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Rule customizev170 en-us
1. Ring Out Rule Options
From version 1.7, it is now possible to set ring out rules in the following combinations.
[Method to Determine which Player is Ringed Out First]
A- Only a player on the ground is considered outside the arena, and ring out processing is handled at the moment of detection
B- Regardless of whether on the ground or in the air, the player is considered to be outside the arena, and ring out processing is handled
at the moment of detection
C- Regardless of whether on the ground or in the air, the player is considered to be outside the arena, and ring out processing is handled
after both players have landed
(Record which player has left the arena first, and handle after landing)
[Ring Out Post Processing]
1) The first player to leave the ring is defeated
2) The match is restarted
Rule Setting Combinations
A+1 When the opponent is thrown out of the ring by an aerial combo, additional attacks will cause the player to
leave the ring first and be defeated.
A + 2 When the opponent is thrown out of the ring by an aerial combo, additional attacks will cause the player to
leave the ring first and be penalized (*).
If the penalty does not cause a KO, restart.
B+1 Standard fighting game style.Throwing the opponent out of the ring results in victory.
B+2 When a player is carried out of the arena by an aerial combo, the combo is stopped and the defender is
penalized.
If the penalty does not cause a KO, restart.
C+1 Aerial combos continue even outside the arena. If a KO is not caused, the player who left the arena first is
defeated.
(in most cases, the defender of the aerial combo is thrown out of the arena first, so while this rule can be set, it has no meaning)
C+2 Aerial combos continue even outside the arena. If a KO is not caused, restart.
2. Penalties when Ringed Out
To prevent players intentionally ringing themselves out when at a disadvantage, the first player to be
ringed out receives the following two penalties. (Penalties also apply when pushed out by the opponent)
(1) Deplete HP by X%
(2) Deplete power gauge by X bars
- Penalty application timing
Penalties are applied immediately when a player is determined to have left the arena.When penalty
application results in reducing HP to zero, the KO sequence is initiated
- How to set Ring Out Penalty
Set the following items in [Game setting] within ef12_setting.ini
RINGOUT_PENALTY_LIFE = 0.1
RINGOUT_PENALTY_POW = 1.0
The HP maximum multiplier this value is reduced)
1 equals one bar.Values less than one are accepted (e.g.0.5)
(Setting RINGOUT_PENALTY_LIFE = 0.0, RINGOUT_PENALTY_POW = 0.0 has the same meaning as turning off the penalty)
3. Damage adjustment during ring out
By setting airborne state to not count as ring out, and also setting restart rules to "out of arena aerial
combo modifier", it is possible to set rules that will multiply attack damage outside of the arena.
● How to set Out of Arena Aerial Combo Modifier
Set the following items in [Game setting] within ef12_setting.ini
RINGOUT_DAMAGE_BOOST = 1.5 Enter the damage multiplier.1.5 will cause damage to be
multiplied by 1.5
(If set to 1.0, the penalty is disabled)
[However, Air Reversals(L+R, consuming 2 power) are still effective outside the arena, giving an
airborne player with at least 2 power remaining a chance to counterattack, even when
outside the arena.]
4. EF-12 Official Rules
From v1.7, the official rules of EF-12 have been established as below
■ Rule Options
C+2 Aerial combos continue even outside the arena. If a KO is not caused, restart.
■ Ring Out Penalty
RINGOUT_PENALTY_LIFE = 0.1
RINGOUT_PENALTY_POW = 1.0
Lose 10% of HP
Lose 1 bar from Power Gauge
■ Out of Arena Aerial Combo Modifier
RINGOUT_DAMAGE_BOOST = 2.0
Aerial combos will cause double damage
outside of the arena
■ Ring Size
Minimum: 14 m diameter - the size of "Training Room" in version 1.7
Maximum: 18 m diameter - the size of "Stone Circle" in version 1.7
5. EF-12 Official Characters
For competitions held using official rules, the official usable characters are as
follows
VF-AKAGI
VF-yNinja
TK-SCHNEIDER
TK-Montauk
SF-DRAKEN
SF-FOKKER
SC-BRYNHILDR