This document provides an analysis of the film Groundhog Day and its rhetorical critique of simulational culture. It begins with definitions of key terms like "simulational culture" and discusses how the film suggests such cultures are self-referential and can trap people in narcissistic experiences. The document then summarizes the plot of Groundhog Day and characterizes the main character Phil as self-absorbed and detached from others at the beginning. It describes his reckless behavior after realizing there are no consequences to his actions but then how he learns compassion by helping others in the town. The document ends by discussing themes of relationships with women and how authentic connections can overcome obsession with simulation.