The document describes a video game trailer that shows gunfights in a favela setting. A narrator states that it is time to be a hero by taking back the favela from a character named O Turbrao through multiplayer battles to ultimately win for followers. The trailer ends with the title "Shanty Town" appearing on screen and the narrator stating to unleash the madness by playing the game, which is available only on the Twine platform.
Rico narrates in a deserted favela under the scorching sun, cynically stating that there is no justice in this slum and it's a dangerous reality where fighting for a cause could get you killed. He directly addresses the camera asking if the viewer is ready to join, implying the viewer is taking on the role of Rico's character in an upcoming game called "Shanty Town" that depicts this grim slum setting.
The magazine cover features the brand and movie of the month prominently along with its stars. Subheadings are used to draw attention to other films. However, the overall design of the cover is quite cluttered without much emphasis on visual appeal, relying more on snappy slogans to promote and sell the featured film.
The magazine cover has a black background with a simplistic image of Superman resembling a "Man of Steel". The title of the magazine appears in a small circle at the top rather than dominating the entire cover. The main focus is on promoting the movie of the month without additional subheadings.
The marketing plan outlines a strategy to promote "Shanty Town", a text-based online action game set in Brazil. The target audience includes Twine users, action game fans, and indie gamers aged 18+. Market research found most people are unfamiliar with Twine but enjoy text-based and video games. The plan details promotion through social media, indie shops, bloggers, and Twine forums to build awareness. The free game will be hosted online and potentially expanded with paid downloadable content if successful.
The client provided constructive feedback on the marketing scheme. They liked that the game would promote future endeavors in the Twine community and releasing near the 2014 FIFA World Cup in Brazil. However, the client felt the strategy lacked clarity and connection between elements. They advised expanding on Brazil's political issues, researching imagery more representative of Brazil, and linking all advertising. The client also suggested adapting the game company logo to better reflect Brazil.
The photographer evaluated their own photography from a recent shoot and compared it to professional photography. Their photography had limitations due to a cluttered and limited lighting shooting space. Some photos turned out blurry, under/overexposed, or from uninteresting angles. However, the photos did meet the brief of presenting instruments in a sleek way for advertisements. The photographer worked with the limited lighting and angles to compensate. While their photos lacked the professional quality of the guitar photography they studied, the grittier style fit the brief of rock music magazines. There were problems during the shoot due to the limited lighting and angles from not shooting in a studio, but the photographer planned shots carefully and took time to work around equipment limitations, although photos still came
The student asked three classmates for feedback on photos they had taken. Overall the feedback was positive, but there were also suggestions for improvement. The first classmate said the photos had nice composition and lighting effects, but were too bright and some effects were disorienting. The second classmate felt the photos filled the frame well but edits could have been more experimental. The third classmate liked the minimalism and lighting, but felt more angles and editing would have improved the photos. From this feedback, the student learned to shoot from more angles, better manipulate lighting, and spend more time editing photos in Photoshop.
The document describes a video game trailer that shows gunfights in a favela setting. A narrator states that it is time to be a hero by taking back the favela from a character named O Turbrao through multiplayer battles to ultimately win for followers. The trailer ends with the title "Shanty Town" appearing on screen and the narrator stating to unleash the madness by playing the game, which is available only on the Twine platform.
Rico narrates in a deserted favela under the scorching sun, cynically stating that there is no justice in this slum and it's a dangerous reality where fighting for a cause could get you killed. He directly addresses the camera asking if the viewer is ready to join, implying the viewer is taking on the role of Rico's character in an upcoming game called "Shanty Town" that depicts this grim slum setting.
The magazine cover features the brand and movie of the month prominently along with its stars. Subheadings are used to draw attention to other films. However, the overall design of the cover is quite cluttered without much emphasis on visual appeal, relying more on snappy slogans to promote and sell the featured film.
The magazine cover has a black background with a simplistic image of Superman resembling a "Man of Steel". The title of the magazine appears in a small circle at the top rather than dominating the entire cover. The main focus is on promoting the movie of the month without additional subheadings.
The marketing plan outlines a strategy to promote "Shanty Town", a text-based online action game set in Brazil. The target audience includes Twine users, action game fans, and indie gamers aged 18+. Market research found most people are unfamiliar with Twine but enjoy text-based and video games. The plan details promotion through social media, indie shops, bloggers, and Twine forums to build awareness. The free game will be hosted online and potentially expanded with paid downloadable content if successful.
The client provided constructive feedback on the marketing scheme. They liked that the game would promote future endeavors in the Twine community and releasing near the 2014 FIFA World Cup in Brazil. However, the client felt the strategy lacked clarity and connection between elements. They advised expanding on Brazil's political issues, researching imagery more representative of Brazil, and linking all advertising. The client also suggested adapting the game company logo to better reflect Brazil.
The photographer evaluated their own photography from a recent shoot and compared it to professional photography. Their photography had limitations due to a cluttered and limited lighting shooting space. Some photos turned out blurry, under/overexposed, or from uninteresting angles. However, the photos did meet the brief of presenting instruments in a sleek way for advertisements. The photographer worked with the limited lighting and angles to compensate. While their photos lacked the professional quality of the guitar photography they studied, the grittier style fit the brief of rock music magazines. There were problems during the shoot due to the limited lighting and angles from not shooting in a studio, but the photographer planned shots carefully and took time to work around equipment limitations, although photos still came
The student asked three classmates for feedback on photos they had taken. Overall the feedback was positive, but there were also suggestions for improvement. The first classmate said the photos had nice composition and lighting effects, but were too bright and some effects were disorienting. The second classmate felt the photos filled the frame well but edits could have been more experimental. The third classmate liked the minimalism and lighting, but felt more angles and editing would have improved the photos. From this feedback, the student learned to shoot from more angles, better manipulate lighting, and spend more time editing photos in Photoshop.
The document provides a photography feedback sheet to evaluate effective composition, lighting, and depth of field as well as areas for improvement. It asks the viewer to consider what aspects of composition, lighting, and depth of field were effective and what could be improved in the photographed image.
The client is the music magazine 'Guitarist' who has tasked the photographer with taking photos of guitars and amps from sponsoring brands to be used in print and online. The photos aim to promote the brands through visually stunning close-ups showing inventive lighting, instrument details, and branding logos, as well as photos of musicians playing the instruments in an engaging way.
This edited photo uses a simple invert effect to turn the image into a photo negative, making the marshall amplifier look deeper and more alternative. Taken at a slanted angle, the inverted photo resembles a professional brand advertisement that could be featured in a musical magazine, which is why the invert effect was selected.
This document describes edits made to a photo to make it look more psychedelic and overexposed. The edits included cropping out unnecessary details and adjusting brightness, contrast, and color levels, particularly increasing red tones. These edits were intended to enhance the psychedelic feeling of the photo and suit a Jimi Hendrix poster in the background by giving the viewer a retro, psychedelic experience when viewing the photo.
The photographer edited the first photo by desaturating the color to make it black and white and adding a film grain filter to give it a retro, gritty look. This was done to match the rock 'n' roll and music theme, making the photo seem old. The resulting photo has a very retro style that could be used in an advertisement for the amp brand or in a music magazine celebrating Marshall's anniversary by evoking the 1960s when the company was founded and changed rock music.
This document summarizes the editing done to a photo. The photographer overexposed the light above their head to take over the entire image, making it look like they were on stage rather than in their room. Gamma correction was also used to darken everything else except the light. The edited photo with these effects would work well printed on t-shirts with other band member photos using the same editing techniques.
Natural lighting is highlighted in several photos. In one photo, light reflects off a white guitar, making it glow. Another photo shows light reflecting off a Marshall amplifier's silver knobs. Composition is also important, with two photos filling the frame with amplifiers to make them seem larger, and another connecting a guitar to a Jimi Hendrix poster in the background. Depth of field adds interest, with one photo having a shed in the background and another having posters hidden in the clutter behind the foreground subject.
This short document expresses a liking for the slanted angle of something and appreciation for how guitars are arranged. In just a few words, it conveys a positive perspective on an angled visual presentation and instrumental layout.
The document expresses liking for several visual elements of a music setup, including the way guitars are lined up, the lighting that makes the guitars almost glow, and the low angle and intimidation of the amps. It also notes a liking for the angle and sideways angle.
The document discusses the research a photographer did into other photographers who shoot musical instruments. The photographer found Natalie Kinnear, who takes close-up photos of guitar fretboards and bodies that are similar to their own work. They also looked at Charles Webster, who focuses more on full-body guitar shots, some of which are comparable to the photographer's photos. While Webster's work lacks background and the Rule of Thirds, the photographer likes that he photographs unique guitars.
This document provides a budget breakdown for a photoshoot requiring a digital camera, tripod, and various musical instrument props. The camera equipment of a Vivitar camera and tripod will cost £41.40. The props include electric and acoustic guitars from brands like Fender, Danelectro, and Yamaha, as well as a mandolin and amp, totaling over £1000. A travel budget is unnecessary as the photoshoot will take place in the photographer's bedroom.
Tom Faulkner plans to create a photoshoot showcasing his collection of electric and acoustic guitars, mandolin, and Marshall amplifiers. He will take individual photos of each instrument in his bedroom, where he has posters of rock artists that relate to the theme. Faulkner is restricted to shooting in his room due to budget and time constraints from college, but will minimize risks like tripping by clearing wires and avoiding drinks near equipment.
This document outlines the details of a photoshoot including portraits, action shots, using a digital camera rented for £22.99, shooting in my room from 5-6PM on Monday June 3rd, and post-processing involving digital development and potentially adding filters in after effects.
The document provides a photography feedback sheet to evaluate effective composition, lighting, and depth of field as well as areas for improvement. It asks the viewer to consider what aspects of composition, lighting, and depth of field were effective and what could be improved in the photographed image.
The client is the music magazine 'Guitarist' who has tasked the photographer with taking photos of guitars and amps from sponsoring brands to be used in print and online. The photos aim to promote the brands through visually stunning close-ups showing inventive lighting, instrument details, and branding logos, as well as photos of musicians playing the instruments in an engaging way.
This edited photo uses a simple invert effect to turn the image into a photo negative, making the marshall amplifier look deeper and more alternative. Taken at a slanted angle, the inverted photo resembles a professional brand advertisement that could be featured in a musical magazine, which is why the invert effect was selected.
This document describes edits made to a photo to make it look more psychedelic and overexposed. The edits included cropping out unnecessary details and adjusting brightness, contrast, and color levels, particularly increasing red tones. These edits were intended to enhance the psychedelic feeling of the photo and suit a Jimi Hendrix poster in the background by giving the viewer a retro, psychedelic experience when viewing the photo.
The photographer edited the first photo by desaturating the color to make it black and white and adding a film grain filter to give it a retro, gritty look. This was done to match the rock 'n' roll and music theme, making the photo seem old. The resulting photo has a very retro style that could be used in an advertisement for the amp brand or in a music magazine celebrating Marshall's anniversary by evoking the 1960s when the company was founded and changed rock music.
This document summarizes the editing done to a photo. The photographer overexposed the light above their head to take over the entire image, making it look like they were on stage rather than in their room. Gamma correction was also used to darken everything else except the light. The edited photo with these effects would work well printed on t-shirts with other band member photos using the same editing techniques.
Natural lighting is highlighted in several photos. In one photo, light reflects off a white guitar, making it glow. Another photo shows light reflecting off a Marshall amplifier's silver knobs. Composition is also important, with two photos filling the frame with amplifiers to make them seem larger, and another connecting a guitar to a Jimi Hendrix poster in the background. Depth of field adds interest, with one photo having a shed in the background and another having posters hidden in the clutter behind the foreground subject.
This short document expresses a liking for the slanted angle of something and appreciation for how guitars are arranged. In just a few words, it conveys a positive perspective on an angled visual presentation and instrumental layout.
The document expresses liking for several visual elements of a music setup, including the way guitars are lined up, the lighting that makes the guitars almost glow, and the low angle and intimidation of the amps. It also notes a liking for the angle and sideways angle.
The document discusses the research a photographer did into other photographers who shoot musical instruments. The photographer found Natalie Kinnear, who takes close-up photos of guitar fretboards and bodies that are similar to their own work. They also looked at Charles Webster, who focuses more on full-body guitar shots, some of which are comparable to the photographer's photos. While Webster's work lacks background and the Rule of Thirds, the photographer likes that he photographs unique guitars.
This document provides a budget breakdown for a photoshoot requiring a digital camera, tripod, and various musical instrument props. The camera equipment of a Vivitar camera and tripod will cost £41.40. The props include electric and acoustic guitars from brands like Fender, Danelectro, and Yamaha, as well as a mandolin and amp, totaling over £1000. A travel budget is unnecessary as the photoshoot will take place in the photographer's bedroom.
Tom Faulkner plans to create a photoshoot showcasing his collection of electric and acoustic guitars, mandolin, and Marshall amplifiers. He will take individual photos of each instrument in his bedroom, where he has posters of rock artists that relate to the theme. Faulkner is restricted to shooting in his room due to budget and time constraints from college, but will minimize risks like tripping by clearing wires and avoiding drinks near equipment.
This document outlines the details of a photoshoot including portraits, action shots, using a digital camera rented for £22.99, shooting in my room from 5-6PM on Monday June 3rd, and post-processing involving digital development and potentially adding filters in after effects.