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By
Siri Chandana S
12071A0550
 What’s PenTile?
 History
 Samsung’s PenTile- Nouvoyance
 Layouts of PenTile
 Sub pixel Image Reconstruction
 PenTile Vs RGB
 Rendering characters captured
Contd..
Applications of PenTile
Advantages
Disadvantages
Future of PenTile
Conclusion
Bibliography
PenTile matrix is a family of patented sub-
pixel matrix schemes used in electronic
device displays.
The sub-pixel layouts consists of the Red-
Green-Blue stripes of panels.
Developed in early 1990’s.
 A Greek word where pen equals penta.
Inspired by human retina.
Green forms the bright spots.
Red and blue form the dark spots.
PenTile is the trademark of Samsung.
Located in Cupertino and Sebastopol in
California.
Goal- PenTile technology to reset industry
expectations with a completely new level
of imaging performance and power
efficiency.
PenTile RGBG- PenTile RGBG layout
used in AMOLED and plasma displays
uses green pixels interleaved with
alternating red and blue pixel.
PenTile RGBW- PenTile RGBW
technology adds an extra subpixel to the
traditional red, green and blue subpixels
that is a clear area without colour filtering
material.
Each display technology has intrinsic
characteristics.
Quality of the image has three dimensions-
gray level count, sample point count and
modulation transfer frequency
Modulation Transfer Frequency- ratio of
output modulation to the input modulation.
Nyquist rate- is twice the maximum
component frequency of the function being
sampled. This is given by the Nyquist and
Shannon sampling theorem.
Matrix multiplication of the vectors.
Optical centre of gravity.
Centre subpixel of logical pixel will be
50%.
Red/green pixels will be 12.5%.
Blue pixel will be 25%.
 Create DOG logical pixels which sharpen
images.
 Focusing on the corners to become a small
focused dot.
 The brain can see an even sharper white dot.
 Horizontal and vertical MTF equal to one.
 Cuts power consumption in half for equivalent
brightness.
 Achieves higher resolution
 Provides flexible settings for colour control
and power savings
 Increases cost savings potential and yield for
manufacturers
 Accelerates adoption of next-generation
devices
 Makes text easier to read
 PenTile screens have fewer sub-pixels
overall.
 Screens for these display often have to be
slightly larger than other display
technologies.
'fringing' on the edge of solid blocks of
colour.
RGB has 48 subpixels in 4X4 grid while
penTile has 32 subpixels.
PenTile are cheaper to manufacture and
save resources.
PenTile has a larger life span for the same
high resolution images.
IPHONE 5 SUPER AMOLED SAMSUNG
GALAXY S3
“Always-on” mobile displays.
MPEG decompression.
Better resolution and image performance.
Mobile video needs more brightness.
Initially, smart phones and cameras are
using the PenTile OLED displays.
Next, PenTile RGBW display will is to be
implemented in Tablets.
Then, it will be used in Laptop PCs and
UDTVs.
PenTile technology integration will enable
display manufacturers to introduce third-
generation mobile displays that satisfy new
demands.
PenTile technology can be readily applied
to several growing segments of the display
market.
Mobile Displays: Technology and
Applications by Achintya K. Bhowmik, Zili
Li and Philip J.Bos.
http://www.nouvoyance.com
http://pentileblog.com
https://en.wikipedia.org/wiki/PenTile_matrix
_family
Any Queries?
Thank You

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PenTile Technology

  • 2.  What’s PenTile?  History  Samsung’s PenTile- Nouvoyance  Layouts of PenTile  Sub pixel Image Reconstruction  PenTile Vs RGB  Rendering characters captured Contd..
  • 4. PenTile matrix is a family of patented sub- pixel matrix schemes used in electronic device displays. The sub-pixel layouts consists of the Red- Green-Blue stripes of panels.
  • 5. Developed in early 1990’s.  A Greek word where pen equals penta. Inspired by human retina. Green forms the bright spots. Red and blue form the dark spots.
  • 6. PenTile is the trademark of Samsung. Located in Cupertino and Sebastopol in California. Goal- PenTile technology to reset industry expectations with a completely new level of imaging performance and power efficiency.
  • 7. PenTile RGBG- PenTile RGBG layout used in AMOLED and plasma displays uses green pixels interleaved with alternating red and blue pixel. PenTile RGBW- PenTile RGBW technology adds an extra subpixel to the traditional red, green and blue subpixels that is a clear area without colour filtering material.
  • 8. Each display technology has intrinsic characteristics. Quality of the image has three dimensions- gray level count, sample point count and modulation transfer frequency
  • 9. Modulation Transfer Frequency- ratio of output modulation to the input modulation. Nyquist rate- is twice the maximum component frequency of the function being sampled. This is given by the Nyquist and Shannon sampling theorem.
  • 10. Matrix multiplication of the vectors. Optical centre of gravity. Centre subpixel of logical pixel will be 50%. Red/green pixels will be 12.5%. Blue pixel will be 25%.
  • 11.  Create DOG logical pixels which sharpen images.  Focusing on the corners to become a small focused dot.  The brain can see an even sharper white dot.  Horizontal and vertical MTF equal to one.
  • 12.  Cuts power consumption in half for equivalent brightness.  Achieves higher resolution  Provides flexible settings for colour control and power savings  Increases cost savings potential and yield for manufacturers  Accelerates adoption of next-generation devices  Makes text easier to read
  • 13.  PenTile screens have fewer sub-pixels overall.  Screens for these display often have to be slightly larger than other display technologies. 'fringing' on the edge of solid blocks of colour.
  • 14. RGB has 48 subpixels in 4X4 grid while penTile has 32 subpixels. PenTile are cheaper to manufacture and save resources. PenTile has a larger life span for the same high resolution images.
  • 15. IPHONE 5 SUPER AMOLED SAMSUNG GALAXY S3
  • 16. “Always-on” mobile displays. MPEG decompression. Better resolution and image performance. Mobile video needs more brightness.
  • 17. Initially, smart phones and cameras are using the PenTile OLED displays. Next, PenTile RGBW display will is to be implemented in Tablets. Then, it will be used in Laptop PCs and UDTVs.
  • 18. PenTile technology integration will enable display manufacturers to introduce third- generation mobile displays that satisfy new demands. PenTile technology can be readily applied to several growing segments of the display market.
  • 19. Mobile Displays: Technology and Applications by Achintya K. Bhowmik, Zili Li and Philip J.Bos. http://www.nouvoyance.com http://pentileblog.com https://en.wikipedia.org/wiki/PenTile_matrix _family

Editor's Notes

  1. A display technology
  2.  It was inspired by biomimicry of the human retina which has nearly equal numbers of L and M type cone cells, but significantly fewer S cones
  3. The technology was licensed by the company Clairvoyante from 2000 until 2008, during which time several prototype PenTile displays were developed by a number of Asian liquid crystal display (LCD) manufacturers. In March 2008, Samsung Electronics acquired Clairvoyante's PenTile IP assets. Samsung then funded a new company, Nouvoyance, Inc. to continue development of the PenTile technology
  4. Active Matrix Organic Light Emitting Dioide RGBG used in various samsung phones like galaxy S series and HTC one RGBW –white for letting backlight come through, hence W for white. Used in motorolla phones.
  5. Image reconstruction the process through which images can be displayed. Gray level is the shades of gray that are being used. The point observed in the sample space
  6. These are measures that are used to define the quality and differentiate one piece of display technology from another.
  7. The point the eye sees as the reconstruction point. 4X12.5=50 25X2=50
  8. Brain-When the energy is generated at the centre. To generate a simple DOG wavelet sharpening filter a normalised sharpening area filter which is defined by the centres of the four nearest neighbours of the same colour is subtracted from the area resample. We take various values for the sharpening filter but this is most suitable..... MTF is the Modulation Transfer Frequency.
  9. Nowadays for the visually intensive content like videos,games high brightness screens are needed. Because PenTile RGBW™ displays are more efficiently designed, the resolution of a PenTile RGBW™ panel is perceived as about one-third higher than an RGB stripe panel with the same number of subpixels (points of light). Therefore, multimedia content such as detailed maps, menus, and web pages can be rendered at higher resolution using PenTile RGBW™ technology. flexible configuration settings that tune color saturation, brightness, image sharpness, and power consumption. High-performance panels may cost less to build with PenTile RGBW™ technology because it eliminates 33% of the column drivers and backplane transistors, so it uses less silicon and enables improved glass manufacturing yield.  . Integrating PenTile RGBW™ technology into mobile displays is one way to cost-effectively meet these conditions in order to accelerate the adoption of new devices, content and applications enabled by the convergence of high-speed 4G networks. Improving the brightness, resolution, and contrast of a display with PenTile RGBW™ technology can significantly improve text readability, especially for small form factor displays showing content developed for a larger screen area. This enhances the visibility of all text-based content, such as menus, icons, and text messages.
  10. The size of pixels is bigger
  11. “Always-on” mobile displays. Unlike legacy cell phones where the display is only illuminated momentarily, visual applications require the display backlight to be powered continuously. The constant power drain for such devices will greatly impact already-tight power budgets. MPEG decompression. Decompressing video and other graphical content takes considerable processing power, forcing a choice between device runtime and bright displays. Better resolution and image performance. As the needs for higher resolution, number of colors, and color saturation increase to enable content such as text, maps and other detailed graphics, display transmissivity is reduced, further exacerbating power consumption Mobile video needs more brightness. Mobile video displays need either much higher contrast or at least twice the brightness of a legacy display, as well as a dramatically higher dynamic range.