www.Mironov.com
Product Managers, Product Owners,
and the Need for Real End User
Validation
Rich Mironov
Agile Summit Greece
Athens, 21 Sept 2018
1
www.Mironov.com
• Veteran product manager/exec/strategist
• Organizing agile product organizations
• Smokejumper VP Product Management
• HP, Tandem, Sybase, 6 software startups
as product lead or CEO
• The Art of Product Management
• Product blog since 2002
About Rich Mironov
www.Mironov.com
• Defining Real Validation
• Product Organizations
• Takeaways
Agenda
www.Mironov.com
Customers are experts
in what they want to
achieve, not how to
achieve it.
- Alex Osterwalder
4
www.Mironov.com
There’s nothing more
wasteful than brilliantly
engineering a product
(feature) that doesn’t sell
or isn’t used
5
www.Mironov.com
• Get inside your end user’s heads
• 12-20 in-person interviews
• Open-ended questions
• Record session or take good notes
• Ask about…
• How their department or business works
• Biggest pain points, how they describe problems
• Current solutions, alternatives, shortcomings
• How they justify buying/using a new solution (ROI)
Extended In-Person Interviews
www.Mironov.com
• Confirmation bias
• Push for “yes,” explain away “no,” overgeneralize
• Availability bias
• Overweight/remember most recent instances
• Authority/bandwagon bias
• Executives or stakeholders say this is true
• Few interviews, assumed uniformity
• “All of our users have identical needs”
Validation Biases
www.Mironov.com
Most of the success / failure
of a product (feature) is
determined before we pick
our first developer or fill out
our first story card
8
www.Mironov.com
We don’t “gather requirements”
• Whole teams frame problems
• Collectively find elegant
solutions
• Earn user/customer trust,
love, renewals, referrals
Problem-Framing and Solution Design
Are Contact Team Sports
9
www.Mironov.com
• Defining Real Validation
• Product Organizations
• Takeaways
Agenda
www.Mironov.com
Handoffs Are the Enemy of Insight
www.Mironov.com
Reducing Distance
Product
Owner
Dev
Team
Biz Prod
Mgr
Users &
Custs
Dev
Team
Prod Mgr
Users &
Custs
Dev
Team
Users &
Custs
Prod
Mgr
Dev
Team
Sales &
Mktg
Our CustsProduct
Dev
Team
Gartner
Their
Custs
Product
www.Mironov.com
Stable, complete
dev team
Users
(custs)
Prod Mgr
Value/Functional Area
Product Structure I Like
Prod Line
Dir
Stable, complete
dev team
Users
(custs)
Prod Mgr
Value/Functional AreaStable, complete
dev team
Users
(custs)
Prod Mgr
Value/Functional AreaStable, complete
dev team
Users
(custs)
Prod Mgr
Value/Functional Area
Frequent, in-depth, non-sales
learning conversations
Dev
Dir
www.Mironov.com
Learning conversations, problem
definition, solutions
Users
(custs)
Requirements
Product Structure I Don’t Like
Prod Line
Dir
Stable, complete
dev team
Users
(custs)
Prod
Manager
Stable, complete
dev team
Prod
Owner
Stable, complete
dev team
BA/TPM
www.Mironov.com
Requirements
Product Structure I Don’t Like
Stable, complete
dev team
Team
rotates
Users
(custs)
Stable, complete
dev team
Prod
Owner
Mkt
Mgr
Users
(custs)
Stable, complete
dev team
Prod
Mgr
Prod
Mgr
Users
(custs)
Support
Team
www.Mironov.com
“The Business”
Product Structure I Hate
CIO
Project team
from pool
BA
Project team
from pool
Tech
PM
Project team
from pool
Prod
Owner
Tech Requirements
Delivery Dates
Prod
Exec
Mkt
Mgr
CAB
Prod
Dir
Sales
Mktg
Prod
Mgr
Users
(custs)
“IT”
www.Mironov.com
• Write/accept/prioritize stories
• Available to team at all times
But invites waste and bad outcomes when…
• Proxies define needs
• No time, training or reward for
direct end user discovery
• Productivity focus vs. measuring end value
Narrow Scrum-Defined Product Owner Role
www.Mironov.com
Drives delivery and market acceptance of products (features)
• Targets segments, not individual users or customers
• “What does this segment need/how will we measure outcome?”
• Technical features and adoption
• Resolves inevitable competing business + technical priorities
• Motivates/aligns functional groups
beyond development team (marketing,
sales, support, partners, finance…)
How Is A Product Manager Different?
18
www.Mironov.com
• Defining Real Validation
• Product Organizations
• Takeaways
Agenda
www.Mironov.com
1. Product managers/product owners need to
directly validate problems and solutions
• Most “requirements” lack context, confirmation
2. More handoffs means more waste
• Need to interview actual end users
3. Problem/solution thinking is a team sport
• Better outcomes, more engagement
Takeaways
www.Mironov.com
Rich Mironov
Mironov Consulting
San Francisco, CA, USA
www.mironov.com
+1-650-315-7394
rich@mironov.com
@richmironov
21

Product Managers, Product Owners, and Need for Real End User Validation

  • 1.
    www.Mironov.com Product Managers, ProductOwners, and the Need for Real End User Validation Rich Mironov Agile Summit Greece Athens, 21 Sept 2018 1
  • 2.
    www.Mironov.com • Veteran productmanager/exec/strategist • Organizing agile product organizations • Smokejumper VP Product Management • HP, Tandem, Sybase, 6 software startups as product lead or CEO • The Art of Product Management • Product blog since 2002 About Rich Mironov
  • 3.
    www.Mironov.com • Defining RealValidation • Product Organizations • Takeaways Agenda
  • 4.
    www.Mironov.com Customers are experts inwhat they want to achieve, not how to achieve it. - Alex Osterwalder 4
  • 5.
    www.Mironov.com There’s nothing more wastefulthan brilliantly engineering a product (feature) that doesn’t sell or isn’t used 5
  • 6.
    www.Mironov.com • Get insideyour end user’s heads • 12-20 in-person interviews • Open-ended questions • Record session or take good notes • Ask about… • How their department or business works • Biggest pain points, how they describe problems • Current solutions, alternatives, shortcomings • How they justify buying/using a new solution (ROI) Extended In-Person Interviews
  • 7.
    www.Mironov.com • Confirmation bias •Push for “yes,” explain away “no,” overgeneralize • Availability bias • Overweight/remember most recent instances • Authority/bandwagon bias • Executives or stakeholders say this is true • Few interviews, assumed uniformity • “All of our users have identical needs” Validation Biases
  • 8.
    www.Mironov.com Most of thesuccess / failure of a product (feature) is determined before we pick our first developer or fill out our first story card 8
  • 9.
    www.Mironov.com We don’t “gatherrequirements” • Whole teams frame problems • Collectively find elegant solutions • Earn user/customer trust, love, renewals, referrals Problem-Framing and Solution Design Are Contact Team Sports 9
  • 10.
    www.Mironov.com • Defining RealValidation • Product Organizations • Takeaways Agenda
  • 11.
  • 12.
    www.Mironov.com Reducing Distance Product Owner Dev Team Biz Prod Mgr Users& Custs Dev Team Prod Mgr Users & Custs Dev Team Users & Custs Prod Mgr Dev Team Sales & Mktg Our CustsProduct Dev Team Gartner Their Custs Product
  • 13.
    www.Mironov.com Stable, complete dev team Users (custs) ProdMgr Value/Functional Area Product Structure I Like Prod Line Dir Stable, complete dev team Users (custs) Prod Mgr Value/Functional AreaStable, complete dev team Users (custs) Prod Mgr Value/Functional AreaStable, complete dev team Users (custs) Prod Mgr Value/Functional Area Frequent, in-depth, non-sales learning conversations Dev Dir
  • 14.
    www.Mironov.com Learning conversations, problem definition,solutions Users (custs) Requirements Product Structure I Don’t Like Prod Line Dir Stable, complete dev team Users (custs) Prod Manager Stable, complete dev team Prod Owner Stable, complete dev team BA/TPM
  • 15.
    www.Mironov.com Requirements Product Structure IDon’t Like Stable, complete dev team Team rotates Users (custs) Stable, complete dev team Prod Owner Mkt Mgr Users (custs) Stable, complete dev team Prod Mgr Prod Mgr Users (custs) Support Team
  • 16.
    www.Mironov.com “The Business” Product StructureI Hate CIO Project team from pool BA Project team from pool Tech PM Project team from pool Prod Owner Tech Requirements Delivery Dates Prod Exec Mkt Mgr CAB Prod Dir Sales Mktg Prod Mgr Users (custs) “IT”
  • 17.
    www.Mironov.com • Write/accept/prioritize stories •Available to team at all times But invites waste and bad outcomes when… • Proxies define needs • No time, training or reward for direct end user discovery • Productivity focus vs. measuring end value Narrow Scrum-Defined Product Owner Role
  • 18.
    www.Mironov.com Drives delivery andmarket acceptance of products (features) • Targets segments, not individual users or customers • “What does this segment need/how will we measure outcome?” • Technical features and adoption • Resolves inevitable competing business + technical priorities • Motivates/aligns functional groups beyond development team (marketing, sales, support, partners, finance…) How Is A Product Manager Different? 18
  • 19.
    www.Mironov.com • Defining RealValidation • Product Organizations • Takeaways Agenda
  • 20.
    www.Mironov.com 1. Product managers/productowners need to directly validate problems and solutions • Most “requirements” lack context, confirmation 2. More handoffs means more waste • Need to interview actual end users 3. Problem/solution thinking is a team sport • Better outcomes, more engagement Takeaways
  • 21.
    www.Mironov.com Rich Mironov Mironov Consulting SanFrancisco, CA, USA www.mironov.com +1-650-315-7394 rich@mironov.com @richmironov 21