The document discusses function templates and class templates in C++. It provides examples of defining function templates that can handle arguments and return values of different data types. It also demonstrates how to define class templates where the class can work with variables of different types. The key points are:
1. Function templates allow functions to handle arguments and return values of different data types. Class templates make a class work for variables of any type instead of a single data type.
2. Examples show how to define template functions that can accept and return values of int, float and other types. Class templates are also defined that can work with objects of int and float types.
3. The document explains how to define member functions for
Xcode 7 introduced new classes and protocols for UI testing: XCUIApplication for launching and terminating the app, XCUIElement for interacting with UI controls, and XCUIElementQuery for locating elements. It also introduced XCUIDevice for simulating device events and orientations. These classes allow tests to launch the app, find and interact with elements, and make assertions about the app's state.
Validation using javascripts by karan chananakaran info
This Javascript function validates an email address field in a form. It uses a regular expression to test the email address against a pattern to check for a valid format. If the test fails, an alert is displayed and the form submission is cancelled by returning false. The function is called on form submission, passing the form ID and email field name to validate just that field.
The AWT package provides basic graphics tools for Java applications. It contains classes like Container, Component, Button, Label, etc. that allow creating and managing GUI elements. Containers can hold and display Components. Components are user interface elements like buttons and text fields. Containers are also Components, allowing nesting. The example code creates a Frame container with a Panel child container holding a Label, TextField, and Button component.
Adam Polak - You shall not pass!
Prezentacja z meetupu Uszanowanko Programowanko #9 - uszanowanko.pl
Każdy programista wcześniej czy później spotyka się z problemem ograniczenia dostępu dla niechcianych osób do pewnych części systemu. Implementacja autoryzacji w zależności od wykorzystanego mechanizmu może być zarówno trywialna, jak i wymagać ogromu pracy. Jak przy pomocy Symfony oraz komponentu security ułatwić sobie pracę podczas implementacji popularnych systemów autoryzacji? Tego dowiesz się podczas tej prezentacji.
Building Persona: federated and privacy-sensitive identity for the Web (LCA 2...Francois Marier
This talk explores the challenges of the existing Web identity solutions and introduce the choices that were made during the development of Persona (formerly BrowserID), a new Open Source federated identity solution from Mozilla, designed and built to respect user privacy.
This document summarizes an effective time management application for a shopping mart. It includes sections on introduction, system architecture, functional requirements, non-functional requirements, UML diagrams, and glossary. The application is designed to help customers easily find products in the store and check for offers. It allows searching for products, requesting unavailable items, and viewing product details. The software requirements include Android SDK 2.2, ADT 2.2, JDK 1.7, and JRE 1.7. The hardware requirements are 128MB RAM, micro SD storage, and LCD screen.
This document discusses conditional processing in assembly language, including:
- Boolean and comparison instructions like AND, OR, XOR, TEST, and CMP
- Conditional jumps based on status flags or comparisons like JE, JNE, JA
- Conditional loop instructions like LOOPZ, LOOPNZ
- Implementing if/else, while loops, and compound logical expressions
- Table-driven selection using a lookup table to replace multiway selection
The document discusses function templates and class templates in C++. It provides examples of defining function templates that can handle arguments and return values of different data types. It also demonstrates how to define class templates where the class can work with variables of different types. The key points are:
1. Function templates allow functions to handle arguments and return values of different data types. Class templates make a class work for variables of any type instead of a single data type.
2. Examples show how to define template functions that can accept and return values of int, float and other types. Class templates are also defined that can work with objects of int and float types.
3. The document explains how to define member functions for
Xcode 7 introduced new classes and protocols for UI testing: XCUIApplication for launching and terminating the app, XCUIElement for interacting with UI controls, and XCUIElementQuery for locating elements. It also introduced XCUIDevice for simulating device events and orientations. These classes allow tests to launch the app, find and interact with elements, and make assertions about the app's state.
Validation using javascripts by karan chananakaran info
This Javascript function validates an email address field in a form. It uses a regular expression to test the email address against a pattern to check for a valid format. If the test fails, an alert is displayed and the form submission is cancelled by returning false. The function is called on form submission, passing the form ID and email field name to validate just that field.
The AWT package provides basic graphics tools for Java applications. It contains classes like Container, Component, Button, Label, etc. that allow creating and managing GUI elements. Containers can hold and display Components. Components are user interface elements like buttons and text fields. Containers are also Components, allowing nesting. The example code creates a Frame container with a Panel child container holding a Label, TextField, and Button component.
Adam Polak - You shall not pass!
Prezentacja z meetupu Uszanowanko Programowanko #9 - uszanowanko.pl
Każdy programista wcześniej czy później spotyka się z problemem ograniczenia dostępu dla niechcianych osób do pewnych części systemu. Implementacja autoryzacji w zależności od wykorzystanego mechanizmu może być zarówno trywialna, jak i wymagać ogromu pracy. Jak przy pomocy Symfony oraz komponentu security ułatwić sobie pracę podczas implementacji popularnych systemów autoryzacji? Tego dowiesz się podczas tej prezentacji.
Building Persona: federated and privacy-sensitive identity for the Web (LCA 2...Francois Marier
This talk explores the challenges of the existing Web identity solutions and introduce the choices that were made during the development of Persona (formerly BrowserID), a new Open Source federated identity solution from Mozilla, designed and built to respect user privacy.
This document summarizes an effective time management application for a shopping mart. It includes sections on introduction, system architecture, functional requirements, non-functional requirements, UML diagrams, and glossary. The application is designed to help customers easily find products in the store and check for offers. It allows searching for products, requesting unavailable items, and viewing product details. The software requirements include Android SDK 2.2, ADT 2.2, JDK 1.7, and JRE 1.7. The hardware requirements are 128MB RAM, micro SD storage, and LCD screen.
This document discusses conditional processing in assembly language, including:
- Boolean and comparison instructions like AND, OR, XOR, TEST, and CMP
- Conditional jumps based on status flags or comparisons like JE, JNE, JA
- Conditional loop instructions like LOOPZ, LOOPNZ
- Implementing if/else, while loops, and compound logical expressions
- Table-driven selection using a lookup table to replace multiway selection
The document introduces C# as the first component-oriented language in the C/C++ family. It discusses key features of C# including everything being an object, robust and durable software through garbage collection and exceptions, and preservation of investment from C++. It provides examples of basic C# concepts like classes, structs, interfaces, enums, delegates, properties and events.
The document introduces C# as the first component-oriented language in the C/C++ family. It discusses key features of C# including everything being an object, robust and durable software, and preservation of investment from other languages. It provides examples of basic C# syntax and programming structures.
The document introduces C# as the first component-oriented language in the C/C++ family. It discusses key features of C# including everything being an object, robust and durable software, preservation of investment from C++, and providing a unified type system where all types ultimately inherit from object. It provides examples of key C# concepts like classes, structs, interfaces, enums, delegates, properties, events, and attributes.
The document introduces C# as the first component-oriented language in the C/C++ family. It discusses key features of C# including everything being an object, robust and durable software through garbage collection and exceptions, and preservation of investment from C++. It provides examples of basic C# concepts like classes, structs, interfaces, enums, delegates, properties and events.
The document introduces C# as the first component-oriented language in the C/C++ family. It discusses key features of C# including everything being an object, robust and durable software through garbage collection and exceptions, and preservation of investment from C++. It provides examples of basic C# concepts like classes, structs, interfaces, enums, delegates, properties and events.
The document introduces C# as the first component-oriented language in the C/C++ family. It discusses key features of C# including everything being an object, robust and durable software, preservation of investment from C++, and providing a unified type system where all types ultimately inherit from object. It provides examples of core C# concepts like classes, structs, interfaces, enums, delegates, properties, events, and attributes.
The document discusses the key ideas and features of the C# programming language. It covers C# being the first component-oriented language in the C/C++ family, that everything in C# is an object, and that C# enables robust and durable software while preserving investments in existing code and technologies. It provides examples of core C# concepts like classes, interfaces, properties, events, generics, operator overloading, and more.
The document provides an introduction to the C# programming language. It discusses some of the key ideas and concepts of C# including that it is a component-oriented language where everything is an object. It aims to provide robust and durable software through features like garbage collection, exceptions, and type safety. C# also aims to preserve investments in existing code through interoperability and allowing C++ constructs. The document then provides examples and explanations of various C# language features like classes, structs, interfaces, properties, events, and attributes.
C# is a component-oriented language that introduces object-oriented improvements to the C/C++ family of languages. Everything in C# is an object, providing a unified type system without performance costs. C# aims to produce robust, durable software using techniques like garbage collection and exceptions, while preserving investments in existing C/C++ code through interoperability. The document provides an overview of key C# concepts like classes, interfaces, attributes, events, operators and more.
C# is a component-oriented language that introduces object-oriented improvements to the C/C++ family of languages. Everything in C# is an object, providing a unified type system without performance costs. C# aims to produce robust, durable software using techniques like garbage collection and exceptions, while preserving investments in existing C/C++ code through interoperability. The document provides an overview of key C# concepts like classes, interfaces, attributes, and events to illustrate how C# supports component-based development.
Introduction to Csharp (C-Sharp) is a programming language developed by Micro...NALESVPMEngg
The document provides an introduction to the C# programming language. It discusses some of the key ideas and concepts of C# including that it is a component-oriented language where everything is an object. It aims to provide robust and durable software through features like garbage collection, exceptions, and type safety. C# also aims to preserve investments in existing code through interoperability and allowing C++ constructs. The document then provides examples and explanations of various C# language features like classes, structs, interfaces, properties, events, and attributes.
The document introduces C# and discusses its key features. It describes C# as the first component-oriented language in the C/C++ family, where everything is an object, and which enables robust and durable software through features like garbage collection and exceptions. It also discusses how C# preserves investments in existing software and languages through interoperability. The document provides overviews of major C# concepts like its type system, classes, interfaces, attributes, and statements.
The document introduces C# and discusses its key features. It describes C# as the first component-oriented language in the C/C++ family, where everything is an object and it enables robust and durable software through features like garbage collection and exceptions. It also discusses how C# preserves investments in existing software and languages through interoperability. The document provides overviews of major C# concepts like its type system, classes, interfaces, attributes and statements.
The document introduces C# and discusses its key features. It describes C# as the first component-oriented language in the C/C++ family, where everything is an object and it enables robust and durable software through features like garbage collection and exceptions. It also discusses how C# preserves investments in existing software and languages through interoperability. The document provides overviews of major C# concepts like its type system, classes, interfaces, attributes and statements.
C# is a component-oriented language that introduces object-oriented improvements to the C/C++ family of languages. Key features include garbage collection, exceptions, type safety, and preservation of investments in C++. C# supports classes, interfaces, structs, enums, delegates and events to provide a unified object model.
C# is a component-oriented language that introduces object-oriented improvements to the C/C++ family of languages. Key features include garbage collection, exceptions, type safety, and preservation of C++ investments like namespaces and enums. Everything in C# is an object, unifying value and reference types without performance penalties. The language supports robust features like properties, events, generics and attributes to enable component-based development.
This document provides an overview and introduction to the C# programming language and .NET framework. It covers key C# concepts like its syntax, type system, classes, interfaces, collections and more. It also discusses .NET concepts like assemblies, garbage collection, and tools for C# development like Visual Studio.NET. The document contains sample C# code and concludes with a Hello World example to demonstrate basic C# syntax.
C# is designed for object-oriented programming and the .NET Framework. In C#, all access to the operating system is through objects, and programmers can create their own first-class objects. C# supports defining classes with members like fields, methods, and properties. Classes can inherit from base classes and implement interfaces. C# also supports key OOP features like polymorphism, events, operator overloading, and type conversion. The .NET Framework is geared toward component-based development using pre-compiled objects.
The document provides an overview of object-oriented programming concepts in C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance and polymorphism. It also covers procedural programming in C++ and compares it with OOP. Examples are provided to demonstrate creating classes, objects, functions, constructors and destructors. The document contains information on basic C++ programming concepts needed to understand and implement OOP principles in C++ programs.
Basic of Abstract Window Toolkit(AWT) in Javasuraj pandey
The document discusses Java's Abstract Window Toolkit (AWT) which provides components for building graphical user interfaces in Java. It describes common AWT components like frames, panels, buttons, labels and text fields. It also covers how to add components to containers, set properties of components, handle events, and create simple AWT applications using both inheritance and object association approaches.
The document introduces C# as the first component-oriented language in the C/C++ family. It discusses key features of C# including everything being an object, robust and durable software through garbage collection and exceptions, and preservation of investment from C++. It provides examples of basic C# concepts like classes, structs, interfaces, enums, delegates, properties and events.
The document introduces C# as the first component-oriented language in the C/C++ family. It discusses key features of C# including everything being an object, robust and durable software, and preservation of investment from other languages. It provides examples of basic C# syntax and programming structures.
The document introduces C# as the first component-oriented language in the C/C++ family. It discusses key features of C# including everything being an object, robust and durable software, preservation of investment from C++, and providing a unified type system where all types ultimately inherit from object. It provides examples of key C# concepts like classes, structs, interfaces, enums, delegates, properties, events, and attributes.
The document introduces C# as the first component-oriented language in the C/C++ family. It discusses key features of C# including everything being an object, robust and durable software through garbage collection and exceptions, and preservation of investment from C++. It provides examples of basic C# concepts like classes, structs, interfaces, enums, delegates, properties and events.
The document introduces C# as the first component-oriented language in the C/C++ family. It discusses key features of C# including everything being an object, robust and durable software through garbage collection and exceptions, and preservation of investment from C++. It provides examples of basic C# concepts like classes, structs, interfaces, enums, delegates, properties and events.
The document introduces C# as the first component-oriented language in the C/C++ family. It discusses key features of C# including everything being an object, robust and durable software, preservation of investment from C++, and providing a unified type system where all types ultimately inherit from object. It provides examples of core C# concepts like classes, structs, interfaces, enums, delegates, properties, events, and attributes.
The document discusses the key ideas and features of the C# programming language. It covers C# being the first component-oriented language in the C/C++ family, that everything in C# is an object, and that C# enables robust and durable software while preserving investments in existing code and technologies. It provides examples of core C# concepts like classes, interfaces, properties, events, generics, operator overloading, and more.
The document provides an introduction to the C# programming language. It discusses some of the key ideas and concepts of C# including that it is a component-oriented language where everything is an object. It aims to provide robust and durable software through features like garbage collection, exceptions, and type safety. C# also aims to preserve investments in existing code through interoperability and allowing C++ constructs. The document then provides examples and explanations of various C# language features like classes, structs, interfaces, properties, events, and attributes.
C# is a component-oriented language that introduces object-oriented improvements to the C/C++ family of languages. Everything in C# is an object, providing a unified type system without performance costs. C# aims to produce robust, durable software using techniques like garbage collection and exceptions, while preserving investments in existing C/C++ code through interoperability. The document provides an overview of key C# concepts like classes, interfaces, attributes, events, operators and more.
C# is a component-oriented language that introduces object-oriented improvements to the C/C++ family of languages. Everything in C# is an object, providing a unified type system without performance costs. C# aims to produce robust, durable software using techniques like garbage collection and exceptions, while preserving investments in existing C/C++ code through interoperability. The document provides an overview of key C# concepts like classes, interfaces, attributes, and events to illustrate how C# supports component-based development.
Introduction to Csharp (C-Sharp) is a programming language developed by Micro...NALESVPMEngg
The document provides an introduction to the C# programming language. It discusses some of the key ideas and concepts of C# including that it is a component-oriented language where everything is an object. It aims to provide robust and durable software through features like garbage collection, exceptions, and type safety. C# also aims to preserve investments in existing code through interoperability and allowing C++ constructs. The document then provides examples and explanations of various C# language features like classes, structs, interfaces, properties, events, and attributes.
The document introduces C# and discusses its key features. It describes C# as the first component-oriented language in the C/C++ family, where everything is an object, and which enables robust and durable software through features like garbage collection and exceptions. It also discusses how C# preserves investments in existing software and languages through interoperability. The document provides overviews of major C# concepts like its type system, classes, interfaces, attributes, and statements.
The document introduces C# and discusses its key features. It describes C# as the first component-oriented language in the C/C++ family, where everything is an object and it enables robust and durable software through features like garbage collection and exceptions. It also discusses how C# preserves investments in existing software and languages through interoperability. The document provides overviews of major C# concepts like its type system, classes, interfaces, attributes and statements.
The document introduces C# and discusses its key features. It describes C# as the first component-oriented language in the C/C++ family, where everything is an object and it enables robust and durable software through features like garbage collection and exceptions. It also discusses how C# preserves investments in existing software and languages through interoperability. The document provides overviews of major C# concepts like its type system, classes, interfaces, attributes and statements.
C# is a component-oriented language that introduces object-oriented improvements to the C/C++ family of languages. Key features include garbage collection, exceptions, type safety, and preservation of investments in C++. C# supports classes, interfaces, structs, enums, delegates and events to provide a unified object model.
C# is a component-oriented language that introduces object-oriented improvements to the C/C++ family of languages. Key features include garbage collection, exceptions, type safety, and preservation of C++ investments like namespaces and enums. Everything in C# is an object, unifying value and reference types without performance penalties. The language supports robust features like properties, events, generics and attributes to enable component-based development.
This document provides an overview and introduction to the C# programming language and .NET framework. It covers key C# concepts like its syntax, type system, classes, interfaces, collections and more. It also discusses .NET concepts like assemblies, garbage collection, and tools for C# development like Visual Studio.NET. The document contains sample C# code and concludes with a Hello World example to demonstrate basic C# syntax.
C# is designed for object-oriented programming and the .NET Framework. In C#, all access to the operating system is through objects, and programmers can create their own first-class objects. C# supports defining classes with members like fields, methods, and properties. Classes can inherit from base classes and implement interfaces. C# also supports key OOP features like polymorphism, events, operator overloading, and type conversion. The .NET Framework is geared toward component-based development using pre-compiled objects.
The document provides an overview of object-oriented programming concepts in C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance and polymorphism. It also covers procedural programming in C++ and compares it with OOP. Examples are provided to demonstrate creating classes, objects, functions, constructors and destructors. The document contains information on basic C++ programming concepts needed to understand and implement OOP principles in C++ programs.
Basic of Abstract Window Toolkit(AWT) in Javasuraj pandey
The document discusses Java's Abstract Window Toolkit (AWT) which provides components for building graphical user interfaces in Java. It describes common AWT components like frames, panels, buttons, labels and text fields. It also covers how to add components to containers, set properties of components, handle events, and create simple AWT applications using both inheritance and object association approaches.
Similar to Simulation Tool - Plugin Development (20)
5. Hello World using System; class Hello { static void Main() { Console.WriteLine ("Hello world"); } }
6. Program Structure Namespaces Contain types and other namespaces Type declarations Classes, structs, interfaces, enums, and delegates Members Constants, fields, methods, properties, indexers, events, operators, constructors, destructors Organization No header files, code written “in-line” No declaration order dependence
7. Type System Value types Primitives int i; EnumsenumState { Off, On } StructsstructPoint { int x, y; } Reference types Classes class Foo: Bar, IFoo {...} Interfaces interface IFoo: IBar {...} Arrays string[] a = new string[10]; Delegates delegate void Empty();
8. Classes Single inheritance Multiple interface implementation Class members Constants, fields, methods, properties, indexers, events, operators, constructors, destructors Static and instance members Nested types Member access public, protected, internal, private
9. Properties public class Button: Control { private string caption; public string Caption { get { return caption; } set { caption = value; Repaint(); } } } Button b = new Button(); b.Caption = "OK"; String s = b.Caption;
10. Events (sourcing) public class Button{ public event EventHandler Click; protected void OnClick(EventArgs e) { if (Click != null) Click(this, e); } }
11. Events (handling) public class MyForm: Form { Button okButton; public MyForm() { okButton = new Button(...); okButton.Caption = "OK"; okButton.Click += new EventHandler(OkButtonClick); } void OkButtonClick(object sender, EventArgs e) { ShowMessage("You pressed the OK button"); } }
17. Save in My Documents The template needs to be saved in: %USERPROFILE%y Documentsisual Studio 2010emplatesrojectTemplatesisual C# Or %USERPROFILE%y Documentsisual Studio 2008emplatesrojectTemplatesisual C#
31. Source / Binaries The Visual Studio Projects + source code & binaries are available from: http://sourceforge.net/projects/sbwsimtool/files/tutorials/bloomington2010
32. Acknowledgements Funded through the generous support of ERATO, DARPA (contract number MIPR 03-M296-01) and the DOE (under Grand No. DE-FG02-04ER63804, “Computational Resources for GTL”).