The presentation introduces the adapter design pattern, which allows classes with incompatible interfaces to work together by converting the interface of one class into another interface expected by clients. It provides real-world examples of adapters, such as memory card readers and power adapters. The presentation also includes a class diagram demonstrating how an adapter pattern can translate between a target class and adaptee class. It notes some problems and forces of the adapter pattern, such as increased overhead, and concludes that the pattern helps developers write cleaner, more maintainable code while following SOLID principles.