This document provides information about artworks by the artist Tom Chambers that are included in the Rhizome ArtBase. It lists 11 artworks created between December 2006 and December 2014. For each artwork, it provides the title, date created, artist name, and associated keywords from the Rhizome vocabulary and terms provided by the artist. The artworks incorporate a variety of digital media including animation, Flash, HTML, and audio. The document also includes information about Rhizome's ArtBase and opportunities for members.
Digital Prohibition: Piracy and Authorship in New Media ArtCarolyn Guertin
The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition is the first book to discuss the politics of creative work and emergent models of authorship in a digital age.
It explores the creation of new media forms by artists and groups who use technology to challenge established models and practices. It starts from the premise that creativity is no longer a useful concept in an age of data glut and perfect copies; instead we must now think of creative practice as a kind of creative critique and atactical aesthetics that repurpose existing materials in order to explore the nature of media and how they affect us. It does this through three different aesthetic approaches: interruption (stoppage and repetition), disturbance (critique and event), and capture/leak age (performance and documentation). The book is wide-ranging in its definition of authorship, exploring methods as diverse as sampling, mashups, hacktivism, social media, tactical media, productive mistranslation and digital anthropophagy.
Imprint Continuum
Pub. date: 19 April 2012
ISBN: 9781441131904
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...museums and the web
A presentation from Museums and the Web 2010.
Acknowledging that the only constant in technology is change, this paper proposes ways of ‘thinking outside the audio tour box’ in developing mobile interpretation programs in museums: instead of making mobile interpretation a question of which device, platform, or app the museum should invest in, it puts the focus on cross-platform content and experience design.Putting audiences at the center of museums’ mobile content and experience designs make it possible to engage them through the media consumption practices and platforms that they already use outside of the museum.
Based on research conducted at the Smithsonian American Art Museum, the Indianapolis Museum of Art, and with the principals of SmartHistory.org, this paper offers a ‘question-based’ methodology for developing an interpretive strategy that starts with mapping visitors’ queries in the galleries. From this conceptual map we can derive a matrix of platforms, media, and narrative voices that work cross-platform. The traditional audio tour, with its analog ‘linear’ content and random access ‘stops’, offers important paradigms for ‘mobile 2.0’ content design: on the one hand, conceptual overviews and immersive ‘soundtracks’ provide a ‘score’ for the museum experience, and on the other hand, ‘soundbites’ in a range of media (audio, multimedia, or text) can be searched, saved, shared and favorited in multiple contexts. From social media, we can also learn how to integrate links, apps and user-generated content into the mobile mix. Finally, the paper considers how content style impacts shelf-life. What is the enduring legacy of creating ‘quick & dirty’ interpretive ‘snacks’ versus investing in more nutritional fare? How can museums best allocate their mobile content budgets in this light?
Session: Mobiles: A Panel [mobile]
see http://www.archimuse.com/mw2010/abstracts/prg_335002342.html
Design for Participation: Three Lessons from MuseumsNina Simon
A presentation about participatory design techniques that can be applied to reduce participation inequality, increase the quality of user-generated content, and support social interaction among users. Presented by Nina Simon of Museum 2.0 at the BayCHI program on March 9, 2010.
Keynote for the Prague Platform on the Future of Cultural Heritage, convened by the European Commission, October 7-8, 2019. The Prague Platform talks about
“Enhanced digitally enabled cultural heritage participation for all citizens.”
But what do these words mean? And how might we approach them — as practitioners, communities, governments and institutions, and citizens?
Digital Culture and the Shaking Hand of ChangeMichael Edson
The presentation shows how to create and use a "problem space" to organize complex challenges. The central metaphor for the talk is the "civic handshake" — a process by which different parts of society cooperate through the informal exchange of information and the sharing of responsibilities.
Evidence Over Story: Assembly Over AlgorithmRick Prelinger
Talk presented by Rick Prelinger at Future Histories Lab, UC Berkeley, September 27, 2021. Other speaker: Savannah Wood, Afro Charities, Baltimore. Many of the slides include archival video clips, which are not shown in this version.
Slides to accompany Oct 5 talk at the Carleton University Art Gallery on the HeritageCrowd project (http://heritagecrowd.org); case study is available at http://writinghistory.trincoll.edu/crowdsourcing/heritagecrowd-project-graham-massie-feuerherm/
Digital Prohibition: Piracy and Authorship in New Media ArtCarolyn Guertin
The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition is the first book to discuss the politics of creative work and emergent models of authorship in a digital age.
It explores the creation of new media forms by artists and groups who use technology to challenge established models and practices. It starts from the premise that creativity is no longer a useful concept in an age of data glut and perfect copies; instead we must now think of creative practice as a kind of creative critique and atactical aesthetics that repurpose existing materials in order to explore the nature of media and how they affect us. It does this through three different aesthetic approaches: interruption (stoppage and repetition), disturbance (critique and event), and capture/leak age (performance and documentation). The book is wide-ranging in its definition of authorship, exploring methods as diverse as sampling, mashups, hacktivism, social media, tactical media, productive mistranslation and digital anthropophagy.
Imprint Continuum
Pub. date: 19 April 2012
ISBN: 9781441131904
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...museums and the web
A presentation from Museums and the Web 2010.
Acknowledging that the only constant in technology is change, this paper proposes ways of ‘thinking outside the audio tour box’ in developing mobile interpretation programs in museums: instead of making mobile interpretation a question of which device, platform, or app the museum should invest in, it puts the focus on cross-platform content and experience design.Putting audiences at the center of museums’ mobile content and experience designs make it possible to engage them through the media consumption practices and platforms that they already use outside of the museum.
Based on research conducted at the Smithsonian American Art Museum, the Indianapolis Museum of Art, and with the principals of SmartHistory.org, this paper offers a ‘question-based’ methodology for developing an interpretive strategy that starts with mapping visitors’ queries in the galleries. From this conceptual map we can derive a matrix of platforms, media, and narrative voices that work cross-platform. The traditional audio tour, with its analog ‘linear’ content and random access ‘stops’, offers important paradigms for ‘mobile 2.0’ content design: on the one hand, conceptual overviews and immersive ‘soundtracks’ provide a ‘score’ for the museum experience, and on the other hand, ‘soundbites’ in a range of media (audio, multimedia, or text) can be searched, saved, shared and favorited in multiple contexts. From social media, we can also learn how to integrate links, apps and user-generated content into the mobile mix. Finally, the paper considers how content style impacts shelf-life. What is the enduring legacy of creating ‘quick & dirty’ interpretive ‘snacks’ versus investing in more nutritional fare? How can museums best allocate their mobile content budgets in this light?
Session: Mobiles: A Panel [mobile]
see http://www.archimuse.com/mw2010/abstracts/prg_335002342.html
Design for Participation: Three Lessons from MuseumsNina Simon
A presentation about participatory design techniques that can be applied to reduce participation inequality, increase the quality of user-generated content, and support social interaction among users. Presented by Nina Simon of Museum 2.0 at the BayCHI program on March 9, 2010.
Keynote for the Prague Platform on the Future of Cultural Heritage, convened by the European Commission, October 7-8, 2019. The Prague Platform talks about
“Enhanced digitally enabled cultural heritage participation for all citizens.”
But what do these words mean? And how might we approach them — as practitioners, communities, governments and institutions, and citizens?
Digital Culture and the Shaking Hand of ChangeMichael Edson
The presentation shows how to create and use a "problem space" to organize complex challenges. The central metaphor for the talk is the "civic handshake" — a process by which different parts of society cooperate through the informal exchange of information and the sharing of responsibilities.
Evidence Over Story: Assembly Over AlgorithmRick Prelinger
Talk presented by Rick Prelinger at Future Histories Lab, UC Berkeley, September 27, 2021. Other speaker: Savannah Wood, Afro Charities, Baltimore. Many of the slides include archival video clips, which are not shown in this version.
Slides to accompany Oct 5 talk at the Carleton University Art Gallery on the HeritageCrowd project (http://heritagecrowd.org); case study is available at http://writinghistory.trincoll.edu/crowdsourcing/heritagecrowd-project-graham-massie-feuerherm/
1. 4/25/10 9:53 PMRhizome
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SUBMIT ARTWORKArtworks by Tom Chambers
Sunday, April 25, 2010
Chinese Character Studies
December 19th, 2006, 5:48 am -- created December 14, 2006
Artist: Tom Chambers
Rhizome Terms: Animation, Conceptual, digital, Flash, Formalist, HTML, language,
social space, Text, Visual
Artist Terms: Abstractionism, calligraphy, character, China, Chinese language, culture,
interpretation, Kinetic Abstraction, kinetics, translation
Tuesday, December 19, 2006
Mother's 45s Revisited
December 19th, 2006, 5:48 am -- created December 14, 2006
Artist: Tom Chambers
Rhizome Terms: allegory, Animation, archive, Conceptual, death, Documentary,
exhibition, gender, historical, HTML, memory, offline, Readymade, Text, Visual
Artist Terms: Mothers 45s, Nocona, Parents catalog, Texas, Tommy Jean Chambers
Public Domain Reconstruction
December 19th, 2006, 5:48 am -- created December 14, 2006
Artist: Tom Chambers
Rhizome Terms: Abstract, Animation, art world, Conceptual, design, digital, Formalist,
HTML, Readymade, Virtual, Visual
Artist Terms: Abstract Expressionism, Abstractionism, background image, gif, Kinetic
Abstraction, kinetics
Ptone Derivatives
December 19th, 2006, 5:48 am -- created December 14, 2006
Artist: Tom Chambers
Rhizome Terms: Abstract, Animation, Conceptual, design, digital, HTML, space, Visual
Artist Terms: Abstract Expressionism, Abstraction, Kinetic Abstraction, kinetics, pixel,
Suprematism
Thursday, December 14, 2006
Parts make a whole
December 14th, 2006, 9:09 am -- created December 14, 2006
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MEMBER-CURATED EXHIBITIONS
artist's samples of works
Curated by: Myriam Thyes
Please visit http://www.thyes.com
IMPERMANENCE - Life Measured in
Thousands of Frames
Curated by: Joao Santos
How does Digital Art enhance the present status
of Impermanence in our lives? By randomly
selecting days, memories, spaces, events,
landscapes and emotions,...
Electripia
Curated by: Jim Barrett
The electric cave of our collective hallucination.
The Big Picture: Gaining a New
Perspective with the Help of Databases
Curated by: Tim Carroll
Through the eight works in this online exhibit, my
goal is to show how bits of information can be
combined into a database and displayed so that
the viewer...
Click Your Mouse 3 Times and Repeat:
There's No Place Like the Web
Rhizome supports the creation, presentation, and preservation of contemporary art that uses new technologies in significant ways. Read more about us.
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2. 4/25/10 9:53 PMRhizome
Page 2 of 2http://www.rhizome.com/art/by_artist-list.php?u=1002426
Artist: Tom Chambers
Rhizome Terms: Abstract, archive, Conceptual, death, Documentary, education, Flash,
historical, HTML, interact, memory, Participatory, social space, Visual, War
Artist Terms: Alexander Gardner, america, Antietam, Civil War, Cold Harbor,
Confederates, Gardner photograph, Gettysburg, Grant's Wilderness Campaign, John
Reekie, Library of Congress, Lincoln, Maryland, Pennsylvania, Petersburg, photography,
Rebels, Reekie photograph, Slavery, Sullivan photograph, Timothy H. O'Sullivan, Virginia,
Yankees
Pscan Derivatives
December 14th, 2006, 9:09 am -- created December 14, 2006
Artist: Tom Chambers
Rhizome Terms: Abstract, Animation, art world, Conceptual, design, digital, Formalist,
HTML, Internet, Participatory, space, Visual
Artist Terms: Abstract Expressionism, Abstractionism, Kinetic Abstractionism, kinetics,
Minimalism, pixel, Suprematism
Just in time
December 14th, 2006, 9:09 am -- created December 14, 2006
Artist: Tom Chambers
Rhizome Terms: Animation, archive, audio, bio, Conceptual, death, Documentary, Flash,
HTML, identity, media activism, memory, MP3, social space, Visual
Artist Terms: America, China, Communism, Cultural Revolution, Great Leap Forward,
Jiang Qing, Mao Zedong, Time Magazine
Streak 16
December 14th, 2006, 9:09 am -- created December 14, 2006
Artist: Tom Chambers
Rhizome Terms: Abstract, Animation, Conceptual, design, digital, Formalist, Generative,
HTML, interact, Internet, Participatory, space, Visual
Artist Terms: Abstract Expressionism, Abstraction, Kinetic Abstraction, kinetics
SWR:TMC Revisited
December 14th, 2006, 9:09 am -- created December 14, 2006
Artist: Tom Chambers
Rhizome Terms: Animation, Conceptual, Documentary, HTML, Third World, Visual
Artist Terms: Africa, culture, rural, Rusape, Shona, Zimbabwe
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