The digital data display for the Atlantis Transit Hub aims to engage and inform travelers exploring the San Juan Islands. Three personas - Elizabeth Duarte, Patrick Mulvaney, and George Shimko - helped guide the design process. Initial sketches explored different information hierarchies before settling on a design with a map taking up 60% of the screen and schedules taking up 40%. Color was used meaningfully to indicate route statuses like delays or boarding. The design underwent several iterations with a focus on readability, relevant information, and promoting the PTF transit pass.
The document discusses redesigning the ship page on the Ship Sticks website to make the golf club shipping process simpler for users. Insights from analytics showed users were dropping off when inputting origin and destination. A step-by-step redesign with clear instructions was created with wireframes and visual design. Testing showed users needed to see a shipment summary as they progressed through steps. The redesign is now in closed beta testing.
UGo Tour is a tour guide app focused on the Western North Carolina and Great Smokey Mountain areas. The report analyzes the app's situation through examining environmental factors like the improving economy, regulatory landscape, and advancing technology, as well as through a market analysis, competitive benchmarking, and value chain analysis. The situational analysis aims to gauge UGo Tour's potential success in the growing mobile tour app industry.
Opportunities & Challenges in Personalised TravelNeal Lathia
This document discusses opportunities and challenges for personalized travel recommendations. It begins with background on how recommendation systems can help with information overload and complex trip planning when traveling online. It then gives two examples: using mobility data to minimize public transport costs in urban travel, and building machine learning products at Skyscanner to help with challenges like price accuracy and trip inspiration. Finally, it outlines many open challenges for personalized travel recommendations, such as balancing personalization with transparency and dealing with sparse user history.
Donn DeBoard Customer Journey Maps: Visualizing an engaging customer experien...ddeboard
Customer Journey Maps visually show how your customer experiences your product. You can use these maps to idedntify touch points and pain points to improve the customer's experience.
final year project document for demo so student can understand the formatB68Falgunishrimali
This document provides an overview and outline of an online tours and travel management system project. It includes chapters on the project introduction, objectives, scope, hardware and software requirements, use case diagrams, and database design. The system aims to provide online booking facilities for tour packages and hotel rooms in Himachal Pradesh, India. It allows users to search for packages and rooms, make reservations, and pay online. The document outlines the system's design and features to automate the processes of a travel agency.
How Utilities Can Reduce Costs and Efficiently Handle High-Volume Customer Tr...E Source Companies, LLC
Every utility has customer transactions that seem to flow through the organization like a flood, leaving behind a trail of expenses and operational headaches. If only you could improve and streamline those most high-volume transactions, you'd have happier customers, happier customer service representatives, and happier executives. Journey-mapping offers a way to map, analyze, and visualize how a customer engages with your utility's products, services, online experiences, trade allies, marketing efforts, and other channels. It captures customers' needs, processes, and perceptions at each touchpoint.
This document discusses a client project for creating a film tour of York, England for 18-24 year olds. The creator chose this idea because of their extensive knowledge of York's filming locations and tourism industry from living there their whole life. They developed two potential ideas - a 3D animated tour map and an interactive app concept. In the end, they decided to create a trailer advertising the tour and showing the interactive app concept to appeal more to younger audiences. A 4 week production schedule is outlined to develop the 3D tour map animation, edit the trailer, and create a video demonstrating the interactive app concept.
This study analyzed and compared destination images presented on official tourism websites and user-generated content like travel blogs and reviews for Catalonia, Spain and its sub-regions. The researchers found gaps between the geographical areas and attraction factors highlighted on the official websites versus those discussed by tourists. While the official websites discussed all regions equally, user content focused only on specific popular locations. Additionally, attraction factors showed congruence at the regional level but not necessarily at the sub-regional level, where important differences existed in what was emphasized. The study thus demonstrated the need to examine image gaps at different geographical levels to fully understand discrepancies between projected and perceived destination images.
The document discusses redesigning the ship page on the Ship Sticks website to make the golf club shipping process simpler for users. Insights from analytics showed users were dropping off when inputting origin and destination. A step-by-step redesign with clear instructions was created with wireframes and visual design. Testing showed users needed to see a shipment summary as they progressed through steps. The redesign is now in closed beta testing.
UGo Tour is a tour guide app focused on the Western North Carolina and Great Smokey Mountain areas. The report analyzes the app's situation through examining environmental factors like the improving economy, regulatory landscape, and advancing technology, as well as through a market analysis, competitive benchmarking, and value chain analysis. The situational analysis aims to gauge UGo Tour's potential success in the growing mobile tour app industry.
Opportunities & Challenges in Personalised TravelNeal Lathia
This document discusses opportunities and challenges for personalized travel recommendations. It begins with background on how recommendation systems can help with information overload and complex trip planning when traveling online. It then gives two examples: using mobility data to minimize public transport costs in urban travel, and building machine learning products at Skyscanner to help with challenges like price accuracy and trip inspiration. Finally, it outlines many open challenges for personalized travel recommendations, such as balancing personalization with transparency and dealing with sparse user history.
Donn DeBoard Customer Journey Maps: Visualizing an engaging customer experien...ddeboard
Customer Journey Maps visually show how your customer experiences your product. You can use these maps to idedntify touch points and pain points to improve the customer's experience.
final year project document for demo so student can understand the formatB68Falgunishrimali
This document provides an overview and outline of an online tours and travel management system project. It includes chapters on the project introduction, objectives, scope, hardware and software requirements, use case diagrams, and database design. The system aims to provide online booking facilities for tour packages and hotel rooms in Himachal Pradesh, India. It allows users to search for packages and rooms, make reservations, and pay online. The document outlines the system's design and features to automate the processes of a travel agency.
How Utilities Can Reduce Costs and Efficiently Handle High-Volume Customer Tr...E Source Companies, LLC
Every utility has customer transactions that seem to flow through the organization like a flood, leaving behind a trail of expenses and operational headaches. If only you could improve and streamline those most high-volume transactions, you'd have happier customers, happier customer service representatives, and happier executives. Journey-mapping offers a way to map, analyze, and visualize how a customer engages with your utility's products, services, online experiences, trade allies, marketing efforts, and other channels. It captures customers' needs, processes, and perceptions at each touchpoint.
This document discusses a client project for creating a film tour of York, England for 18-24 year olds. The creator chose this idea because of their extensive knowledge of York's filming locations and tourism industry from living there their whole life. They developed two potential ideas - a 3D animated tour map and an interactive app concept. In the end, they decided to create a trailer advertising the tour and showing the interactive app concept to appeal more to younger audiences. A 4 week production schedule is outlined to develop the 3D tour map animation, edit the trailer, and create a video demonstrating the interactive app concept.
This study analyzed and compared destination images presented on official tourism websites and user-generated content like travel blogs and reviews for Catalonia, Spain and its sub-regions. The researchers found gaps between the geographical areas and attraction factors highlighted on the official websites versus those discussed by tourists. While the official websites discussed all regions equally, user content focused only on specific popular locations. Additionally, attraction factors showed congruence at the regional level but not necessarily at the sub-regional level, where important differences existed in what was emphasized. The study thus demonstrated the need to examine image gaps at different geographical levels to fully understand discrepancies between projected and perceived destination images.
Reduce Costs and Efficiently Handle High-Volume Customer Transactions with Jo...E Source Companies, LLC
Journey mapping allows utilities to analyze high-volume customer transactions from the customer's perspective. It identifies pain points and opportunities for improvement. A large Canadian utility used journey mapping to understand how customers set up new service after moving. This revealed issues like a difficult website navigation. Simple fixes reduced call volumes and costs. Journey mapping provides benefits like prioritizing improvements, but utilities can simplify the process using cloud-based software and expert guidance.
User Vision conducted user research and usability testing over 6 months to help redesign the Visit Scotland website. Testing of the existing site found issues with search/filtering functionality, inaccurate content, and difficulty planning itineraries. Prototype testing showed improved itinerary planning and inspiring content. However, maps remained confusing without legends. Videos and rich imagery were very popular. The responsive mobile design enhanced the experience. Ongoing improvements to search and a planned itinerary tool should further optimize the user experience. The research effectively informed design changes to create a more customer-centered national tourism site.
This document provides a synopsis for a web application project called "Travel with Glance" that will allow users to search for tourism information in India, book travel arrangements like flights and hotels, and view photos and events. The project aims to develop a centralized online system to provide tourism services and connect users with travel opportunities. It describes the objectives, features, modules, data flow, entity relationships, use cases and technical requirements for the application.
153- Experience Maps: Essential Tool in Product Innovation StrategiesProductCamp Boston
ProductCamp Boston is the world's largest and most exciting crowd-sourced one-day event for product people. It's organized by and for product managers, product marketers and entrepreneurs, so attendees get the most out of the day.
Attendees learn about and discuss topics in product management and product marketing, product discovery, product development & design, go-to-market, product strategy and lifecycle management, and product management 101, startups, and career development.
www.ProductCampBoston.org
A KS3 lesson that explores Space tourism. Pupils consider the demand, costs, impacts and work in groups. Could also be used for looking at different types of tourism with GCSE AQA A Geography classes. There is a levelled group activity which access to a laptop/desktop would be useful for
E Source JourneyHub is an intuitive, interactive, and collaborative web-based tool that allows utilities to easily map their customer touchpoints and to better understand how customers interact with and feel about their utility companies.
This document discusses using data to understand travelers and tourism. It emphasizes using data from reviews, social media mentions, events and third-party apps to provide a full picture of the traveler experience. Examples are given of how sports tourism has boosted cities like Vancouver and how event data can be used to analyze changes in lodging prices. The importance of digital data and platforms for the travel ecosystem is also mentioned.
The document discusses customer journey mapping, which visually depicts a user's experience with a product or service over time. It explains that customer journey maps show the customer's perspective and are used to plan long-term relationships. The key components are personas, timeline, emotions, touchpoints, and channels. The process involves research, brainstorming, mapping touchpoints and channels, creating empathy maps, sketching the journey, and refining and sharing the map. Design processes like brainstorming user types and goals, researching personas, and mapping the user story are also outlined.
This document proposes a capstone project to develop three GIS applications for the McDowell Mountain Preserve in Scottsdale, Arizona. The goals are to: 1) Create an interactive story map with 3D visualization of trails and trailheads for the preserve's website. 2) Develop a collector app for volunteer stewards to efficiently report trail conditions and educate the public. 3) Build a navigator app for visitors with a photo sharing feature to crowdsource pictures of the preserve. The apps aim to virtually engage the community, provide an efficient method for volunteer data collection, and enhance the visitor experience of the large urban preserve.
Patriot Segway Tours proposes offering Segway tours in Washington D.C. that are uniquely themed around American history and presidents. The business concept involves tour guides dressing in costumes of famous American leaders and incorporating history trivia games and prizes into the tours. An analysis of the tourism industry in D.C. and the competitive Segway tour market found high demand that exceeds the capacity of current operators. Financial projections estimate the business will be profitable over the first five years.
A Case Study on Travel Application - Tripoto | Coding BrainsAdam Thompson
While navigating to the features, travel app enables you to find planned trip schedules, personal reviews about a popular destination and travelogue by genuine Bloggers. In addition to this, you can share your own travel experiences and itineraries for users. The Best part is, when you publish a Blog on the platform, you can easily redeem credits to buy Holiday package with no terms and conditions.
The document describes the design of a prototype called SmartTravel that aims to support cooperative travel advisory between agents and customers. It discusses how traditional travel agencies are challenged by abundant online information and transactions. The prototype uses a large shared display to allow agents and customers to jointly explore travel options and information. This is intended to reduce information asymmetry and increase trust and customer involvement in the advisory process. The system integrates professional and user-generated travel content to provide richer information. Initial evaluations found that customers valued the system for providing more comprehensive and trustworthy information in an enjoyable environment.
This document provides an overview of customer journey mapping and how to build an effective customer journey map. It discusses getting started with mapping, different mapping frameworks and approaches, key considerations when mapping, and how to analyze insights and use the map to improve customer experiences. The goal is to help readers understand customer journey mapping and have success designing and creating great customer experiences.
D:\Settings\U115501\Desktop\Designing The Tourist Agency Of The FutureThomas Cook Belgium
This document proposes a new business model for travel agencies in the digital age that focuses on advisory services rather than information provision or transactions. It presents the SmartTravel system, which was designed to support travel advisors in having rich, interactive discussions with customers to uncover hidden travel needs. The system uses a large display and integrates professional and user-generated content. An evaluation in a real travel agency found that customers valued the system for providing more trustworthy and enjoyable information. The document argues this approach can help advisors better understand customers' objective needs and create a better experience than searching online alone.
D:\Settings\U115501\Desktop\Designing The Tourist Agency Of The FutureThomas Cook Belgium
Customer:
- Enters selection - Explores offers
criteria - Selects favorites
- Refines search - Provides feedback
queries - Shares experiences
- Provides - Makes final choice
contextual
information
Shared large display
Figure 6: Architecture of the SmartTravel prototype
The system integrates information from different sources:
- Catalogue information from the agency’s booking system (e.g. hotel descriptions, photos, prices)
- User-generated content from travel communities (e.g. photos, videos, reviews, tips)
- Contextual information from maps and virtual globes (e.g. Google Maps,
The document is a portfolio from Poyuan Chen showcasing their graphic design projects. It includes summaries of several projects including improving public transportation in San Francisco through app and product designs, a visual identity project for the Exploratorium museum, and a responsive website design for an ice shop called Roji. For each project, details are provided on the design problem, solution, deliverables created, and design process. The portfolio demonstrates Poyuan Chen's range of skills and experience in graphic design, UI/UX design, and digital media.
This document is a project report for developing a travel planner application. It includes an introduction that outlines the goals of creating a single app that incorporates various travel-related functions. It then covers sections on literature review, problem statement, proposed solution, experimental setup and results analysis, and conclusion. The literature review explores research on topics like user experience in travel apps, mobile technology trends, personalization, social features, and more. The problem statement notes the issues frequent travelers face when needing to use multiple apps. The proposed solution is to build an integrated travel planner app.
This document is a project report for developing a travel planner application. It includes an introduction that outlines the goals of creating a single app that incorporates various travel-related functions. It then covers sections on literature review, problem statement, proposed solution, experimental setup and results analysis, and conclusion. The literature review explores research on topics like user experience in travel apps, mobile technology trends, personalization, social features, and more. The problem statement notes the issues frequent travelers face when needing to use multiple apps. The proposed solution is to build an integrated travel planner app.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Reduce Costs and Efficiently Handle High-Volume Customer Transactions with Jo...E Source Companies, LLC
Journey mapping allows utilities to analyze high-volume customer transactions from the customer's perspective. It identifies pain points and opportunities for improvement. A large Canadian utility used journey mapping to understand how customers set up new service after moving. This revealed issues like a difficult website navigation. Simple fixes reduced call volumes and costs. Journey mapping provides benefits like prioritizing improvements, but utilities can simplify the process using cloud-based software and expert guidance.
User Vision conducted user research and usability testing over 6 months to help redesign the Visit Scotland website. Testing of the existing site found issues with search/filtering functionality, inaccurate content, and difficulty planning itineraries. Prototype testing showed improved itinerary planning and inspiring content. However, maps remained confusing without legends. Videos and rich imagery were very popular. The responsive mobile design enhanced the experience. Ongoing improvements to search and a planned itinerary tool should further optimize the user experience. The research effectively informed design changes to create a more customer-centered national tourism site.
This document provides a synopsis for a web application project called "Travel with Glance" that will allow users to search for tourism information in India, book travel arrangements like flights and hotels, and view photos and events. The project aims to develop a centralized online system to provide tourism services and connect users with travel opportunities. It describes the objectives, features, modules, data flow, entity relationships, use cases and technical requirements for the application.
153- Experience Maps: Essential Tool in Product Innovation StrategiesProductCamp Boston
ProductCamp Boston is the world's largest and most exciting crowd-sourced one-day event for product people. It's organized by and for product managers, product marketers and entrepreneurs, so attendees get the most out of the day.
Attendees learn about and discuss topics in product management and product marketing, product discovery, product development & design, go-to-market, product strategy and lifecycle management, and product management 101, startups, and career development.
www.ProductCampBoston.org
A KS3 lesson that explores Space tourism. Pupils consider the demand, costs, impacts and work in groups. Could also be used for looking at different types of tourism with GCSE AQA A Geography classes. There is a levelled group activity which access to a laptop/desktop would be useful for
E Source JourneyHub is an intuitive, interactive, and collaborative web-based tool that allows utilities to easily map their customer touchpoints and to better understand how customers interact with and feel about their utility companies.
This document discusses using data to understand travelers and tourism. It emphasizes using data from reviews, social media mentions, events and third-party apps to provide a full picture of the traveler experience. Examples are given of how sports tourism has boosted cities like Vancouver and how event data can be used to analyze changes in lodging prices. The importance of digital data and platforms for the travel ecosystem is also mentioned.
The document discusses customer journey mapping, which visually depicts a user's experience with a product or service over time. It explains that customer journey maps show the customer's perspective and are used to plan long-term relationships. The key components are personas, timeline, emotions, touchpoints, and channels. The process involves research, brainstorming, mapping touchpoints and channels, creating empathy maps, sketching the journey, and refining and sharing the map. Design processes like brainstorming user types and goals, researching personas, and mapping the user story are also outlined.
This document proposes a capstone project to develop three GIS applications for the McDowell Mountain Preserve in Scottsdale, Arizona. The goals are to: 1) Create an interactive story map with 3D visualization of trails and trailheads for the preserve's website. 2) Develop a collector app for volunteer stewards to efficiently report trail conditions and educate the public. 3) Build a navigator app for visitors with a photo sharing feature to crowdsource pictures of the preserve. The apps aim to virtually engage the community, provide an efficient method for volunteer data collection, and enhance the visitor experience of the large urban preserve.
Patriot Segway Tours proposes offering Segway tours in Washington D.C. that are uniquely themed around American history and presidents. The business concept involves tour guides dressing in costumes of famous American leaders and incorporating history trivia games and prizes into the tours. An analysis of the tourism industry in D.C. and the competitive Segway tour market found high demand that exceeds the capacity of current operators. Financial projections estimate the business will be profitable over the first five years.
A Case Study on Travel Application - Tripoto | Coding BrainsAdam Thompson
While navigating to the features, travel app enables you to find planned trip schedules, personal reviews about a popular destination and travelogue by genuine Bloggers. In addition to this, you can share your own travel experiences and itineraries for users. The Best part is, when you publish a Blog on the platform, you can easily redeem credits to buy Holiday package with no terms and conditions.
The document describes the design of a prototype called SmartTravel that aims to support cooperative travel advisory between agents and customers. It discusses how traditional travel agencies are challenged by abundant online information and transactions. The prototype uses a large shared display to allow agents and customers to jointly explore travel options and information. This is intended to reduce information asymmetry and increase trust and customer involvement in the advisory process. The system integrates professional and user-generated travel content to provide richer information. Initial evaluations found that customers valued the system for providing more comprehensive and trustworthy information in an enjoyable environment.
This document provides an overview of customer journey mapping and how to build an effective customer journey map. It discusses getting started with mapping, different mapping frameworks and approaches, key considerations when mapping, and how to analyze insights and use the map to improve customer experiences. The goal is to help readers understand customer journey mapping and have success designing and creating great customer experiences.
D:\Settings\U115501\Desktop\Designing The Tourist Agency Of The FutureThomas Cook Belgium
This document proposes a new business model for travel agencies in the digital age that focuses on advisory services rather than information provision or transactions. It presents the SmartTravel system, which was designed to support travel advisors in having rich, interactive discussions with customers to uncover hidden travel needs. The system uses a large display and integrates professional and user-generated content. An evaluation in a real travel agency found that customers valued the system for providing more trustworthy and enjoyable information. The document argues this approach can help advisors better understand customers' objective needs and create a better experience than searching online alone.
D:\Settings\U115501\Desktop\Designing The Tourist Agency Of The FutureThomas Cook Belgium
Customer:
- Enters selection - Explores offers
criteria - Selects favorites
- Refines search - Provides feedback
queries - Shares experiences
- Provides - Makes final choice
contextual
information
Shared large display
Figure 6: Architecture of the SmartTravel prototype
The system integrates information from different sources:
- Catalogue information from the agency’s booking system (e.g. hotel descriptions, photos, prices)
- User-generated content from travel communities (e.g. photos, videos, reviews, tips)
- Contextual information from maps and virtual globes (e.g. Google Maps,
The document is a portfolio from Poyuan Chen showcasing their graphic design projects. It includes summaries of several projects including improving public transportation in San Francisco through app and product designs, a visual identity project for the Exploratorium museum, and a responsive website design for an ice shop called Roji. For each project, details are provided on the design problem, solution, deliverables created, and design process. The portfolio demonstrates Poyuan Chen's range of skills and experience in graphic design, UI/UX design, and digital media.
This document is a project report for developing a travel planner application. It includes an introduction that outlines the goals of creating a single app that incorporates various travel-related functions. It then covers sections on literature review, problem statement, proposed solution, experimental setup and results analysis, and conclusion. The literature review explores research on topics like user experience in travel apps, mobile technology trends, personalization, social features, and more. The problem statement notes the issues frequent travelers face when needing to use multiple apps. The proposed solution is to build an integrated travel planner app.
This document is a project report for developing a travel planner application. It includes an introduction that outlines the goals of creating a single app that incorporates various travel-related functions. It then covers sections on literature review, problem statement, proposed solution, experimental setup and results analysis, and conclusion. The literature review explores research on topics like user experience in travel apps, mobile technology trends, personalization, social features, and more. The problem statement notes the issues frequent travelers face when needing to use multiple apps. The proposed solution is to build an integrated travel planner app.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
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including directing the design team, reviewing drafts and computer models, and approving design
changes.
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environmental standards.
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tender analyses.
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meets environmental, safety, structural, zoning, and aesthetic standards.
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Game Concept Presentation for Ukrainian Mythology Based Game With Designs
Process book
1. THE ATLANTIS TRANSIT HUB
Data-Driven Display
Eric Guo
Vasant Menon
Gillis Bernard
1
2. OBJECTIVES
2
Create a data display for the fictional Atlantis Transit
Hub in Washington’s San Juan Islands
Engage and inform travellers to enable exploring the San
Juan Islands for business and pleasure
Satisfy objectives and needs of imagined client stakeholders
1
2
3
3. TABLE OF CONTENTS
4-6
3
7-16 17-25
25-40 41-47 48-56
Data Discovery & Modeling Putting People in The
Equation
Parallel Prototyping &
Sketching
Iterating Through
Initial Design
Concepts
Design in Motion &
Animations
Control & The
Preferred Future
Concept
5. 5
DATA DISCOVERY & MODELING
Abstracting The Data
We were provided a vast set of data
about the modes of transit and routes
among the San Juan Islands. Columns
of data ranged from the expected–
departure time, airline company– to the
granular–amount of fuel on board the
airplane, airplane manufacturer.
Our first step was to abstract the data
set into a model to make sense of the
relationships between each data
category.
6. Transit Decision Trees
6
DATA DISCOVERY & MODELING
As we created our first model, we
realized that some data categories were
likely not relevant to the end user who
was looking for information on travel
routes within the Atlantis Transit Hub
(ATH).
To align our data model with our
perception of user needs, we created a
decision tree that provides a high-level
representation of how a user might think
about their transportation options from
the ATH.
8. Empathizing with Personas
8
PUTTING PEOPLE IN THE EQUATION
Along with the data set, we received
three personas for the project–Elizabeth
Duarte, Patrick Mulvaney, and George
Shimko. We whiteboard brainstormed
goals for each user (in blue), later adding
in ideas for design elements (in red) and
relevant data categories (in black).
9. User Personas: Elizabeth Duarte
9
PUTTING PEOPLE IN THE EQUATION
Elizabeth Duarte, Transportation
Director1. “I want to offer highly readable displays of
changing transportation data.”
2. “I want to educate the public about the ease of
travel with PTF pass.”
3. “With PTF Pass, I want to provide great value and
flexibility to customers.”
Elizabeth is our client. From her persona,
we concluded several insights:
1) Our display has to be highly readable
2) We have to consider real-time data
changes in our design
3) Promoting the PTF pass is mission-
critical to Elizabeth in the redesign of the
data display.
We also concluded two area of focus for
the PTF pass: great value and
flexibility.
10. User Personas: Patrick Mulvaney
10
PUTTING PEOPLE IN THE EQUATION
Patrick Mulvaney, Business
Traveler1. “I want more flexibility around my travel options so
I can prep for weather changes”
2. “I want to spend less mental energy planning how
to get around during my business trips.”
3. “I want to minimize my time spent traveling to and
from a site and my next destination.”
The persona of Patrick Mulvaney
presented an interesting design
challenge. Rather than coming to the
San Juan Islands as a tourist, Patrick
found himself in the ATH for his job at a
clean energy company.
We came to the conclusion that above
all else, Patrick wants to get into the
ATH and get out as soon as possible
with the information needed to get him
to his next customer site.
11. User Personas: George Shimko
11
PUTTING PEOPLE IN THE EQUATION
1. “I want my guests and grandchildren to be able
to explore the San Juan islands easily.”
2. “I want my guests to be able to create
personalized itineraries.”
3. “I want my guests to use my home on San
Juan Island as a base from which to experience
all of the Islands.”
George Shimko, Family Traveler
While George was our given personas,
our touchpoint throughout the design
process was George’s visiting family
members and guests. As a local with
houses on both San Juan Island and
Stuart Island, George likely knows his
way around the archipelago.
The real challenge was the imagining of
George’s guests’ needs. We imagined
that his guests included (but were not
limited to) his adult children and their
grandchildren. George’s extended family
served as an additional persona to
consider throughout the design process.
12. The Traveller User Journey: Priorities by Persona
12
PUTTING PEOPLE IN THE EQUATION
George / Patrick
In the Atlantis Hub
George
Next, we focused on identifying the role
that the data display plays in the travel
experiences for George and Patrick. We
split the traveller’s journey into four
stages–Planning, Purchasing, Waiting &
Confirming, and In-Journey.
Of the four stages, the Waiting &
Confirming stage seemed most relevant
to our task of designing the data display,
and thus provided the biggest
opportunity for engagement.
Stage 1:
Planning
Stage 2:
Purchasing
Stage 3: Waiting &
Confirming
Stage 4:
In Journey
13. The Traveller User Journey: Adding Relevant Data
13
PUTTING PEOPLE IN THE EQUATION
Stage 1:
Planning
Stage 2:
Purchasing
Stage 3: Waiting &
Confirming
Stage 4:
In Journey
George / Patrick
In the Atlantis Hub
George
PTF Discount / Bundle
Tourists Attractions
Train Connection
Price
Availability
Departure/
Arrival Time
Related
Data:
Departure/Arrival Time,
Flight Status, ID,
Boarding Gate/Platform
Arrival Time
13
Based on our modeling, we incorporated
data categories into the different phases
of the traveller user journey.
14. User-Driven Data Decisions: Finding Commonalities
14
PUTTING PEOPLE IN THE EQUATION
Identifying data categories valuable to
both George and Patrick (shows in
yellow) was a crucial initial step in our
design process.
Blue sticky notes represented persona
goals (slide 3) and yellow sticky notes
represented abstracted data categories
relevant to George and Patrick’s
respective objectives.
15. 15
PUTTING PEOPLE IN THE EQUATION
Left: Some very specific data
categories that were included
within the initial set were discarded
at this point in the process.
Through our persona-building and
modelling, we deemed them
irrelevant to the display.
User-Driven Data Decisions: Letting Go & Doubling
Down
Right: After creating our
commonality data model, we used
pink sticky notes to quickly
incorporate design elements onto
the model to prepare us for the
sketching phase.
16. Market Research: The Islands
16
PUTTING PEOPLE IN THE EQUATION
We conducted market research to
deepen our understanding of the needs
of George’s guests on the San Juan
Islands. Resources like TripAdvisor, the
tourism blog #IslandStories, and Google
Images revealed the attractions that
draw tourists to the islands.
18. Market Research: Data Displays
18
PARALLEL PROTOTYPING & SKETCHING
Prior to creating our initial sketches, we
quickly searched via Google Images for
inspiration. We were struck by the
diverse use of color (semantic use of
yellow for delays versus standard use of
yellow within palette for minutes until
departure) and iconography to
communicate meaning.
19. 19
Thinking Through Sketching
PARALLEL PROTOTYPING & SKETCHING
Our team used parallel prototyping and
rapid iteration to kick off our design
process during an in-class work session.
Using a map of the San Juan Islands,
our personas, and our data models as a
guide, we each created multiple high-
level visions for the layout of information
on the ATH data display.
20. 20
Sketches: Sorting by Mode, Time, Coming/Going
PARALLEL PROTOTYPING & SKETCHING
The following slides present artifacts
from a generative phase in the project.
We created numerous pen and ink
sketches of the data display,
experimenting with different forms of
visualization and representation.
Elements of featured sketch (right):
- Map with temperature, storm
advisory, date
- Information hierarchy by mode of
transit, time
- Train routes numbered by 1 or 2
- Display minutes countdown until
boarding if departure time in
under 30 minutes
21. Sketches: Sorting by Time & Coming/Going
21
PARALLEL PROTOTYPING & SKETCHING
Elements of featured sketch:
- Information hierarchy by
departures and arrivals, time
- Incorporation of icons to indicate
mode of transit
- Horizontally split screen with
map
- Map slider visualizing PTF pass
flights only
22. Sketches: Sorting by Location & Time
22
PARALLEL PROTOTYPING & SKETCHING
Elements of featured sketch:
- Information hierarchy by location
(country, island), time
- Icons featuring mode of transit
- Routes represented as pills
within destination blocks
- Rotation weather and map
section in top right
23. 23
Sketches: Sorting by Mode & Time
PARALLEL PROTOTYPING & SKETCHING
Elements of featured sketch:
- Information hierarchy by mode of
transit, time
- Experimenting with visual
representation of proximity based
on user dependency on trains to
reach harbors
- Time table including all departure
and arrival times for planes,
ferries to island destinations
- Ability to toggle back and forth
between flights view and train &
ferry view
24. 24
Sketches: Sorting by Mode, Location, Coming/Going
PARALLEL PROTOTYPING & SKETCHING
Elements of featured sketch:
- Information hierarchy by mode,
location (in ferry section)
- Visual representation of stops on
train to educate user on layover
times
- Narrow, zoomable section for
map above timetable
26. Digital Sketching in Grayscale: Version 1
26
ITERATING THROUGH INITIAL DESIGN CONCEPTS
After creating the initial pen and paper
sketch, we realized our two most
promising designs in grayscale.
Critique & Team Assessment:
+ Situated the Hub within the
entirety of the user’s travel
experience coming to the islands,
from left to right, starting with an
incoming flight at the airport
+ Clear point of entry with “You Are
Here” button
- Puts cognitive load on user,
potentially hard to decipher
- Design necessitates small text
- Does not show returns to Hub
27. Digital Sketching in Grayscale: Version 2
27
ITERATING THROUGH INITIAL DESIGN CONCEPTS
Critique & Team Assessment:
+ Visual representation of duration
of routes reduces cognitive load
of user
+ Displays layovers in case user
has clearer expectations
+ Shows complete user journey
from Hub to destination
+ Uses iconography to indicate
mode of transit
- Low contrast in areas
- Busy with text, status tags
- Little visual hierarchy
Ultimately, we chose to explore Version
2 further because it seemed to provide a
better foundation on which to iterate and
meet the needs of Patrick and George.
28. Digital Iteration 1
28
ITERATING THROUGH INITIAL DESIGN CONCEPTS
Our first iteration was based on our
digital sketching in Grayscale Version 2
in previous slide. We added color to
improve the information hierarchy. We
also developed our first iteration of the
map for San Juan Island.
The map shows weather information, a
location finder within the ATH and
potential routes departing from the ATH.
29. Digital Iteration 2
29
ITERATING THROUGH INITIAL DESIGN CONCEPTS
Our second digital iteration illustrates
the beginnings of our exploration of
coupling the map and the boarding
route with color – an idea that we would
build upon during the animation phase
of the project. The foundational grid for
the display (60% map, 40% schedule),
along with the grid for the route
schedules, also became more refined in
this version.
One big change between the Iteration 1
and the Iteration 2 is that instead of
sorting information by destination, we
sorted by time. As a result, the most
temporally relevant routes are always
displayed on the top of the list. By doing
so, we try to display the most urgent
information to users.
30. Remixing Map Elements: The Old & The New
30
ITERATING THROUGH INITIAL DESIGN CONCEPTS
While creating the map portion of the
display, we found inspiration in a
number of different types of maps that
influenced our style.
- Vintage maps of continents and
countries, for the arching low-
contrast island names
- Illustrated maps, for the
incorporation of delightful
elements and icons signifying
activity
- Transit maps, for zoomed insets
that provide additional
wayfinding information
- Mall maps, for the point of entry
star
- Metro maps, for the modern
approach to route visualization
32. 32
ITERATING THROUGH INITIAL DESIGN CONCEPTS
Remixing Map Elements: Ultimate Version
Map points
While the islands were perhaps the real
destinations for users, we recognized
that George’s guests and Patrick were
traveling to specific areas related to
transit on the islands. Thus, we included
clear map dots that represented the
location of Stations, Airports, and
Harbors.
Point of Entry
A clear point of entry on the map is the
You Are Here badge, enabling the user
to quickly locate themselves in relation
to other places.
Route lines
Plane routes are represented by solid
lines, trains are dashed lines, and ferries
are dotted lines.
33. Color: Adding Meaning to Colors
33
ITERATING THROUGH INITIAL DESIGN CONCEPTS
Our initial explorations experimented
with the application of color. During the
later phases of the project, we
considered more deeply how the colors
of the map and the schedule were
interacting with one another, and the
meaning behind the colors we selected.
The following series of slides gives
context to the use of color within the
scheduling side of our display.
34. Color: Balancing Hue & Highlighting Information
34
ITERATING THROUGH INITIAL DESIGN CONCEPTS
The bottom-right combination of typeface and
color was our ultimate choice for legibility at a
distance–an important factor with our users
within the ATH.. The green had strong enough
contrast on both the black schedule background,
and the lighter background of the map.
35. Color: Semantic Carriers of Meaning Brought to Life
35
ITERATING THROUGH INITIAL DESIGN CONCEPTS
Ultimately, the three colors within the
schedule side of the display utilized
semantic carriers of meaning to suggest
to the user that a route was canceled,
delayed, or in boarding mode – similar
to that of a stoplight.
36. Playing with Engaging Elements
36
ITERATING THROUGH INITIAL DESIGN CONCEPTS
Knowing that George’s guests might
include his children and grandchildren,
we experimented with adding activity
icons and attractions within the
schedule side of the display.
Ultimately, we decided the look
was too busy and might distract
our personas from their mission of
finding the most relevant route.
37. 37
Exploring Edge Cases
ITERATING THROUGH INITIAL DESIGN CONCEPTS
We wanted to test the limits of our
display within the context of our
personas. We did this by applying
various edge cases to our design.
Top to bottom:
- Flights leaving at the exact same
time on different airlines to the
same destination
- Last flight of the day departing
- No more flights being available to
particular destination
38. 38
Defining the PTF Pass: Packages
ITERATING THROUGH INITIAL DESIGN CONCEPTS
In order to move forward with our
project, we realized we needed to define
the parameters of the PTF pass. We
conducted a brainstorm and decided to
frame the PTF pass as a series of
packages that met the needs of
George’s guests and Patrick.
Types of PTF pass:
- Individual Passes
- Group/Family Passes
- Business Passes
39. 39
Defining the PTF Pass: Visual Representations
ITERATING THROUGH INITIAL DESIGN CONCEPTS
Initially, we had represented the PTF
pass within the schedule as a small tag.
Reflecting on the importance of the PTF
pass for our persona Elizabeth, we
decided to only display PTF-eligible
flights in our schedule, and added a
large ad at the bottom of the map to
emphasize the deal.
40. 40
Defining the PTF Pass: Flexible Options & Engagement
ITERATING THROUGH INITIAL DESIGN CONCEPTS
In our initial version of the control, we
thought to add an expanding element to
the bottom PTF banner. When a button
was pressed, it would open into a
broader window with a description of
packages and pricing, and a QR code to
immediately purchase a pass.
42. 42
DESIGN IN MOTION & ANIMATIONS
Progressive Disclosure: Adding Opacity to Routes
One piece of information we received
during critique was that the schedule
display was like a wall of information,
and thus impenetrable to the user.
We experimented with adding opacity to
the less urgent routes to ease user
overwhelm. At right is our first iteration.
43. Progressive Disclosure: Barrel Roll Effect
43
DESIGN IN MOTION & ANIMATIONS
In an additional exploration of
progressive disclosure and opacity, we
expanded the width of upcoming route
schedules and adjusted the opacity at
the bottom of the schedule. With the
larger boarding/departing card at the top
of the list, the schedule takes on the
effect of a barrel rolling through
information, or an open roll-a-dex.
We built upon this effect with animation,
and used AfterEffects to scroll upcoming
routes towards the top of the schedule
when a route departed.
44. Emphasizing A Point of Entry with Animation
44
DESIGN IN MOTION & ANIMATIONS
Expanding upon the point of entry of the
You Are Here button, we used color and
animation to couple the map and the
schedule.
When the countdown to boarding hit 10
minutes, the boarding badge on the top
of the schedule would blink and a
glowing light would trace and loop from
the You Are Here button along the green
path to the destination, drawing the
user’s eye.
45. Applying Disney’s Slow In & Slow Out
45
DESIGN IN MOTION & ANIMATIONS
One of Disney’s 12 animation principles
is the Slow In Slow Out motion
technique, which allocates more frames
at the start and end of the motion to
have an overall smoothing, graceful
effect.
We used the same principle in the
transition sequence after a route
departs. After a route departs, the top
card representing the recently departed
route is replaced by the upcoming route
card.
46. Slow In & Slow Out: Applied
46
DESIGN IN MOTION & ANIMATIONS
47. Coupling Data Using Motion
47
DESIGN IN MOTION & ANIMATIONS
We wanted the boarding process to be an immediate call to action. We used coupling between the boarding card, which
contains a tag that blinks, and the corresponding map route, which glows along its route, to draw user attention
immediately. The aforementioned animations occur only when there are 10 minutes left to board, and stops after the
transport departs.
50. 50
Reducing Cognitive Load: Organizing Routes by Time
CONTROL & THE PREFERRED FUTURE CONCEPT
Tier One
Tier Two
Tier Three
Our final version for this project
organizes data into three tiers of
information, with gradually less pieces of
data displayed the further away the route
is from departing.
Tier 1
Routes departing in 20 minutes or less
Tier 2
Routes departing in 40 minutes or less
Tier 3
Routes departing in over an hour
51. 51
Reducing Cognitive Load: Combining Train & Ferry
CONTROL & THE PREFERRED FUTURE CONCEPT
One of our insights during the project
was that users needed to access ferries
from the train. We represented this on
the final display with a layover and time
estimate to manage Patrick and George
and his guests’ expectations–and
potentially provide them with an
opportunity for on-the-way exploring.
52. 52
Reducing Cognitive Load: Weather Warning
CONTROL & THE PREFERRED FUTURE CONCEPT
Patrick:
“I want more flexibility
around my travel
options so I can prep
for weather changes.”
We incorporated weather warnings into
the map portion of the display to keep
Patrick, as well as George’s vacationing
guests, up to date on any changes that
may affect their plans.
53. 53
Reducing Cognitive Load: Last Flight/Ferry/Train Warning
CONTROL & THE PREFERRED FUTURE CONCEPT
George:
“I want my guests to use
my home on San Juan
Island as a base from
which to experience all
of the Islands.”
Knowing that George wanted his guests
to be based on San Juan Island, we
added a warning to the last route of the
day from a given destination within our
display.
54. 54
Giving Users Control: Playful PTF Itineraries
CONTROL & THE PREFERRED FUTURE CONCEPT
We incorporated marketing elements into our control. With George’s guests in mind, we created three different fictional
itineraries with points of interest around the San Juan Islands, and paired those itineraries with PTF pass packages. The three
categories were Family, Romantic, and Adventure. Users could access the itineraries below by pressing one of the buttons in the
following slide. The user could save the itinerary–and purchase a PTF pass directly from their phone–by scanning the QR code.
55. 55
Giving Users Control: All-Business PTF Pass
CONTROL & THE PREFERRED FUTURE CONCEPT
While informative PTF pass itineraries may delight George’s guests, we understood that Patrick would simply want to get access
to the PTF pass and start receiving the savings and flexibility benefits right away. To make the display work for Patrick, we have
a general QR code on the display. When he scans the QR code with his phone, Patrick is taken to a quick-purchase PTF pass
webpage that includes 1-month, 6-month, and annual pass pricing for businesses, along with the tourist-friendly packages in the
previous slide.
56. 56
Giving Users Control: Button Building
CONTROL & THE PREFERRED FUTURE CONCEPT
We imagined pairing the display with a
panel of buttons existing below the map
portion of the screen. Each button is in
the same shape as the point of interest
on the map–triangle, square, and circle–
and includes a relevant icon for easy
identification for George and his guests
in the ATH.
57. 57
Curating The Pitch to The Client
CONTROL & THE PREFERRED FUTURE CONCEPT
Pitching to our fictional client, Elizabeth Duarte,
gave us the unique opportunity to practice
advocating for our design in a professional
context. It was especially interesting to
consider how we might curate our process for
the benefit of Elizabeth and her boss and other
stakeholders.
We could have done a better job at tightening
up the beginning of the presentation and
shining a spotlight on the trusted rapport we
had built with our fictional persona Elizabeth to
establish credibility.
Importantly, we learned that we should be
sensitive to using the word “final” in reference
to the proposed design concept. In order to get
a follow-up meeting, the door should be open
to compromise and adjustments.
58. 58
The Preferred Future Concept with Control
CONTROL & THE PREFERRED FUTURE CONCEPT
[control section]