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A Report on Skullcandy 
(As part of curriculum of MPPS – TEIT 2014 – SPIT) 
By 
Aditya Shirode 
C51 TEIT SPIT
Table of Contents 
Company Profile 
Key Demographics 
Company Prowess 
Company Timeline 
Description of Product 
Organizational Structure 
Company Strategy: Past-Present-Future 
Management Strategies and Policies 
Projects: Undertaken and Upcoming 
Current Market Evaluation 
Awards and Recognitions 
Images: Work Environment and Products 
References 
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1 
1. Company Profile 
Skullcandy, Inc., a Delaware corporation develops and distributes headphones and other audio 
accessories to retailers throughout the United States and to retailers and distributors in various 
countries worldwide. 
Skullcandy is the leading global lifestyle and performance audio brand driven by the creativity 
and irreverence of youth culture. Skullcandy designs, markets and distributes audio and gaming 
headphones and other related products under the Skullcandy, Astro Gaming and 2XL by 
Skullcandy brands. Skullcandy was launched in 2003 and quickly became one of the world's 
most distinct audio brands by bringing unique technology, color, character and performance to 
an otherwise monochromatic space; helping to revolutionize the audio arena by introducing 
headphones, earbuds and other audio and wireless lifestyle products that possess unmistakable 
style and exceptional performance. The Company's products are sold and distributed through a 
variety of channels in the U.S. and approximately 80 countries worldwide. 
They pioneered the distribution of headphones in specialty retailers focused on action sports 
and the youth lifestyle, such as Zumiez, Tilly's and hundreds of independent snow, skate and 
surf retailers. Through this channel we reach consumer influencers, individuals who help 
establish and maintain the credibility and authenticity of our brand. Building on this foundation, 
they have successfully expanded our distribution to select consumer electronics, mass, sporting 
goods and mobile phone retailers.i 
The company was founded in 2003 by Rick Alden, the creator of several successful action sports 
companies and a lifelong industry enthusiast. The principal offices are located in Park City, 
Utah and San Clemente, California. 
Founder Rick Alden 
Founded in 2003 
Employees 335 (As of Sept 2013) 
Address 1441 West Ute Boulevard, Suite 250, Park City, UT 84098, United States 
Phone 435-940-1545 
Fax 435-214-2566 
Website http://www.skullcandy.com/ 
FB Page facebook.com/Skullcandy 
Twitter @skullcandy 
NASDAQ SKUL (IPO in 2011) 
Revenue $297.32M 
Net Income $25.88M 
2012 Growth 27.9%
2 
The Company competes mainly with Sony, JVC, Bose, Beats by Dr. Dre, Nixon, Adidas, Incase, 
Urbanears, Monster Cable Products, Sol Republic, iFrogz, Nike and Sennheiser. 
Company Logo 
(Source: http://atomictango.com/wp-content/uploads/2008/01/skullcandy_logo_SS2012.png) 
Origin Story: A head (set) for savvy branding and expansion 
For some people, opportunity knocks. In Rick Alden’s case, it was sent to voicemail. 
Alden missed an important cell-phone call while sitting on a ski lift in Utah because he couldn’t 
hear the ring through his MP3 headphone. Then he noticed the same thing happen to people 
traveling by train and subway in Tokyo and London. 
Thus, in 2003, Skullcandy was born. This year, the company will sell an estimated $120 million 
worth of stylish headphones that allow users to listen to music, then switch over to their phone 
to take a call. Even with the recession, the company’s sales are still growing at a dizzying 50% a 
year.ii 
Skullcandy is a case of careful branding and savvy expansion. The company’s headphones found 
an untapped niche among snowboarders, skateboarders, and action-sports enthusiasts. 
Originally, the focus of the company was its technology, which combined state-of-the-art 
headphones with hands-free cellular technology. Quickly, Skullcandy realized its real strength 
was as a hip, edgy brand that made a fashion statement. 
The company’s Park City, Utah, office is modeled after an indoor skate park. Employees race 
down the corridors on their boards. “We keep focused on the lifestyle and pump that energy 
into our product brand,” Alden says.
Today, 90% of Skullcandy’s customers don’t even ride, but want to feel like they do—the 
headphones have become such a hip status symbol that every teenager wants the company's 
Skullcrusher, Full Metal Jacket, or Double Agent models. Skullcandy has also expanded into 
mass retailers such as Target and Best Buy. But Andrus notes that the company also turned 
down many retailers, even when it could have used the cash, because it didn’t want to diminish 
the edge of the brand by making it available in too many places. 
3 
According to Skullcandy’s Investor Presentationiii, they describe themselves as: 
The Epicenter Of Youth Culture 
A Leading performance audio brand rooted in action sports and lifestyle cultures 
Revolutionized the headphone market by reinventing a uninspired category 
Pioneered the distribution of headphones in specialty retailers focused on action sports 
and the youth lifestyle 
Set-up international direct sales office in Europe; products are now sold in more than 80 
countries 
Built a world-class product development and advanced concept engineering platform 
Implementing a multi-brand strategy to expand into new audio segments and adjacent 
categories 
Acquired Astro Gaming, the premier headset brand in the gaming category
4 
2. Key Demographics 
Valuation Measures 
Market Cap (intraday) 
5 
: 172.41M 
Enterprise Value (22-Oct-2013) 
3 
: 142.43M 
Trailing P/E (ttm, intraday): 17.12 
Forward P/E (fye 31-Dec-2014) 
1 
: 29.67 
PEG Ratio (5 yr expected) 
1 
: -22.50 
Price/Sales (ttm): 0.66 
Price/Book (mrq): 1.26 
Enterprise Value/Revenue (ttm) 
3 
: 0.55 
Enterprise Value/EBITDA (ttm) 
6 
: 5.33 
Financial Highlights 
Fiscal Year 
Fiscal Year Ends: 31 Dec 
Most Recent Quarter (mrq): 30-Jun-2013 
Profitability 
Profit Margin (ttm): 3.95% 
Operating Margin (ttm): 7.20% 
Management Effectiveness 
Return on Assets (ttm): 7.10% 
Return on Equity (ttm): 7.89% 
Income Statement 
Revenue (ttm): 259.81M 
Revenue Per Share (ttm): 9.41 
Qtrly Revenue Growth (yoy): -29.90% 
Gross Profit (ttm): 140.92M 
EBITDA (ttm) 
6 
: 26.72M 
Net Income Avl to Common (ttm): 10.27M 
Diluted EPS (ttm): 0.36 
Qtrly Earnings Growth (yoy): N/A
5 
Balance Sheet 
Total Cash (mrq): 29.71M 
Total Cash Per Share (mrq): 1.07 
Total Debt (mrq): 0.00 
Total Debt/Equity (mrq): N/A 
Current Ratio (mrq): 4.49 
Book Value Per Share (mrq): 4.91 
Cash Flow Statement 
Operating Cash Flow (ttm): 33.54M 
Levered Free Cash Flow (ttm): 24.68M 
SKUL vs. Industry Leaders 
Statistic Industry Leader SKUL SKUL Rank 
Market Capitalization BC94.L 179.30B 173.24M 133 / 188 
P/E Ratio (ttm) RSW.L 1,738.99 16.98 38 / 188 
PEG Ratio (ttm, 5 yr expected) IND.MI 64.14 -22.50 N/A 
Revenue Growth (Qtrly YoY) 8016.HK 431.30% -29.90% 148 / 188 
EPS Growth (Qtrly YoY) JTT.DE 494.10% N/A N/A 
Long-Term Growth Rate (5 yr) 0081.HK N/A -3.40% N/A 
Return on Equity (ttm) SMDM 602.56% 7.89% 57 / 188 
Long-Term Debt/Equity (mrq) 
N/A 
Dividend Yield (annual) KOSS 4.70% N/A N/A 
Table 1: Valuation Measures Table 2: Financial Highlights 
Table 3: SKUL vs. Industry Leaders 
(Source: http://in.finance.yahoo.com/q/ks?s=SKUL)
6 
iv
7 
Income Statement Evolution 
(Source: http://www.4- 
traders.com/reuters_charts/3,2,605,375,Skullcandy+Inc/CF43B/2/Income+Statement+Evolution.png) 
Finances – Leverage 
(Source: http://www.4-traders.com/reuters_charts/4,2,605,375,Skullcandy+Inc/CF43B/2/Finances+- 
+Leverage.png)
8 
EPS consensus revisions: last 18 months 
(Source: http://www.4- 
traders.com/reuters_charts/6,2,605,475,Skullcandy+Inc/CF43B/2/Target+Price+consensus+revisions+%3 
A+last+18+months.png)
9 
Price/ Earnings Ratio 
(Source: http://screening.nasdaq.com//charts/SKUL_per.jpeg) 
Sales/ Revenue over last 5 Years
10 
Gross income over last 5 years
11 
3. Company Prowess 
Skullcandy has a wide range of headphones. They come in a wide range of colors, graphics, and 
designs from over-ear headphones to on-ear headphones such as the Mix master (over-ear), 
the Aviator (over-ear), and the Titans (in-ear). The company also has several docks for iPhones, 
iPads, and iPods (Pipe and Vandal). In 2012 Skullcandy unveiled their first gaming headset in 
several years, entitled SLYR. The initial launch was met with mixed reviews, and several months 
later they successfully launched a higher priced headset titled PLYR 2. The company's most 
recent releases are the $179.99 Dolby Surround Sound PLYR 1 headset, and the sub-woofer 
utilizing $99 Crushers. The former of which was highly publicized through promotions with 
many athletes and artists, who appeared in roughly 30 reaction videos when submitted to the 
headphone's subwoofers. 
Skullcandy offers a Wide Range of Innovative Performance Audio Products, which is their niche. 
From the beginning, they have built products that are a reflection of Human lifestyle. They have 
created Customer-oriented and uniquely targeted Products, which have reaped tremendous 
rewards. 
Skullcandy offers special ‘Action Sports’ Headphones, targeted at sportsmen and enthusiasts of 
Snow, Surf, Moto, BMX and Ski sports. Not only most athletes prefer Skullcandy over others, 
but general public too buys them to get a feel and live the Sport through them.
12 
4. Company Timeline 
v
13 
5. Description of Products
14
15
16
17
18
19 
6. Organization Structure 
Management Board of Directors
20 
7. Strategy: Past-Present-Future 
Consensus Opinion on SKUL (It is Dying): Analysts have a consensus mean of $249 million in 
sales for 2013 and $266 million for 2014. Analysts are projecting mean earnings per share of 
$.13 for 2013 and $.29 for 2014. Mean analyst price target is $4.79. Bear case (consensus) 
thesis is that the company has been a seller of cheap headphones and will not be able to 
transition to a seller of higher quality headphones at premium prices. If turnaround is not 
successful stock has already been knocked down to the point where downside is only 10%-15%. 
Upside is 80%-100% if company succeeds with a few initiatives and trading multiples expand. 
This investment follows the 2-to-1 risk/reward ratio. This means investor expects to make at 
least two times as much, if they are right versus if they are wrong and is what I look for as a 
value investor. 
Company second quarter earnings came in more or less as expected; again this is a turnaround 
story and requires at least a year horizon in my opinion. As an investment company has zero 
long term debt and 23% of current market capitalization is cash, so as previously enumerated 
downside is limited. Implementing a few of the outlined initiatives results in significant upside 
for shareholders. Stock appreciation will be driven by higher than anticipated revenue and 
lower SG&A once company has few successful products and new branding is undertaken. SG&A 
(% of Sales) has historically been in the 20-30% range going back to financials from 2006-2012, 
as competition has increased in the space SG&A has increased, hitting the absurd 71% number 
in the first quarter of 2013. I believe after 12-18 months of aggressive marketing the company 
can go back to a range of high 30% to low 40%, but will never be able to go back to its old 
numbers as a result of the changed competitive landscape. In terms of revenue, according to a 
financial times quote Beats (private) 2012 revenues rose from $298m to $519m, almost 
doubling in a year which is very promising if Skullcandy gets its act together. To have Skullcandy 
making $300 million in revenue by 2015, by virtue of moving into a similar space is completely 
rational and with Seth Darling (CEO) having extensive experience in the space it seems 
reasonable. I do not believe sell side analysts are accurately taking into account how much of 
the headphone market can be taken by Skullcandy and thus are predicting lower revenue. 
Numerous changes have occupied management and distracted them from adding shareholder 
value, including a switch from an OEM model to an ODM model, now they are feeling the pain 
and are looking to execute.
After tanking from its IPO price of $20 per share all the way down to $5 after its most recent 
earnings report, Skullcandy (SKUL) needs a doctor. Dr. Dre could be that doctor. Dr. Dre might 
have given Skullcandy just the boost it needs with the large success of Beats by Dre, giving new 
life to a high-end headphone market. The overall headphones market increased from $1.8 
billion to $2.4 billion from 2011 to 2012. Beats by Dre had 40% of the total U.S. headphones 
market in 2012 and almost 70% of the premium headphones market during the holiday season 
according to NPD. One thing is certain in the premium headphones market, which is anything 
over $100, consumers will pay for sound quality and for the brand. 
21
22 
Top headphone purchase influencers 
(Source: http://static.cdn-seekingalpha.com/uploads/2013/3/9/1484511-13628115250183284-Christopher- 
Cowan.png) 
Skullcandy headphones were very popular because they offered the consumer a cheap but 
stylish brand for the mass amounts of iPhones and iPods that were being sold. They were 
second in market share only to Sony in 2010, 23% and 14% respectively. Skullcandy also 
obtained the top spot in earbuds sales in 2010. They priced their IPO at $20 per share which 
would have given them a $500 million market cap at the time. Skullcandy built their brand on 
being the headphones for athletes and musicians which worked very well at the time. There 
was one problem - they primarily sold inexpensive headphones and when the premium market 
emerged they were nowhere to be found. 
Although being in a crunch condition, Skullcandy has announced following products at this 
year’s CES –
23 
The Skullcandy Mix Master Mike 
Skullcandy Roc Nation Aviators (in black/chrome and brown/gold) 
(Source for both images: http://www.flickr.com/photos/the-jude/)
24 
8. Management Strategies and Policies 
After the company reported a miss on Q4 2012 earnings and a slight beat on Q1 2013 earnings, 
shares of Skullcandy fell more than 20% in the afterhours trading session. The steep decline 
came on the heels of the company's guidance for Q1 2013 which assumes a loss of $.25 a share 
for the quarter. Now, if you are one of those die hard SKUL investors who think that maybe the 
company is low-balling expectations; I'd take on a second perspective that views the quarter as 
nearly over when the company offered this guidance to investors on March 7, 2013. I'm pretty 
sure they have a good idea of what the numbers look like at this point, so you may not want to 
fool yourself into thinking management is under promising and might over deliver. Frankly 
speaking, that hasn't been the Skullcandy way either. 
Let's take a quick look at Q4 2012 before moving on: 
Revenues: Up 21% to $101 million 
Earnings: $.47 vs. estimates of $.48 
North American sales increased 12% to $82.7 million and international net sales 
increased 90.2% to $18.3 million. 
Gross margin was 44.7% as compared to 49.7% in the same quarter a year ago. 
Operating income in the fourth quarter was $17.7 million, down from $20.4 million in 
the fourth quarter of 2011. 
Clearly the company was and has not been firing on all cylinders based on the results noted 
above. Additionally, guidance for Q1 2013 left much too be desired. Now let's look a little more 
closely at what resulted in such a dramatic gross margin contraction YOY. The company notes 
that three factors resulted in the gross margin contraction during Q4 2012: 1. The shift in sales 
towards higher-priced, low-margin products accounted for 200 basis points of the decline. 2. 
Two, higher levels of promotional sales and retailer discounting accounted for 180 basis points 
of the decline. 3. Product liquidations through the off-price channel, which contributed 140 
basis points to the decline.vi 
On February 7, 2013, Skullcandy's CEO Jeremy Andrus decided to step down from his positions 
as President and Chief Executive Officer and a Company director to join a private investment 
firm. He will serve as a consultant to the Company over the next 12 months. The Board is 
initiating a search for a permanent Chief Executive Officer. During the interim, the Board of 
Directors has named Rick Alden, the company's founder, former Chief Executive Officer and a 
current director, as Interim Chief Executive Officer.
25 
Although company advertised these as major changes for future, the changes were bound to 
occur due to recent failures in upholstering the company in past years. 
Over the last 50 or so days, Skullcandy CEO Seth “Hoby” Darling said he has learned a number 
of major lessons about the brand and the category, breaking them down into five key areas the 
company needs to focus on to achieve success: 
The need to more clearly define the brand, what it stands for, and who its customers 
are. Skullcandy will focus on clear messages to excite the consumer. 
Increase differentiation and install a more disciplined product development strategy. In 
the past he said Skullcandy has focused on some good ideas instead of all great ones. 
The goal now is to become a product company, not just a brand-driven one. He 
admitted they have a ways to go, but believes they are headed in the right direction. 
Better align product, marketing, and sales teams and ultimately improve customers’ 
experience at the point of sale. Historically, he said Skullcandy’s divisions have been 
siloed and that is beginning to change. 
Transforming distribution. Darling says Skullcandy has too many of the same styles in 
multiple channels that don’t support Skullcandy as a performance lifestyle audio brand. 
The goal is to increase full-price sales and they’re already seeing results. Sales in the off-price 
channel were down 66% in Q1. ”We need to segment retailers by consumers and 
align our products with them,” he added. 
Leverage New Categories. Darling believes Skullcandy has done a poor job of entering 
into adjacent categories such as speakers and home audio, an area where he sees huge 
opportunity. “We were distracted through the IPO process and missed the launches of 
categories where we have a right to play,” said Darling. “We need to focus on doing 
fewer things better but don’t expect us to rush to places where we don’t have brand 
permission.” 
Darling says that things are already beginning to turn around with decreasing off-price sales, 
significant demand for its new Skullcrushers technology and went on to outline four major 
priorities inline with the turnaround strategy that Founder Rick Alden outlined in March: 
Reinforce the brand’s position in domestic channels. This begins with evolving the marketing 
and the brand, which starts with providing clarity for employees, then the outside world, about 
who Skullcandy is and isn’t. Darling says this involves “Examining all aspects of consumer touch 
points to see where we can be most effective in creating deep connections from grassroots to 
nationally-televised events.” The company is also moving ahead with plans to evolve packaging 
and expects that impact will hit in early ’14.
Drive innovation around key styles and innovative consumer-focused technologies. 
Darling says they have too many styles and SKUs without clear differentiation or stories. 
He says that Skullcrushers is the model for the future and they will move forward to 
maintain a diversified product offering but narrow the focus. “This will allow us to 
increase average selling price and gross margin,” adds Darling. 
Transform domestic distribution to capitalize on our accounts. The goal is to engage 
with the brand’s best partners to drive consumers in their doors. Skullcandy will invest 
in creating innovative in-store experiences and dominating at point of sale will be a 
strong focus. 
Invest in international and gaming. Europe, China and Japan will be a large focus and 
international sales are accelerating as are gaming, led by their Astro brand, which 
Darling says “Has been on a tear. We see gaming as a significant opportunity and plan 
on being a strong player.” 
26 
Company Culture: 
Skullcandy is the number-two-selling headphone company in the U.S., with revenues topping 
$150 million. It creates audio products and technology to catalyze the collision of music, 
fashion, and sports. Rooted in youth culture and the rebel spirit of rock ’n’ roll, Skullcandy 
celebrates independence, ambition, individuality, and creativity. Skullcandy embodies exclusive 
designs by some of today’s most notorious artists, fused with team-inspired state-of-the-art 
technology in both function and form, remixed to a thumping beat. 
Skullcandy employees are the top customers of the brand, and the spirit of the brand can be 
found in each employee. We work hard and play hard, and all agree that no great idea is born 
behind a desk. Skullcandy employees love the casual work environment with a dress code so 
laid back it hardly exists. The office is designed as a skate park—skateboards and scooters are 
used throughout the office during business hours. We have flexible scheduling, medical 
benefits, 401K matching, a powder-day policy, cheap-as-dirt ski passes subsidized by the 
company, gym memberships, tons of room for growth and advancement, and, most important, 
the feeling of family. 
EMPLOYEE RECOGNITION AND AWARDSvii 
Annual company surf trip: Skullcandy had a one week job-well-done-award surf trip to Costa 
Rica this year. In addition, employee of the month is the longest-running and most sought-after 
recognition award. The winner is announced monthly at a company-wide meeting. The 
announcement is always a surprise after a room-wide drum roll. Skullcandy also offers on-the-spot 
gift cards for a job well done and lunches and dinners for departments completing large
27 
projects or performing above and beyond. Additional recognition awards include jazz tickets 
(great seats), additional ski passes, concert tickets (think Lauren Hill and Snoop Dog), and 
product giveaways. The company also provides Fitness Benefits to its employees. 
FLEXTIME 
Flextime is available to all employees. Employees are encouraged to get out and enjoy the 
activities they love—boarding, skiing, hiking, biking, running, etc. It is not rare to find bikes, 
skateboards, and snowboards leaned up on every wall in the building. 
SPONSORED ATHLETES 
Known for its relationships with various action sports industries, Skullcandy currently sponsors 
professional athletes in snowboarding, skiing, skateboarding, wakeboarding, motocross, and 
the biking communities. Working with athletes such as Terje Hakonsen, Louie Vito, Clay Marzo, 
Balaram Stack Mark Frank Montoya, Kevin Durant, and Derrick Rose has spawned some of 
Skullcandy's signature action sports pieces including the Terje Nine and MFM Pro. 
COMMUNITY SERVICE 
Skullcandy is really socially active – both online and offline. 
Skullcandy works with the United Way each Christmas. This year we adopted a family of nine 
and supported them financially as well as providing them with Christmas gifts and other 
essentials. In addition, Skullcandy works with the Salvation Army serving dinner once a month 
at a local shelter. Multiple organizations throughout the community are given Skullcandy 
product donations for raffles, runs, and fundraisers. 
Skullcandy is currently involved in supporting "Boarding for Breast Cancer" initiatives. Boarding 
For Breast Cancer (B4BC) is a nonprofit, youth-focused education, awareness and fundraising 
foundation designed to increase awareness about breast cancer, the importance of early 
detection and the value of an active lifestyle. 
After Sandy, the hurricane, Skullcandy donated sales of one whole day to help those affected. 
GREEN INITIATIVES 
Skullcandy purchases postconsumer-waste-recycled paper products for the break room and 
lunches. Employees are also encouraged to use their own coffee cup, water bottle, or dishes. In 
our conference room, reusable water bottles are placed out for visitors. Skullcandy recycles all 
paper, cardboard, plastic, and aluminum. We also provide a fountain soda machine to limit the 
collection of cans and plastic bottles.
28 
9. Projects – Undertaken and Upcoming 
Undertaken: 
One of the ambitious project that might save Skullcandy the bushes is “Glowing Skullcandy 
Headsets”. 
Express your personal blinken-style by adding 14 color-changing NeoPixels to a white pair of 
Skullcandy headphones. This intermediate-level soldering project embeds a FLORA main board 
in one earphone and uses a piece of ribbon wire to connect to the other earphone. Each pixel is 
addressable, so the colors an animation possibilities are endless! Mod your headphones with 
glowing LEDs and FLORA, Adafruit's wearable electronics platform.viii 
Glowing Skullcandy Headphones
29 
(Source: http://www.adafruit.com/adablog/wp-content/uploads/2013/08/risa-rose-skullcandy-glowing- 
headphones-adafruit-flora.png) 
Upcoming: 
The Berrics, the famous indoor skate park and shop owned by Steve Berra and Eric Koston, have 
teamed up with sick headphone makers Skullcandy for a number of future projects. 
The partnership began earlier this year with the sponsorship of a daily segment on 
www.theberrics.com featuring Theotis Beasley, and will continue with Skullcandy branding, 
banners and videos being featured on the website as well as the creation of a gaming zone in 
the skate park.ixx 
In 2008, Skullcandy went Online. It started e-Commerce, revolutionized its whole process and 
completely integrated itself with Online Management System. 
Skullcandy’s website (https://www.skullcandy.com/) was voted as one of the best designed CSS 
websites in 2009. 
Skullcandy also implemented ERP in its integration. It joined hands with SAP and developed a 
completely unique software for itself. It implemented SAP’s Business By Design Solution.
30 
10. Current Market Evaluation 
Skullcandy Enterprise Value = Market Cap + Debt – Cash = 138.26 M 
(As of Sept 2013) 
Pundits have announced Skullcandy as Risky asset. It has been on the sell list right when it 
shown losses for the first time after in IPO in Q1 of 2012. The price took a deep dip at end of 
2012, but it has picked itself a little since. 
Skullcandy Inc is at this time traded for 6.23. This company has historical hype elasticity of -0.05 
and average elasticity to hype of competition of 0.09. Skullcandy Inc is projected to decline in 
value after the next headline with price expected to drop to 6.18. The average volatility of 
media hype impact on the company stock price is about 544.62%. The price decrease on the 
next news is expected to be -0.8% where as daily expected return is at this time at 0.09%. The 
volatility of related hype on Skullcandy is about 309.64% with expected price after next 
announcement by competition of 6.32. About 35.0% of the company outstanding shares are 
owned by corporate insiders. The company has price-to-book ratio of 1.17. Typically companies 
with comparable Price to Book (P/B) are able to outperform the market in the long run. 
Skullcandy Inc had not issued any dividends in recent years. Given investment horizon of 30 
days, the next projected press release will be on 30th October.
31 
11. Awards and Recognition 
Skullcandy announced that it has recently been selected as "Vendor of the Year" by multiple 
national retail partners, including Target, Toys"R"Us and Fred Meyer. These honors recognize 
Skullcandy for outstanding achievement as a business partner that continuously drives growth 
and meets the needs of its customers and respective retailers. Target's award is the second 
Skullcandy has received from the retailer in four years. (2008, 2012) 
Skullcandy, a developer of core audio products, is celebrating its place at the top of Inc. 
Magazine’s recently released annual Inc. 5000 list – an honor roll of the 5000 fastest-growing, 
privately held companies throughout the U.S. Creator of the widely acclaimed Inc. 500 hotlist, 
Inc. Magazine selected Skullcandy as the nation’s 31st top entrepreneurial success due to the 
company’s impressive revenue growth of over 4,077%. Skullcandy also topped the charts as the 
number one company on Inc.’s list of the Top 100 Consumer Product Companies. (2008)
As CEO of Skullcandy, Alden, has been named one of vSpring Capital's "Top 100 Venture 
Entrepreneurs" in 2006, 2007, 2008, and 2009 and holds a patent for technology that integrates 
mobile phones and music players. In addition, Alden was named Enrst & Young's Entrepreneur 
of the Year for the state of Utah during the spring of 2008. 
32 
Skullcandy was also named as “The world’s coolest ear bud” by CNN News in 2008.xi
33 
12. Snapshots and Images 
Work Environment 
San Clemente Office 
(Source: http://cdn.business.transworld.net/wp-content/blogs.dir/1/files/2013/06/skullcandy_Office- 
1.jpg)
34 
Shanghai Office 
(Source: 
http://www.skullcandy.com/cms/images/uploads/news/3432/skullcandy_shanghai_1__large.jpg) 
(Source: 
http://www.skullcandy.com/cms/images/uploads/news/3432/skullcandy_shanghai_5__large.jpg)
35 
Products 
xii
36 
Skullcandy Navigator on-ear headphones 
(Source: 
http://asset2.cbsistatic.com/cnwk.1d/i/tim/2012/12/17/Skullcandy_Navigator_headphones_35558239_ 
07_620x443.jpg) 
Skullcandy Roc Nation Aviator Headphones 
(Source: http://www.metrovelvet.com/wp-content/themes/metrovelvet/assets/1211/skulls.jpg)
37 
References 
i http://investors.skullcandy.com/ 
ii http://www.joecopywriter.com/sap_profile-skullcandy.pdf 
iii http://files.shareholder.com/downloads/ABEA-5FMQI8/1920947018x0x548289/DE072634-D64B-4F6A-8E83- 
A5684A82FCFF/Skullcandy_Investor_Presentation.pdf 
iv http://www.marketwatch.com/investing/stock/skul/profile 
v 
http://www.acg.org/UserFiles/file/global/InterGrowth%202011/Thought%20Leadership/SAP_ThoughtLeadership_ 
2011.pdf 
vi http://www.benzinga.com/news/13/01/3233841/five-companies-that-could-purchase-skullcandy 
vii http://www.outsideonline.com/outdoor-adventure/best-jobs/8-Skullcandy.html 
viii http://www.adafruit.com/blog/2013/08/14/glowing-skullcandy-headphones-mod-wearablewednesday/ 
ix http://www.skateboarding.com.au/news/the-berrics-team-skullcandy-future-projects/ 
x http://theberrics.com/canteen/item/skullcandy-headphones-skullcandy-aviators-harold-hunter-foundation-collaboration- 
project.html 
xi http://money.cnn.com/2008/12/30/technology/copeland_skullcandy.fortune/ 
xii http://www.ecoustics.com/editorial/reviews/skull-candy-headphone

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Skullcandy Report

  • 1. A Report on Skullcandy (As part of curriculum of MPPS – TEIT 2014 – SPIT) By Aditya Shirode C51 TEIT SPIT
  • 2.
  • 3. Table of Contents Company Profile Key Demographics Company Prowess Company Timeline Description of Product Organizational Structure Company Strategy: Past-Present-Future Management Strategies and Policies Projects: Undertaken and Upcoming Current Market Evaluation Awards and Recognitions Images: Work Environment and Products References ----------------------------------------------- 1 ----------------------------------------------- 4 ----------------------------------------------- 11 ----------------------------------------------- 12 ----------------------------------------------- 13 ----------------------------------------------- 19 ----------------------------------------------- 20 ----------------------------------------------- 24 ----------------------------------------------- 28 ----------------------------------------------- 30 ----------------------------------------------- 31 ----------------------------------------------- 33 ----------------------------------------------- 37
  • 4. 1 1. Company Profile Skullcandy, Inc., a Delaware corporation develops and distributes headphones and other audio accessories to retailers throughout the United States and to retailers and distributors in various countries worldwide. Skullcandy is the leading global lifestyle and performance audio brand driven by the creativity and irreverence of youth culture. Skullcandy designs, markets and distributes audio and gaming headphones and other related products under the Skullcandy, Astro Gaming and 2XL by Skullcandy brands. Skullcandy was launched in 2003 and quickly became one of the world's most distinct audio brands by bringing unique technology, color, character and performance to an otherwise monochromatic space; helping to revolutionize the audio arena by introducing headphones, earbuds and other audio and wireless lifestyle products that possess unmistakable style and exceptional performance. The Company's products are sold and distributed through a variety of channels in the U.S. and approximately 80 countries worldwide. They pioneered the distribution of headphones in specialty retailers focused on action sports and the youth lifestyle, such as Zumiez, Tilly's and hundreds of independent snow, skate and surf retailers. Through this channel we reach consumer influencers, individuals who help establish and maintain the credibility and authenticity of our brand. Building on this foundation, they have successfully expanded our distribution to select consumer electronics, mass, sporting goods and mobile phone retailers.i The company was founded in 2003 by Rick Alden, the creator of several successful action sports companies and a lifelong industry enthusiast. The principal offices are located in Park City, Utah and San Clemente, California. Founder Rick Alden Founded in 2003 Employees 335 (As of Sept 2013) Address 1441 West Ute Boulevard, Suite 250, Park City, UT 84098, United States Phone 435-940-1545 Fax 435-214-2566 Website http://www.skullcandy.com/ FB Page facebook.com/Skullcandy Twitter @skullcandy NASDAQ SKUL (IPO in 2011) Revenue $297.32M Net Income $25.88M 2012 Growth 27.9%
  • 5. 2 The Company competes mainly with Sony, JVC, Bose, Beats by Dr. Dre, Nixon, Adidas, Incase, Urbanears, Monster Cable Products, Sol Republic, iFrogz, Nike and Sennheiser. Company Logo (Source: http://atomictango.com/wp-content/uploads/2008/01/skullcandy_logo_SS2012.png) Origin Story: A head (set) for savvy branding and expansion For some people, opportunity knocks. In Rick Alden’s case, it was sent to voicemail. Alden missed an important cell-phone call while sitting on a ski lift in Utah because he couldn’t hear the ring through his MP3 headphone. Then he noticed the same thing happen to people traveling by train and subway in Tokyo and London. Thus, in 2003, Skullcandy was born. This year, the company will sell an estimated $120 million worth of stylish headphones that allow users to listen to music, then switch over to their phone to take a call. Even with the recession, the company’s sales are still growing at a dizzying 50% a year.ii Skullcandy is a case of careful branding and savvy expansion. The company’s headphones found an untapped niche among snowboarders, skateboarders, and action-sports enthusiasts. Originally, the focus of the company was its technology, which combined state-of-the-art headphones with hands-free cellular technology. Quickly, Skullcandy realized its real strength was as a hip, edgy brand that made a fashion statement. The company’s Park City, Utah, office is modeled after an indoor skate park. Employees race down the corridors on their boards. “We keep focused on the lifestyle and pump that energy into our product brand,” Alden says.
  • 6. Today, 90% of Skullcandy’s customers don’t even ride, but want to feel like they do—the headphones have become such a hip status symbol that every teenager wants the company's Skullcrusher, Full Metal Jacket, or Double Agent models. Skullcandy has also expanded into mass retailers such as Target and Best Buy. But Andrus notes that the company also turned down many retailers, even when it could have used the cash, because it didn’t want to diminish the edge of the brand by making it available in too many places. 3 According to Skullcandy’s Investor Presentationiii, they describe themselves as: The Epicenter Of Youth Culture A Leading performance audio brand rooted in action sports and lifestyle cultures Revolutionized the headphone market by reinventing a uninspired category Pioneered the distribution of headphones in specialty retailers focused on action sports and the youth lifestyle Set-up international direct sales office in Europe; products are now sold in more than 80 countries Built a world-class product development and advanced concept engineering platform Implementing a multi-brand strategy to expand into new audio segments and adjacent categories Acquired Astro Gaming, the premier headset brand in the gaming category
  • 7. 4 2. Key Demographics Valuation Measures Market Cap (intraday) 5 : 172.41M Enterprise Value (22-Oct-2013) 3 : 142.43M Trailing P/E (ttm, intraday): 17.12 Forward P/E (fye 31-Dec-2014) 1 : 29.67 PEG Ratio (5 yr expected) 1 : -22.50 Price/Sales (ttm): 0.66 Price/Book (mrq): 1.26 Enterprise Value/Revenue (ttm) 3 : 0.55 Enterprise Value/EBITDA (ttm) 6 : 5.33 Financial Highlights Fiscal Year Fiscal Year Ends: 31 Dec Most Recent Quarter (mrq): 30-Jun-2013 Profitability Profit Margin (ttm): 3.95% Operating Margin (ttm): 7.20% Management Effectiveness Return on Assets (ttm): 7.10% Return on Equity (ttm): 7.89% Income Statement Revenue (ttm): 259.81M Revenue Per Share (ttm): 9.41 Qtrly Revenue Growth (yoy): -29.90% Gross Profit (ttm): 140.92M EBITDA (ttm) 6 : 26.72M Net Income Avl to Common (ttm): 10.27M Diluted EPS (ttm): 0.36 Qtrly Earnings Growth (yoy): N/A
  • 8. 5 Balance Sheet Total Cash (mrq): 29.71M Total Cash Per Share (mrq): 1.07 Total Debt (mrq): 0.00 Total Debt/Equity (mrq): N/A Current Ratio (mrq): 4.49 Book Value Per Share (mrq): 4.91 Cash Flow Statement Operating Cash Flow (ttm): 33.54M Levered Free Cash Flow (ttm): 24.68M SKUL vs. Industry Leaders Statistic Industry Leader SKUL SKUL Rank Market Capitalization BC94.L 179.30B 173.24M 133 / 188 P/E Ratio (ttm) RSW.L 1,738.99 16.98 38 / 188 PEG Ratio (ttm, 5 yr expected) IND.MI 64.14 -22.50 N/A Revenue Growth (Qtrly YoY) 8016.HK 431.30% -29.90% 148 / 188 EPS Growth (Qtrly YoY) JTT.DE 494.10% N/A N/A Long-Term Growth Rate (5 yr) 0081.HK N/A -3.40% N/A Return on Equity (ttm) SMDM 602.56% 7.89% 57 / 188 Long-Term Debt/Equity (mrq) N/A Dividend Yield (annual) KOSS 4.70% N/A N/A Table 1: Valuation Measures Table 2: Financial Highlights Table 3: SKUL vs. Industry Leaders (Source: http://in.finance.yahoo.com/q/ks?s=SKUL)
  • 10. 7 Income Statement Evolution (Source: http://www.4- traders.com/reuters_charts/3,2,605,375,Skullcandy+Inc/CF43B/2/Income+Statement+Evolution.png) Finances – Leverage (Source: http://www.4-traders.com/reuters_charts/4,2,605,375,Skullcandy+Inc/CF43B/2/Finances+- +Leverage.png)
  • 11. 8 EPS consensus revisions: last 18 months (Source: http://www.4- traders.com/reuters_charts/6,2,605,475,Skullcandy+Inc/CF43B/2/Target+Price+consensus+revisions+%3 A+last+18+months.png)
  • 12. 9 Price/ Earnings Ratio (Source: http://screening.nasdaq.com//charts/SKUL_per.jpeg) Sales/ Revenue over last 5 Years
  • 13. 10 Gross income over last 5 years
  • 14. 11 3. Company Prowess Skullcandy has a wide range of headphones. They come in a wide range of colors, graphics, and designs from over-ear headphones to on-ear headphones such as the Mix master (over-ear), the Aviator (over-ear), and the Titans (in-ear). The company also has several docks for iPhones, iPads, and iPods (Pipe and Vandal). In 2012 Skullcandy unveiled their first gaming headset in several years, entitled SLYR. The initial launch was met with mixed reviews, and several months later they successfully launched a higher priced headset titled PLYR 2. The company's most recent releases are the $179.99 Dolby Surround Sound PLYR 1 headset, and the sub-woofer utilizing $99 Crushers. The former of which was highly publicized through promotions with many athletes and artists, who appeared in roughly 30 reaction videos when submitted to the headphone's subwoofers. Skullcandy offers a Wide Range of Innovative Performance Audio Products, which is their niche. From the beginning, they have built products that are a reflection of Human lifestyle. They have created Customer-oriented and uniquely targeted Products, which have reaped tremendous rewards. Skullcandy offers special ‘Action Sports’ Headphones, targeted at sportsmen and enthusiasts of Snow, Surf, Moto, BMX and Ski sports. Not only most athletes prefer Skullcandy over others, but general public too buys them to get a feel and live the Sport through them.
  • 15. 12 4. Company Timeline v
  • 16. 13 5. Description of Products
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  • 22. 19 6. Organization Structure Management Board of Directors
  • 23. 20 7. Strategy: Past-Present-Future Consensus Opinion on SKUL (It is Dying): Analysts have a consensus mean of $249 million in sales for 2013 and $266 million for 2014. Analysts are projecting mean earnings per share of $.13 for 2013 and $.29 for 2014. Mean analyst price target is $4.79. Bear case (consensus) thesis is that the company has been a seller of cheap headphones and will not be able to transition to a seller of higher quality headphones at premium prices. If turnaround is not successful stock has already been knocked down to the point where downside is only 10%-15%. Upside is 80%-100% if company succeeds with a few initiatives and trading multiples expand. This investment follows the 2-to-1 risk/reward ratio. This means investor expects to make at least two times as much, if they are right versus if they are wrong and is what I look for as a value investor. Company second quarter earnings came in more or less as expected; again this is a turnaround story and requires at least a year horizon in my opinion. As an investment company has zero long term debt and 23% of current market capitalization is cash, so as previously enumerated downside is limited. Implementing a few of the outlined initiatives results in significant upside for shareholders. Stock appreciation will be driven by higher than anticipated revenue and lower SG&A once company has few successful products and new branding is undertaken. SG&A (% of Sales) has historically been in the 20-30% range going back to financials from 2006-2012, as competition has increased in the space SG&A has increased, hitting the absurd 71% number in the first quarter of 2013. I believe after 12-18 months of aggressive marketing the company can go back to a range of high 30% to low 40%, but will never be able to go back to its old numbers as a result of the changed competitive landscape. In terms of revenue, according to a financial times quote Beats (private) 2012 revenues rose from $298m to $519m, almost doubling in a year which is very promising if Skullcandy gets its act together. To have Skullcandy making $300 million in revenue by 2015, by virtue of moving into a similar space is completely rational and with Seth Darling (CEO) having extensive experience in the space it seems reasonable. I do not believe sell side analysts are accurately taking into account how much of the headphone market can be taken by Skullcandy and thus are predicting lower revenue. Numerous changes have occupied management and distracted them from adding shareholder value, including a switch from an OEM model to an ODM model, now they are feeling the pain and are looking to execute.
  • 24. After tanking from its IPO price of $20 per share all the way down to $5 after its most recent earnings report, Skullcandy (SKUL) needs a doctor. Dr. Dre could be that doctor. Dr. Dre might have given Skullcandy just the boost it needs with the large success of Beats by Dre, giving new life to a high-end headphone market. The overall headphones market increased from $1.8 billion to $2.4 billion from 2011 to 2012. Beats by Dre had 40% of the total U.S. headphones market in 2012 and almost 70% of the premium headphones market during the holiday season according to NPD. One thing is certain in the premium headphones market, which is anything over $100, consumers will pay for sound quality and for the brand. 21
  • 25. 22 Top headphone purchase influencers (Source: http://static.cdn-seekingalpha.com/uploads/2013/3/9/1484511-13628115250183284-Christopher- Cowan.png) Skullcandy headphones were very popular because they offered the consumer a cheap but stylish brand for the mass amounts of iPhones and iPods that were being sold. They were second in market share only to Sony in 2010, 23% and 14% respectively. Skullcandy also obtained the top spot in earbuds sales in 2010. They priced their IPO at $20 per share which would have given them a $500 million market cap at the time. Skullcandy built their brand on being the headphones for athletes and musicians which worked very well at the time. There was one problem - they primarily sold inexpensive headphones and when the premium market emerged they were nowhere to be found. Although being in a crunch condition, Skullcandy has announced following products at this year’s CES –
  • 26. 23 The Skullcandy Mix Master Mike Skullcandy Roc Nation Aviators (in black/chrome and brown/gold) (Source for both images: http://www.flickr.com/photos/the-jude/)
  • 27. 24 8. Management Strategies and Policies After the company reported a miss on Q4 2012 earnings and a slight beat on Q1 2013 earnings, shares of Skullcandy fell more than 20% in the afterhours trading session. The steep decline came on the heels of the company's guidance for Q1 2013 which assumes a loss of $.25 a share for the quarter. Now, if you are one of those die hard SKUL investors who think that maybe the company is low-balling expectations; I'd take on a second perspective that views the quarter as nearly over when the company offered this guidance to investors on March 7, 2013. I'm pretty sure they have a good idea of what the numbers look like at this point, so you may not want to fool yourself into thinking management is under promising and might over deliver. Frankly speaking, that hasn't been the Skullcandy way either. Let's take a quick look at Q4 2012 before moving on: Revenues: Up 21% to $101 million Earnings: $.47 vs. estimates of $.48 North American sales increased 12% to $82.7 million and international net sales increased 90.2% to $18.3 million. Gross margin was 44.7% as compared to 49.7% in the same quarter a year ago. Operating income in the fourth quarter was $17.7 million, down from $20.4 million in the fourth quarter of 2011. Clearly the company was and has not been firing on all cylinders based on the results noted above. Additionally, guidance for Q1 2013 left much too be desired. Now let's look a little more closely at what resulted in such a dramatic gross margin contraction YOY. The company notes that three factors resulted in the gross margin contraction during Q4 2012: 1. The shift in sales towards higher-priced, low-margin products accounted for 200 basis points of the decline. 2. Two, higher levels of promotional sales and retailer discounting accounted for 180 basis points of the decline. 3. Product liquidations through the off-price channel, which contributed 140 basis points to the decline.vi On February 7, 2013, Skullcandy's CEO Jeremy Andrus decided to step down from his positions as President and Chief Executive Officer and a Company director to join a private investment firm. He will serve as a consultant to the Company over the next 12 months. The Board is initiating a search for a permanent Chief Executive Officer. During the interim, the Board of Directors has named Rick Alden, the company's founder, former Chief Executive Officer and a current director, as Interim Chief Executive Officer.
  • 28. 25 Although company advertised these as major changes for future, the changes were bound to occur due to recent failures in upholstering the company in past years. Over the last 50 or so days, Skullcandy CEO Seth “Hoby” Darling said he has learned a number of major lessons about the brand and the category, breaking them down into five key areas the company needs to focus on to achieve success: The need to more clearly define the brand, what it stands for, and who its customers are. Skullcandy will focus on clear messages to excite the consumer. Increase differentiation and install a more disciplined product development strategy. In the past he said Skullcandy has focused on some good ideas instead of all great ones. The goal now is to become a product company, not just a brand-driven one. He admitted they have a ways to go, but believes they are headed in the right direction. Better align product, marketing, and sales teams and ultimately improve customers’ experience at the point of sale. Historically, he said Skullcandy’s divisions have been siloed and that is beginning to change. Transforming distribution. Darling says Skullcandy has too many of the same styles in multiple channels that don’t support Skullcandy as a performance lifestyle audio brand. The goal is to increase full-price sales and they’re already seeing results. Sales in the off-price channel were down 66% in Q1. ”We need to segment retailers by consumers and align our products with them,” he added. Leverage New Categories. Darling believes Skullcandy has done a poor job of entering into adjacent categories such as speakers and home audio, an area where he sees huge opportunity. “We were distracted through the IPO process and missed the launches of categories where we have a right to play,” said Darling. “We need to focus on doing fewer things better but don’t expect us to rush to places where we don’t have brand permission.” Darling says that things are already beginning to turn around with decreasing off-price sales, significant demand for its new Skullcrushers technology and went on to outline four major priorities inline with the turnaround strategy that Founder Rick Alden outlined in March: Reinforce the brand’s position in domestic channels. This begins with evolving the marketing and the brand, which starts with providing clarity for employees, then the outside world, about who Skullcandy is and isn’t. Darling says this involves “Examining all aspects of consumer touch points to see where we can be most effective in creating deep connections from grassroots to nationally-televised events.” The company is also moving ahead with plans to evolve packaging and expects that impact will hit in early ’14.
  • 29. Drive innovation around key styles and innovative consumer-focused technologies. Darling says they have too many styles and SKUs without clear differentiation or stories. He says that Skullcrushers is the model for the future and they will move forward to maintain a diversified product offering but narrow the focus. “This will allow us to increase average selling price and gross margin,” adds Darling. Transform domestic distribution to capitalize on our accounts. The goal is to engage with the brand’s best partners to drive consumers in their doors. Skullcandy will invest in creating innovative in-store experiences and dominating at point of sale will be a strong focus. Invest in international and gaming. Europe, China and Japan will be a large focus and international sales are accelerating as are gaming, led by their Astro brand, which Darling says “Has been on a tear. We see gaming as a significant opportunity and plan on being a strong player.” 26 Company Culture: Skullcandy is the number-two-selling headphone company in the U.S., with revenues topping $150 million. It creates audio products and technology to catalyze the collision of music, fashion, and sports. Rooted in youth culture and the rebel spirit of rock ’n’ roll, Skullcandy celebrates independence, ambition, individuality, and creativity. Skullcandy embodies exclusive designs by some of today’s most notorious artists, fused with team-inspired state-of-the-art technology in both function and form, remixed to a thumping beat. Skullcandy employees are the top customers of the brand, and the spirit of the brand can be found in each employee. We work hard and play hard, and all agree that no great idea is born behind a desk. Skullcandy employees love the casual work environment with a dress code so laid back it hardly exists. The office is designed as a skate park—skateboards and scooters are used throughout the office during business hours. We have flexible scheduling, medical benefits, 401K matching, a powder-day policy, cheap-as-dirt ski passes subsidized by the company, gym memberships, tons of room for growth and advancement, and, most important, the feeling of family. EMPLOYEE RECOGNITION AND AWARDSvii Annual company surf trip: Skullcandy had a one week job-well-done-award surf trip to Costa Rica this year. In addition, employee of the month is the longest-running and most sought-after recognition award. The winner is announced monthly at a company-wide meeting. The announcement is always a surprise after a room-wide drum roll. Skullcandy also offers on-the-spot gift cards for a job well done and lunches and dinners for departments completing large
  • 30. 27 projects or performing above and beyond. Additional recognition awards include jazz tickets (great seats), additional ski passes, concert tickets (think Lauren Hill and Snoop Dog), and product giveaways. The company also provides Fitness Benefits to its employees. FLEXTIME Flextime is available to all employees. Employees are encouraged to get out and enjoy the activities they love—boarding, skiing, hiking, biking, running, etc. It is not rare to find bikes, skateboards, and snowboards leaned up on every wall in the building. SPONSORED ATHLETES Known for its relationships with various action sports industries, Skullcandy currently sponsors professional athletes in snowboarding, skiing, skateboarding, wakeboarding, motocross, and the biking communities. Working with athletes such as Terje Hakonsen, Louie Vito, Clay Marzo, Balaram Stack Mark Frank Montoya, Kevin Durant, and Derrick Rose has spawned some of Skullcandy's signature action sports pieces including the Terje Nine and MFM Pro. COMMUNITY SERVICE Skullcandy is really socially active – both online and offline. Skullcandy works with the United Way each Christmas. This year we adopted a family of nine and supported them financially as well as providing them with Christmas gifts and other essentials. In addition, Skullcandy works with the Salvation Army serving dinner once a month at a local shelter. Multiple organizations throughout the community are given Skullcandy product donations for raffles, runs, and fundraisers. Skullcandy is currently involved in supporting "Boarding for Breast Cancer" initiatives. Boarding For Breast Cancer (B4BC) is a nonprofit, youth-focused education, awareness and fundraising foundation designed to increase awareness about breast cancer, the importance of early detection and the value of an active lifestyle. After Sandy, the hurricane, Skullcandy donated sales of one whole day to help those affected. GREEN INITIATIVES Skullcandy purchases postconsumer-waste-recycled paper products for the break room and lunches. Employees are also encouraged to use their own coffee cup, water bottle, or dishes. In our conference room, reusable water bottles are placed out for visitors. Skullcandy recycles all paper, cardboard, plastic, and aluminum. We also provide a fountain soda machine to limit the collection of cans and plastic bottles.
  • 31. 28 9. Projects – Undertaken and Upcoming Undertaken: One of the ambitious project that might save Skullcandy the bushes is “Glowing Skullcandy Headsets”. Express your personal blinken-style by adding 14 color-changing NeoPixels to a white pair of Skullcandy headphones. This intermediate-level soldering project embeds a FLORA main board in one earphone and uses a piece of ribbon wire to connect to the other earphone. Each pixel is addressable, so the colors an animation possibilities are endless! Mod your headphones with glowing LEDs and FLORA, Adafruit's wearable electronics platform.viii Glowing Skullcandy Headphones
  • 32. 29 (Source: http://www.adafruit.com/adablog/wp-content/uploads/2013/08/risa-rose-skullcandy-glowing- headphones-adafruit-flora.png) Upcoming: The Berrics, the famous indoor skate park and shop owned by Steve Berra and Eric Koston, have teamed up with sick headphone makers Skullcandy for a number of future projects. The partnership began earlier this year with the sponsorship of a daily segment on www.theberrics.com featuring Theotis Beasley, and will continue with Skullcandy branding, banners and videos being featured on the website as well as the creation of a gaming zone in the skate park.ixx In 2008, Skullcandy went Online. It started e-Commerce, revolutionized its whole process and completely integrated itself with Online Management System. Skullcandy’s website (https://www.skullcandy.com/) was voted as one of the best designed CSS websites in 2009. Skullcandy also implemented ERP in its integration. It joined hands with SAP and developed a completely unique software for itself. It implemented SAP’s Business By Design Solution.
  • 33. 30 10. Current Market Evaluation Skullcandy Enterprise Value = Market Cap + Debt – Cash = 138.26 M (As of Sept 2013) Pundits have announced Skullcandy as Risky asset. It has been on the sell list right when it shown losses for the first time after in IPO in Q1 of 2012. The price took a deep dip at end of 2012, but it has picked itself a little since. Skullcandy Inc is at this time traded for 6.23. This company has historical hype elasticity of -0.05 and average elasticity to hype of competition of 0.09. Skullcandy Inc is projected to decline in value after the next headline with price expected to drop to 6.18. The average volatility of media hype impact on the company stock price is about 544.62%. The price decrease on the next news is expected to be -0.8% where as daily expected return is at this time at 0.09%. The volatility of related hype on Skullcandy is about 309.64% with expected price after next announcement by competition of 6.32. About 35.0% of the company outstanding shares are owned by corporate insiders. The company has price-to-book ratio of 1.17. Typically companies with comparable Price to Book (P/B) are able to outperform the market in the long run. Skullcandy Inc had not issued any dividends in recent years. Given investment horizon of 30 days, the next projected press release will be on 30th October.
  • 34. 31 11. Awards and Recognition Skullcandy announced that it has recently been selected as "Vendor of the Year" by multiple national retail partners, including Target, Toys"R"Us and Fred Meyer. These honors recognize Skullcandy for outstanding achievement as a business partner that continuously drives growth and meets the needs of its customers and respective retailers. Target's award is the second Skullcandy has received from the retailer in four years. (2008, 2012) Skullcandy, a developer of core audio products, is celebrating its place at the top of Inc. Magazine’s recently released annual Inc. 5000 list – an honor roll of the 5000 fastest-growing, privately held companies throughout the U.S. Creator of the widely acclaimed Inc. 500 hotlist, Inc. Magazine selected Skullcandy as the nation’s 31st top entrepreneurial success due to the company’s impressive revenue growth of over 4,077%. Skullcandy also topped the charts as the number one company on Inc.’s list of the Top 100 Consumer Product Companies. (2008)
  • 35. As CEO of Skullcandy, Alden, has been named one of vSpring Capital's "Top 100 Venture Entrepreneurs" in 2006, 2007, 2008, and 2009 and holds a patent for technology that integrates mobile phones and music players. In addition, Alden was named Enrst & Young's Entrepreneur of the Year for the state of Utah during the spring of 2008. 32 Skullcandy was also named as “The world’s coolest ear bud” by CNN News in 2008.xi
  • 36. 33 12. Snapshots and Images Work Environment San Clemente Office (Source: http://cdn.business.transworld.net/wp-content/blogs.dir/1/files/2013/06/skullcandy_Office- 1.jpg)
  • 37. 34 Shanghai Office (Source: http://www.skullcandy.com/cms/images/uploads/news/3432/skullcandy_shanghai_1__large.jpg) (Source: http://www.skullcandy.com/cms/images/uploads/news/3432/skullcandy_shanghai_5__large.jpg)
  • 39. 36 Skullcandy Navigator on-ear headphones (Source: http://asset2.cbsistatic.com/cnwk.1d/i/tim/2012/12/17/Skullcandy_Navigator_headphones_35558239_ 07_620x443.jpg) Skullcandy Roc Nation Aviator Headphones (Source: http://www.metrovelvet.com/wp-content/themes/metrovelvet/assets/1211/skulls.jpg)
  • 40. 37 References i http://investors.skullcandy.com/ ii http://www.joecopywriter.com/sap_profile-skullcandy.pdf iii http://files.shareholder.com/downloads/ABEA-5FMQI8/1920947018x0x548289/DE072634-D64B-4F6A-8E83- A5684A82FCFF/Skullcandy_Investor_Presentation.pdf iv http://www.marketwatch.com/investing/stock/skul/profile v http://www.acg.org/UserFiles/file/global/InterGrowth%202011/Thought%20Leadership/SAP_ThoughtLeadership_ 2011.pdf vi http://www.benzinga.com/news/13/01/3233841/five-companies-that-could-purchase-skullcandy vii http://www.outsideonline.com/outdoor-adventure/best-jobs/8-Skullcandy.html viii http://www.adafruit.com/blog/2013/08/14/glowing-skullcandy-headphones-mod-wearablewednesday/ ix http://www.skateboarding.com.au/news/the-berrics-team-skullcandy-future-projects/ x http://theberrics.com/canteen/item/skullcandy-headphones-skullcandy-aviators-harold-hunter-foundation-collaboration- project.html xi http://money.cnn.com/2008/12/30/technology/copeland_skullcandy.fortune/ xii http://www.ecoustics.com/editorial/reviews/skull-candy-headphone