Technology Integration Project Zelma Alarcón IP&T 287
Standard 5: Understand that the 19 th  century was a time of incredible change for the United States, including geographic expansion, constitutional crisis, and economic growth. Objective 1: Evaluate the course of events of the Civil War and its impact both immediate and long-term. a. Identify ideas, events, and leaders of the Civil war Learning Objectives State Core Standard: Social Science
Technology Computer and Permithean Board
Civil War Jeopardy Sources of Information: USA Studies Weekly  Civil War Exam Map Activity –  "Civil War Battles" USA History
 
 
 
Civil War Jeopardy
Civil War Double Jeopardy
Extracting information from resources I created 6 categories: Questions for each category were arranged according  of difficulty. Game Creation Numbers States Who is Who Battles Definitions Potpourri
Technology Interface Using the Classroom Jeopardy Software I entered information into the computer I downloaded  to the  Jeopardy cartridge I connected the Jeopardy Scoreboard To the  Permithean Board
Game Rules and Adaptations The game was open book. The class was divided in 3 groups Each group had a leader that “buzzed in” on a wireless remote if: s/he knew the answer Someone in the group whispered to him or her  and the group agreed with the answer Leaders passed the “buzzer” to the student on the right until  everyone in the group had a turn If the group that “buzzed in” didn’t give an answer in 3 seconds  or if they answered incorrect, the other groups had the chance to  “ buzz in” & give the answer.
Motivate the students to recall names of people that influenced in history. Significant documents. Causes of the Civil War. Strategies that were used during the Civil War. Dates, battles, definition of terminology, and events that happened during the Civil War. Learning Goal
Projection from Permithean Board  Leader with “buzzer” Civil War Jeopardy
Actively using Technology Technology used as a tool to achieve learning and discovery.
Excellent tool for reviewing and reinforcing curriculum
I was going to create a Jeopardy game using Power Point, but my mentor mention about the Classroom Jeopardy package that the school had and nobody knew how to use it, so I decided to try it. I was able to use the computer, and the Jeopardy software to create 2 Civil Jeopardy Games based on the material covered during the week.  I had to research the information in order to come up with the questions. The students were able to use the “buzzers” to answer the questions, therefore they were active participants in the game. The students were totally involved in answering the questions and if they couldn’t recall the information they worked as a team searching for the answers in the resource material that the teacher gave them at the beginning of the week. It was awesome to see how much technology enhanced the learning process. My mentor mentioned that this was the first time in a while that he has seen such participation in the class. What went well
I would allow more time so the students will continue “playing” (learning) I would set the scoreboard higher so the students in the back won’t have to stand on their chairs to point the “buzzer”. What Would I do Different?
In this lesson I used technology to create the game. I also used the “host” unit that controlled the game board and the scoreboard. The students also used the technology to indicate that they had the answer, so they were actively engaged in the game. They were able to see if their answers were correct or incorrect, by accumulating or loosing points, as the case may be. Student Use of Technology
In this lesson technology was very essential to the learning process. The students were active participants and were using technology. Technology added to the real learning process and also was a motivational factor. The integration of different technologies helped the students focus on the learning task.  Technology was used as tool to help achieve the learning goal of this lesson. By using technology as a tool it motivated all the students. They worked as a team towards a common goal. Students that were not interested in memorizing the facts were eager participants and were searching for the correct answer.  This combination of technology can reach all types of learners.  It was an instant success in the classroom! Technology use is essential

Presentation2

  • 1.
    Technology Integration ProjectZelma Alarcón IP&T 287
  • 2.
    Standard 5: Understandthat the 19 th century was a time of incredible change for the United States, including geographic expansion, constitutional crisis, and economic growth. Objective 1: Evaluate the course of events of the Civil War and its impact both immediate and long-term. a. Identify ideas, events, and leaders of the Civil war Learning Objectives State Core Standard: Social Science
  • 3.
    Technology Computer andPermithean Board
  • 4.
    Civil War JeopardySources of Information: USA Studies Weekly Civil War Exam Map Activity – "Civil War Battles" USA History
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
    Extracting information fromresources I created 6 categories: Questions for each category were arranged according of difficulty. Game Creation Numbers States Who is Who Battles Definitions Potpourri
  • 11.
    Technology Interface Usingthe Classroom Jeopardy Software I entered information into the computer I downloaded to the Jeopardy cartridge I connected the Jeopardy Scoreboard To the Permithean Board
  • 12.
    Game Rules andAdaptations The game was open book. The class was divided in 3 groups Each group had a leader that “buzzed in” on a wireless remote if: s/he knew the answer Someone in the group whispered to him or her and the group agreed with the answer Leaders passed the “buzzer” to the student on the right until everyone in the group had a turn If the group that “buzzed in” didn’t give an answer in 3 seconds or if they answered incorrect, the other groups had the chance to “ buzz in” & give the answer.
  • 13.
    Motivate the studentsto recall names of people that influenced in history. Significant documents. Causes of the Civil War. Strategies that were used during the Civil War. Dates, battles, definition of terminology, and events that happened during the Civil War. Learning Goal
  • 14.
    Projection from PermitheanBoard Leader with “buzzer” Civil War Jeopardy
  • 15.
    Actively using TechnologyTechnology used as a tool to achieve learning and discovery.
  • 16.
    Excellent tool forreviewing and reinforcing curriculum
  • 17.
    I was goingto create a Jeopardy game using Power Point, but my mentor mention about the Classroom Jeopardy package that the school had and nobody knew how to use it, so I decided to try it. I was able to use the computer, and the Jeopardy software to create 2 Civil Jeopardy Games based on the material covered during the week. I had to research the information in order to come up with the questions. The students were able to use the “buzzers” to answer the questions, therefore they were active participants in the game. The students were totally involved in answering the questions and if they couldn’t recall the information they worked as a team searching for the answers in the resource material that the teacher gave them at the beginning of the week. It was awesome to see how much technology enhanced the learning process. My mentor mentioned that this was the first time in a while that he has seen such participation in the class. What went well
  • 18.
    I would allowmore time so the students will continue “playing” (learning) I would set the scoreboard higher so the students in the back won’t have to stand on their chairs to point the “buzzer”. What Would I do Different?
  • 19.
    In this lessonI used technology to create the game. I also used the “host” unit that controlled the game board and the scoreboard. The students also used the technology to indicate that they had the answer, so they were actively engaged in the game. They were able to see if their answers were correct or incorrect, by accumulating or loosing points, as the case may be. Student Use of Technology
  • 20.
    In this lessontechnology was very essential to the learning process. The students were active participants and were using technology. Technology added to the real learning process and also was a motivational factor. The integration of different technologies helped the students focus on the learning task. Technology was used as tool to help achieve the learning goal of this lesson. By using technology as a tool it motivated all the students. They worked as a team towards a common goal. Students that were not interested in memorizing the facts were eager participants and were searching for the correct answer. This combination of technology can reach all types of learners. It was an instant success in the classroom! Technology use is essential