This document provides an overview of research conducted for the design of an interactive constructive product for the work environment. It discusses current trends of reduced mobility and increased screen time. It explores existing constructive toys like Lego and Rubik's Cube and their limited appeal to adult audiences. Focus group research tested participants' responses to various toys. Observation research in a university common room showed people's varied interactions with Lego. The document concludes with a market analysis of trends in casual games and their growing popularity among older audiences.
Carmine Gallo’s book, The Innovation Secrets of Steve Jobs, reveals the 7 principles behind breakthrough success--principles that anyone can use to rethink, reinvent, and revitalize their career, brand, or business.
Carmine Gallo’s book, The Innovation Secrets of Steve Jobs, reveals the 7 principles behind breakthrough success--principles that anyone can use to rethink, reinvent, and revitalize their career, brand, or business.
Serious Work How to Facilitate Meetings and Workshops Using the LEGO® SERIOUS...Marko Rillo
Free preview of the book "Serious Work How to Facilitate Meetings and Workshops Using the LEGO® SERIOUS PLAY® Method"
Authors: Sean Blair and Marko Rillo. Published in 2016 by ProMeet.
LEGO® Serious Play® is thriving. How is it that a child's toy, has become a serious strategy tool used by some of the worlds best-known organizations? And what might be the relevance of this method in your work? LEGO® Serious Play® is the result of 15 years development. A powerful method to solve problems, explore ideas and achieve objectives based on management theory using a toy.
Serious Work enables readers to understand what LEGO® Serious Play® is and how it works. This practical and well-designed workbook helps people have better meetings; it shows how LEGO® Serious Play® is used in five common kinds of meeting and workshop, enabling improvement in communication, collaboration and outcomes.
It is intended for people who run meetings. Leaders, managers, facilitators, and coaches who are seeking ways to help teams work-together well, will find this book especially helpful.
Readers who are interested in or responsible for coaching, problem-solving, visioning, team building or strategy will find the ideas challenge conventional meeting norms (thankfully) and offer a different and better way to achieve great meeting outcomes.
The book offers case studies, step-by-step guides, and templates from a range of common applications that you can download and adapt to your own needs.
Our hope is this book gives you the knowledge and confidence to try basic LEGO® Serious Play® techniques before learning more.
The book features advice and case studies from nine other respected LEGO® Serious Play® facilitators from countries including USA, Singapore, Sweden, Russia, Switzerland, Germany, and China. List of co-authors: Patrizia Bertini, Eli De Friend, Mercedes Hoss, Camilla Jensen, Oliver Knapman, Kim Pong Lim, Kristina Nyzell, Dieter Reuther and Maria Stashenko.
This is a preview of the book that was published in 2016. Purchase your full paperback copy via Amazon: https://www.amazon.com/dp/0995664706/?tag=seriousplay-20 or in eBook format directly via Serious.Global website: http://serious.global/learn/book/
Attend the LEGO® SERIOUS PLAY® facilitator certification training with the authors of the book. Marko Rillo training: http://markorillo.com/lego-serious-play/serious-play-training/ or Sean Blair training: http://serious.global/learn/
Gamification - Defining, Designing and Using itZac Fitz-Walter
A presentation that describes the concept of gamification, it's roots, design and application. Minimal words, lots of pics and lots of fun to present. :)
Make sure to sign up to my weekly gamification newsletter: http://gamificationweekly.com
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
Learning to Make Your Own Reality - IGDA Education Keynote 2009Jane McGonigal
What new kinds of games will we play in the future, and what key knowledge and skills will game developers need to invent them? Futurist and game designer Jane McGonigal argues that over the next decade, games will become a powerful interface for managing our real work, organizing society, and optimizing our real lives. Increasingly, she predicts, game developers will be charged with the task of making people happier, smarter, friendlier, greener, and healthier -- and hundreds of millions of new gamers will be playing together at home, at school, at work, and everywhere in between. The result? Game design and development expertise will become a sought-after talent in virtually every industry and field, from Fortune 500 companies to top government agencies. Indeed, the future is brighter for game developers than ever before. But making games that aim to improve our quality of life and to re-invent society as we know it will require a new set of design skills and content expertise beyond what we traditionally teach in game programs. In this keynote, you'll find out the top five design competencies (such as 'technology foresight' and the ability to generate and measure 'participation bandwidth') and the five most important subject areas (such as positive psychology and mass collaboration) for this new class of reality-changing game developers.
The key takeaway of this talk: We can live in any world we want but only if we teach the next generation of game developers what they need to know in order to imagine and make new and better realities.
LEGO SERIOUS PLAY Open Source Guide Issued by LEGO GroupMarko Rillo
LEGO has decided to allow everyone to use LEGO® SERIOUS PLAY® methodology. You do not need to pay for it. It is as simple as: “1) You use, 2) you develop, 3) you pass it on to anybody else to use under the same terms.“
Anybody can do what they like with LEGO® SERIOUS PLAY® as long as they refer to original LEGO® SERIOUS PLAY® Open-source document and give exactly the same credit for the next developers.
Serious Work How to Facilitate Meetings and Workshops Using the LEGO® SERIOUS...Marko Rillo
Free preview of the book "Serious Work How to Facilitate Meetings and Workshops Using the LEGO® SERIOUS PLAY® Method"
Authors: Sean Blair and Marko Rillo. Published in 2016 by ProMeet.
LEGO® Serious Play® is thriving. How is it that a child's toy, has become a serious strategy tool used by some of the worlds best-known organizations? And what might be the relevance of this method in your work? LEGO® Serious Play® is the result of 15 years development. A powerful method to solve problems, explore ideas and achieve objectives based on management theory using a toy.
Serious Work enables readers to understand what LEGO® Serious Play® is and how it works. This practical and well-designed workbook helps people have better meetings; it shows how LEGO® Serious Play® is used in five common kinds of meeting and workshop, enabling improvement in communication, collaboration and outcomes.
It is intended for people who run meetings. Leaders, managers, facilitators, and coaches who are seeking ways to help teams work-together well, will find this book especially helpful.
Readers who are interested in or responsible for coaching, problem-solving, visioning, team building or strategy will find the ideas challenge conventional meeting norms (thankfully) and offer a different and better way to achieve great meeting outcomes.
The book offers case studies, step-by-step guides, and templates from a range of common applications that you can download and adapt to your own needs.
Our hope is this book gives you the knowledge and confidence to try basic LEGO® Serious Play® techniques before learning more.
The book features advice and case studies from nine other respected LEGO® Serious Play® facilitators from countries including USA, Singapore, Sweden, Russia, Switzerland, Germany, and China. List of co-authors: Patrizia Bertini, Eli De Friend, Mercedes Hoss, Camilla Jensen, Oliver Knapman, Kim Pong Lim, Kristina Nyzell, Dieter Reuther and Maria Stashenko.
This is a preview of the book that was published in 2016. Purchase your full paperback copy via Amazon: https://www.amazon.com/dp/0995664706/?tag=seriousplay-20 or in eBook format directly via Serious.Global website: http://serious.global/learn/book/
Attend the LEGO® SERIOUS PLAY® facilitator certification training with the authors of the book. Marko Rillo training: http://markorillo.com/lego-serious-play/serious-play-training/ or Sean Blair training: http://serious.global/learn/
Gamification - Defining, Designing and Using itZac Fitz-Walter
A presentation that describes the concept of gamification, it's roots, design and application. Minimal words, lots of pics and lots of fun to present. :)
Make sure to sign up to my weekly gamification newsletter: http://gamificationweekly.com
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
Learning to Make Your Own Reality - IGDA Education Keynote 2009Jane McGonigal
What new kinds of games will we play in the future, and what key knowledge and skills will game developers need to invent them? Futurist and game designer Jane McGonigal argues that over the next decade, games will become a powerful interface for managing our real work, organizing society, and optimizing our real lives. Increasingly, she predicts, game developers will be charged with the task of making people happier, smarter, friendlier, greener, and healthier -- and hundreds of millions of new gamers will be playing together at home, at school, at work, and everywhere in between. The result? Game design and development expertise will become a sought-after talent in virtually every industry and field, from Fortune 500 companies to top government agencies. Indeed, the future is brighter for game developers than ever before. But making games that aim to improve our quality of life and to re-invent society as we know it will require a new set of design skills and content expertise beyond what we traditionally teach in game programs. In this keynote, you'll find out the top five design competencies (such as 'technology foresight' and the ability to generate and measure 'participation bandwidth') and the five most important subject areas (such as positive psychology and mass collaboration) for this new class of reality-changing game developers.
The key takeaway of this talk: We can live in any world we want but only if we teach the next generation of game developers what they need to know in order to imagine and make new and better realities.
LEGO SERIOUS PLAY Open Source Guide Issued by LEGO GroupMarko Rillo
LEGO has decided to allow everyone to use LEGO® SERIOUS PLAY® methodology. You do not need to pay for it. It is as simple as: “1) You use, 2) you develop, 3) you pass it on to anybody else to use under the same terms.“
Anybody can do what they like with LEGO® SERIOUS PLAY® as long as they refer to original LEGO® SERIOUS PLAY® Open-source document and give exactly the same credit for the next developers.
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Hollywood Actress - The 250 hottest galleryZsolt Nemeth
Hollywood Actress amazon album eminent worldwide media, female-singer, actresses, alhletina-woman, 250 collection.
Highest and photoreal-print exclusive testament PC collage.
Focused television virtuality crime, novel.
The sheer afterlife of the work is activism-like hollywood-actresses point com.
173 Illustrate, 250 gallery, 154 blog, 120 TV serie logo, 17 TV president logo, 183 active hyperlink.
HD AI face enhancement 384 page plus Bowker ISBN, Congress LLCL or US Copyright.
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
Follow us on: Pinterest
Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfGenny Knight
As the popularity of online streaming continues to rise, the significance of providing outstanding viewing experiences cannot be emphasized enough. Tailored OTT players present a robust solution for service providers aiming to enhance their offerings and engage audiences in a competitive market. Through embracing customization, companies can craft immersive, individualized experiences that effectively hold viewers' attention, entertain them, and encourage repeat usage.
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
Follow us on: Pinterest
Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...
Research Report update
1. O644005 Stephen Lowney 1
Research Report
Research Stephen
Lowney
Report 0644005
Design research for an interactive
constructive product for the work
environment
2. O644005 Stephen Lowney 2
Research Report
Introduction
Today with modern technology, we spend a large percentage of our both our
working lives and our leisure time in front of screens or interacting with brain
numbing technologies like Mp3 players, mobiles, games consoles, TV and
internet/computers.
The biggest problem of all is in mobility of people today. In the US people on
average walk 1000-3000 steps per day. The recommended healthy amount is
10,000 steps. This not only affects long-term health with obesity, but also
affects everyday health. Even if you exercise long periods of sitting can still
have the aches and pains
"...[P]oker is now the third most-watched televised sport on cable TV - behind
only car racing and football...Every day, 1.8 million players - more than 70
percent from the United States - throw their chips into the virtual pots of the
Internet...online-poker revenues have grown from $82.7 million in 2001 to $2.4
billion today...Last month at the World Series of Poker in Las Vegas, nearly two
thirds of the 5,619 players qualified in online competitions...[T]here are 80,000
players on PartyPoker.com every night."
-Brad Stone, "Going All In for Online Poker", Newsweek, August 15,
2005, pp. 40-1
This shows that even other games are being swallowed up by technology. This
is just one example
3. O644005 Stephen Lowney 3
Research Report
It is very easy to say people should get up and get active and get outside and
boost their health, but realistically people are not doing this, people are lazy and
especially in our climate people are less likely to get outside and get active.
-On average, Americans spend about 90 percent or more of their time
indoors.
http://www.epa.gov/greenbuilding/pubs/gbstats.pdf
Due to this realisation I looked at indoor activities and saw a gap in the market.
They’re a lot of indoor activities for children to do on a wet day. But there is a
serious lack of creative, innovative construction kits designed with an adult user
in mind. They would give the users a well deserved break from staring at
screens and give their hands and brains a workout. The office workspace is one
area that is need of improvement
Lego
Lego is Danish company that is primarily known for their brick based
construction sets, they also have
"People" (minifigures) and a whole range of vehicles and tools that can be used
to create custom Lego worlds.
One of my favourite things about Lego is the interchange ability of every piece
and sheer number of possibilities; I think that is the key to Lego’s magic.
4. O644005 Stephen Lowney 4
Research Report
How much is Lego considering the Adult fans vs. the children when
designing sets?
When we design sets, we take both children and adults into consideration.
Children are our primary audience, especially as it relates to the core play
theme sets; however, much of what appeals to children in today’s Lego sets
have strong appeal among adult fans as well. With Lego Star Wars, adults are
equally considered. In designing any set, it’s about the balance between the
building experience and the play experience.
- http://gizmodo.com/5019797/everything-you-always-wanted-to-know-about-
lego
More recently Lego has really become intertwined with the movie industry with
allot of harry potter and star wars themed sets, and surprisingly do little for their
adult followers around the globe.
This seems strange when there are 50 AFOL's (Adult fans of Lego) groups with
40,000 registered members.
- Lego Company Profile 2009
Overall Lego is a great and successful product and has a massive following,
but really doesn’t seem to ever have really catered to an older audience where
there is still allot of interest in construction sets and the creativity, innovation
and construction involved.
5. O644005 Stephen Lowney 5
Research Report
Rubik's Cube
The Rubik's Cube is a 3-D mechanical puzzle invented in 1974 by Hungarian
sculptor and professor of architecture Ernő Rubik. As of January 2009, 350
million cubes have sold worldwide making it the world's top-selling puzzle
game. It is widely considered to be the world's best-selling toy.
A pivot mechanism enables each face to turn independently, thus mixing up the
colours. For the puzzle to be solved, each face must be a solid colour. Similar
puzzles have now been produced with various numbers of stickers, not all of
them by Rubik. The original 3×3×3 version celebrated its twenty-fifth
anniversary in 2005.
Studies have shown that engaging in mental activity through games and
puzzles can help keep the mind sharp in old age. Just as regular physical
exercise helps the body, regular mental exercise has benefits for the mind.
Completing puzzles, soduku, crosswords, and board games have been shown
to be beneficial to the maintenance of short-term memory, eye-hand co-
ordination and general concentration.
In a five-year study involving more than 400 participants over 75 years of age, it
was found that activities that involve thought, such as reading, writing and board
games, were more likely to ward off dementia. Of the physical activities trialed,
only dancing was of any use in keeping our minds fit.
- bbcworld.com
6. O644005 Stephen Lowney 6
Research Report
NeoCube
The NeoCube is a very cool product, see the video below!
http://www.youtube.com/watch?v=gidumziw4JE
Composed of 216 individual high-energy rare-earth magnets, the NeoCube
allows you to create and recreate a near infinitive number of shapes and
patterns and has billions of solutions.
A highly distinguishing feature of the NeoCube is your nearly absolute control
over it. Other puzzles and building sets force you to use preformed two or three-
dimensional shapes, restricting and limiting the outcome.
-Each individual sphere is essentially a point.
-Several spheres arranged in a string essentially form a line.
-Lines can be manipulated to form two-dimensional shapes or polygons.
-Points, lines, or polygons can form three-dimensional shapes or
polyhedrons
The makers also claim that it is a stress relief tool and a creativity and
construction puzzle which gives you a mental workout.
Focus Groups preparation
Conducting a focus group will be a big benefit to the research project, the
results to steer the project in the correct direction. A “playtime session” will be
7. O644005 Stephen Lowney 7
Research Report
recorded and the subjects asked questions before during and after the focus
group.
The reasons for doing a focus group is to find out how the physiology of play
develops as we age, for children it is an encouraged activity but for adults it is
almost frowned upon as society tells us that playtime is over.
There are many social and psychological aspects to play which at a young age
species of all types play and it is through this play that we learn life skills and
meet our first friends. It is true to say that most friends have met through play
activities – they could be sports, socialising, hobbies or any leisure activity that
you form an instant common bond over.
Psychologists have divided play into 7 categories
• Object play (kicking a ball)
• Bonding play (common interest between two players e.g. cycling)
• Social play (group play – cops and robbers)
• Body play (Physical activities – swimming)
• Imaginative play (Whatever you want it to be!)
• Narrative play (Story telling)
• Creative play (construction set, puzzle, painting etc)
The truth is most species leave this characteristic behind with adult hood but
humans do not this means that we still require play to ensure a balanced
lifestyle.
8. O644005 Stephen Lowney 8
Research Report
“In our species the evolutionary development of neoteny, which involves the
retention of juvenile physical characteristics in mature individuals, has also
prolonged the play impulse well into adulthood.
-Desmond Morris, Surrealist painter
This quote shows that there really is a kid in all of us we just have to bring it out
more often and hopefully it will bring out desirable qualities of children in adults
– Inquisitiveness, imagination and creativity.
Not only this but playing is about having fun and enjoying oneself, forgetting
about the troubles and stress of everyday life. The health benefits are clearly
obvious.
A 2008 Swedish study of more than 300,000 male and female golfers
suggested that simply playing golf could add about five years to a person's life.
-Farahmand B et al. Golf: A game of life and death. Scandinavian
Journal of Medicine and Science in Sports. 2008.
Focus Group Results
http://www.youtube.com/watch?v=mShGclWS9Fs
I conducted a focus group with a group in two parts, indoor and outdoor.
The indoor activities were the xylophone, the Rubik’s cube and Lego.
9. O644005 Stephen Lowney 9
Research Report
The xylophone proved to be too childish for most the subjects and the noise it
produced was more an irritant than a pleasure. One subject did play a current
song tune with the xylophone and proved to be quite enjoyable to the
participants.
The Rubik’s cube also failed to really get a good review, with everyone having
used one before and found the fact that they could not understand and
complete the puzzle a deterrent to playing with it.
But if a person solves the Rubik’s cube then they get more pleasure from doing
as it is seen as a difficult puzzle.
The Lego was quite popular among the participants, with all them having played
with it in their youth, they picked a theme, (space because its cool) and worked
towards a common goal and built individual parts and put them together to form
s “space station”
The participants all agreed that nostalgia played a large part in their enjoyment
of the Lego.
The females of the group spent less time playing with the Lego and were less
excited as they played, the males were more willing to use their imagination and
develop a story about what they were making.
The outdoor activities were guns, yo yo, skipping rope, football.
The guns were surprisingly popular with one female participant, they were
initially popular with the males but they quite quickly went back to what they
10. O644005 Stephen Lowney 10
Research Report
know, the football and jus kicked the ball around for most part. The preferred
the skipping rope and the yo yo outside but again, did not play for as long as the
males.
The girls think they are more mature and they are therefore more susceptible to
feeling immature or childish for playing. They males also generally were more
immature and were more used to playing especially when it came to football.
It was also noted that some male participants didn’t involve themselves and
stood to the side of the main action. They were obviously not that interested in
soccer and were left out when it the football was introduced.
Observation Research
To see how adults interact with children’s toys I set up an observation in the SU
common room.
I picked the common room, as it is a place where students go to relax in
between classes and also for lunch.
I scattered some Lego on 2 tables and waited for people to sit at the seats.
There was a wide mix of people who sat down and mixed results.
11. O644005 Stephen Lowney 11
Research Report
Group 1 consisted of 3 females 20-23 years old; they failed to even notice the
Lego really and sat chatting and laughing. They did however pick up a
magazine that was left on the table, even pushing the Lego off.
From their very “trendy” appearance, I think the Lego jus wasn’t their style and
would have clashed with their peroxide hair.
Group 2 consisted of 1 male joined after a few minutes by another male and
female.
While there on his own the first male starts to interact with the Lego, stacking
the bricks in a wall
The other two arrive and he seems to lose interest and starts chatting, but
continues with less involvement that before, the other two pick up a few bricks
and also start to fiddle with the pieces.
This was a more successful group with a four-walled structure being made (no
roof)
Group 3 consisted of 4 males, initially no interaction, talking after 2-3 minutes
interaction with all four interacting, and discussing what they are going to make
- car? Boat? Plane? Bridge?
Making and breaking and collaboration between the four
Possibly engineers
12. O644005 Stephen Lowney 12
Research Report
Group 4 consisted of two females and one male eating rolls chatting
No interaction with Lego
Group 5 consisted of five males and three females
2 m and one female interact initially, seating arrangement the cause. Stuff
already made, more destructive.
Passed around to others as they got interested and had fun, laughed and were
generally silly.
Acting more youthful as they played
Results
The interaction depends on
Sex
Males more interested in general, but this is not to say that females are
any less interested in playing, it’s just a male dominated activity in
childhood so females are less likely to interact with it.
Social awareness/standing
13. O644005 Stephen Lowney 13
Research Report
Some people see a children’s toy and know they are not a child so totally
block it out, where as some people see it and remember the fun and love
for such a toy and try to recapture that same fun.
Number of people – more casual with more people
When more than one play they tend to work together or at least parallel
with one another.
Forecasting and trend analysis
With advancing technologies and new material being discovered every year,
there are more options that ever and finding the right solution is all about
picking out what is important to the user.
Trends come in many forms, one trend which has a particular interest to me is
the maker movement in North America, this is a trend among twenty
something’s as they relearn the skills and craftsmanship to make home made
products. This is in contrast with the Global trend of consumerism and convince.
That has swept west in the recent past. Why are people going back to the
knitting, sewing, carpentry and DIY in general. It can be traced back to the open
software where people built upon others work to produce a better product; it has
also been aided by how to websites and videos that are in abundance across
the web.
14. O644005 Stephen Lowney 14
Research Report
Another trend that has caught on in recent years is the green trend, where
ecological issues are an important image for a products success, a perfect
example of this is GM, by failing to produce smaller more efficient cars they lead
themselves into financial ruin, luckily for them both the U.S and Canadian
governments bought them out of bankruptcy, but if they do not stray from the
American ideology “Bigger is better” then they will not be able to compete with
the European or Asian automakers.
Multiculturalism is now a big trend in the western world more and more people
are moving around the world and working and living in foreign countries. A
perfect example of this is Britain’s national dish. Traditionally Fish ‘n’ Chips or
Yorkshire pudding, it has been overwhelmed by chicken curry, With 8,000 curry
houses in England, employing 70,000 people. This shows how cultures can be
fused and the appreciation of other cultures that open minded people display.
Market Analysis
Casual games" like puzzles and card games are the big draws for adults, who
play for the social interaction and to relieve stress. But video games are
gaining more and more popularity among the old generations.
The average video game player is 30, and 19 percent are 50 or older, up from
9 percent in 1999. And online, women over 40 rule, spending more hours
playing games than even geeky teenage boys do, according to research firm
Digital Marketing Services
15. O644005 Stephen Lowney 15
Research Report
Companies are even designing equipment for older joints. KY Enterprises
offers joystick devices that can be used by a player's arm, foot, or mouth. This
allows players with reduced mobility to interact with games.
This is a sign of what pastimes people are choosing, preferring the virtual to the
real world. This shows that adults are willing to disregard their social standing
and play. But why does it have to be confined to video games?
Bringing fun to the office environment is not an easy task, it has to be subtle
and not childish, it should also have a positive effect on not only the worker
health but their performance also.
There are two theories oh how an employer sees their workers, theory Y are the
employers that will invest in this type of product
Theory X
The average worked dislikes work and avoids work whenever possible.
To induce adequate effort, the supervisor must threaten punishment and
exercise careful supervision.
The average worker avoids increased responsibility and seeks to be directed.
Theory Y
The average worker wants to be active and finds the physical and mental effort
on the job satisfying.
Greatest results come from willing participation, which will tend to produce self-
direction towards goals without coercion and control.
The average worker seeks opportunity for personal improvement and self-
respect.
16. O644005 Stephen Lowney 16
Research Report
Personality Profiling
Paul, 33
Works is a big city, works in a cubicle office space with a large amount of co
workers. He bought the Apple Iphone mainly for all the interesting apps. He
lives in a apartment building in a one bed roomed apartment where he likes to
chill out watch DVDs and play games oh his pride and joy HDTV. He is also a
heavy Internet user with accounts with Facebook, Twitter and Youtube, he is
also into photography and has a large collection of his work posted on flickr,
Paul also likes to socialise he has a photography class he takes every Saturday
afternoon and usually goes for drinks after with a few friends.
Work however is a different story, he has a degree but finds himself always
stuck behind a computer doing paperwork. He has however insured that his
chair is correctly set up and uses an anti-glare screen.
Paul is also concerned about the environment, he recycles almost everything
and takes public transport to work.
Style Analysis
Current trends are running inline with the environmental trends which have
resulted in a whole new industry with green orientated products, the recent
17. O644005 Stephen Lowney 17
Research Report
recession has also attributed to this new culture with swap shops and second
hand items now seen as an economical and environmental alternative to the
consumer trends which have caused both the recession and the high levels of
pollutants in our atmosphere.
A style has been evolved out of these trends in which consumers are looking for
something that shows the positive (or less negative) effect they are having on
the world around them, but some eco products may not be more friendly to the
environment because say a product made from recyclable material ends up in a
land fill then it may as well up to the consumer on how they act at the end of life
stage. Also an energy efficient product may use less energy during its use but if
the energy used in manufacture of the product is a lot more, the energy saving
may be cancelled out. But of course there is an ever growing network of serious
green movements across the world in everything form energy production to
manufacturing to peoples lifestyle.
But saying this consumer’s will not just buy a product because it is “green” it still
has to be as good if not better than the competitors if it wants to compete. It sill
has to be desirable and aesthetically pleasing.
A lot has to be said about the emotional engagement that can be formed
between the user and the product. To engage the user the product needs to
play on one or more of there sense, and should give them an positive emotional
response on sight, touch or use of the product. Feedback is a good way to
make the user more involved and feel in control of the process.
18. O644005 Stephen Lowney 18
Research Report
A style that is attractive to adult consumers is also a mixture of forms, materials
and finishes.
• Organic and geometric
• Warm and cold materials (wood vs. metal)
The Office Environment
The average office worker in the EU spends 37 hours at work every week. Over
32% of the time they are awake is spent at the workplace.
http://www.eurofound.europa.eu/areas/qualityoflife/eurlife/index.php/legal/index.
php?template=3&radioindic=175&idDomain=2
To find our more about how this environment is managed I contacted Sws in
Clonakilty to see how they dealt with breaks and their staff.
Stephen Hegarty is chief operations officer for the South Western Group; they
employ over 600 people in the south of Ireland and more recently in Poland.
They specialise in out sourcing with contracts with companies like 02 and The
Irish Times.
They are a typical large office based company with most employees spending
their 8 hours at their cubical in front of their computers.
19. O644005 Stephen Lowney 19
Research Report
We discussed many issues associated with the office environment and high
Computer/VDU usage, he agreed that a large percentage of the
employees spent their eight hours a day behind one or even several screens.
Breaks were a big area of concern and he pointed out that smokers got more
breaks than non-smokers and this caused problems for non-smokers in the
office who felt it was unfair. This shows that even these small breaks make a
difference to the people in the office
Stephen also raised the question of employee turnover, which is especially high
in the customer service sector; this causes a problem for employers as they are
constantly having to replace their staff.
Big brother
There is a software system to track and record every aspect of every
employees day from how long they were away from their comp to how many
customers they dealt with, and every employee has set goals and tasks and
also minimum requirements that they have to reach.
This could be useful with implementing the product as it could be monitored and
also could be used as an incentive to surpass the targets i.e. positive
reinforcement.
This would hopefully encourage greater productivity, which according to Mr.
Hegarty should be a good selling point when approaching companies to invest
in this system.
Stress in the workplace
20. O644005 Stephen Lowney 20
Research Report
According to the European Working Conditions Survey (EWCS) carried out in
2000, 28% of workers in the EU15 suffered from stress at work. A similar survey
carried out a year later in candidate countries revealed similar trends: 28% of
workers from the 12 candidate countries suffered from stress
A study carried out in 2003 aimed to identify occupational stress factors and
explore the link between stress and sick leave. 20 occupational practitioners
working in 14 different districts in France carried out 839 observations and
survey studies among workers. The results confirmed that the most powerful
factors which contribute to stress were not those related to personality
characteristics, but were factors associated with occupational environment this
also explained the association between stress and sickness absence
Surprisingly Ireland has one of the lowest rates of work related stress with 16%
of workers reporting stress, but stress, depression and anxiety had the second
highest cause of workers illness and resulting absence
Stress by age
Stress is most reported for the 25-39 and 40 -54 age groups. As you can see
below in figure 1
21. O644005 Stephen Lowney 21
Research Report
Figure 1
This shows that my target market is also a target for workplace stress
With some EU countries with over 40% of workers between the ages 35-44
consulting a doctor with relation to workplace stress.
Stress by gender
37% of men and 31% of women believe that work affects their health
Men surpass women in all symptoms except for anxiety.
Stress by job
22. O644005 Stephen Lowney 22
Research Report
Workers in education and health report high levels of stress, anxiety, and
irritability
Figure 2
One stat that surprised me was the stress levels in agriculture that rivals health
and education for the most stressful sector. Figure 2
The cost of stress
23. O644005 Stephen Lowney 23
Research Report
Studies suggest that between 50% and 60% of all lost working days are linked
to work- related stress, but the health of the workers is not all that is at stake.
In the United Kingdom, 70 million days are lost every year through poor mental
health, and 10 million of these are the result of anxiety, depression, and stress
which, according to employees, is directly caused by their work or working
conditions
In 2005/6 work-related stresses, depression and anxiety cost Great Britain in
excess of £530 million
Ergonomics
The below are the notes for figure 3 which is an ergonomic guideline to working
at a VDU.
1. Use a good chair with a dynamic chair back that is angled slightly to the
rear.
2. Top of monitor screen should be 2-3" above eye level
3. No glare on screen; use an optical glass anti-glare filter where needed
4. Sit at arms length from monitor; further if distance is comfortable and
screen's readable.
5. Rest feet on floor or on a stable foot rest (move feet frequently for
circulation)
6. Use a document holder, preferably in-line with the computer screen
24. O644005 Stephen Lowney 24
Research Report
Figure 3
7. Wrists flat and straight in relation to forearms to use
keyboard/mouse/input device
8. Keeps arms and elbows relaxed close to body
9. Centre monitor and keyboard in front of you
10. Use a negative tilt keyboard tray with an upper mouse platform or
downward tilt-able platform adjacent to keyboard
11. Use a stable work surface and stable (no bounce) keyboard tray
12. Take frequent short breaks (micro breaks) and stretch.
Along with these ergonomic recommendations there are many ways to prevent
health issues when in the working environment. Regular light stretching
improves the blood circulation and rests you
25. O644005 Stephen Lowney 25
Research Report
Work Related Musculoskeletal Disorders
Pain caused by repetitive movements has been investigated since the 18 th
century (Tomatis et al 2009). Bernardino Ramazzini (1633-1714), a professor in
medicine, was one of the first people to focus on workers’ health problems in a
systematic way. He visited workplaces, observed the activities of workers and
discussed their disorders with them.
In his writings (reprinted 2001) he talks about, “the bent posture in sitting” and
“the incessant movement of the hand and always in the same direction”, and
how this leads to “the outermost vertebral ligaments being constantly pulled
apart” and “fatigue of the hand and whole arm because of the continuous and
almost tonic strain on the muscles and tendons” (Ramazzini 2001)..
In the late 20th century, with more occupations involving the use of an office,
computer and desk, musculoskeletal disorders caused by repetitive movements
and postures have become an even more increasing problem in the working
environment (Padma and Balasubramanie 2009)
Examples of physical risk factors include:
1. Repetitive movements
2. Prolonged poor postures
3. Inadequate strength`
4. Frequent or heavy lifting
5. Awkward postures
6. Sustained force
Current treatment options :
• Exercise therapy (Physiotherapist)
• Manual therapy (Physiotherapist)
• Ergonomic intervention (Ergonomist)
• GP visit (Doctor)
• Surgery (Surgeon)
1. Carpal tunnel release
2. Medial epicondylectomy
26. O644005 Stephen Lowney 26
Research Report
Problem Areas
There are certain areas where I will focus the attention of this product. Certain
parts of the body become more stressed during normal everyday activities
which in the short term reduces productivity and increases sick days and over
time can become a great expense for both the employee and employer.
Neck
The neck is one area where pain and stiffness are found among office workers.
One example of where this has been combated is with head sets, which avoid
bending of the neck when holding the phone on the shoulder.
Shoulders
Hunching over a computer, bad seating or posture can cause pain in the
shoulders. It is neck and shoulder pain are also commonly associated with
stress.
Wrists
The angles at which your wrists are at while typing can be strenuous, unless
strict ergonomic adherence by both the employee and employer. The same can
be said for mouse use. The elbows should be inline with the wrists in a neutral
position, prolonged tension of the tendons that bend the wrist causes
inflammation and pain. Tendons need to be relaxed more regularly to reduce
build up of stress in the tendons
27. O644005 Stephen Lowney 27
Research Report
Fingers
Fingers work similarly as the wrist with tendons pulling or straightening the
fingers, over extension or retraction results of build up of stress especially at the
joints.
Conclusion/Discussion
It is undeniable that VDU workers need to take short frequent breaks from
displays and also the input devices to reduce the risks of RSI, eyestrain, stress
and burnouts.
Also the thought of playing at work seems to be obscure to some but more and
more businesses across the world are now making the office environment a
more playful place as the office culture and community prosper and as a result
the business reaps the rewards. A perfect example of this is the Google offices
across the world, which are ground breaking and push the boundaries to the
office of the future.
The product needs a focus of one defined area. I learned that in order to tackle
this project I would need to direct my attention in order to really tackle the
problem. After reviewing my research the biggest problem area with the most
benefit and room for improvement was a mobility issue.
This can be divided into two areas that are applicable to anybody
Walking
28. O644005 Stephen Lowney 28
Research Report
Walking is a simple thing but it is something that was our most reliable mode of
transport for millions of years. Since we started to travel grater distances more
regularly, sitting has become a lot more prolonged. This lack of movement and
focused hand and eye movement (using a computer) causes stress build up.
Getting up and walking just for a short distance, wakes up all you muscles filling
them with oxygenated blood and if done regularly would reduce stress build up
in the body which cause the aches and pains associated with un-ergonomic
work environments.
Stretching
Light stretching is a good way to prevent RSI and stiffness of the joints. It also
can be done in the confines of a cubicle. Allowing easy integration into office
space.
Getting the user not to think about stretching or walking
By introducing a task or functional aspect, eg work for it. Work as in the term;
exerts physical effort for a return. This is what we have until recently done –
farmed, hunted, gathered.
You could also integrate different body gestures or movements that would be an
untraditional type of stretch (I have been looking at Tai Chi)
I also would like to incorporate gestures for answering the phone, or email or
any task that is repeated through the day at intervals
29. O644005 Stephen Lowney 29
Research Report
References
Psychology Today, July/August 1999
http://www.sudarshankhanna.com/
Verghese J et al. Leisure activities and the risk of amnestic mild cognitive
impairment in the elderly. Neurology. 2006. 66(6): 821-827.
http://www.pubmedcentral.nih.gov/articlerender.fcgi?
tool=pubmed&pubmedid=16467493
http://www.playthings.com/blog/390000439/post/490014849.html
Essa, E., Young, R. & Lehne, L., Introduction to early childhood education, 2nd
Ed. (1998)
SuperBreak:
Using Interactivity to Enhance Ergonomic Typing Breaks
Dan Morris, A.J. Bernheim Brush, and Brian R. Meyers 2008
Eopinions.com
Stress at work — facts and figures; European Agency for Safety and health at
work
Ankrum, D.R. (2001). Questioning Office Ergonomic Guidelines. In D. C.
Alexander
& R. A. Rabourn (Eds.) Applied Ergonomics. London: Taylor & Francis
Performex
THE HUMAN MOMENT AT WORK
STRETCHING TO REDUCE WORK-RELATED MUSCULOSKELETAL
DISORDERS: A SYSTEMATIC REVIEW
Bruno R da Costa, PT, MSc and Edgar Ramos Vieira, PT, PhD, 2008
30. O644005 Stephen Lowney 30
Research Report
Company Profile
An introduction to the LEGO Group
2009
The Science of
LEGO SERIOUS PLAY
Integral Play: Social Interaction in the Workplace
Christian Thönia and Simon Gächterb
An Exploration of Adult Transformation
Gwen Gordon & Sean Esbjörn-Hargens
Insights into the Social and Psychological Effects
Of SMS Text Messaging
Donna Reid & Fraser Reid
University of Plymouth
The effects of exercise and rest breaks on musculoskeletal discomfort during
computer tasks : an evidence based perspective
Ronald De Vera Barredo, Kelly Mahon