1,000 deals were redeemed through Scoutmob. Each deal averaged $35 and had a 50% discount up to $20, with an average party size of 2.4 people. Total revenue was $35,200 with costs of $27,600 for food/drinks and $4,000 for Scoutmob fees, resulting in $3,600 gross profit and a 90% return on investment. A survey found that 55% of customers were new to the merchant, while 11% had been regular customers previously.
The document discusses visualizing having money in your hands and getting more money, stating that money is a good thing to pursue and encouraging the reader to go out and make money a reality.
The document outlines the curriculum and goals for an English department at a school for the 2008-2009 year. It includes 3 main points:
1) By the end of the year, students will be competent communicators and prepared for Selectividad exams through improving reading, writing, listening, speaking, grammar and vocabulary skills.
2) The curriculum is organized into 14 units covering various grammar, vocabulary, writing and literature topics to be completed over 3 terms.
3) Student assessment and grading will include tests, exams, participation, homework and attitude, with the largest portion of the final grade based on Selectividad exams and literature assessments.
This is a non-engineer's experience in making an automated cat feeder using an Arduino with Built-in Wifi called a WiDo. The point was to encourage participants to join a Internet of Things Maker Community called JumpSparc
This document discusses techniques for influencing website design through persuasion. It provides examples of testing design variations to optimize for factors like reciprocity, social proof, authority, scarcity, commitment, and consistency. Testimonials increased sales by 34% and an e-mark badge increased conversions by 32%. The document recommends testing design elements and learning persuasion tactics to influence website visitors. It provides resources for further information on topics like visual website optimization, elastic testing, and TED talks on human decision making.
The document lists various types of furniture and items that can be found in a classroom including an upholstered chair, rug, filing cabinet, reading light, carpet, vending machine, cupboard, electric fan, cushion, coffee table, bookshelves, and wardrobe. It also provides definitions for the words "cluttered", "cramped", "messy", and "neat" in English and describes a neat appearance or room as tidy, orderly, and free from clumsiness. Finally, it suggests some useful language for comparing and contrasting such as more than, less than, (not) as _________ as, similar to, although, whereas, and however.
The document discusses the basics of search engine optimization (SEO). It emphasizes communicating the relative value of websites by getting links from other sites, being consistent, and building an online social presence to engage with potential customers. It also stresses the importance of building trust with users and tapping into their emotions to persuade them to take action. The overall message is that SEO involves convincing search engines like Google that a website provides value and is worthy of high search rankings.
This document contains a list of vocabulary words related to clothes and clothing. It includes types of clothes like shirts, dresses, pants and accessories. It also lists fabrics like cotton and wool. Colors mentioned include beige, mavy and turquoise. Design styles listed are flared, tight-fitting, sleeveless and others. The document asks questions to test recall of some of the vocabulary words.
The document discusses visualizing having money in your hands and getting more money, stating that money is a good thing to pursue and encouraging the reader to go out and make money a reality.
The document outlines the curriculum and goals for an English department at a school for the 2008-2009 year. It includes 3 main points:
1) By the end of the year, students will be competent communicators and prepared for Selectividad exams through improving reading, writing, listening, speaking, grammar and vocabulary skills.
2) The curriculum is organized into 14 units covering various grammar, vocabulary, writing and literature topics to be completed over 3 terms.
3) Student assessment and grading will include tests, exams, participation, homework and attitude, with the largest portion of the final grade based on Selectividad exams and literature assessments.
This is a non-engineer's experience in making an automated cat feeder using an Arduino with Built-in Wifi called a WiDo. The point was to encourage participants to join a Internet of Things Maker Community called JumpSparc
This document discusses techniques for influencing website design through persuasion. It provides examples of testing design variations to optimize for factors like reciprocity, social proof, authority, scarcity, commitment, and consistency. Testimonials increased sales by 34% and an e-mark badge increased conversions by 32%. The document recommends testing design elements and learning persuasion tactics to influence website visitors. It provides resources for further information on topics like visual website optimization, elastic testing, and TED talks on human decision making.
The document lists various types of furniture and items that can be found in a classroom including an upholstered chair, rug, filing cabinet, reading light, carpet, vending machine, cupboard, electric fan, cushion, coffee table, bookshelves, and wardrobe. It also provides definitions for the words "cluttered", "cramped", "messy", and "neat" in English and describes a neat appearance or room as tidy, orderly, and free from clumsiness. Finally, it suggests some useful language for comparing and contrasting such as more than, less than, (not) as _________ as, similar to, although, whereas, and however.
The document discusses the basics of search engine optimization (SEO). It emphasizes communicating the relative value of websites by getting links from other sites, being consistent, and building an online social presence to engage with potential customers. It also stresses the importance of building trust with users and tapping into their emotions to persuade them to take action. The overall message is that SEO involves convincing search engines like Google that a website provides value and is worthy of high search rankings.
This document contains a list of vocabulary words related to clothes and clothing. It includes types of clothes like shirts, dresses, pants and accessories. It also lists fabrics like cotton and wool. Colors mentioned include beige, mavy and turquoise. Design styles listed are flared, tight-fitting, sleeveless and others. The document asks questions to test recall of some of the vocabulary words.
This document provides examples and explanations of grammatical structures in English including fronting, inversion, conditional sentences, wishes, and regrets. It discusses transforming statements from active to passive voice and different tenses used in conditional sentences. Examples are provided to illustrate concepts like inversion, fronting, backshifting, and transforming wishes and regrets. Vocabulary words are also defined.
Global warming will cause rising global temperatures and sea levels, glacial retreat, more flooding and drought, and changes to agricultural yields and animal habitats. One of the main causes is pollution from vehicles, factories, and CFC gases from products like hairsprays, which also damages the ozone layer. The Kyoto Protocol aims to reduce CO2 emissions by 80% globally, but the United States has not ratified it due to concerns it would negatively impact economic growth.
Three stone cutters were asked what they did for a living. The first said he was paid to cut stones, the second used special techniques to shape stones and demonstrated his skills, and the third said he built cathedrals. They were asked what the reader does for a living.
The document discusses different branding strategies including affinity branding, dispositional branding, and designing for a positive user experience. It emphasizes that branding is the process of associating a memorable design and user experience with a product or website. Effective branding creates an emotional connection and consistency through uniquely designing experiences that users will associate with the brand.
1. The document provides a review of auxiliary verbs used in questions, question tags, short answers, and expressing agreement in English. It gives examples and exercises to practice these grammar structures.
2. The review also covers conditionals, including present and past real and unreal conditional forms. Examples are provided to illustrate the different uses.
3. Additional topics covered include verb patterns with infinitives and -ing forms, irregular verbs, and definitions for "digital native", "digital immigrants", and "chad". Exercises are included throughout for practice.
This document discusses the evolving role of UX designers and the changing technology landscape. It touches on the speaker's experience transitioning to UX design for e-commerce sites about a decade ago. Key points made include:
- UX now encompasses psychology and the overall user experience, not just the user interface.
- Design problems are changing faster than people are used to, requiring assumptions to constantly be re-evaluated with research and data.
- The role of designers is shifting to creative collaborators and facilitators of cross-functional teams addressing complex problems.
- Emerging technologies like Google Glass and voice interfaces will continue transforming design needs.
- Empathy for the human being should remain
This document compares the usability of two websites, Usability.gov and Jozzua.com, based on efficiency (time to complete tasks), effectiveness (errors made/task completion) and satisfaction (user feedback). It evaluates the usability of two websites.
This document provides examples and explanations of grammatical structures in English including fronting, inversion, conditional sentences, wishes, and regrets. It discusses transforming statements from active to passive voice and different tenses used in conditional sentences. Examples are provided to illustrate concepts like inversion, fronting, backshifting, and transforming wishes and regrets. Vocabulary words are also defined.
Global warming will cause rising global temperatures and sea levels, glacial retreat, more flooding and drought, and changes to agricultural yields and animal habitats. One of the main causes is pollution from vehicles, factories, and CFC gases from products like hairsprays, which also damages the ozone layer. The Kyoto Protocol aims to reduce CO2 emissions by 80% globally, but the United States has not ratified it due to concerns it would negatively impact economic growth.
Three stone cutters were asked what they did for a living. The first said he was paid to cut stones, the second used special techniques to shape stones and demonstrated his skills, and the third said he built cathedrals. They were asked what the reader does for a living.
The document discusses different branding strategies including affinity branding, dispositional branding, and designing for a positive user experience. It emphasizes that branding is the process of associating a memorable design and user experience with a product or website. Effective branding creates an emotional connection and consistency through uniquely designing experiences that users will associate with the brand.
1. The document provides a review of auxiliary verbs used in questions, question tags, short answers, and expressing agreement in English. It gives examples and exercises to practice these grammar structures.
2. The review also covers conditionals, including present and past real and unreal conditional forms. Examples are provided to illustrate the different uses.
3. Additional topics covered include verb patterns with infinitives and -ing forms, irregular verbs, and definitions for "digital native", "digital immigrants", and "chad". Exercises are included throughout for practice.
This document discusses the evolving role of UX designers and the changing technology landscape. It touches on the speaker's experience transitioning to UX design for e-commerce sites about a decade ago. Key points made include:
- UX now encompasses psychology and the overall user experience, not just the user interface.
- Design problems are changing faster than people are used to, requiring assumptions to constantly be re-evaluated with research and data.
- The role of designers is shifting to creative collaborators and facilitators of cross-functional teams addressing complex problems.
- Emerging technologies like Google Glass and voice interfaces will continue transforming design needs.
- Empathy for the human being should remain
This document compares the usability of two websites, Usability.gov and Jozzua.com, based on efficiency (time to complete tasks), effectiveness (errors made/task completion) and satisfaction (user feedback). It evaluates the usability of two websites.
13. Redemptions 1,000
Average ticket: $55
Average party size 2.4 based on survey data
Cost of entrée $15 one per person
Cost of app/dessert $5 "
Cost of drink $3 "
Avg Scoutmob ticket: $35
Percent discount 50%
Max discount $20 capped downside
Variable costs: $28
Cost of sales 50% food and bev costs (35% standard)
Scoutmob fee $4 per redemption
Gross profit $3,600
Total revenue $35,200
Cost of sales -$27,600
Scoutmob costs -$4,000
ROI 90%
14. Redemptions 1,000
Average ticket: $55
Average party size 2.4 based on survey data
Cost of entrée $15 one per person
Cost of app/dessert $5 "
Cost of drink $3 "
Avg Scoutmob ticket: $35
Percent discount 50%
Max discount $20 capped downside
Variable costs: $28
Cost of sales 50% food and bev costs (35% standard)
Scoutmob fee $4 per redemption
Gross profit $3,600
Total revenue $35,200
Cost of sales -$27,600
Scoutmob costs -$4,000
ROI 90%
16. 40%
Was this your first visit?
35% 33%
30% 28%
27%
25%
20%
15%
11%
10%
5%
0%
No, I was already a regular customer No, I was a customer but only Yes, but I had heard about merchant Yes, I learned about the merchant
infrequently previously through Scoutmob
17. 40%
55% new and 11% self-described regulars
35% 33%
30% 28%
27%
25%
20%
15%
11%
10%
5%
0%
No, I was already a regular customer No, I was a customer but only Yes, but I had heard about merchant Yes, I learned about the merchant
infrequently previously through Scoutmob