Have you ever missed your game production deadline? Or maybe you found out in the middle of the production that your game isn’t fun at all? If so, you should re-think your pre-production strategy, because it’s one of the easiest ways to prevent such disasters. Relying on his five-years experience Matt will present you what are the most common pre-production mistakes and will sell you bits of advice on how to solve those issues without spending whole days on meetings or rewriting the documentation. Presentation prepared for Microsoft's event - Szkoła Twórców Gier 2016/2017. It was presented at Game Industry Conference 2016 in Poznań. More details here: http://www.mateuszjanczewski.pl/?p=551