The stakeholder provided feedback on two prototypes to help graduates transition from video game school to industry: 1) An accelerator within the school to support game startups. The stakeholder liked gaining entrepreneurial skills but wanted more details on graduates' independence after commercializing their first game. 2) Partnering with publishers for outsourced work. The stakeholder worried this could exploit students but liked the practical experience. Questions remained about demand, payment, and intellectual property rights. The stakeholder provided suggestions like publishers directly backing seed studios or representatives visiting distant schools. Both prototypes show promise but need refinement on graduate autonomy and protections.