One of the reasons we believe our students are able to perform so highly using digital tools (belying their very low socio-economic status) is the careful scaffolding of ICT skills we provide for them in their first year of primary school. For one year we are very intentional in our approach to the integration of ICT to ensure that our students are confident in the digital environment we require our 21st century students to work in. Our approach for students in the following years is very different from this....
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Thinking Maps Introductory Presentation - Four Map Deep Dive
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One of the reasons we believe our students are able to perform so highly using digital tools (belying their very low socio-economic status) is the careful scaffolding of ICT skills we provide for them in their first year of primary school. For one year we are very intentional in our approach to the integration of ICT to ensure that our students are confident in the digital environment we require our 21st century students to work in. Our approach for students in the following years is very different from this....
To find out more visit our school website
Thinking Maps Introductory Presentation - Four Map Deep Dive
Please note - this is only an overview. If you would really like to improve student achievement, ask your administrator/district to invest in Thinking Maps. They change students' lives (and their scores!) I am not a paid representative of the Thinking Map organization. I just LOVE Thinking Maps!
Top 10 Animation Books for Beginners Pursuing Animation Essence Studio
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"The Animator's Survival Kit" by Richard Williams
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"The Illusion of Life" by Frank Thomas and Ollie Johnston
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"Character Animation Crash Course!" by Eric Goldberg
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"The Animator's Workbook" by Tony White
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"Cartoon Animation" by Preston Blair
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"The Animator's Eye" by Francis Glebas
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"Elemental Magic" by Joseph Gilland
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"Drawn to Life: 20 Golden Years of Disney Master Classes" by Walt Stanchfield
Compiled from Disney animation classes, this book offers a treasure trove of wisdom and drawing techniques from experienced animators.
Embark on your animation journey equipped with these invaluable resources, each offering a unique perspective and skill set. Whether you're interested in character design, storytelling, or the technical aspects of animation, these books collectively form a comprehensive guide for beginners. Let these literary companions be your mentors as you navigate the enchanting world of animation, turning your dreams into animated reality.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
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https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
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In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
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Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
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Sheridan ITEC Brochure Example
1. ANIMATE YOUR OWN FABLE
Animation: Final Exercise Semester One
Lesson Designed by
Josh Sherida n
mrsheridan.com
finalb-sheridan-itec854.indd 01 7/7/10 9:43 PM
2. ANIMATE l E YOURS e mOWN n e FABLE
Animation: Fina xercise ester O
Overview
Digital Storytelling is a multimedia convergence of many things that you have learned
during the semester. You will have the chance to apply all of the lessons that you
learned or practiced during the semester while creating your own animated fable.
Objectives
The students will research an Aesop fable, develop the characters and setting(s), story-
board the fable, create an animatic (rough draft/animated storyboard), and then create a
final draft of their animated fable with sound. They may use either Flash or Toonboom!
WHAT?
Create your own Animated Fa-
ble from initial concept through
final animation.
WHY?
This culminating activ-
ity will demonstrate the
skills and abilities that you
have developed during
the course of the year.
HOW?
You will use the stylus
and computer to cre-
ate your animated fable.
FINAL SEMESTER 1 EXERCISE
ANIMATION
Greg N’s Fable from 2009-2010 01
finalb-sheridan-itec854.indd 02 7/7/10 9:43 PM
3. STEP BY STEP
STEP ONE
Spend 5 to 10 minutes reviewing
Aesop Fables online. Choose a
story that you can visualize.
You can put your own twist or
modern spin on the fable as well.
Each fable can only be used one
time per class..
STEP TWO
Brainstorm visually telling the
story.
Make sure you like the story and
will be able to make an interest-
ing animation from the story.
Before you start drawing/sketch-
ing, what tone/style are you look-
ing to have in your fable?
Do some research and decide
some possible character looks
and anything else you think you
will have to animate.
instructor: mr. sheridan carlmontarts.com jsheridan@seq.org
finalb-sheridan-itec854.indd 03 7/7/10 9:43 PM
4. STEP BY STEP
STEP THREE
Now that you have decided on
the story, start developing the
main characters.
This example shows some
sketches of the main character.
As you are developing the char-
acters, keep in mind the tone
that you have decided to use.
Poses or expressions that are
very typical will be helpful when
you are storyboarding or animat-
ing your fable.
Artwork by J. Sheridan
STEP FOUR
This will be a perfect time to ex-
aggerate or simplify your designs
based on your tone. Is the story
a comedy? Drama? Emotionally
intense?
You want to plan on the various
FINAL SEMESTER 1 EXERCISE
expressions or emotions that
your character(s) will display
during the fable.
ANIMATION
Artwork by J. Sheridan
03
finalb-sheridan-itec854.indd 04 7/7/10 9:43 PM
5. STEP BY STEP
STEP FIVE
Now you can develop your
storyboard from your story and
your character sketches.
In the storyboard you are work-
ing on planning out the story
visually.
The drawings do not have to
be perfect- the most important
thing is showing the characters
and how they interact either
with each other or the environ-
ment..
Artwork by J. Sheridan
STEP SIX
Continue Developing your story-
board. Spend 3 days working on
the drawings for the storyboard.
Having a good storyboard will
make creating the animatic much
easier.
Artwork by J. Sheridan
instructor: mr. sheridan carlmontarts.com jsheridan@seq.org
finalb-sheridan-itec854.indd 05 7/7/10 9:43 PM
6. STEP BY STEP
SEVEN
STEP ONE
In Step Seven you are continuing
to work on the storyboard.
You may need to refine, adapt,
change, or delete the storyboard.
As you look over your story-
board- Are the situations and
characters clear?
Artwork by J. Sheridan
EIGHT
STEP TWO
Finish the storyboard.
Pair/Share with two of your
neighbors to get feedback on
your storyboard and give feed-
back on their storyboard.
FINAL SEMESTER 1 EXERCISE
As you finish up the storyboard,
keep the animatic (the animated
storyboard) in mind.
ANIMATION
Artwork by J. Sheridan
05
finalb-sheridan-itec854.indd 06 7/7/10 9:43 PM
7. STEP BY STEP
THREE
STEP NINE
Work on the animatic now.
For the animatic you need to
scan, photograph, or draw your
storyboard on the computer and
then assemble the pictures in
either Flash or ToonBoom!
Go to
http://tiny.cc/carlmont
and watch the Animatic
This animatic is a title sequence
for an animation called Adven-
ture Time.
Artwork by Pendleton Ward.
FOUR
STEP TEN
Create your animatic from your
storyboard.
You should be able to complete
your animatic in 5 days or less.
When you are done export your
animatic in Quicktime movie us-
ing standard resolution of 550 x
400.
Make sure to save your original
Flash or ToonBoom file- as the
Animatic is going to be used for
creating your final animation.
Artwork by Pendleton Ward.
instructor: mr. sheridan carlmontarts.com jsheridan@seq.org
finalb-sheridan-itec854.indd 07 7/7/10 9:43 PM
8. STEP BY STEP
ELEVEN
STEP ONE
Pair/Share your Animatic MOV
with two of your neighbors to
get feedback on your animatic
and give feedback on their ani-
matic.
The more complete the animatic
is, the easier it will be to create a
Final Animation from your ani-
matic..
You want to be thinking about
your Final Draft as you get feed-
back from your peers.
TWELVE
STEP TWO
Start work on your Final Ani-
mation in either Flash or Toon-
Boom!
You are going to refer to both
your animatic and your story-
board.
FINAL SEMESTER 1 EXERCISE
You need to have the Final Ani-
mation finished in two weeks.
ANIMATION
Artwork by J. Sheridan
07
finalb-sheridan-itec854.indd 08 7/7/10 9:43 PM
9. STEP BY STEP
THREE
STEP THIRTEEN
Continue working on your final
Animation.
When you are done export your
Animation in Quicktime movie
using the resolution of 800 x 400.
Pair/Share your Animation Final
MOV with two of your neighbors
to get feedback on your Anima-
tion and give feedback on their
animation.
Artwork by Greg N
FOUR
STEP FOURTEEN
Post your finished MOV files
to our online community at
animation.carlmontarts.com
Give two constructive comments
to your peers Final Animations.
Artwork by Greg N
instructor: mr. sheridan carlmontarts.com jsheridan@seq.org
finalb-sheridan-itec854.indd 09 7/7/10 9:43 PM
10. STEP BY STEP
FIFTEEN
STEP ONE
Complete the Critique Form
which is in the Exercise Folder.
Be sure to answer a minimum of
two sentences per question.
SIXTEEN
STEP TWO
Gather all of your final files
together and make sure you have
included:
[ ] FLA/ToonBoom File
[ ] MOV- Final Quicktime Movie
[ ] Storyboard Files
FINAL SEMESTER 1 EXERCISE
[ ] Animatic FLA and MOV
[ ] Critique Form
ANIMATION
Turn in ALL files when you have
completed the critique form.
If you are done you can look at
the “Done-Early.pdf” in the Re-
source Folder.
Artwork by Greg N
08
finalb-sheridan-itec854.indd 10 7/7/10 9:43 PM
11. Dedicated to the greatest wife in the
world & all current and future stu-
dents. Go forth and create art!
instructor: mr. sheridan carlmontarts.com jsheridan@seq.org
finalb-sheridan-itec854.indd 11 7/7/10 9:43 PM