MODULE 5
LESSON 1: EDGAR
DALE'S CONE OF
EXPERIENCE
At the end of the 60 minute period, 85% of the students
will be able to:
Familiarized with Edgar Dale’s Cone of Experience and
given classroom exercises that perfectly illustrate each
of its layers.
Realize the importance of employing the cone of
experience to create an environment that is conducive to
learning and its implications for teaching.
Reflect on Edgar Dale’s Cone of Experience to design and
evaluate strategies for enhancing learning experience.
2
1
3
"The cone is a visual
analogy, and like all
analogies, it does not bear
an exact and detailed
relationship to the complex
elements it represents“
- Edgar Dale
1. Milieu - the learning environment
2. Matter - the content of learning
3. Method - teaching and learning activities
4. Material - resources of learning
EIGHT M‘s OF TEACHING
5. Media - communication system
6. Motivation - arousing and sustaining
interest in learning
7. Mastery - internalization of learning
8. Measurements - evidence that learning
took place
EIGHT M‘s OF TEACHING
Cone of Experience
Visual model shows a continuum
of learning a pictorial device that
presents bands of experience.
DALE (1969)
 The pattern of arrangements of the bands
experience is not difficulty but degree of
abstraction.
• In our teaching, we do not always begin with the
direct experience at the base of the cone. We begin
with the kind of experience that is most appropriate
to the needs and abilities of particular learning
situation (Dale, 1969 as cited in B. Corpuz and P.
Lucido, 2012)
VERBAL SYMBOLS
VISUAL SYMBOLS
RECORDINGS RADIO STILL PICTURES
MOTION PICTURES
EDUCATIONAL TELEVISION
EXHIBITS
STUDY TRIPS
DEMONSTRATIONS
DRAMATIZED EXPERIENCES
DIRECT PURPOSEFUL EXPERIENCES
CONTRIVED EXPERIENCES
The Bands
in dale’s
Cone of
Experience
DIRECT PURPOSEFUL EXPERIENCES - foundation of
experiencing learning
CONTRIVED EXPERIENCES - models, miniatures or
mock up are used
DRAMATIZED EXPERIENCES - reconstructed through
role playing or dramatization
DEMONSTRATIONS - an actual execution of procedure
or process
The Bands in dale’s Cone of Experience
STUDY STRIPS - certain locations to observe
situation
EXHIBITS - These are displays of models such as
pictures, artifacts, posters, among others that provide
the message or information.
TELEVISION AND MOTION PICTURES - These
technology equipment provide a two- dimensional
reconstruction of a reality.
The Bands in dale’s Cone of Experience
RECORDINGS RADIO, STILL PICTURES - Still are
pictures or images.
VISUAL SYMBOLS - These are more abstract
representations of the concept or the information
VERBAL SYMBOLS - This category appears to be the
most abstract because they may not exactly look like
the concept or object they represent but are symbols,
words, codes or formulae.
The Bands in dale’s Cone of Experience
Jerome Brunner’s three-tiered model of
learning process
ENACTIVE – a series of actions
ICONIC – a series of illustrations or icons
SYMBOLIC – a series of symbols
VERBAL SYMBOLS
VISUAL SYMBOLS
RECORDINGS RADIO, STILL PICTURES
MOTION PICTURES
EDUCATIONAL TELEVISION
EXHIBITS
STUDY TRIPS
DEMONSTRATION
DRAMATIZED EXPERIENCES
DIRECT PURPOSEFUL EXPERIENCES
CONTRIVED EXPERIENCES
Bands of the Cone of Experience
SYMBOLIC
ICONIC
ENACTIVE
REFLECTION PAPER:
DIRECTION: In one whole yellow paper. Using the
Edgar dale’s cone of experience, in an essay format
that consists of only 300 words:
• How does Edgar Dale’s Cone of Experience theory
impact the design and effectiveness of educational
materials and methods? Provide specific examples to
support your analysis.
DIRECTION: Comparative analysis: In yellow paper.
Compare Edgar dale’s cone of experience with other
learning theories, such as bloom’s taxonomy or Kolb’s
experiential learning model. Highlight the similarities and
differences.
PPT-2.pdf

PPT-2.pdf

  • 1.
    MODULE 5 LESSON 1:EDGAR DALE'S CONE OF EXPERIENCE
  • 2.
    At the endof the 60 minute period, 85% of the students will be able to: Familiarized with Edgar Dale’s Cone of Experience and given classroom exercises that perfectly illustrate each of its layers. Realize the importance of employing the cone of experience to create an environment that is conducive to learning and its implications for teaching. Reflect on Edgar Dale’s Cone of Experience to design and evaluate strategies for enhancing learning experience. 2 1 3
  • 3.
    "The cone isa visual analogy, and like all analogies, it does not bear an exact and detailed relationship to the complex elements it represents“ - Edgar Dale
  • 4.
    1. Milieu -the learning environment 2. Matter - the content of learning 3. Method - teaching and learning activities 4. Material - resources of learning EIGHT M‘s OF TEACHING
  • 5.
    5. Media -communication system 6. Motivation - arousing and sustaining interest in learning 7. Mastery - internalization of learning 8. Measurements - evidence that learning took place EIGHT M‘s OF TEACHING
  • 6.
    Cone of Experience Visualmodel shows a continuum of learning a pictorial device that presents bands of experience.
  • 7.
    DALE (1969)  Thepattern of arrangements of the bands experience is not difficulty but degree of abstraction. • In our teaching, we do not always begin with the direct experience at the base of the cone. We begin with the kind of experience that is most appropriate to the needs and abilities of particular learning situation (Dale, 1969 as cited in B. Corpuz and P. Lucido, 2012)
  • 8.
    VERBAL SYMBOLS VISUAL SYMBOLS RECORDINGSRADIO STILL PICTURES MOTION PICTURES EDUCATIONAL TELEVISION EXHIBITS STUDY TRIPS DEMONSTRATIONS DRAMATIZED EXPERIENCES DIRECT PURPOSEFUL EXPERIENCES CONTRIVED EXPERIENCES The Bands in dale’s Cone of Experience
  • 9.
    DIRECT PURPOSEFUL EXPERIENCES- foundation of experiencing learning CONTRIVED EXPERIENCES - models, miniatures or mock up are used DRAMATIZED EXPERIENCES - reconstructed through role playing or dramatization DEMONSTRATIONS - an actual execution of procedure or process The Bands in dale’s Cone of Experience
  • 10.
    STUDY STRIPS -certain locations to observe situation EXHIBITS - These are displays of models such as pictures, artifacts, posters, among others that provide the message or information. TELEVISION AND MOTION PICTURES - These technology equipment provide a two- dimensional reconstruction of a reality. The Bands in dale’s Cone of Experience
  • 11.
    RECORDINGS RADIO, STILLPICTURES - Still are pictures or images. VISUAL SYMBOLS - These are more abstract representations of the concept or the information VERBAL SYMBOLS - This category appears to be the most abstract because they may not exactly look like the concept or object they represent but are symbols, words, codes or formulae. The Bands in dale’s Cone of Experience
  • 12.
    Jerome Brunner’s three-tieredmodel of learning process ENACTIVE – a series of actions ICONIC – a series of illustrations or icons SYMBOLIC – a series of symbols
  • 13.
    VERBAL SYMBOLS VISUAL SYMBOLS RECORDINGSRADIO, STILL PICTURES MOTION PICTURES EDUCATIONAL TELEVISION EXHIBITS STUDY TRIPS DEMONSTRATION DRAMATIZED EXPERIENCES DIRECT PURPOSEFUL EXPERIENCES CONTRIVED EXPERIENCES Bands of the Cone of Experience SYMBOLIC ICONIC ENACTIVE
  • 14.
    REFLECTION PAPER: DIRECTION: Inone whole yellow paper. Using the Edgar dale’s cone of experience, in an essay format that consists of only 300 words: • How does Edgar Dale’s Cone of Experience theory impact the design and effectiveness of educational materials and methods? Provide specific examples to support your analysis.
  • 15.
    DIRECTION: Comparative analysis:In yellow paper. Compare Edgar dale’s cone of experience with other learning theories, such as bloom’s taxonomy or Kolb’s experiential learning model. Highlight the similarities and differences.