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Regina Munoz


            Reaction paper on Anita Blanchard’s virtual behavior settings: An application of

                         behavior setting theories to virtual communities


       Virtual communities are one of the new significant changes in our society as we become

more modernized. Virtual communities are a special phenomenon in a computer mediated

communication or the CMC Blanchard; for so many years CMC has expanded develop new sets

and mode of communication. And virtual communities have somehow lost the physical touch.

However virtual communities are not bad at all. It is somehow called community because there is

a shared relationship between participants.


       These communities are understood as operating inside the rising environmental forms
called the virtual Behavior settings. There is a shared interaction among members and there is
that sense of peace. Since there is a so – called “place” a community is formed. Personally, the
face-to-face interaction is still more effective and efficient since we humans are relational
creatures and we prefer o share emotions and relationships with people we often see in flesh.

       How can a person define community? Community often referred to a group of people
who share the same physical settings and people who share common interests. In community,
there is a sense of attachment, belonging, interaction and fulfillment – physically,
psychologically and emotionally. But virtually? Often than not, traditional people call it shallow.
But since our world and our community are run and mostly maneuvered by computers, emotions
are now apparent and common within virtual communities like that of virtual friendships,
marriages and divorce. And now a psychological sense of community for members is present
among the virtual world. Although virtual communities provide and fulfill specific and unique
needs among members and participants, I personally still believes that the needs meet are not
fully met satisfied. In our country, physical human interactions are necessary and a need. Yes,
we are so obsessed with social networking sites, but at the end of the day, we Filipinos preferred
physically-shared community rather than the virtually-shared one.

       Virtual communities are stable groups of individuals who primarily interact among each
other over CMC and thus developed a sense of community. But some others have additional
Regina Munoz


modes of interaction-communication like the face-to-face interaction over the telephone or postal
mails. These can be considered good. Since communication occurs over the computer,
information and relationship sharing must be more informative and elaborated that, I find
mentally taxing.

       In every community inclusive of the virtual world, there are behaviors and are varied,
classified and analyzed. Behaviors depend on the group characteristics and can directly affect
interactions among members in the society, social-virtual groups. Researchers argued that
behaviors that are caused by the groups’ central theme do not affect interactions but I think that a
person’s reactions and behavior can affect interactions among the flow and norms in the
community. In the virtual community, the behavior to interaction reactions vary in reaction to
different flow of communication that of being synchronous and asynchronous.

       I agree with Q. Jones in his archeological perspective on understanding virtual
communities. The less interaction, the less interactive, the minimalization of public
communication and sustained membership, the more virtual it becomes. Since there is less
physical interaction, participants and members develop a sense of mental creativity thus to cope
up and compensate the loss of physical objects and interactive human relations. This mental
creativity helps in setting participants understand what’s going on and can also help how they
virtually interact and react. Although creativity is developed, it only limits to the cognitive realm
rather than the physical one.

       Virtual community is a 24/7 community. Easy access and open to everyone who wants to
join. A free “café” for everyone. And as what a physical community has, there is also a
hierarchical level of members. There are these “workers” who operates the important inhabitants,
has the most power but are subjected to mistakes, blames and corrections. The “leaders” that
stimulates the flow of communication-interaction and there are the “customers” too, the passive
people- the guests, customers and audience, lastly, the unwelcomed one- spectators and the
negatives.

       Virtual communities are rapidly growing and expanding what’s more important for us
humans is to have that sense of physical touch-the human touch. It creates real shared emotions
and lasting relationships. No matter how modern the world is, we humans would always try and
Regina Munoz


find ways to compensate the need to interact among others. The merging of the physical-
emotional interaction and the virtual-emotional interaction is one big step of developing
relationships. Though it’s beneficial the need to relate among other people is better off when we
can touch them and get to see their faces in a real and live environment.

       Technology may have a way of improving life but it can never replace the sphere of what
human touch can do and change.

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Reaction paper on anita blanchard

  • 1. Regina Munoz Reaction paper on Anita Blanchard’s virtual behavior settings: An application of behavior setting theories to virtual communities Virtual communities are one of the new significant changes in our society as we become more modernized. Virtual communities are a special phenomenon in a computer mediated communication or the CMC Blanchard; for so many years CMC has expanded develop new sets and mode of communication. And virtual communities have somehow lost the physical touch. However virtual communities are not bad at all. It is somehow called community because there is a shared relationship between participants. These communities are understood as operating inside the rising environmental forms called the virtual Behavior settings. There is a shared interaction among members and there is that sense of peace. Since there is a so – called “place” a community is formed. Personally, the face-to-face interaction is still more effective and efficient since we humans are relational creatures and we prefer o share emotions and relationships with people we often see in flesh. How can a person define community? Community often referred to a group of people who share the same physical settings and people who share common interests. In community, there is a sense of attachment, belonging, interaction and fulfillment – physically, psychologically and emotionally. But virtually? Often than not, traditional people call it shallow. But since our world and our community are run and mostly maneuvered by computers, emotions are now apparent and common within virtual communities like that of virtual friendships, marriages and divorce. And now a psychological sense of community for members is present among the virtual world. Although virtual communities provide and fulfill specific and unique needs among members and participants, I personally still believes that the needs meet are not fully met satisfied. In our country, physical human interactions are necessary and a need. Yes, we are so obsessed with social networking sites, but at the end of the day, we Filipinos preferred physically-shared community rather than the virtually-shared one. Virtual communities are stable groups of individuals who primarily interact among each other over CMC and thus developed a sense of community. But some others have additional
  • 2. Regina Munoz modes of interaction-communication like the face-to-face interaction over the telephone or postal mails. These can be considered good. Since communication occurs over the computer, information and relationship sharing must be more informative and elaborated that, I find mentally taxing. In every community inclusive of the virtual world, there are behaviors and are varied, classified and analyzed. Behaviors depend on the group characteristics and can directly affect interactions among members in the society, social-virtual groups. Researchers argued that behaviors that are caused by the groups’ central theme do not affect interactions but I think that a person’s reactions and behavior can affect interactions among the flow and norms in the community. In the virtual community, the behavior to interaction reactions vary in reaction to different flow of communication that of being synchronous and asynchronous. I agree with Q. Jones in his archeological perspective on understanding virtual communities. The less interaction, the less interactive, the minimalization of public communication and sustained membership, the more virtual it becomes. Since there is less physical interaction, participants and members develop a sense of mental creativity thus to cope up and compensate the loss of physical objects and interactive human relations. This mental creativity helps in setting participants understand what’s going on and can also help how they virtually interact and react. Although creativity is developed, it only limits to the cognitive realm rather than the physical one. Virtual community is a 24/7 community. Easy access and open to everyone who wants to join. A free “café” for everyone. And as what a physical community has, there is also a hierarchical level of members. There are these “workers” who operates the important inhabitants, has the most power but are subjected to mistakes, blames and corrections. The “leaders” that stimulates the flow of communication-interaction and there are the “customers” too, the passive people- the guests, customers and audience, lastly, the unwelcomed one- spectators and the negatives. Virtual communities are rapidly growing and expanding what’s more important for us humans is to have that sense of physical touch-the human touch. It creates real shared emotions and lasting relationships. No matter how modern the world is, we humans would always try and
  • 3. Regina Munoz find ways to compensate the need to interact among others. The merging of the physical- emotional interaction and the virtual-emotional interaction is one big step of developing relationships. Though it’s beneficial the need to relate among other people is better off when we can touch them and get to see their faces in a real and live environment. Technology may have a way of improving life but it can never replace the sphere of what human touch can do and change.