.




            Joi Podgorny
 Director, Community Engagement
Animal Jam, Smart Bomb Interactive

          May 16, 2012
Who is this “Joi” character?
• Online Community Vet
  for over a decade
   – Actuary turn Chat Monitor
• Kids Media aficionado
  (aka “expert”)
   – Worked on dozens of
     brands and properties
• Remote teams champion
• Project
  Management, Productivity
                                   joi@animaljam.com
  & Efficiency nerd
                                    Skype:joipodgorny
• International travel junkie        Twitter: @joipod
                                 http://joipodgorny.com
Who is this “Joi” character?
• I am a professional
  Community Manager
• I believe that
  Communities are:
  - Helpful through the
    tough times
  - GMTA, but
    Arguments/Disagreem
    ents are healthy
  - Collaborative, tide that
    raises all the boats
• My goal in talks is to         joi@animaljam.com
  get the room talking to         Skype:joipodgorny
  each other                       Twitter: @joipod
                               http://joipodgorny.com
What should we
 chat about?

  • Social Media Strategy
    Development for
    kids media properties
  • Community Management
    &GamificationConsideraions
  • How Business Analytics is used
    for our brands
Who is your
                target audience?
• Who is your average customer? What are their
  habits?
• Who do you picture using/interacting with your
  brand? Multiple kinds of customers?
• How often are they seeking or needing your
  online offerings?
• Have you don’t this exercise before? Yes – how
  can you enhance/tweak?
KIDS
-Gender/Age groups                    - What ways are they
   - All boys or girls? Both?         interacting and playing
   - All ages or mixtures?            with your brand?

- Do kids in different geographic markets interact with your brand
differently (US/Europe/Asia)? How so?
PARENTS/GRANDPARENTS
- Do you see your parent audience as primary or secondary?
- Are they playing/interacting with your brand with your kids? Is
their experience different? How so?
- What are their needs and how are they different than your kid
audience needs?
PARENTS/GRANDPARENTS
- Education and Safety are important areas to fall back on when
you need filler content with this audience.
- Parents are an interesting demo, because there are so many
generations to consider.
- Each generation may interact with your brand online in a
different way, so it’s important to consider it as a factor
PARENTS/GRANDPARENTS
- This demo has more access than children but they can not only access
different channels, they may use different devices on each channel
   -Do they need to be able to purchase things on every channel?
- Think about how accessible you want and need your content to be?
- Is the availability of some info more powerful of a point than them
actually using them?
BUSINESS/B2B
Advertising Messaging – Banners, partnerships, sponsorships, revenue
shares, affiliate programs
Contests – easier to partner, big legal considerations, i.e. skill based tests
Licensing/ Product Sales – selling products online? Build your own or join
another site? Partner with other sites?
Different Markets – locals will know their audiences, trends, nuances best
What are your
Goooooooals?
- Are you looking for new users?
- Enagaging with existing?
- Opening up new demos?
- Getting research?
- Offering new/exclusive features?
Content
Things to consider:
• New Content
• Events
• Push Marketing messages or more
  Conversational with your audience
• Sharing – allow audience to
  comment? Moderated or not?
Content
Things to consider:
• Length – actual characters, told all
  at once or over time
• Multi-channel – same brand
  story/messaging on each site? Or
  Different experience/content in
  each place? Mixture? How so?
• Frequency
So many channels…
Traditional – Facebook, Google Plus
Existing Communities – Bloggers, Fan Sites, Parenting
Video – Youtube, Vimeo, Kidsbop, Kidzui
Microblogging– Twitter, Tumblr
Photo Sharing – Pinterest, Flickr, Picasa
Location Based – Yelp, Foursquare, Gowalla
Kid Sites – Everloop, Kidzui, Poptropica, Whyville
Game Aggregators – Addicting Games, Miniclip, Spil
Different people are drawn to different networks.

To make it more complicated, one person can be in a
multitude of different SM moods at any given moment.
Community Management
 - Internal versus External Communities
 -Insourcing versus Outsourcing
 - Voice, Tone, Frequency
 - Organizational Structure
     -Mktg? Tech? Operations? Autonomous?
 - Corporate Communication Plan
 - Crisis Management
 - Human Resources
     - Privacy, SM Policies
 - Legalities
     - COPPA, DPA, International
Gamification
                  Guess what?!
                 Kids like games
               but so do grownups
               Making standard site operations
               more fun leads to:
               • better adoption rates
               • higher retention
               • less bounce
               • more conversions
Gamification
           Areas for gamification
             •Regsitration
             • Email Verification/Validation
             • Parent Communications
                • Newsletters
                • Reports/ Controls
             • Contests
                • Bragging rights
                • Incentive based play
Business Analytics
      Acquistion>    Retention         >   Conversion

 Unique Visitors    Unique logins           Subscriptions
 Registrations      Submissions             Cancellations
 Referring Sites    Duration                Upgrades
 Geography          Heat Maps               Addt’l Purchases
 Computer Stats     Repeat plays            Family/Group
 Demographics       Depth of Views           Membership
 Bounce             Demographic Diff’s      Churn
  Rates/Points       Referral Programs       Charge Backs
 Click thrus        Bounce                  Incentives
                      Rates/Points            Micro-trans
                     Chat/Game
                      Activity
                     Disciplines
Thanks!
  joi@animaljam.com
   Skype: joipodgorny
    Twitter: @joipod
http://joipodgorny.com

Smb ottawa joi

  • 1.
    . Joi Podgorny Director, Community Engagement Animal Jam, Smart Bomb Interactive May 16, 2012
  • 2.
    Who is this“Joi” character? • Online Community Vet for over a decade – Actuary turn Chat Monitor • Kids Media aficionado (aka “expert”) – Worked on dozens of brands and properties • Remote teams champion • Project Management, Productivity joi@animaljam.com & Efficiency nerd Skype:joipodgorny • International travel junkie Twitter: @joipod http://joipodgorny.com
  • 3.
    Who is this“Joi” character? • I am a professional Community Manager • I believe that Communities are: - Helpful through the tough times - GMTA, but Arguments/Disagreem ents are healthy - Collaborative, tide that raises all the boats • My goal in talks is to joi@animaljam.com get the room talking to Skype:joipodgorny each other Twitter: @joipod http://joipodgorny.com
  • 4.
    What should we chat about? • Social Media Strategy Development for kids media properties • Community Management &GamificationConsideraions • How Business Analytics is used for our brands
  • 5.
    Who is your target audience? • Who is your average customer? What are their habits? • Who do you picture using/interacting with your brand? Multiple kinds of customers? • How often are they seeking or needing your online offerings? • Have you don’t this exercise before? Yes – how can you enhance/tweak?
  • 6.
    KIDS -Gender/Age groups - What ways are they - All boys or girls? Both? interacting and playing - All ages or mixtures? with your brand? - Do kids in different geographic markets interact with your brand differently (US/Europe/Asia)? How so?
  • 7.
    PARENTS/GRANDPARENTS - Do yousee your parent audience as primary or secondary? - Are they playing/interacting with your brand with your kids? Is their experience different? How so? - What are their needs and how are they different than your kid audience needs?
  • 8.
    PARENTS/GRANDPARENTS - Education andSafety are important areas to fall back on when you need filler content with this audience. - Parents are an interesting demo, because there are so many generations to consider. - Each generation may interact with your brand online in a different way, so it’s important to consider it as a factor
  • 9.
    PARENTS/GRANDPARENTS - This demohas more access than children but they can not only access different channels, they may use different devices on each channel -Do they need to be able to purchase things on every channel? - Think about how accessible you want and need your content to be? - Is the availability of some info more powerful of a point than them actually using them?
  • 10.
    BUSINESS/B2B Advertising Messaging –Banners, partnerships, sponsorships, revenue shares, affiliate programs Contests – easier to partner, big legal considerations, i.e. skill based tests Licensing/ Product Sales – selling products online? Build your own or join another site? Partner with other sites? Different Markets – locals will know their audiences, trends, nuances best
  • 11.
    What are your Goooooooals? -Are you looking for new users? - Enagaging with existing? - Opening up new demos? - Getting research? - Offering new/exclusive features?
  • 12.
    Content Things to consider: •New Content • Events • Push Marketing messages or more Conversational with your audience • Sharing – allow audience to comment? Moderated or not?
  • 13.
    Content Things to consider: •Length – actual characters, told all at once or over time • Multi-channel – same brand story/messaging on each site? Or Different experience/content in each place? Mixture? How so? • Frequency
  • 14.
    So many channels… Traditional– Facebook, Google Plus Existing Communities – Bloggers, Fan Sites, Parenting Video – Youtube, Vimeo, Kidsbop, Kidzui Microblogging– Twitter, Tumblr Photo Sharing – Pinterest, Flickr, Picasa Location Based – Yelp, Foursquare, Gowalla Kid Sites – Everloop, Kidzui, Poptropica, Whyville Game Aggregators – Addicting Games, Miniclip, Spil
  • 15.
    Different people aredrawn to different networks. To make it more complicated, one person can be in a multitude of different SM moods at any given moment.
  • 16.
    Community Management -Internal versus External Communities -Insourcing versus Outsourcing - Voice, Tone, Frequency - Organizational Structure -Mktg? Tech? Operations? Autonomous? - Corporate Communication Plan - Crisis Management - Human Resources - Privacy, SM Policies - Legalities - COPPA, DPA, International
  • 17.
    Gamification Guess what?! Kids like games but so do grownups Making standard site operations more fun leads to: • better adoption rates • higher retention • less bounce • more conversions
  • 18.
    Gamification Areas for gamification •Regsitration • Email Verification/Validation • Parent Communications • Newsletters • Reports/ Controls • Contests • Bragging rights • Incentive based play
  • 19.
    Business Analytics Acquistion> Retention > Conversion  Unique Visitors  Unique logins  Subscriptions  Registrations  Submissions  Cancellations  Referring Sites  Duration  Upgrades  Geography  Heat Maps  Addt’l Purchases  Computer Stats  Repeat plays  Family/Group  Demographics  Depth of Views Membership  Bounce  Demographic Diff’s  Churn Rates/Points  Referral Programs  Charge Backs  Click thrus  Bounce  Incentives Rates/Points  Micro-trans  Chat/Game Activity  Disciplines
  • 20.
    Thanks! joi@animaljam.com Skype: joipodgorny Twitter: @joipod http://joipodgorny.com

Editor's Notes

  • #21 Images lifted from ALL over the web – get comfortable with that QUICK