Social learning technologies explored included social bookmarking, games/MMOs, and social networking. The document discusses learning styles of visual, global, active, and intuitive learners. Games/MMOs were deemed least useful due to their focus on fun over education, heavy work requirements, and inability to share resources. Social networking and social bookmarking were found to be most interesting and efficient by allowing connection with others, creation of study groups, resource sharing, and collection of relevant online materials.