The document describes a lesson on the Civil War taught using a Jeopardy-style game. Key points:
- The teacher created a Civil War Jeopardy game using classroom software and projected it onto a board. Students answered questions using wireless buzzers.
- Questions covered Civil War topics like battles, leaders, dates and definitions. Students had to recall names, events and causes of the war.
- Students were engaged and worked as teams to answer questions, looking up answers in provided materials when needed. This active participation was uncommon for the class.
- Technology enhanced learning by motivating students and allowing those of varying skills to participate. The lesson successfully integrated different technologies into the learning process.