based and sensor-based interfaces.
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
The document discusses many influential women in the history of technology, including those who programmed the first digital computer (ENIAC), invented programming languages like COBOL, broke German ciphers during World War 2, created influential programming languages like CLU and Argus, invented technologies used in phones today, popularized the use of icons in computing, and more. It highlights women who made contributions across programming, engineering, standards development, and more throughout the development of computing. The document aims to showcase the many trailblazing women whose contributions are often overlooked.
This document discusses automated composition and generative music. It describes how simple processes can create complex musical structures, such as canon, counterpoint, and fugue. Emergent properties are discussed where simple rules can result in unpredictable outcomes, as seen in Conway's Game of Life. Software like MaxMSP is introduced for composing with generative processes. Useful Max objects are listed for generative approaches. Sound synthesis and basic synthesis parameters like waveforms, filters, and envelopes are also covered.
This document provides an introduction to computer architecture for a workshop on embedded systems. It begins with the presenters introducing themselves and outlines the course. It then discusses key concepts in computer architecture like the computer stack, different types of processors, performance metrics, memory hierarchy, pipelining, real-time operating systems, and multicore processors. The goal is to equip participants with foundational knowledge of computer architecture that will help them in their work on embedded systems.
This document discusses the Public Domain Calculator project, which aims to determine the public domain status of creative works by country based on copyright laws. It notes that different institutions use different ontologies to represent metadata, making integration complicated. The project founders learned that knowledge representation depends on many contextual factors and is not static. They aim to grow the project by integrating with databases like Wikidata and developing new semantic technologies and "killer applications" to make the complex data more accessible and useful to end users.
Developers who contributed hugely to and had a lasting influence on the software development profession, and who also have an extraordinary personal history.
Artificial Intelligence in music
AI applied to music creation and the music business – what are the current developments and the possibilities? Does AI dehumanise the art of creation or enhance it?
Mick Grierson, Reader, Director of Computing, Computational Arts, Goldsmiths College
MIDI Mad Science and Mayhem (Soundhackers #5 "Controller Crazy")Leif Bloomquist
Leif Bloomquist presented several projects involving MIDI controllers and Commodore 64 MIDI interfaces. The presentation included demonstrations of using the SonicWear SoMo sensor and LEAP Motion as MIDI controllers, as well as MIDI interfaces for the Commodore 64 and VIC-20 computers. Other projects discussed were a MIDI-controlled flame effects controller called midifire16, an organ concert series where a pipe organ was controlled with MIDI, and MIDIMapperX software for custom MIDI mapping.
Doing Something We Never Could with Spoken Language Technologies_109-10-29_In...linshanleearchive
The document discusses spoken language technologies and provides three examples: teaching machines to listen to Mandarin Chinese, developing a spoken version of Google to search audio content on the internet, and performing unsupervised automatic speech recognition without transcribed training data. Significant challenges were discussed in developing these technologies due to limitations in hardware, software, and linguistic understanding at the time early research was conducted. Considerable progress has been made in these areas with new generations of technologies.
01. introduction to computer history - generationTimesRide
Youtube Video Link:
English Video: https://youtu.be/WuQRkti11mU
Hindi Video: https://youtu.be/EiMOnWiHOP4
Introduction to computer – History – Generation
Basic training on computer and internet for all age group. Now learn computer and internet on your own and surprise your loved ones!
Let’s Just Go For It! Wish you an Awesome Learning Experience.
Subscribe to our YouTube channel:
https://www.youtube.com/c/TimesRide?sub_confirmation=1
Visit our Official Website: https://timesride.com/
Follow us:
Facebook: https://www.facebook.com/timesride
Twitter: https://twitter.com/TimesRide
LinkedIn: https://www.linkedin.com/in/timesride
Instagram: https://www.instagram.com/timesride.connect
Pinterest: https://in.pinterest.com/timesrideconnect
Scribd: https://www.scribd.com/user/529709683/Times-Ride
Thank You
#AwesomeLearningExperience
#SmartQuickTips&Tricks #LeaningVideos #TimesRide #Keep Learning to Keep Winning!
I school creative symposium tpl october 6, 2014Stephen Abram
The document discusses Toronto Public Library's makerspaces which provide resources for digital skills development including equipment like 3D printers, laptops, and software. The makerspaces allow patrons to learn, create, and collaborate on projects in areas such as audio/music, coding, graphic design, and video editing. Examples of past programs include classes, summer camps for kids, monthly meetups, and an Innovator in Residence program. The goal is to provide accessible digital skills resources and bridge the digital divide in the community.
This document summarizes the history and founding of the School for Poetic Computation by Taeyoon. It describes organizing various workshops starting in 2008 on building circuits, software, and hardware. Taeyoon then began teaching at Parsons School of Design in 2009 and with The Public School NYC, focusing on art, activism, and constraints of institutional education. Taeyoon and Zach Lieberman then started meeting in 2013 to plan the School for Poetic Computation, calling for students that July and holding their first class in Fall 2013.
A presentation regarding the magnificent Dennis Richie father of C programming language and co-Developer of unix. at Information Technology Institute ITI.
Why Computer Science is a Great Choice
Lecture to International Summer School, St Andrews, June 30 2015, by Ian Gent
For image credits go to the last slides.
The document classifies computers into four categories: by generation, purpose, size, and type. It describes the five generations of computers from the first to fifth generation. The first generation used vacuum tubes and were large, expensive machines that solved one problem at a time. The second generation used transistors and were smaller, cheaper, and faster. The third generation used integrated circuits and allowed multitasking. The fourth generation used microprocessors and had graphical user interfaces. The fifth generation, still in development, aims to develop artificial intelligence capabilities.
Computer science encompasses theory, algorithms, programming languages, and architecture. Charles Babbage invented the analytical engine, which had components like a CPU and memory. Herman Hollerith developed punch cards for census data, leading to the founding of IBM. The transistor was invented in the 1950s, making computers smaller, faster, and more reliable. Programming languages like FORTRAN and COBOL were developed to make programming easier. The ARPANET in the 1960s was an early version of the internet. The microprocessor was invented in the early 1970s, bringing all computer components onto a single chip.
Artificial intelligence (AI) is the intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and animals. It is the science and engineering of making intelligent machines, particularly intelligent computer programs. The document discusses several key aspects of AI including its definitions, the complexity of the human brain, applications of AI in areas like computer vision and speech recognition, and both the advantages and limitations of current AI technologies.
The document provides a history of women in technology, profiling several pioneering women in the field. It summarizes the contributions of Ada Lovelace, the original programmers of the ENIAC computer, Grace Hopper, Hedy Lamarr, Barbara Liskov, Frances Allen, and Mary Lou Jepsen. Some of the lessons highlighted include choosing mentors interested in your learning, having an open mind in one's career, making technology more accessible, and challenging conventional ways of thinking.
The document discusses programming paradigms and introduces imperative programming. It defines imperative programming as a paradigm that describes computation in terms of statements that change a program's state. Imperative programming uses commands to update variables in storage and defines sequences of commands for the computer to perform. The document contrasts structured and unstructured programming and discusses concepts like l-values, r-values, iteration, and goto statements as they relate to imperative programming.
The document discusses the International Image Interoperability Framework (IIIF) which aims to make digital images, manuscripts, and other cultural heritage objects more accessible and shareable online. It describes how IIIF defines common standards for presenting digital objects through the use of manifests, canvases, and annotations. Manifests provide metadata to drive viewing experiences across institutions. Canvases define spaces for content, and annotations allow information like descriptions, transcriptions, and related resources to be linked to canvases. This allows digital objects to be recombined and explored through annotation.
This document discusses different paradigms in human-computer interaction throughout history. It describes shifts from batch processing to time-sharing to personal computing and ubiquitous computing. Key paradigm shifts included the introduction of time-sharing in the 1960s, graphical displays and direct manipulation in the 1970s-80s, and the rise of networking and the World Wide Web in the 1990s. The document also covers interaction techniques like metaphors, hypertext, multimodality, and agent-based and sensor-based interfaces.
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
Hadj Ounis's most notable work is his sculpture titled "Metamorphosis." This piece showcases Ounis's mastery of form and texture, as he seamlessly combines metal and wood to create a dynamic and visually striking composition. The juxtaposition of the two materials creates a sense of tension and harmony, inviting viewers to contemplate the relationship between nature and industry.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
Heart Touching Romantic Love Shayari In English with ImagesShort Good Quotes
Explore our beautiful collection of Romantic Love Shayari in English to express your love. These heartfelt shayaris are perfect for sharing with your loved one. Get the best words to show your love and care.
2. About Me
• Love machinery from childhood
• First gamewrote at 13y. old
• UFO bombed tanks (Basic)
• Last years worked at ML and Data
Science fields related to FinTech
• As a hobby different projects in
art and robotics field
3. Some Of The Past Projects
• Computer Vision
• Robotics
• New Ways Of Interactions
• Art Related Projects
5. Recurrent Neural Networks
• Produce good results when handling
time series data with an underlying
structure
• The structure of a natural language
has a number of dimensions
• Semantic dimension is quite
difficult for machines to grasp
• Syntactic dimension is quite
manageable for machines
6. Music As A Text
Music is structured
along various
dimensions such as
rhythm, intervals,
dynamics
01
Music constitutes
well-structured
time series data
02
MIDI events could
be represented as
an alphabet
03
7. Trump Speeches Generating
• Collected Corpus of Trump Speeches
• Results were quite funny
• Completed 340 minibatches of size 32x1000 characters
Second. They left you asses, believe me, but I will have
great people.I solling us some -- and you see something
youve seen deterner to Mexico, we are building interest.
100,000. Im not going to be so bad.
It was so proud of me. Incredible and or their cities which
I kept the same wealthy. They dont want them, were the
world companies.
8. Magenta Project
• Google AI project
• Stumbled upon when started this Project
• Interface between MIDI and Tensorflow
• Ableton was a glue
9. First Steps
• MIDI signals should first be
mapped onto an artificial
alphabet
• Pretrained LSTM RNN with two
hidden layers of 128 elements
• Continued Training on bunch of
MIDI
• Call-Response approach
• Given the example Model try to
reproduce rhythm structure
10.
11. Configuration And Problems
• Two models listens to each other in call-response mode
• There were problems with midi-clock synchronization
• Some latency were presented due to a large routes amount
between MIDI
• Latency were fixed by shifting
12. We made a video in
Playtech Tallinn’s
office
• Every attempt of improvisation
was different
• Quite funny to fill office building
with powerful bass sound
13.
14. Vinyl Was Published
• One track was taken from one of Neural Networks
Improvisation
• Music from this vinyl were used in next large project
• Interactive Theatre with Java-Graphs and Non Linear
Plotline
15.
16. Bringing To Live
• Connect Those Configuration With Solenoids
• 8-10 Solenoids will be used
• Main concert 07. march 2019