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Group No:15
Melvin Bansal 102004114
Zenith 102004111
Lakshay Sablok 102004086
Ojas Nagta 102184009
Supervisor : Dr. Parag Nijhawan
www.thapar.edu
R
V
GLOVE
S
• VR Gloves are a type of virtual reality input
device that allows users to interact with their
environment in a more natural and intuitive
way.
• The gloves are equipped with sensors that
track the user's hand movements and translate
them into digital commands.
• They also have haptic feedback technology.
VR
GLOVES
• To determine circuit diagram parameters and construct micro-controller integrated
haptics module.
• Check the compatibility of the gloves with VR environment.
• To model a finger tracking system that will work with any game compatible with Valve
Index Controller .
• To caliberate VR gloves haptic response with required drivers
OBJECTIVES
Hardware design involved a haptic module ,which was 3D printed.
Haptic Module: Glove Model
DESIGN
METHODOLOGY
4/3/2024 6
Hardware design:
• When a person grasps an object, there is a downward pressure on the object , and at
the same time the contact receptors on the hand feel the reaction force of the grasped
object.
• Which is equivalent to a mechanical stimulus such as touch or pressure, and the signal
is transmitted to the nerve center through the nerve, and the human brain sends a
haptic signal, transmitting haptic feedback to the reactor on the hand, and we perceive
the sense of touch.
• The haptic glove in this paper is the same, when the user grasps the three dimensional
virtual objects built by the computer, the use of the glove on the rotation of the servo
brought about by the vibration as a manual grasp of the virtual object interaction force,
so as to achieve the effect of haptic feedback.
4/3/2024 7
• The parts were designed of SolidWorks and some were referenced from research papers
3D designs:
•
3D printing
NEED ANALYSIS
Healthcare
Replacing traditional VR joysticks
Cheaper alternative
Immersive Experience
Education & Simulation
4/3/2024 9
Sr. No. Name of
Equipment
Technical
specificati
ons
Use in
Project
work
Quantity
1. Potentiometers 10k ohm Voltage
Control
(one pack of
ten)
2. Servo Motors MG 90 S For Haptics 5
3. Micro controller ESP
WROOM
32
Control
Operation
1
4. Glove Material MT Bike
gloves ST-
100 B
Main base 1
5. Wiring
connectors
5 pin JST
connectors
Connection
wires
8
6. W 40 Lubricant 420 ml rust
remover
Lubrication in
parts
1
7. Power Bank 10000 mah
power bank
Power
source
2
8. 3D printing 1.75mm 3D To print parts 1 Kg roll
Engineering Design Specifications
• The working principle of VR gloves involves capturing and translating the movements of
the wearer's hands into corresponding actions within a virtual environment, providing a
more immersive and interactive VR experience
• Once the hand movements are captured, the data is transmitted to a computer or VR
system, which then translates the data into corresponding movements within the virtual
environment this allows the user to interact with virtual objects or environments
• Major components that will be used here are potentiometer ,microcontroller and servo
motors.
WORKING
PRINCIPLE
• ISO 9241-411 - This standard provides guidelines for designing haptic interfaces, including gloves.
It covers aspects such as ergonomics, sensory feedback, and user performance.
• IEEE 1858 - This standard defines a standard interface for haptic devices, including gloves. It
specifies how the device should communicate with software, how it should provide feedback to the
user, and how it should be calibrated.
• ASTM F2812 - This standard provides guidelines for testing haptic devices, including gloves. It
covers aspects such as accuracy, repeatability, and reliability.
TECHNICAL STANDARDS
RELATED TO PROJECT
Block Diagram
Schematic Diagram
4/3/2024 14
Cost Analysis
4/3/2024 15
4/3/2024 16
References:
• Kim, D., Park, Y., Lee, J., Kim, J., & Kim, J. (2019). Design and Implementation of Haptic Glove for Virtual Reality. Journal of Korea Multimedia Society, 22(12),
1443-1453. https://doi.org/10.9717/kmms.2019.22.12.1443
• Magnenat-Thalmann, N., & Thalmann, D. (2018). Virtual Reality and Haptics for Training and Therapy. Springer International Publishing.
https://doi.org/10.1007/978-3-319-96154-0
• Guo, Y., Qian, J., & Tang, Y. (2020). Haptic Interaction in Virtual Reality: A Review. IEEE Access, 8, 56803-56816. https://doi.org/10.1109/access.2020.2983664
• Park, H., Lee, J., Yoo, H., Lee, S., Lee, K., & Woo, W. (2020). Evaluation of Haptic Feedback in Virtual Reality with a Force Feedback Glove. International Journal
of Human-Computer Interaction, 36(14), 1333-1343. https://doi.org/10.1080/10447318.2020.1779894
• Bae, J., Kim, D., Park, Y., & Kim, J. (2021). Design and Evaluation of a Vibrotactile Feedback Glove for Virtual Reality Applications. Journal of Korea Multimedia
Society, 24(3), 353-364. https://doi.org/10.9717/kmms.2021.24.3.353
• Lee, H., Park, J., & Kim, K. (2020). Haptic Interaction with Hand Gestures in Virtual Reality Using a Wearable Glove. Sensors, 20(21), 6031.
https://doi.org/10.3390/s20216031
• Li, J., Li, J., Li, C., Li, G., & Li, S. (2020). A Survey of Haptic Feedback in Virtual Reality. Virtual Reality & Intelligent Hardware, 2(2), 111-136.
https://doi.org/10.1016/j.vrih.2020.03.001
1/7/20XX
THANK
YOU

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Power point presentation of Virtual Reality haptic feedback gloves

  • 1. Group No:15 Melvin Bansal 102004114 Zenith 102004111 Lakshay Sablok 102004086 Ojas Nagta 102184009 Supervisor : Dr. Parag Nijhawan www.thapar.edu
  • 3. • VR Gloves are a type of virtual reality input device that allows users to interact with their environment in a more natural and intuitive way. • The gloves are equipped with sensors that track the user's hand movements and translate them into digital commands. • They also have haptic feedback technology. VR GLOVES
  • 4. • To determine circuit diagram parameters and construct micro-controller integrated haptics module. • Check the compatibility of the gloves with VR environment. • To model a finger tracking system that will work with any game compatible with Valve Index Controller . • To caliberate VR gloves haptic response with required drivers OBJECTIVES
  • 5. Hardware design involved a haptic module ,which was 3D printed. Haptic Module: Glove Model DESIGN METHODOLOGY
  • 6. 4/3/2024 6 Hardware design: • When a person grasps an object, there is a downward pressure on the object , and at the same time the contact receptors on the hand feel the reaction force of the grasped object. • Which is equivalent to a mechanical stimulus such as touch or pressure, and the signal is transmitted to the nerve center through the nerve, and the human brain sends a haptic signal, transmitting haptic feedback to the reactor on the hand, and we perceive the sense of touch. • The haptic glove in this paper is the same, when the user grasps the three dimensional virtual objects built by the computer, the use of the glove on the rotation of the servo brought about by the vibration as a manual grasp of the virtual object interaction force, so as to achieve the effect of haptic feedback.
  • 7. 4/3/2024 7 • The parts were designed of SolidWorks and some were referenced from research papers 3D designs: • 3D printing
  • 8. NEED ANALYSIS Healthcare Replacing traditional VR joysticks Cheaper alternative Immersive Experience Education & Simulation
  • 9. 4/3/2024 9 Sr. No. Name of Equipment Technical specificati ons Use in Project work Quantity 1. Potentiometers 10k ohm Voltage Control (one pack of ten) 2. Servo Motors MG 90 S For Haptics 5 3. Micro controller ESP WROOM 32 Control Operation 1 4. Glove Material MT Bike gloves ST- 100 B Main base 1 5. Wiring connectors 5 pin JST connectors Connection wires 8 6. W 40 Lubricant 420 ml rust remover Lubrication in parts 1 7. Power Bank 10000 mah power bank Power source 2 8. 3D printing 1.75mm 3D To print parts 1 Kg roll Engineering Design Specifications
  • 10. • The working principle of VR gloves involves capturing and translating the movements of the wearer's hands into corresponding actions within a virtual environment, providing a more immersive and interactive VR experience • Once the hand movements are captured, the data is transmitted to a computer or VR system, which then translates the data into corresponding movements within the virtual environment this allows the user to interact with virtual objects or environments • Major components that will be used here are potentiometer ,microcontroller and servo motors. WORKING PRINCIPLE
  • 11. • ISO 9241-411 - This standard provides guidelines for designing haptic interfaces, including gloves. It covers aspects such as ergonomics, sensory feedback, and user performance. • IEEE 1858 - This standard defines a standard interface for haptic devices, including gloves. It specifies how the device should communicate with software, how it should provide feedback to the user, and how it should be calibrated. • ASTM F2812 - This standard provides guidelines for testing haptic devices, including gloves. It covers aspects such as accuracy, repeatability, and reliability. TECHNICAL STANDARDS RELATED TO PROJECT
  • 16. 4/3/2024 16 References: • Kim, D., Park, Y., Lee, J., Kim, J., & Kim, J. (2019). Design and Implementation of Haptic Glove for Virtual Reality. Journal of Korea Multimedia Society, 22(12), 1443-1453. https://doi.org/10.9717/kmms.2019.22.12.1443 • Magnenat-Thalmann, N., & Thalmann, D. (2018). Virtual Reality and Haptics for Training and Therapy. Springer International Publishing. https://doi.org/10.1007/978-3-319-96154-0 • Guo, Y., Qian, J., & Tang, Y. (2020). Haptic Interaction in Virtual Reality: A Review. IEEE Access, 8, 56803-56816. https://doi.org/10.1109/access.2020.2983664 • Park, H., Lee, J., Yoo, H., Lee, S., Lee, K., & Woo, W. (2020). Evaluation of Haptic Feedback in Virtual Reality with a Force Feedback Glove. International Journal of Human-Computer Interaction, 36(14), 1333-1343. https://doi.org/10.1080/10447318.2020.1779894 • Bae, J., Kim, D., Park, Y., & Kim, J. (2021). Design and Evaluation of a Vibrotactile Feedback Glove for Virtual Reality Applications. Journal of Korea Multimedia Society, 24(3), 353-364. https://doi.org/10.9717/kmms.2021.24.3.353 • Lee, H., Park, J., & Kim, K. (2020). Haptic Interaction with Hand Gestures in Virtual Reality Using a Wearable Glove. Sensors, 20(21), 6031. https://doi.org/10.3390/s20216031 • Li, J., Li, J., Li, C., Li, G., & Li, S. (2020). A Survey of Haptic Feedback in Virtual Reality. Virtual Reality & Intelligent Hardware, 2(2), 111-136. https://doi.org/10.1016/j.vrih.2020.03.001