Puzzle Games
Puzzle games need a story
Characters and props must be part of the storyA single solution brings the player to a specific situation once the puzzle is solved If the puzzle is too easy or too difficult then the player will lose interest and miss out on the storyPuzzles must be fair to the player – all information needed must be available tot he player
Puzzle PatternsSelective EncodingMyst – Library of books in game actually help the player to learn about machines and puzzles – if ignored then its just looks like a library of books
Selective ComparisonPlayer finds a key shaped like a giant cotton swab, previously they find a cave entrance shaped like an ape with giant ears which the key can be used on to open the cave entrance
Selective CombinationCombining objects to create items e.g. To fix a machine in Indiana Jones (mainly point and click adventure games)
Knowledge Needed by player for puzzle gamesSocio Cultural ActivitiesMathsPhysicsLogicOtherwise info needs to be provided in game
Puzzle Game EvaluationCreated list of various puzzle games and looked at game play and mechanicsMaths, Logic based gamesPoint and click adventure games use same mechanics (selective encoding, selective comparison mainly)Similarities across all platformer puzzle games, some with more advanced mechanics
Maths and LogicBrain trainingUse of maths and logic
9 types of puzzlesProfessor LaytonLoosely tied to a plot
Maths, logic, slider puzzles, brain teasers
GUI and Non GUI based puzzlesPoint and click adventureIndiana Jones seriesMonkey Island SeriesBroken SwordMurder Mystery GamesMachinariumVery much story driven
Non repetitive scenery/levels

Puzzles

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    Characters and propsmust be part of the storyA single solution brings the player to a specific situation once the puzzle is solved If the puzzle is too easy or too difficult then the player will lose interest and miss out on the storyPuzzles must be fair to the player – all information needed must be available tot he player
  • 4.
    Puzzle PatternsSelective EncodingMyst– Library of books in game actually help the player to learn about machines and puzzles – if ignored then its just looks like a library of books
  • 5.
    Selective ComparisonPlayer findsa key shaped like a giant cotton swab, previously they find a cave entrance shaped like an ape with giant ears which the key can be used on to open the cave entrance
  • 6.
    Selective CombinationCombining objectsto create items e.g. To fix a machine in Indiana Jones (mainly point and click adventure games)
  • 7.
    Knowledge Needed byplayer for puzzle gamesSocio Cultural ActivitiesMathsPhysicsLogicOtherwise info needs to be provided in game
  • 8.
    Puzzle Game EvaluationCreatedlist of various puzzle games and looked at game play and mechanicsMaths, Logic based gamesPoint and click adventure games use same mechanics (selective encoding, selective comparison mainly)Similarities across all platformer puzzle games, some with more advanced mechanics
  • 9.
    Maths and LogicBraintrainingUse of maths and logic
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    9 types ofpuzzlesProfessor LaytonLoosely tied to a plot
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    Maths, logic, sliderpuzzles, brain teasers
  • 12.
    GUI and NonGUI based puzzlesPoint and click adventureIndiana Jones seriesMonkey Island SeriesBroken SwordMurder Mystery GamesMachinariumVery much story driven
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